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sf_1.7.1
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sf_1.8_bet
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111
polyglot.ini
111
polyglot.ini
@@ -1,63 +1,48 @@
|
||||
|
||||
[PolyGlot]
|
||||
|
||||
EngineDir = .
|
||||
EngineCommand = ./stockfish
|
||||
|
||||
Book = false
|
||||
BookFile = book.bin
|
||||
|
||||
Log = true
|
||||
LogFile = stockfish.log
|
||||
|
||||
Resign = true
|
||||
ResignScore = 600
|
||||
|
||||
[Engine]
|
||||
|
||||
Hash = 128
|
||||
Threads = 1
|
||||
OwnBook = false
|
||||
Book File = book.bin
|
||||
Use Search Log = false
|
||||
Mobility (Middle Game) = 100
|
||||
Mobility (Endgame) = 100
|
||||
Pawn Structure (Middle Game) = 100
|
||||
Pawn Structure (Endgame) = 100
|
||||
Passed Pawns (Middle Game) = 100
|
||||
Passed Pawns (Endgame) = 100
|
||||
Aggressiveness = 100
|
||||
Cowardice = 100
|
||||
King Safety Curve = Quadratic
|
||||
Quadratic = Linear
|
||||
King Safety Coefficient = 40
|
||||
King Safety X Intercept = 0
|
||||
King Safety Max Slope = 30
|
||||
King Safety Max Value = 500
|
||||
Queen Contact Check Bonus = 3
|
||||
Queen Check Bonus = 2
|
||||
Rook Check Bonus = 1
|
||||
Bishop Check Bonus = 1
|
||||
Knight Check Bonus = 1
|
||||
Discovered Check Bonus = 3
|
||||
Mate Threat Bonus = 3
|
||||
Check Extension (PV nodes) = 2
|
||||
Check Extension (non-PV nodes) = 1
|
||||
Single Reply Extension (PV nodes) = 2
|
||||
Single Reply Extension (non-PV nodes) = 2
|
||||
Mate Threat Extension (PV nodes) = 0
|
||||
Mate Threat Extension (non-PV nodes) = 0
|
||||
Pawn Push to 7th Extension (PV nodes) = 1
|
||||
Pawn Push to 7th Extension (non-PV nodes) = 1
|
||||
Passed Pawn Extension (PV nodes) = 1
|
||||
Passed Pawn Extension (non-PV nodes) = 0
|
||||
Pawn Endgame Extension (PV nodes) = 2
|
||||
Pawn Endgame Extension (non-PV nodes) = 2
|
||||
Full Depth Moves (PV nodes) = 14
|
||||
Full Depth Moves (non-PV nodes) = 3
|
||||
Threat Depth = 5
|
||||
Futility Pruning (Main Search) = true
|
||||
Futility Pruning (Quiescence Search) = true
|
||||
Randomness = 0
|
||||
Minimum Split Depth = 4
|
||||
Maximum Number of Threads per Split Point = 5
|
||||
|
||||
[PolyGlot]
|
||||
|
||||
EngineDir = .
|
||||
EngineCommand = ./stockfish
|
||||
|
||||
Book = false
|
||||
BookFile = book.bin
|
||||
|
||||
Log = false
|
||||
LogFile = stockfish.log
|
||||
|
||||
Resign = true
|
||||
ResignScore = 600
|
||||
|
||||
[Engine]
|
||||
|
||||
Hash = 128
|
||||
Threads = 1
|
||||
OwnBook = false
|
||||
Book File = book.bin
|
||||
Best Book Move = false
|
||||
Use Search Log = false
|
||||
Search Log Filename = SearchLog.txt
|
||||
Mobility (Middle Game) = 100
|
||||
Mobility (Endgame) = 100
|
||||
Pawn Structure (Middle Game) = 100
|
||||
Pawn Structure (Endgame) = 100
|
||||
Passed Pawns (Middle Game) = 100
|
||||
Passed Pawns (Endgame) = 100
|
||||
Space = 100
|
||||
Aggressiveness = 100
|
||||
Cowardice = 100
|
||||
Check Extension (PV nodes) = 2
|
||||
Check Extension (non-PV nodes) = 1
|
||||
Single Reply Extension (PV nodes) = 2
|
||||
Single Reply Extension (non-PV nodes) = 2
|
||||
Mate Threat Extension (PV nodes) = 0
|
||||
Mate Threat Extension (non-PV nodes) = 0
|
||||
Pawn Push to 7th Extension (PV nodes) = 1
|
||||
Pawn Push to 7th Extension (non-PV nodes) = 1
|
||||
Passed Pawn Extension (PV nodes) = 1
|
||||
Passed Pawn Extension (non-PV nodes) = 0
|
||||
Pawn Endgame Extension (PV nodes) = 2
|
||||
Pawn Endgame Extension (non-PV nodes) = 2
|
||||
Randomness = 0
|
||||
Minimum Split Depth = 4
|
||||
Maximum Number of Threads per Split Point = 5
|
||||
|
||||
706
src/Makefile
706
src/Makefile
@@ -1,7 +1,7 @@
|
||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
# Copyright (C) 2004-2007 Tord Romstad
|
||||
# Copyright (C) 2008 Marco Costalba
|
||||
|
||||
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
# Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
#
|
||||
# This file is part of Stockfish.
|
||||
#
|
||||
# Stockfish is free software: you can redistribute it and/or modify
|
||||
@@ -18,293 +18,485 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
### Executable name. Do not change
|
||||
### ==========================================================================
|
||||
### Section 1. General Configuration
|
||||
### ==========================================================================
|
||||
|
||||
### Executable name
|
||||
EXE = stockfish
|
||||
|
||||
### Installation dir definitions
|
||||
PREFIX = /usr/local
|
||||
BINDIR = $(PREFIX)/bin
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Compiler speed switches for both GCC and ICC. These settings are generally
|
||||
### fast on a broad range of systems, but may be changed experimentally
|
||||
### ==========================================================================
|
||||
GCCFLAGS = -O3 -msse
|
||||
ICCFLAGS = -fast -msse
|
||||
ICCFLAGS-OSX = -fast -mdynamic-no-pic
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Enable/disable debugging, disabled by default
|
||||
### ==========================================================================
|
||||
GCCFLAGS += -DNDEBUG
|
||||
ICCFLAGS += -DNDEBUG
|
||||
ICCFLAGS-OSX += -DNDEBUG
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Remove below comments to compile for a big-endian machine
|
||||
### ==========================================================================
|
||||
#GCCFLAGS += -DBIGENDIAN
|
||||
#ICCFLAGS += -DBIGENDIAN
|
||||
#ICCFLAGS-OSX += -DBIGENDIAN
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Run built-in benchmark for pgo-builds with: 32MB hash 1 thread 10 depth
|
||||
### These settings are generally fast, but may be changed experimentally
|
||||
### ==========================================================================
|
||||
### Built-in benchmark for pgo-builds
|
||||
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||
|
||||
|
||||
### General compiler settings. Do not change
|
||||
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti
|
||||
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
|
||||
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
|
||||
|
||||
|
||||
### General linker settings. Do not change
|
||||
LDFLAGS = -lpthread
|
||||
|
||||
|
||||
### Object files. Do not change
|
||||
### Object files
|
||||
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||
position.o direction.o tt.o value.o uci.o ucioption.o \
|
||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
||||
|
||||
|
||||
### General rules. Do not change
|
||||
### ==========================================================================
|
||||
### Section 2. High-level Configuration
|
||||
### ==========================================================================
|
||||
#
|
||||
# flag --- Comp switch --- Description
|
||||
# ----------------------------------------------------------------------------
|
||||
#
|
||||
# debug = no/yes --- -DNDEBUG --- Enable/Disable debug mode
|
||||
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
||||
# arch = (name) --- (-arch) --- Target architecture
|
||||
# os = (name) --- --- Target operating system
|
||||
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
||||
# bigendian = no/yes --- -DBIGENDIAN --- big/little-endian byte order
|
||||
# prefetch = no/yes --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
||||
# bsfq = no/yes --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction
|
||||
# --- (Works only with GCC and ICC 64-bit)
|
||||
# popcnt = no/yes --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
||||
#
|
||||
# Note that Makefile is space sensitive, so when adding new architectures
|
||||
# or modifying existing flags, you have to make sure there are no extra spaces
|
||||
# at the end of the line for flag values.
|
||||
|
||||
### 2.1. General
|
||||
debug = no
|
||||
optimize = yes
|
||||
|
||||
### 2.2 Architecture specific
|
||||
|
||||
# General-section
|
||||
ifeq ($(ARCH),general-64)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),general-32)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),bigendian-64)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),bigendian-32)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
# x86-section
|
||||
ifeq ($(ARCH),x86-64)
|
||||
arch = x86_64
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-64-modern)
|
||||
arch = x86_64
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-32)
|
||||
arch = i386
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-32-old)
|
||||
arch = i386
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
# osx-section
|
||||
ifeq ($(ARCH),osx-ppc-64)
|
||||
arch = ppc64
|
||||
os = osx
|
||||
bits = 64
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-ppc-32)
|
||||
arch = ppc
|
||||
os = osx
|
||||
bits = 32
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-x86-64)
|
||||
arch = x86_64
|
||||
os = osx
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-x86-32)
|
||||
arch = i386
|
||||
os = osx
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Section 3. Low-level configuration
|
||||
### ==========================================================================
|
||||
|
||||
### 3.1 Selecting compiler (default = gcc)
|
||||
ifeq ($(COMP),)
|
||||
COMP=gcc
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),gcc)
|
||||
comp=gcc
|
||||
CXX=g++
|
||||
profile_prepare = gcc-profile-prepare
|
||||
profile_make = gcc-profile-make
|
||||
profile_use = gcc-profile-use
|
||||
profile_clean = gcc-profile-clean
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),icc)
|
||||
comp=icc
|
||||
CXX=icpc
|
||||
profile_prepare = icc-profile-prepare
|
||||
profile_make = icc-profile-make
|
||||
profile_use = icc-profile-use
|
||||
profile_clean = icc-profile-clean
|
||||
endif
|
||||
|
||||
### 3.2 General compiler settings
|
||||
CXXFLAGS += -g -Wall -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
CXXFLAGS += -wd383,869,981,10187,10188,11505,11503
|
||||
endif
|
||||
|
||||
ifeq ($(os),osx)
|
||||
CXXFLAGS += -arch $(arch)
|
||||
endif
|
||||
|
||||
### 3.3 General linker settings
|
||||
LDFLAGS += -lpthread $(EXTRALDFLAGS)
|
||||
|
||||
ifeq ($(os),osx)
|
||||
LDFLAGS += -arch $(arch)
|
||||
endif
|
||||
|
||||
### 3.4 Debugging
|
||||
ifeq ($(debug),no)
|
||||
CXXFLAGS += -DNDEBUG
|
||||
endif
|
||||
|
||||
### 3.5 Optimization
|
||||
ifeq ($(optimize),yes)
|
||||
|
||||
ifeq ($(comp),gcc)
|
||||
CXXFLAGS += -O3
|
||||
|
||||
ifeq ($(os),osx)
|
||||
ifeq ($(arch),i386)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
ifeq ($(arch),x86_64)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
CXXFLAGS += -fast
|
||||
|
||||
ifeq ($(os),osx)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
### 3.6. Bits
|
||||
ifeq ($(bits),64)
|
||||
CXXFLAGS += -DIS_64BIT
|
||||
endif
|
||||
|
||||
### 3.7 Endianess
|
||||
ifeq ($(bigendian),yes)
|
||||
CXXFLAGS += -DBIGENDIAN
|
||||
endif
|
||||
|
||||
### 3.8 prefetch
|
||||
ifeq ($(prefetch),yes)
|
||||
CXXFLAGS += -msse
|
||||
DEPENDFLAGS += -msse
|
||||
else
|
||||
CXXFLAGS += -DNO_PREFETCH
|
||||
endif
|
||||
|
||||
### 3.9 bsfq
|
||||
ifeq ($(bsfq),yes)
|
||||
CXXFLAGS += -DUSE_BSFQ
|
||||
endif
|
||||
|
||||
### 3.10 popcnt
|
||||
ifeq ($(popcnt),yes)
|
||||
CXXFLAGS += -DUSE_POPCNT
|
||||
endif
|
||||
|
||||
### ==========================================================================
|
||||
### Section 4. Public targets
|
||||
### ==========================================================================
|
||||
|
||||
default:
|
||||
$(MAKE) gcc
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) build
|
||||
|
||||
help:
|
||||
@echo ""
|
||||
@echo "Makefile options:"
|
||||
@echo "To compile stockfish, type: "
|
||||
@echo ""
|
||||
@echo "make > Default: Compiler = g++"
|
||||
@echo "make gcc-popcnt > Compiler = g++ + popcnt-support"
|
||||
@echo "make icc > Compiler = icpc"
|
||||
@echo "make icc-profile > Compiler = icpc + automatic pgo-build"
|
||||
@echo "make icc-profile-popcnt > Compiler = icpc + automatic pgo-build + popcnt-support"
|
||||
@echo "make osx-ppc32 > PPC-Mac OS X 32 bit. Compiler = g++"
|
||||
@echo "make osx-ppc64 > PPC-Mac OS X 64 bit. Compiler = g++"
|
||||
@echo "make osx-x86 > x86-Mac OS X 32 bit. Compiler = g++"
|
||||
@echo "make osx-x86_64 > x86-Mac OS X 64 bit. Compiler = g++"
|
||||
@echo "make osx-icc32 > x86-Mac OS X 32 bit. Compiler = icpc"
|
||||
@echo "make osx-icc64 > x86-Mac OS X 64 bit. Compiler = icpc"
|
||||
@echo "make osx-icc32-profile > OSX 32 bit. Compiler = icpc + automatic pgo-build"
|
||||
@echo "make osx-icc64-profile > OSX 64 bit. Compiler = icpc + automatic pgo-build"
|
||||
@echo "make hpux > HP-UX. Compiler = aCC"
|
||||
@echo "make strip > Strip executable"
|
||||
@echo "make clean > Clean up"
|
||||
@echo "make target ARCH=arch [COMP=comp]"
|
||||
@echo ""
|
||||
@echo "Supported targets:"
|
||||
@echo ""
|
||||
@echo "build > Build unoptimized version"
|
||||
@echo "profile-build > Build PGO-optimized version"
|
||||
@echo "popcnt-profile-build > Build PGO-optimized version with optional popcnt-support"
|
||||
@echo "strip > Strip executable"
|
||||
@echo "install > Install executable"
|
||||
@echo "clean > Clean up"
|
||||
@echo "testrun > Make sample run"
|
||||
@echo ""
|
||||
@echo "Supported archs:"
|
||||
@echo ""
|
||||
@echo "x86-64 > x86 64-bit"
|
||||
@echo "x86-64-modern > x86 64-bit with runtime support for popcnt-instruction"
|
||||
@echo "x86-32 > x86 32-bit excluding very old hardware without SSE-support"
|
||||
@echo "x86-32-old > x86 32-bit including also very old hardware"
|
||||
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
|
||||
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
|
||||
@echo "osx-x86-64 > x86-Mac OS X 64 bit"
|
||||
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
|
||||
@echo "general-64 > unspecified 64-bit"
|
||||
@echo "general-32 > unspecified 32-bit"
|
||||
@echo "bigendian-64 > unspecified 64-bit with bigendian byte order"
|
||||
@echo "bigendian-32 > unspecified 32-bit with bigendian byte order"
|
||||
@echo ""
|
||||
@echo "Supported comps:"
|
||||
@echo ""
|
||||
@echo "gcc > Gnu compiler (default)"
|
||||
@echo "icc > Intel compiler"
|
||||
@echo ""
|
||||
@echo "Non-standard targets:"
|
||||
@echo ""
|
||||
@echo "make hpux > Compile for HP-UX. Compiler = aCC"
|
||||
@echo ""
|
||||
@echo "Examples. If you don't know what to do, you likely want to run: "
|
||||
@echo ""
|
||||
@echo "make profile-build ARCH=x86-64 (This is for 64-bit systems)"
|
||||
@echo "make profile-build ARCH=x86-32 (This is for 32-bit systems)"
|
||||
@echo ""
|
||||
|
||||
build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
||||
|
||||
profile-build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||
@echo ""
|
||||
@echo "Step 0/4. Preparing for profile build."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
||||
@echo ""
|
||||
@echo "Step 1/4. Building executable for benchmark ..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 2/4. Running benchmark for pgo-build ..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 3/4. Building final executable ..."
|
||||
@touch *.cpp
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||
@echo ""
|
||||
@echo "Step 4/4. Deleting profile data ..."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||
|
||||
popcnt-profile-build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||
@echo ""
|
||||
@echo "Step 0/6. Preparing for profile build."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
||||
@echo ""
|
||||
@echo "Step 1/6. Building executable for benchmark (popcnt disabled)..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=x86-64 COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 2/6. Running benchmark for pgo-build (popcnt disabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 3/6. Building executable for benchmark (popcnt enabled)..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=x86-64-modern COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 4/6. Running benchmark for pgo-build (popcnt enabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 5/6. Building final executable ..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||
@echo ""
|
||||
@echo "Step 6/6. Deleting profile data ..."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||
@echo ""
|
||||
|
||||
strip:
|
||||
strip $(EXE)
|
||||
|
||||
install:
|
||||
-mkdir -p -m 755 $(BINDIR)
|
||||
-cp $(EXE) $(BINDIR)
|
||||
-strip $(BINDIR)/$(EXE)
|
||||
|
||||
clean:
|
||||
$(RM) $(EXE) *.o .depend *~ core bench.txt
|
||||
|
||||
testrun:
|
||||
@$(PGOBENCH)
|
||||
|
||||
### ==========================================================================
|
||||
### Section 5. Private targets
|
||||
### ==========================================================================
|
||||
|
||||
all: $(EXE) .depend
|
||||
|
||||
test check: default
|
||||
@$(PGOBENCH)
|
||||
config-sanity:
|
||||
@echo ""
|
||||
@echo "Config:"
|
||||
@echo "debug: '$(debug)'"
|
||||
@echo "optimize: '$(optimize)'"
|
||||
@echo "arch: '$(arch)'"
|
||||
@echo "os: '$(os)'"
|
||||
@echo "bits: '$(bits)'"
|
||||
@echo "bigendian: '$(bigendian)'"
|
||||
@echo "prefetch: '$(prefetch)'"
|
||||
@echo "bsfq: '$(bsfq)'"
|
||||
@echo "popcnt: '$(popcnt)'"
|
||||
@echo ""
|
||||
@echo "Flags:"
|
||||
@echo "CXX: $(CXX)"
|
||||
@echo "CXXFLAGS: $(CXXFLAGS)"
|
||||
@echo "LDFLAGS: $(LDFLAGS)"
|
||||
@echo ""
|
||||
@echo "Testing config sanity. If this fails, try 'make help' ..."
|
||||
@echo ""
|
||||
@test "$(debug)" = "yes" || test "$(debug)" = "no"
|
||||
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
|
||||
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
|
||||
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc"
|
||||
@test "$(os)" = "any" || test "$(os)" = "osx"
|
||||
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
||||
@test "$(bigendian)" = "yes" || test "$(bigendian)" = "no"
|
||||
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
||||
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
||||
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc"
|
||||
|
||||
clean:
|
||||
$(RM) *.o .depend *~ $(EXE) core bench.txt
|
||||
$(EXE): $(OBJS)
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
||||
|
||||
gcc-profile-prepare:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) gcc-profile-clean
|
||||
|
||||
### Possible targets. You may add your own ones here
|
||||
gcc:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS)" \
|
||||
gcc-profile-make:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-fprofile-generate' \
|
||||
EXTRALDFLAGS='-lgcov' \
|
||||
all
|
||||
|
||||
gcc-popcnt:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS) -DUSE_POPCNT" \
|
||||
gcc-profile-use:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-fprofile-use' \
|
||||
all
|
||||
|
||||
gcc-profile-clean:
|
||||
@rm -rf *.gcda *.gcno bench.txt
|
||||
|
||||
icc:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS)" \
|
||||
all
|
||||
icc-profile-prepare:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) icc-profile-clean
|
||||
@mkdir profdir
|
||||
|
||||
icc-profile-make:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS)" \
|
||||
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||
all
|
||||
|
||||
icc-profile-use:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS)" \
|
||||
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-prof_use -prof_dir ./profdir' \
|
||||
all
|
||||
|
||||
icc-profile:
|
||||
@rm -rf profdir
|
||||
@mkdir profdir
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) icc-profile-make
|
||||
@echo ""
|
||||
@echo "Running benchmark for pgo-build ..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo "Benchmark finished. Build final executable now ..."
|
||||
@echo ""
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) icc-profile-use
|
||||
icc-profile-clean:
|
||||
@rm -rf profdir bench.txt
|
||||
|
||||
icc-profile-make-with-popcnt:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
|
||||
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||
all
|
||||
.depend:
|
||||
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
|
||||
|
||||
icc-profile-use-with-popcnt:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
|
||||
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||
all
|
||||
|
||||
icc-profile-popcnt:
|
||||
@rm -rf profdir
|
||||
@mkdir profdir
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) icc-profile-make
|
||||
@echo ""
|
||||
@echo "Running benchmark for pgo-build (popcnt disabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) icc-profile-make-with-popcnt
|
||||
@echo ""
|
||||
@echo "Running benchmark for pgo-build (popcnt enabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo "Benchmarks finished. Build final executable now ..."
|
||||
@echo ""
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) icc-profile-use-with-popcnt
|
||||
@rm -rf profdir bench.txt
|
||||
-include .depend
|
||||
|
||||
|
||||
osx-ppc32:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS)" \
|
||||
CXXFLAGS+='-arch ppc' \
|
||||
CXXFLAGS+='-DBIGENDIAN' \
|
||||
LDFLAGS+='-arch ppc' \
|
||||
all
|
||||
|
||||
osx-ppc64:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS)" \
|
||||
CXXFLAGS+='-arch ppc64' \
|
||||
CXXFLAGS+='-DBIGENDIAN' \
|
||||
LDFLAGS+='-arch ppc64' \
|
||||
all
|
||||
|
||||
osx-x86:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS)" \
|
||||
CXXFLAGS+='-arch i386 -mdynamic-no-pic' \
|
||||
LDFLAGS+='-arch i386 -mdynamic-no-pic' \
|
||||
all
|
||||
|
||||
osx-x86_64:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS)" \
|
||||
CXXFLAGS+='-arch x86_64 -mdynamic-no-pic' \
|
||||
LDFLAGS+='-arch x86_64 -mdynamic-no-pic' \
|
||||
all
|
||||
|
||||
osx-icc32:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch i386' \
|
||||
LDFLAGS+='-arch i386' \
|
||||
all
|
||||
|
||||
osx-icc64:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch x86_64' \
|
||||
LDFLAGS+='-arch x86_64' \
|
||||
all
|
||||
|
||||
osx-icc32-profile-make:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch i386' \
|
||||
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
|
||||
LDFLAGS+='-arch i386' \
|
||||
all
|
||||
|
||||
osx-icc32-profile-use:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch i386' \
|
||||
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||
LDFLAGS+='-arch i386' \
|
||||
all
|
||||
|
||||
osx-icc32-profile:
|
||||
@rm -rf profdir
|
||||
@mkdir profdir
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) osx-icc32-profile-make
|
||||
@echo ""
|
||||
@echo "Running benchmark for pgo-build ..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo "Benchmark finished. Build final executable now ..."
|
||||
@echo ""
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) osx-icc32-profile-use
|
||||
@rm -rf profdir bench.txt
|
||||
|
||||
osx-icc64-profile-make:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch x86_64' \
|
||||
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
|
||||
LDFLAGS+='-arch x86_64' \
|
||||
all
|
||||
|
||||
osx-icc64-profile-use:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch x86_64' \
|
||||
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||
LDFLAGS+='-arch x86_64' \
|
||||
all
|
||||
|
||||
osx-icc64-profile:
|
||||
@rm -rf profdir
|
||||
@mkdir profdir
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) osx-icc64-profile-make
|
||||
@echo ""
|
||||
@echo "Running benchmark for pgo-build ..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo "Benchmark finished. Build final executable now ..."
|
||||
@echo ""
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) osx-icc64-profile-use
|
||||
@rm -rf profdir bench.txt
|
||||
### ==========================================================================
|
||||
### Section 6. Non-standard targets
|
||||
### ==========================================================================
|
||||
|
||||
hpux:
|
||||
$(MAKE) \
|
||||
@@ -313,23 +505,3 @@ hpux:
|
||||
LDFLAGS="" \
|
||||
all
|
||||
|
||||
|
||||
strip:
|
||||
strip $(EXE)
|
||||
|
||||
|
||||
### Compilation. Do not change
|
||||
$(EXE): $(OBJS)
|
||||
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
||||
|
||||
### Installation
|
||||
install: default
|
||||
-mkdir -p -m 755 $(BINDIR)
|
||||
-cp $(EXE) $(BINDIR)
|
||||
-strip $(BINDIR)/$(EXE)
|
||||
|
||||
### Dependencies. Do not change
|
||||
.depend:
|
||||
-@$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
|
||||
|
||||
-include .depend
|
||||
|
||||
@@ -57,12 +57,6 @@ Application::Application() {
|
||||
genrand_int32();
|
||||
}
|
||||
|
||||
Application::~Application() {
|
||||
|
||||
exit_threads();
|
||||
quit_eval();
|
||||
}
|
||||
|
||||
void Application::initialize() {
|
||||
|
||||
// A static Application object is allocated
|
||||
@@ -70,7 +64,15 @@ void Application::initialize() {
|
||||
static Application singleton;
|
||||
}
|
||||
|
||||
void Application::free_resources() {
|
||||
|
||||
// Warning, following functions reference global objects that
|
||||
// must be still alive when free_resources() is called.
|
||||
exit_threads();
|
||||
quit_eval();
|
||||
}
|
||||
|
||||
void Application::exit_with_failure() {
|
||||
|
||||
exit(EXIT_FAILURE); // d'tor will be called automatically
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
@@ -29,10 +29,10 @@ class Application {
|
||||
|
||||
Application();
|
||||
Application(const Application&);
|
||||
~Application();
|
||||
|
||||
public:
|
||||
static void initialize();
|
||||
static void free_resources();
|
||||
static void exit_with_failure();
|
||||
};
|
||||
|
||||
|
||||
@@ -38,8 +38,8 @@ using namespace std;
|
||||
|
||||
const string BenchmarkPositions[] = {
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
||||
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
|
||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
||||
@@ -151,13 +151,18 @@ void benchmark(const string& commandLine) {
|
||||
{
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int dummy[2] = {0, 0};
|
||||
Position pos(*it);
|
||||
Position pos(*it, 0);
|
||||
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
||||
if (limitType == "perft")
|
||||
totalNodes += perft(pos, maxDepth * OnePly);
|
||||
else if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||
break;
|
||||
totalNodes += nodes_searched();
|
||||
{
|
||||
int64_t perftCnt = perft(pos, maxDepth * OnePly);
|
||||
cerr << "\nPerft " << maxDepth << " result (nodes searched): " << perftCnt << endl << endl;
|
||||
totalNodes += perftCnt;
|
||||
} else {
|
||||
if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||
break;
|
||||
totalNodes += nodes_searched();
|
||||
}
|
||||
}
|
||||
|
||||
cnt = get_system_time() - startTime;
|
||||
|
||||
249
src/bitboard.cpp
249
src/bitboard.cpp
@@ -226,8 +226,9 @@ Bitboard StepAttackBB[16][64];
|
||||
Bitboard RayBB[64][8];
|
||||
Bitboard BetweenBB[64][64];
|
||||
|
||||
Bitboard SquaresInFrontMask[2][64];
|
||||
Bitboard PassedPawnMask[2][64];
|
||||
Bitboard OutpostMask[2][64];
|
||||
Bitboard AttackSpanMask[2][64];
|
||||
|
||||
Bitboard BishopPseudoAttacks[64];
|
||||
Bitboard RookPseudoAttacks[64];
|
||||
@@ -246,14 +247,12 @@ namespace {
|
||||
void init_ray_bitboards();
|
||||
void init_attacks();
|
||||
void init_between_bitboards();
|
||||
void init_pseudo_attacks();
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||
int fmin, int fmax, int rmin, int rmax);
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||
void init_sliding_attacks(Bitboard attacks[],
|
||||
int attackIndex[], Bitboard mask[],
|
||||
const int shift[2], const Bitboard mult[],
|
||||
int deltas[][2]);
|
||||
void init_pseudo_attacks();
|
||||
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
|
||||
const int shift[], const Bitboard mult[], int deltas[][2]);
|
||||
}
|
||||
|
||||
|
||||
@@ -265,11 +264,14 @@ namespace {
|
||||
/// standard output. This is sometimes useful for debugging.
|
||||
|
||||
void print_bitboard(Bitboard b) {
|
||||
for(Rank r = RANK_8; r >= RANK_1; r--) {
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
for(File f = FILE_A; f <= FILE_H; f++)
|
||||
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
|
||||
std::cout << "|" << std::endl;
|
||||
|
||||
for (Rank r = RANK_8; r >= RANK_1; r--)
|
||||
{
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
|
||||
|
||||
std::cout << "|" << std::endl;
|
||||
}
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
}
|
||||
@@ -279,8 +281,10 @@ void print_bitboard(Bitboard b) {
|
||||
/// program initialization.
|
||||
|
||||
void init_bitboards() {
|
||||
|
||||
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
|
||||
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||
|
||||
init_masks();
|
||||
init_ray_bitboards();
|
||||
init_attacks();
|
||||
@@ -326,6 +330,7 @@ const int BitTable[64] = {
|
||||
};
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
|
||||
b ^= (b - 1);
|
||||
uint32_t fold = int(b) ^ int(b >> 32);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
@@ -368,39 +373,6 @@ Square pop_1st_bit(Bitboard* bb) {
|
||||
|
||||
#endif
|
||||
|
||||
// Optimized bitScanReverse32() implementation by Pascal Georges. Note
|
||||
// that first bit is 1, this allow to differentiate between 0 and 1.
|
||||
static CACHE_LINE_ALIGNMENT
|
||||
const char MsbTable[256] = {
|
||||
0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5,
|
||||
5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
||||
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8
|
||||
};
|
||||
|
||||
int bitScanReverse32(uint32_t b)
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
if (b > 0xFFFF)
|
||||
{
|
||||
b >>= 16;
|
||||
result += 16;
|
||||
}
|
||||
if (b > 0xFF)
|
||||
{
|
||||
b >>= 8;
|
||||
result += 8;
|
||||
}
|
||||
return result + MsbTable[b];
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
@@ -410,39 +382,46 @@ namespace {
|
||||
// be necessary to touch any of them.
|
||||
|
||||
void init_masks() {
|
||||
|
||||
SetMaskBB[SQ_NONE] = 0ULL;
|
||||
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||
SetMaskBB[s] = (1ULL << s);
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
SetMaskBB[s] = (1ULL << s);
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
}
|
||||
for(Color c = WHITE; c <= BLACK; c++)
|
||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||
PassedPawnMask[c][s] =
|
||||
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
}
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
|
||||
PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
}
|
||||
|
||||
for (Bitboard b = 0ULL; b < 256ULL; b++)
|
||||
BitCount8Bit[b] = (uint8_t)count_1s(b);
|
||||
}
|
||||
|
||||
int remove_bit_8(int i) { return ((i & ~15) >> 1) | (i & 7); }
|
||||
|
||||
void init_ray_bitboards() {
|
||||
|
||||
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
||||
for(int i = 0; i < 128; i = (i + 9) & ~8) {
|
||||
for(int j = 0; j < 8; j++) {
|
||||
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
|
||||
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
||||
set_bit(&(RayBB[(i&7)|((i>>4)<<3)][j]), Square((k&7)|((k>>4)<<3)));
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 128; i = (i + 9) & ~8)
|
||||
for (int j = 0; j < 8; j++)
|
||||
{
|
||||
RayBB[remove_bit_8(i)][j] = EmptyBoardBB;
|
||||
for (int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
||||
set_bit(&(RayBB[remove_bit_8(i)][j]), Square(remove_bit_8(k)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void init_attacks() {
|
||||
int i, j, k, l;
|
||||
int step[16][8] = {
|
||||
|
||||
const int step[16][8] = {
|
||||
{0},
|
||||
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
|
||||
@@ -450,105 +429,115 @@ namespace {
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
|
||||
};
|
||||
|
||||
for(i = 0; i < 64; i++) {
|
||||
for(j = 0; j <= int(BK); j++) {
|
||||
StepAttackBB[j][i] = EmptyBoardBB;
|
||||
for(k = 0; k < 8 && step[j][k] != 0; k++) {
|
||||
l = i + step[j][k];
|
||||
if(l >= 0 && l < 64 && abs((i&7) - (l&7)) < 3)
|
||||
StepAttackBB[j][i] |= (1ULL << l);
|
||||
for (int i = 0; i < 64; i++)
|
||||
for (int j = 0; j <= int(BK); j++)
|
||||
{
|
||||
StepAttackBB[j][i] = EmptyBoardBB;
|
||||
for (int k = 0; k < 8 && step[j][k] != 0; k++)
|
||||
{
|
||||
int l = i + step[j][k];
|
||||
if (l >= 0 && l < 64 && abs((i & 7) - (l & 7)) < 3)
|
||||
StepAttackBB[j][i] |= (1ULL << l);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
|
||||
Bitboard result = 0ULL;
|
||||
int rk = sq / 8, fl = sq % 8, r, f, i;
|
||||
for(i = 0; i < dirs; i++) {
|
||||
int dx = deltas[i][0], dy = deltas[i][1];
|
||||
for(f = fl+dx, r = rk+dy;
|
||||
(dx==0 || (f>=fmin && f<=fmax)) && (dy==0 || (r>=rmin && r<=rmax));
|
||||
f += dx, r += dy) {
|
||||
result |= (1ULL << (f + r*8));
|
||||
if(block & (1ULL << (f + r*8))) break;
|
||||
}
|
||||
int rk = sq / 8;
|
||||
int fl = sq % 8;
|
||||
|
||||
for (int i = 0; i < dirs; i++)
|
||||
{
|
||||
int dx = deltas[i][0];
|
||||
int dy = deltas[i][1];
|
||||
int f = fl + dx;
|
||||
int r = rk + dy;
|
||||
|
||||
while ( (dx == 0 || (f >= fmin && f <= fmax))
|
||||
&& (dy == 0 || (r >= rmin && r <= rmax)))
|
||||
{
|
||||
result |= (1ULL << (f + r*8));
|
||||
if (block & (1ULL << (f + r*8)))
|
||||
break;
|
||||
|
||||
f += dx;
|
||||
r += dy;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void init_between_bitboards() {
|
||||
SquareDelta step[8] = {
|
||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||
};
|
||||
SignedDirection d;
|
||||
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
|
||||
BetweenBB[s1][s2] = EmptyBoardBB;
|
||||
d = signed_direction_between_squares(s1, s2);
|
||||
if(d != SIGNED_DIR_NONE)
|
||||
for(Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
|
||||
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||
|
||||
const SquareDelta step[8] = { DELTA_E, DELTA_W, DELTA_N, DELTA_S,
|
||||
DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE };
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
{
|
||||
BetweenBB[s1][s2] = EmptyBoardBB;
|
||||
SignedDirection d = signed_direction_between_squares(s1, s2);
|
||||
|
||||
if (d != SIGNED_DIR_NONE)
|
||||
{
|
||||
for (Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
|
||||
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
||||
int i, j, bits = count_1s(mask);
|
||||
|
||||
Bitboard result = 0ULL;
|
||||
for(i = 0; i < bits; i++) {
|
||||
j = pop_1st_bit(&mask);
|
||||
if(index & (1 << i)) result |= (1ULL << j);
|
||||
int bits = count_1s(mask);
|
||||
|
||||
for (int i = 0; i < bits; i++)
|
||||
{
|
||||
int j = pop_1st_bit(&mask);
|
||||
if (index & (1 << i))
|
||||
result |= (1ULL << j);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
|
||||
const int shift[], const Bitboard mult[], int deltas[][2]) {
|
||||
|
||||
void init_sliding_attacks(Bitboard attacks[],
|
||||
int attackIndex[], Bitboard mask[],
|
||||
const int shift[2], const Bitboard mult[],
|
||||
int deltas[][2]) {
|
||||
int i, j, k, index = 0;
|
||||
Bitboard b;
|
||||
for(i = 0; i < 64; i++) {
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||
for (int i = 0, index = 0; i < 64; i++)
|
||||
{
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
j = (1 << (64 - shift[i]));
|
||||
int j = (1 << (64 - shift[i]));
|
||||
#else
|
||||
j = (1 << (32 - shift[i]));
|
||||
int j = (1 << (32 - shift[i]));
|
||||
#endif
|
||||
|
||||
for(k = 0; k < j; k++) {
|
||||
|
||||
for (int k = 0; k < j; k++)
|
||||
{
|
||||
#if defined(IS_64BIT)
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index + ((b * mult[i]) >> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
Bitboard b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index + ((b * mult[i]) >> shift[i])] = sliding_attacks(i, b, 4, deltas);
|
||||
#else
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index +
|
||||
(unsigned(int(b) * int(mult[i]) ^
|
||||
int(b >> 32) * int(mult[i] >> 32))
|
||||
>> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
Bitboard b = index_to_bitboard(k, mask[i]);
|
||||
unsigned v = int(b) * int(mult[i]) ^ int(b >> 32) * int(mult[i] >> 32);
|
||||
attacks[index + (v >> shift[i])] = sliding_attacks(i, b, 4, deltas);
|
||||
#endif
|
||||
}
|
||||
index += j;
|
||||
}
|
||||
index += j;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void init_pseudo_attacks() {
|
||||
Square s;
|
||||
for(s = SQ_A1; s <= SQ_H8; s++) {
|
||||
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
||||
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
||||
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
||||
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
||||
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -74,8 +74,9 @@ extern Bitboard StepAttackBB[16][64];
|
||||
extern Bitboard RayBB[64][8];
|
||||
extern Bitboard BetweenBB[64][64];
|
||||
|
||||
extern Bitboard SquaresInFrontMask[2][64];
|
||||
extern Bitboard PassedPawnMask[2][64];
|
||||
extern Bitboard OutpostMask[2][64];
|
||||
extern Bitboard AttackSpanMask[2][64];
|
||||
|
||||
extern const uint64_t RMult[64];
|
||||
extern const int RShift[64];
|
||||
@@ -127,9 +128,8 @@ inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
|
||||
*b ^= move_bb;
|
||||
}
|
||||
|
||||
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
|
||||
/// file or rank. It is also possible to pass a square as input to these
|
||||
/// functions.
|
||||
/// rank_bb() and file_bb() take a file or a square as input, and return
|
||||
/// a bitboard representing all squares on the given file or rank.
|
||||
|
||||
inline Bitboard rank_bb(Rank r) {
|
||||
return RankBB[r];
|
||||
@@ -156,7 +156,7 @@ inline Bitboard neighboring_files_bb(File f) {
|
||||
}
|
||||
|
||||
inline Bitboard neighboring_files_bb(Square s) {
|
||||
return neighboring_files_bb(square_file(s));
|
||||
return NeighboringFilesBB[square_file(s)];
|
||||
}
|
||||
|
||||
|
||||
@@ -169,7 +169,7 @@ inline Bitboard this_and_neighboring_files_bb(File f) {
|
||||
}
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||
return this_and_neighboring_files_bb(square_file(s));
|
||||
return ThisAndNeighboringFilesBB[square_file(s)];
|
||||
}
|
||||
|
||||
|
||||
@@ -195,7 +195,7 @@ inline Bitboard in_front_bb(Color c, Rank r) {
|
||||
}
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Square s) {
|
||||
return in_front_bb(c, square_rank(s));
|
||||
return InFrontBB[c][square_rank(s)];
|
||||
}
|
||||
|
||||
|
||||
@@ -208,7 +208,7 @@ inline Bitboard behind_bb(Color c, Rank r) {
|
||||
}
|
||||
|
||||
inline Bitboard behind_bb(Color c, Square s) {
|
||||
return in_front_bb(opposite_color(c), square_rank(s));
|
||||
return InFrontBB[opposite_color(c)][square_rank(s)];
|
||||
}
|
||||
|
||||
|
||||
@@ -274,12 +274,11 @@ inline Bitboard squares_between(Square s1, Square s2) {
|
||||
|
||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||
/// bitboard representing all squares along the line in front of the square,
|
||||
/// from the point of view of the given color. For instance,
|
||||
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
|
||||
/// e3, e2 and e1 set.
|
||||
/// from the point of view of the given color. Definition of the table is:
|
||||
/// SquaresInFrontOf[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||
|
||||
inline Bitboard squares_in_front_of(Color c, Square s) {
|
||||
return in_front_bb(c, s) & file_bb(s);
|
||||
return SquaresInFrontMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
@@ -287,33 +286,27 @@ inline Bitboard squares_in_front_of(Color c, Square s) {
|
||||
/// behind the square instead of in front of the square.
|
||||
|
||||
inline Bitboard squares_behind(Color c, Square s) {
|
||||
return in_front_bb(opposite_color(c), s) & file_bb(s);
|
||||
return SquaresInFrontMask[opposite_color(c)][s];
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||
/// the given square is a passed pawn.
|
||||
/// the given square is a passed pawn. Definition of the table is:
|
||||
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
|
||||
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
return PassedPawnMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// outpost_mask takes a color and a square as input, and returns a bitboard
|
||||
/// mask which can be used to test whether a piece on the square can possibly
|
||||
/// be driven away by an enemy pawn.
|
||||
/// attack_span_mask takes a color and a square as input, and returns a bitboard
|
||||
/// representing all squares that can be attacked by a pawn of the given color
|
||||
/// when it moves along its file starting from the given square. Definition is:
|
||||
/// AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
|
||||
inline Bitboard outpost_mask(Color c, Square s) {
|
||||
return OutpostMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
|
||||
/// which can be used to test whether a pawn on the given square is isolated.
|
||||
|
||||
inline Bitboard isolated_pawn_mask(Square s) {
|
||||
return neighboring_files_bb(s);
|
||||
inline Bitboard attack_span_mask(Color c, Square s) {
|
||||
return AttackSpanMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
@@ -349,7 +342,6 @@ extern Square pop_1st_bit(Bitboard* b);
|
||||
|
||||
extern void print_bitboard(Bitboard b);
|
||||
extern void init_bitboards();
|
||||
extern int bitScanReverse32(uint32_t b);
|
||||
|
||||
|
||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
||||
|
||||
18
src/book.cpp
18
src/book.cpp
@@ -399,14 +399,15 @@ const string Book::file_name() { // Not const to compile on HP-UX 11.X
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
/// MOVE_NONE if no book move is found.
|
||||
|
||||
Move Book::get_move(const Position& pos) {
|
||||
Move Book::get_move(const Position& pos, bool findBestMove) {
|
||||
|
||||
if (!is_open() || bookSize == 0)
|
||||
return MOVE_NONE;
|
||||
|
||||
int bookMove = 0, scoresSum = 0;
|
||||
uint64_t key = book_key(pos);
|
||||
BookEntry entry;
|
||||
int bookMove = MOVE_NONE;
|
||||
int scoresSum = 0, bestScore = 0;
|
||||
uint64_t key = book_key(pos);
|
||||
|
||||
// Choose a book move among the possible moves for the given position
|
||||
for (int idx = find_key(key); idx < bookSize; idx++)
|
||||
@@ -419,6 +420,17 @@ Move Book::get_move(const Position& pos) {
|
||||
|
||||
assert(score > 0);
|
||||
|
||||
// If findBestMove is true choose highest rated book move
|
||||
if (findBestMove)
|
||||
{
|
||||
if (score > bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
bookMove = entry.move;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Choose book move according to its score. If a move has a very
|
||||
// high score it has more probability to be choosen then a one with
|
||||
// lower score. Note that first entry is always chosen.
|
||||
|
||||
@@ -61,7 +61,7 @@ public:
|
||||
void open(const std::string& fName);
|
||||
void close();
|
||||
const std::string file_name();
|
||||
Move get_move(const Position& pos);
|
||||
Move get_move(const Position& pos, bool findBestMove);
|
||||
|
||||
private:
|
||||
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace {
|
||||
/// attacking side a bonus for driving the defending king towards the edge
|
||||
/// of the board, and for keeping the distance between the two kings small.
|
||||
template<>
|
||||
Value EvaluationFunction<KXK>::apply(const Position& pos) {
|
||||
Value EvaluationFunction<KXK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
|
||||
@@ -130,7 +130,7 @@ Value EvaluationFunction<KXK>::apply(const Position& pos) {
|
||||
/// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the
|
||||
/// defending king towards a corner square of the right color.
|
||||
template<>
|
||||
Value EvaluationFunction<KBNK>::apply(const Position& pos) {
|
||||
Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
|
||||
@@ -159,7 +159,7 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) {
|
||||
|
||||
/// KP vs K. This endgame is evaluated with the help of a bitbase.
|
||||
template<>
|
||||
Value EvaluationFunction<KPK>::apply(const Position& pos) {
|
||||
Value EvaluationFunction<KPK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
@@ -207,7 +207,7 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) {
|
||||
/// far advanced with support of the king, while the attacking king is far
|
||||
/// away.
|
||||
template<>
|
||||
Value EvaluationFunction<KRKP>::apply(const Position& pos) {
|
||||
Value EvaluationFunction<KRKP>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
@@ -264,7 +264,7 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) {
|
||||
/// KR vs KB. This is very simple, and always returns drawish scores. The
|
||||
/// score is slightly bigger when the defending king is close to the edge.
|
||||
template<>
|
||||
Value EvaluationFunction<KRKB>::apply(const Position& pos) {
|
||||
Value EvaluationFunction<KRKB>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
@@ -280,7 +280,7 @@ Value EvaluationFunction<KRKB>::apply(const Position& pos) {
|
||||
/// KR vs KN. The attacking side has slightly better winning chances than
|
||||
/// in KR vs KB, particularly if the king and the knight are far apart.
|
||||
template<>
|
||||
Value EvaluationFunction<KRKN>::apply(const Position& pos) {
|
||||
Value EvaluationFunction<KRKN>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
@@ -304,7 +304,7 @@ Value EvaluationFunction<KRKN>::apply(const Position& pos) {
|
||||
/// for the defending side in the search, this is usually sufficient to be
|
||||
/// able to win KQ vs KR.
|
||||
template<>
|
||||
Value EvaluationFunction<KQKR>::apply(const Position& pos) {
|
||||
Value EvaluationFunction<KQKR>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
@@ -323,7 +323,7 @@ Value EvaluationFunction<KQKR>::apply(const Position& pos) {
|
||||
}
|
||||
|
||||
template<>
|
||||
Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
|
||||
Value EvaluationFunction<KBBKN>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 2);
|
||||
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
|
||||
@@ -352,12 +352,12 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
|
||||
/// K and two minors vs K and one or two minors or K and two knights against
|
||||
/// king alone are always draw.
|
||||
template<>
|
||||
Value EvaluationFunction<KmmKm>::apply(const Position&) {
|
||||
Value EvaluationFunction<KmmKm>::apply(const Position&) const {
|
||||
return Value(0);
|
||||
}
|
||||
|
||||
template<>
|
||||
Value EvaluationFunction<KNNK>::apply(const Position&) {
|
||||
Value EvaluationFunction<KNNK>::apply(const Position&) const {
|
||||
return Value(0);
|
||||
}
|
||||
|
||||
@@ -367,7 +367,7 @@ Value EvaluationFunction<KNNK>::apply(const Position&) {
|
||||
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
||||
/// will be used.
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) {
|
||||
ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
@@ -421,7 +421,7 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) {
|
||||
/// It tests for fortress draws with a rook on the third rank defended by
|
||||
/// a pawn.
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
|
||||
ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, QUEEN) == 1);
|
||||
@@ -452,7 +452,7 @@ ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
|
||||
/// It would also be nice to rewrite the actual code for this function,
|
||||
/// which is mostly copied from Glaurung 1.x, and not very pretty.
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
|
||||
ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
@@ -570,7 +570,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
|
||||
/// single pattern: If the stronger side has no pawns and the defending king
|
||||
/// is actively placed, the position is drawish.
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position &pos) {
|
||||
ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 2);
|
||||
@@ -609,7 +609,7 @@ ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position &pos) {
|
||||
/// against king. There is just a single rule here: If all pawns are on
|
||||
/// the same rook file and are blocked by the defending king, it's a draw.
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KPsK>::apply(const Position &pos) {
|
||||
ScaleFactor ScalingFunction<KPsK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.piece_count(strongerSide, PAWN) >= 2);
|
||||
@@ -655,7 +655,7 @@ ScaleFactor ScalingFunction<KPsK>::apply(const Position &pos) {
|
||||
/// it's a draw. If the two bishops have opposite color, it's almost always
|
||||
/// a draw.
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
|
||||
ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
@@ -708,7 +708,7 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
|
||||
/// KBPPKBScalingFunction scales KBPP vs KB endgames. It detects a few basic
|
||||
/// draws with opposite-colored bishops.
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
|
||||
ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
@@ -784,7 +784,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
|
||||
/// square of the king is not of the same color as the stronger side's bishop,
|
||||
/// it's a draw.
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KBPKN>::apply(const Position &pos) {
|
||||
ScaleFactor ScalingFunction<KBPKN>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
@@ -811,7 +811,7 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position &pos) {
|
||||
/// If the pawn is a rook pawn on the 7th rank and the defending king prevents
|
||||
/// the pawn from advancing, the position is drawn.
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KNPK>::apply(const Position &pos) {
|
||||
ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||
@@ -841,7 +841,7 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position &pos) {
|
||||
/// advanced and not on a rook file; in this case it is often possible to win
|
||||
/// (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KPKP>::apply(const Position &pos) {
|
||||
ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
|
||||
@@ -68,7 +68,7 @@ class EndgameFunctionBase {
|
||||
public:
|
||||
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
||||
virtual ~EndgameFunctionBase() {}
|
||||
virtual T apply(const Position&) = 0;
|
||||
virtual T apply(const Position&) const = 0;
|
||||
Color color() const { return strongerSide; }
|
||||
|
||||
protected:
|
||||
@@ -85,14 +85,14 @@ template<EndgameType>
|
||||
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||
typedef EndgameEvaluationFunctionBase Base;
|
||||
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||
Value apply(const Position&);
|
||||
Value apply(const Position&) const;
|
||||
};
|
||||
|
||||
template<EndgameType>
|
||||
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||
typedef EndgameScalingFunctionBase Base;
|
||||
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||
ScaleFactor apply(const Position&);
|
||||
ScaleFactor apply(const Position&) const;
|
||||
};
|
||||
|
||||
|
||||
|
||||
622
src/evaluate.cpp
622
src/evaluate.cpp
@@ -46,9 +46,11 @@ namespace {
|
||||
const int GrainSize = 8;
|
||||
|
||||
// Evaluation weights, initialized from UCI options
|
||||
Score WeightMobility, WeightPawnStructure;
|
||||
Score WeightPassedPawns, WeightSpace;
|
||||
Score WeightKingSafety[2];
|
||||
enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem };
|
||||
Score Weights[6];
|
||||
|
||||
typedef Value V;
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Internal evaluation weights. These are applied on top of the evaluation
|
||||
// weights read from UCI parameters. The purpose is to be able to change
|
||||
@@ -56,19 +58,9 @@ namespace {
|
||||
// parameters at 100, which looks prettier.
|
||||
//
|
||||
// Values modified by Joona Kiiski
|
||||
const Score WeightMobilityInternal = make_score(248, 271);
|
||||
const Score WeightPawnStructureInternal = make_score(233, 201);
|
||||
const Score WeightPassedPawnsInternal = make_score(252, 259);
|
||||
const Score WeightSpaceInternal = make_score( 46, 0);
|
||||
const Score WeightKingSafetyInternal = make_score(247, 0);
|
||||
const Score WeightKingOppSafetyInternal = make_score(259, 0);
|
||||
|
||||
// Mobility and outposts bonus modified by Joona Kiiski
|
||||
|
||||
typedef Value V;
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
const Score WeightsInternal[] = {
|
||||
S(248, 271), S(233, 201), S(252, 259), S(46, 0), S(247, 0), S(259, 0)
|
||||
};
|
||||
|
||||
// Knight mobility bonus in middle game and endgame, indexed by the number
|
||||
// of attacked squares not occupied by friendly piecess.
|
||||
@@ -138,28 +130,22 @@ namespace {
|
||||
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) // 8
|
||||
};
|
||||
|
||||
// ThreatBonus[][] contains bonus according to which piece type
|
||||
// attacks which one.
|
||||
#define Z S(0, 0)
|
||||
|
||||
// ThreatBonus[attacking][attacked] contains bonus according to which
|
||||
// piece type attacks which one.
|
||||
const Score ThreatBonus[8][8] = {
|
||||
{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
|
||||
{ Z, S(18,37), Z, S(37,47), S(55,97), S(55,97), Z, Z }, // KNIGHT attacks
|
||||
{ Z, S(18,37), S(37,47), Z, S(55,97), S(55,97), Z, Z }, // BISHOP attacks
|
||||
{ Z, S( 9,27), S(27,47), S(27,47), Z, S(37,47), Z, Z }, // ROOK attacks
|
||||
{ Z, S(27,37), S(27,37), S(27,37), S(27,37), Z, Z, Z }, // QUEEN attacks
|
||||
{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
|
||||
{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
|
||||
{ Z, Z, Z, Z, Z, Z, Z, Z } // not used
|
||||
{}, {},
|
||||
{ S(0, 0), S( 7, 39), S( 0, 0), S(24, 49), S(41,100), S(41,100) }, // KNIGHT
|
||||
{ S(0, 0), S( 7, 39), S(24, 49), S( 0, 0), S(41,100), S(41,100) }, // BISHOP
|
||||
{ S(0, 0), S(-1, 29), S(15, 49), S(15, 49), S( 0, 0), S(24, 49) }, // ROOK
|
||||
{ S(0, 0), S(15, 39), S(15, 39), S(15, 39), S(15, 39), S( 0, 0) } // QUEEN
|
||||
};
|
||||
|
||||
// ThreatedByPawnPenalty[] contains a penalty according to which piece
|
||||
// type is attacked by an enemy pawn.
|
||||
const Score ThreatedByPawnPenalty[8] = {
|
||||
Z, Z, S(56, 70), S(56, 70), S(76, 99), S(86, 118), Z, Z
|
||||
S(0, 0), S(0, 0), S(56, 70), S(56, 70), S(76, 99), S(86, 118)
|
||||
};
|
||||
|
||||
#undef Z
|
||||
#undef S
|
||||
|
||||
// Bonus for unstoppable passed pawns
|
||||
@@ -211,33 +197,22 @@ namespace {
|
||||
(1ULL<<SQ_C5) | (1ULL<<SQ_D5) | (1ULL<<SQ_E5) | (1ULL<<SQ_F5)
|
||||
};
|
||||
|
||||
/// King safety constants and variables. The king safety scores are taken
|
||||
/// from the array SafetyTable[]. Various little "meta-bonuses" measuring
|
||||
/// the strength of the attack are added up into an integer, which is used
|
||||
/// as an index to SafetyTable[].
|
||||
/// King danger constants and variables. The king danger scores are taken
|
||||
/// from the KingDangerTable[]. Various little "meta-bonuses" measuring
|
||||
/// the strength of the enemy attack are added up into an integer, which
|
||||
/// is used as an index to KingDangerTable[].
|
||||
|
||||
// Attack weights for each piece type and table indexed on piece type
|
||||
const int QueenAttackWeight = 5;
|
||||
const int RookAttackWeight = 3;
|
||||
const int BishopAttackWeight = 2;
|
||||
const int KnightAttackWeight = 2;
|
||||
// KingAttackWeights[] contains king attack weights by piece type
|
||||
const int KingAttackWeights[8] = { 0, 0, 2, 2, 3, 5 };
|
||||
|
||||
const int AttackWeight[] = { 0, 0, KnightAttackWeight, BishopAttackWeight, RookAttackWeight, QueenAttackWeight };
|
||||
|
||||
// Bonuses for safe checks
|
||||
// Bonuses for enemy's safe checks
|
||||
const int QueenContactCheckBonus = 3;
|
||||
const int DiscoveredCheckBonus = 3;
|
||||
const int QueenCheckBonus = 2;
|
||||
const int QueenCheckBonus = 2;
|
||||
const int RookCheckBonus = 1;
|
||||
const int BishopCheckBonus = 1;
|
||||
const int BishopCheckBonus = 1;
|
||||
const int KnightCheckBonus = 1;
|
||||
|
||||
// Scan for queen contact mates?
|
||||
const bool QueenContactMates = true;
|
||||
|
||||
// Bonus for having a mate threat
|
||||
const int MateThreatBonus = 3;
|
||||
|
||||
// InitKingDanger[] contains bonuses based on the position of the defending
|
||||
// king.
|
||||
const int InitKingDanger[64] = {
|
||||
@@ -251,9 +226,8 @@ namespace {
|
||||
15, 15, 15, 15, 15, 15, 15, 15
|
||||
};
|
||||
|
||||
// SafetyTable[] contains the actual king safety scores. It is initialized
|
||||
// in init_safety().
|
||||
Value SafetyTable[100];
|
||||
// KingDangerTable[color][] contains the actual king danger weighted scores
|
||||
Score KingDangerTable[2][128];
|
||||
|
||||
// Pawn and material hash tables, indexed by the current thread id.
|
||||
// Note that they will be initialized at 0 being global variables.
|
||||
@@ -266,7 +240,10 @@ namespace {
|
||||
|
||||
// Function prototypes
|
||||
template<bool HasPopCnt>
|
||||
Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
||||
Value do_evaluate(const Position& pos, EvalInfo& ei);
|
||||
|
||||
template<Color Us, bool HasPopCnt>
|
||||
void init_attack_tables(const Position& pos, EvalInfo& ei);
|
||||
|
||||
template<Color Us, bool HasPopCnt>
|
||||
void evaluate_pieces_of_color(const Position& pos, EvalInfo& ei);
|
||||
@@ -278,9 +255,12 @@ namespace {
|
||||
void evaluate_threats(const Position& pos, EvalInfo& ei);
|
||||
|
||||
template<Color Us, bool HasPopCnt>
|
||||
void evaluate_space(const Position& pos, EvalInfo& ei);
|
||||
int evaluate_space(const Position& pos, EvalInfo& ei);
|
||||
|
||||
template<Color Us>
|
||||
void evaluate_passed_pawns(const Position& pos, EvalInfo& ei);
|
||||
|
||||
void evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei);
|
||||
void evaluate_trapped_bishop_a7h7(const Position& pos, Square s, Color us, EvalInfo& ei);
|
||||
void evaluate_trapped_bishop_a1h1(const Position& pos, Square s, Color us, EvalInfo& ei);
|
||||
inline Score apply_weight(Score v, Score weight);
|
||||
@@ -297,19 +277,21 @@ namespace {
|
||||
/// evaluate() is the main evaluation function. It always computes two
|
||||
/// values, an endgame score and a middle game score, and interpolates
|
||||
/// between them based on the remaining material.
|
||||
Value evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
||||
Value evaluate(const Position& pos, EvalInfo& ei) {
|
||||
|
||||
return CpuHasPOPCNT ? do_evaluate<true>(pos, ei, threadID)
|
||||
: do_evaluate<false>(pos, ei, threadID);
|
||||
return CpuHasPOPCNT ? do_evaluate<true>(pos, ei)
|
||||
: do_evaluate<false>(pos, ei);
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
template<bool HasPopCnt>
|
||||
Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
||||
Value do_evaluate(const Position& pos, EvalInfo& ei) {
|
||||
|
||||
ScaleFactor factor[2];
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(threadID >= 0 && threadID < MAX_THREADS);
|
||||
assert(pos.thread() >= 0 && pos.thread() < MAX_THREADS);
|
||||
assert(!pos.is_check());
|
||||
|
||||
memset(&ei, 0, sizeof(EvalInfo));
|
||||
@@ -319,7 +301,7 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
||||
ei.value = pos.value();
|
||||
|
||||
// Probe the material hash table
|
||||
ei.mi = MaterialTable[threadID]->get_material_info(pos);
|
||||
ei.mi = MaterialTable[pos.thread()]->get_material_info(pos);
|
||||
ei.value += ei.mi->material_value();
|
||||
|
||||
// If we have a specialized evaluation function for the current material
|
||||
@@ -328,30 +310,16 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
||||
return ei.mi->evaluate(pos);
|
||||
|
||||
// After get_material_info() call that modifies them
|
||||
ScaleFactor factor[2];
|
||||
factor[WHITE] = ei.mi->scale_factor(pos, WHITE);
|
||||
factor[BLACK] = ei.mi->scale_factor(pos, BLACK);
|
||||
|
||||
// Probe the pawn hash table
|
||||
ei.pi = PawnTable[threadID]->get_pawn_info(pos);
|
||||
ei.value += apply_weight(ei.pi->pawns_value(), WeightPawnStructure);
|
||||
ei.pi = PawnTable[pos.thread()]->get_pawn_info(pos);
|
||||
ei.value += apply_weight(ei.pi->pawns_value(), Weights[PawnStructure]);
|
||||
|
||||
// Initialize king attack bitboards and king attack zones for both sides
|
||||
ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.king_square(WHITE));
|
||||
ei.attackedBy[BLACK][KING] = pos.attacks_from<KING>(pos.king_square(BLACK));
|
||||
ei.kingZone[WHITE] = ei.attackedBy[BLACK][KING] | (ei.attackedBy[BLACK][KING] >> 8);
|
||||
ei.kingZone[BLACK] = ei.attackedBy[WHITE][KING] | (ei.attackedBy[WHITE][KING] << 8);
|
||||
|
||||
// Initialize pawn attack bitboards for both sides
|
||||
ei.attackedBy[WHITE][PAWN] = ei.pi->pawn_attacks(WHITE);
|
||||
ei.attackedBy[BLACK][PAWN] = ei.pi->pawn_attacks(BLACK);
|
||||
Bitboard b1 = ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING];
|
||||
Bitboard b2 = ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING];
|
||||
if (b1)
|
||||
ei.kingAttackersCount[WHITE] = count_1s_max_15<HasPopCnt>(b1)/2;
|
||||
|
||||
if (b2)
|
||||
ei.kingAttackersCount[BLACK] = count_1s_max_15<HasPopCnt>(b2)/2;
|
||||
// Initialize attack bitboards with pawns evaluation
|
||||
init_attack_tables<WHITE, HasPopCnt>(pos, ei);
|
||||
init_attack_tables<BLACK, HasPopCnt>(pos, ei);
|
||||
|
||||
// Evaluate pieces
|
||||
evaluate_pieces_of_color<WHITE, HasPopCnt>(pos, ei);
|
||||
@@ -363,43 +331,44 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
||||
evaluate_king<WHITE, HasPopCnt>(pos, ei);
|
||||
evaluate_king<BLACK, HasPopCnt>(pos, ei);
|
||||
|
||||
// Evaluate tactical threats, we need full attack info
|
||||
// Evaluate tactical threats, we need full attack info including king
|
||||
evaluate_threats<WHITE>(pos, ei);
|
||||
evaluate_threats<BLACK>(pos, ei);
|
||||
|
||||
// Evaluate passed pawns. We evaluate passed pawns for both sides at once,
|
||||
// because we need to know which side promotes first in positions where
|
||||
// both sides have an unstoppable passed pawn. To be called after all attacks
|
||||
// are computed, included king.
|
||||
if (ei.pi->passed_pawns())
|
||||
evaluate_passed_pawns(pos, ei);
|
||||
// Evaluate passed pawns, we need full attack info including king
|
||||
evaluate_passed_pawns<WHITE>(pos, ei);
|
||||
evaluate_passed_pawns<BLACK>(pos, ei);
|
||||
|
||||
// If one side has only a king, check whether exsists any unstoppable passed pawn
|
||||
if (!pos.non_pawn_material(WHITE) || !pos.non_pawn_material(BLACK))
|
||||
evaluate_unstoppable_pawns(pos, ei);
|
||||
|
||||
Phase phase = ei.mi->game_phase();
|
||||
|
||||
// Middle-game specific evaluation terms
|
||||
if (phase > PHASE_ENDGAME)
|
||||
{
|
||||
// Pawn storms in positions with opposite castling.
|
||||
if ( square_file(pos.king_square(WHITE)) >= FILE_E
|
||||
&& square_file(pos.king_square(BLACK)) <= FILE_D)
|
||||
// Pawn storms in positions with opposite castling
|
||||
if ( square_file(pos.king_square(WHITE)) >= FILE_E
|
||||
&& square_file(pos.king_square(BLACK)) <= FILE_D)
|
||||
|
||||
ei.value += make_score(ei.pi->queenside_storm_value(WHITE) - ei.pi->kingside_storm_value(BLACK), 0);
|
||||
ei.value += make_score(ei.pi->queenside_storm_value(WHITE) - ei.pi->kingside_storm_value(BLACK), 0);
|
||||
|
||||
else if ( square_file(pos.king_square(WHITE)) <= FILE_D
|
||||
&& square_file(pos.king_square(BLACK)) >= FILE_E)
|
||||
else if ( square_file(pos.king_square(WHITE)) <= FILE_D
|
||||
&& square_file(pos.king_square(BLACK)) >= FILE_E)
|
||||
|
||||
ei.value += make_score(ei.pi->kingside_storm_value(WHITE) - ei.pi->queenside_storm_value(BLACK), 0);
|
||||
ei.value += make_score(ei.pi->kingside_storm_value(WHITE) - ei.pi->queenside_storm_value(BLACK), 0);
|
||||
|
||||
// Evaluate space for both sides
|
||||
if (ei.mi->space_weight() > 0)
|
||||
{
|
||||
evaluate_space<WHITE, HasPopCnt>(pos, ei);
|
||||
evaluate_space<BLACK, HasPopCnt>(pos, ei);
|
||||
}
|
||||
// Evaluate space for both sides
|
||||
if (ei.mi->space_weight() > 0)
|
||||
{
|
||||
int s = evaluate_space<WHITE, HasPopCnt>(pos, ei) - evaluate_space<BLACK, HasPopCnt>(pos, ei);
|
||||
ei.value += apply_weight(make_score(s * ei.mi->space_weight(), 0), Weights[Space]);
|
||||
}
|
||||
}
|
||||
|
||||
// Mobility
|
||||
ei.value += apply_weight(ei.mobility, WeightMobility);
|
||||
ei.value += apply_weight(ei.mobility, Weights[Mobility]);
|
||||
|
||||
// If we don't already have an unusual scale factor, check for opposite
|
||||
// colored bishop endgames, and use a lower scale for those
|
||||
@@ -431,11 +400,7 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
||||
}
|
||||
|
||||
// Interpolate between the middle game and the endgame score
|
||||
Color stm = pos.side_to_move();
|
||||
|
||||
Value v = Sign[stm] * scale_by_game_phase(ei.value, phase, factor);
|
||||
|
||||
return (ei.mateThreat[stm] == MOVE_NONE ? v : 8 * QueenValueMidgame - v);
|
||||
return Sign[pos.side_to_move()] * scale_by_game_phase(ei.value, phase, factor);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
@@ -482,28 +447,46 @@ void quit_eval() {
|
||||
|
||||
void read_weights(Color us) {
|
||||
|
||||
Color them = opposite_color(us);
|
||||
// King safety is asymmetrical. Our king danger level is weighted by
|
||||
// "Cowardice" UCI parameter, instead the opponent one by "Aggressiveness".
|
||||
const int kingDangerUs = (us == WHITE ? KingDangerUs : KingDangerThem);
|
||||
const int kingDangerThem = (us == WHITE ? KingDangerThem : KingDangerUs);
|
||||
|
||||
WeightMobility = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightMobilityInternal);
|
||||
WeightPawnStructure = weight_option("Pawn Structure (Middle Game)", "Pawn Structure (Endgame)", WeightPawnStructureInternal);
|
||||
WeightPassedPawns = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightPassedPawnsInternal);
|
||||
WeightSpace = weight_option("Space", "Space", WeightSpaceInternal);
|
||||
WeightKingSafety[us] = weight_option("Cowardice", "Cowardice", WeightKingSafetyInternal);
|
||||
WeightKingSafety[them] = weight_option("Aggressiveness", "Aggressiveness", WeightKingOppSafetyInternal);
|
||||
Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]);
|
||||
Weights[PawnStructure] = weight_option("Pawn Structure (Middle Game)", "Pawn Structure (Endgame)", WeightsInternal[PawnStructure]);
|
||||
Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]);
|
||||
Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]);
|
||||
Weights[kingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
|
||||
Weights[kingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
|
||||
|
||||
// If running in analysis mode, make sure we use symmetrical king safety. We do this
|
||||
// by replacing both WeightKingSafety[us] and WeightKingSafety[them] by their average.
|
||||
// by replacing both Weights[kingDangerUs] and Weights[kingDangerThem] by their average.
|
||||
if (get_option_value_bool("UCI_AnalyseMode"))
|
||||
{
|
||||
WeightKingSafety[us] = (WeightKingSafety[us] + WeightKingSafety[them]) / 2;
|
||||
WeightKingSafety[them] = WeightKingSafety[us];
|
||||
}
|
||||
Weights[kingDangerUs] = Weights[kingDangerThem] = (Weights[kingDangerUs] + Weights[kingDangerThem]) / 2;
|
||||
|
||||
init_safety();
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// init_attack_tables() initializes king bitboards for both sides adding
|
||||
// pawn attacks. To be done before other evaluations.
|
||||
|
||||
template<Color Us, bool HasPopCnt>
|
||||
void init_attack_tables(const Position& pos, EvalInfo& ei) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
|
||||
ei.kingZone[Us] = (b | (Us == WHITE ? b >> 8 : b << 8));
|
||||
ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
|
||||
b &= ei.attackedBy[Us][PAWN];
|
||||
if (b)
|
||||
ei.kingAttackersCount[Us] = count_1s_max_15<HasPopCnt>(b) / 2;
|
||||
}
|
||||
|
||||
|
||||
// evaluate_outposts() evaluates bishop and knight outposts squares
|
||||
|
||||
template<PieceType Piece, Color Us>
|
||||
@@ -561,7 +544,7 @@ namespace {
|
||||
if (b & ei.kingZone[Us])
|
||||
{
|
||||
ei.kingAttackersCount[Us]++;
|
||||
ei.kingAttackersWeight[Us] += AttackWeight[Piece];
|
||||
ei.kingAttackersWeight[Us] += KingAttackWeights[Piece];
|
||||
Bitboard bb = (b & ei.attackedBy[Them][KING]);
|
||||
if (bb)
|
||||
ei.kingAdjacentZoneAttacksCount[Us] += count_1s_max_15<HasPopCnt>(bb);
|
||||
@@ -579,7 +562,7 @@ namespace {
|
||||
ei.value -= Sign[Us] * ThreatedByPawnPenalty[Piece];
|
||||
|
||||
// Bishop and knight outposts squares
|
||||
if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, Them))
|
||||
if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, Us))
|
||||
evaluate_outposts<Piece, Us>(pos, ei, s);
|
||||
|
||||
// Special patterns: trapped bishops on a7/h7/a2/h2
|
||||
@@ -707,276 +690,170 @@ namespace {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Bitboard undefended, attackedByOthers, escapeSquares, occ, b, b2, safe;
|
||||
Square from, to;
|
||||
Bitboard undefended, b, b1, b2, safe;
|
||||
bool sente;
|
||||
int attackUnits, count, shelter = 0;
|
||||
const Square s = pos.king_square(Us);
|
||||
int attackUnits, shelter = 0;
|
||||
const Square ksq = pos.king_square(Us);
|
||||
|
||||
// King shelter
|
||||
if (relative_rank(Us, s) <= RANK_4)
|
||||
if (relative_rank(Us, ksq) <= RANK_4)
|
||||
{
|
||||
shelter = ei.pi->get_king_shelter(pos, Us, s);
|
||||
shelter = ei.pi->get_king_shelter(pos, Us, ksq);
|
||||
ei.value += Sign[Us] * make_score(shelter, 0);
|
||||
}
|
||||
|
||||
// King safety. This is quite complicated, and is almost certainly far
|
||||
// from optimally tuned.
|
||||
if ( pos.piece_count(Them, QUEEN) >= 1
|
||||
&& ei.kingAttackersCount[Them] >= 2
|
||||
&& pos.non_pawn_material(Them) >= QueenValueMidgame + RookValueMidgame
|
||||
&& ei.kingAttackersCount[Them] >= 2
|
||||
&& pos.non_pawn_material(Them) >= QueenValueMidgame + RookValueMidgame
|
||||
&& ei.kingAdjacentZoneAttacksCount[Them])
|
||||
{
|
||||
// Is it the attackers turn to move?
|
||||
sente = (Them == pos.side_to_move());
|
||||
// Is it the attackers turn to move?
|
||||
sente = (Them == pos.side_to_move());
|
||||
|
||||
// Find the attacked squares around the king which has no defenders
|
||||
// apart from the king itself
|
||||
undefended = ei.attacked_by(Them) & ei.attacked_by(Us, KING);
|
||||
undefended &= ~( ei.attacked_by(Us, PAWN) | ei.attacked_by(Us, KNIGHT)
|
||||
| ei.attacked_by(Us, BISHOP) | ei.attacked_by(Us, ROOK)
|
||||
| ei.attacked_by(Us, QUEEN));
|
||||
// Find the attacked squares around the king which has no defenders
|
||||
// apart from the king itself
|
||||
undefended = ei.attacked_by(Them) & ei.attacked_by(Us, KING);
|
||||
undefended &= ~( ei.attacked_by(Us, PAWN) | ei.attacked_by(Us, KNIGHT)
|
||||
| ei.attacked_by(Us, BISHOP) | ei.attacked_by(Us, ROOK)
|
||||
| ei.attacked_by(Us, QUEEN));
|
||||
|
||||
// Initialize the 'attackUnits' variable, which is used later on as an
|
||||
// index to the SafetyTable[] array. The initial value is based on the
|
||||
// number and types of the attacking pieces, the number of attacked and
|
||||
// undefended squares around the king, the square of the king, and the
|
||||
// quality of the pawn shelter.
|
||||
attackUnits = Min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
|
||||
+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s_max_15<HasPopCnt>(undefended))
|
||||
+ InitKingDanger[relative_square(Us, s)]
|
||||
- (shelter >> 5);
|
||||
// Initialize the 'attackUnits' variable, which is used later on as an
|
||||
// index to the KingDangerTable[] array. The initial value is based on
|
||||
// the number and types of the enemy's attacking pieces, the number of
|
||||
// attacked and undefended squares around our king, the square of the
|
||||
// king, and the quality of the pawn shelter.
|
||||
attackUnits = Min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
|
||||
+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s_max_15<HasPopCnt>(undefended))
|
||||
+ InitKingDanger[relative_square(Us, ksq)]
|
||||
- shelter / 32;
|
||||
|
||||
// Analyse safe queen contact checks
|
||||
b = undefended & ei.attacked_by(Them, QUEEN) & ~pos.pieces_of_color(Them);
|
||||
if (b)
|
||||
{
|
||||
attackedByOthers = ei.attacked_by(Them, PAWN) | ei.attacked_by(Them, KNIGHT)
|
||||
| ei.attacked_by(Them, BISHOP) | ei.attacked_by(Them, ROOK);
|
||||
|
||||
b &= attackedByOthers;
|
||||
|
||||
// Squares attacked by the queen and supported by another enemy piece and
|
||||
// not defended by other pieces but our king.
|
||||
// Analyse enemy's safe queen contact checks. First find undefended
|
||||
// squares around the king attacked by enemy queen...
|
||||
b = undefended & ei.attacked_by(Them, QUEEN) & ~pos.pieces_of_color(Them);
|
||||
if (b)
|
||||
{
|
||||
// The bitboard b now contains the squares available for safe queen
|
||||
// contact checks.
|
||||
count = count_1s_max_15<HasPopCnt>(b);
|
||||
attackUnits += QueenContactCheckBonus * count * (sente ? 2 : 1);
|
||||
|
||||
// Is there a mate threat?
|
||||
if (QueenContactMates && !pos.is_check())
|
||||
{
|
||||
escapeSquares = pos.attacks_from<KING>(s) & ~pos.pieces_of_color(Us) & ~attackedByOthers;
|
||||
occ = pos.occupied_squares();
|
||||
while (b)
|
||||
{
|
||||
to = pop_1st_bit(&b);
|
||||
|
||||
// Do we have escape squares from queen contact check attack ?
|
||||
if (!(escapeSquares & ~queen_attacks_bb(to, occ & ClearMaskBB[s])))
|
||||
{
|
||||
// We have a mate, unless the queen is pinned or there
|
||||
// is an X-ray attack through the queen.
|
||||
for (int i = 0; i < pos.piece_count(Them, QUEEN); i++)
|
||||
{
|
||||
from = pos.piece_list(Them, QUEEN, i);
|
||||
if ( bit_is_set(pos.attacks_from<QUEEN>(from), to)
|
||||
&& !bit_is_set(pos.pinned_pieces(Them), from)
|
||||
&& !(rook_attacks_bb(to, occ & ClearMaskBB[from]) & pos.pieces(ROOK, QUEEN, Us))
|
||||
&& !(bishop_attacks_bb(to, occ & ClearMaskBB[from]) & pos.pieces(BISHOP, QUEEN, Us)))
|
||||
|
||||
// Set the mate threat move
|
||||
ei.mateThreat[Them] = make_move(from, to);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// ...then remove squares not supported by another enemy piece
|
||||
b &= ( ei.attacked_by(Them, PAWN) | ei.attacked_by(Them, KNIGHT)
|
||||
| ei.attacked_by(Them, BISHOP) | ei.attacked_by(Them, ROOK));
|
||||
if (b)
|
||||
attackUnits += QueenContactCheckBonus * count_1s_max_15<HasPopCnt>(b) * (sente ? 2 : 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Analyse safe distance checks
|
||||
safe = ~(pos.pieces_of_color(Them) | ei.attacked_by(Us));
|
||||
// Analyse enemy's safe distance checks for sliders and knights
|
||||
safe = ~(pos.pieces_of_color(Them) | ei.attacked_by(Us));
|
||||
|
||||
if (QueenCheckBonus > 0 || RookCheckBonus > 0)
|
||||
{
|
||||
b = pos.attacks_from<ROOK>(s) & safe;
|
||||
b1 = pos.attacks_from<ROOK>(ksq) & safe;
|
||||
b2 = pos.attacks_from<BISHOP>(ksq) & safe;
|
||||
|
||||
// Queen checks
|
||||
b2 = b & ei.attacked_by(Them, QUEEN);
|
||||
if (b2)
|
||||
attackUnits += QueenCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
||||
// Enemy queen safe checks
|
||||
b = (b1 | b2) & ei.attacked_by(Them, QUEEN);
|
||||
if (b)
|
||||
attackUnits += QueenCheckBonus * count_1s_max_15<HasPopCnt>(b);
|
||||
|
||||
// Rook checks
|
||||
b2 = b & ei.attacked_by(Them, ROOK);
|
||||
if (b2)
|
||||
attackUnits += RookCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
||||
}
|
||||
if (QueenCheckBonus > 0 || BishopCheckBonus > 0)
|
||||
{
|
||||
b = pos.attacks_from<BISHOP>(s) & safe;
|
||||
// Enemy rooks safe checks
|
||||
b = b1 & ei.attacked_by(Them, ROOK);
|
||||
if (b)
|
||||
attackUnits += RookCheckBonus * count_1s_max_15<HasPopCnt>(b);
|
||||
|
||||
// Queen checks
|
||||
b2 = b & ei.attacked_by(Them, QUEEN);
|
||||
if (b2)
|
||||
attackUnits += QueenCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
||||
// Enemy bishops safe checks
|
||||
b = b2 & ei.attacked_by(Them, BISHOP);
|
||||
if (b)
|
||||
attackUnits += BishopCheckBonus * count_1s_max_15<HasPopCnt>(b);
|
||||
|
||||
// Bishop checks
|
||||
b2 = b & ei.attacked_by(Them, BISHOP);
|
||||
if (b2)
|
||||
attackUnits += BishopCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
||||
}
|
||||
if (KnightCheckBonus > 0)
|
||||
{
|
||||
b = pos.attacks_from<KNIGHT>(s) & safe;
|
||||
// Enemy knights safe checks
|
||||
b = pos.attacks_from<KNIGHT>(ksq) & ei.attacked_by(Them, KNIGHT) & safe;
|
||||
if (b)
|
||||
attackUnits += KnightCheckBonus * count_1s_max_15<HasPopCnt>(b);
|
||||
|
||||
// Knight checks
|
||||
b2 = b & ei.attacked_by(Them, KNIGHT);
|
||||
if (b2)
|
||||
attackUnits += KnightCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
||||
}
|
||||
// To index KingDangerTable[] attackUnits must be in [0, 99] range
|
||||
attackUnits = Min(99, Max(0, attackUnits));
|
||||
|
||||
// Analyse discovered checks (only for non-pawns right now, consider
|
||||
// adding pawns later).
|
||||
if (DiscoveredCheckBonus)
|
||||
{
|
||||
b = pos.discovered_check_candidates(Them) & ~pos.pieces(PAWN);
|
||||
if (b)
|
||||
attackUnits += DiscoveredCheckBonus * count_1s_max_15<HasPopCnt>(b) * (sente ? 2 : 1);
|
||||
}
|
||||
|
||||
// Has a mate threat been found? We don't do anything here if the
|
||||
// side with the mating move is the side to move, because in that
|
||||
// case the mating side will get a huge bonus at the end of the main
|
||||
// evaluation function instead.
|
||||
if (ei.mateThreat[Them] != MOVE_NONE)
|
||||
attackUnits += MateThreatBonus;
|
||||
|
||||
// Ensure that attackUnits is between 0 and 99, in order to avoid array
|
||||
// out of bounds errors.
|
||||
attackUnits = Min(99, Max(0, attackUnits));
|
||||
|
||||
// Finally, extract the king safety score from the SafetyTable[] array.
|
||||
// Add the score to the evaluation, and also to ei.futilityMargin. The
|
||||
// reason for adding the king safety score to the futility margin is
|
||||
// that the king safety scores can sometimes be very big, and that
|
||||
// capturing a single attacking piece can therefore result in a score
|
||||
// change far bigger than the value of the captured piece.
|
||||
Score v = apply_weight(make_score(SafetyTable[attackUnits], 0), WeightKingSafety[Us]);
|
||||
ei.value -= Sign[Us] * v;
|
||||
ei.futilityMargin[Us] += mg_value(v);
|
||||
// Finally, extract the king danger score from the KingDangerTable[]
|
||||
// array and subtract the score from evaluation. Set also ei.kingDanger[]
|
||||
// value that will be used for pruning because this value can sometimes
|
||||
// be very big, and so capturing a single attacking piece can therefore
|
||||
// result in a score change far bigger than the value of the captured piece.
|
||||
ei.value -= Sign[Us] * KingDangerTable[Us][attackUnits];
|
||||
ei.kingDanger[Us] = mg_value(KingDangerTable[Us][attackUnits]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// evaluate_passed_pawns_of_color() evaluates the passed pawns of the given color
|
||||
// evaluate_passed_pawns<>() evaluates the passed pawns of the given color
|
||||
|
||||
template<Color Us>
|
||||
void evaluate_passed_pawns_of_color(const Position& pos, int movesToGo[], Square pawnToGo[], EvalInfo& ei) {
|
||||
void evaluate_passed_pawns(const Position& pos, EvalInfo& ei) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Bitboard b2, b3, b4;
|
||||
Square ourKingSq = pos.king_square(Us);
|
||||
Square theirKingSq = pos.king_square(Them);
|
||||
Bitboard b = ei.pi->passed_pawns() & pos.pieces(PAWN, Us);
|
||||
Bitboard squaresToQueen, defendedSquares, unsafeSquares, supportingPawns;
|
||||
Bitboard b = ei.pi->passed_pawns() & pos.pieces_of_color(Us);
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_1st_bit(&b);
|
||||
|
||||
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||
assert(pos.pawn_is_passed(Us, s));
|
||||
|
||||
int r = int(relative_rank(Us, s) - RANK_2);
|
||||
int tr = Max(0, r * (r - 1));
|
||||
int tr = r * (r - 1);
|
||||
|
||||
// Base bonus based on rank
|
||||
Value mbonus = Value(20 * tr);
|
||||
Value ebonus = Value(10 + r * r * 10);
|
||||
|
||||
// Adjust bonus based on king proximity
|
||||
if (tr)
|
||||
{
|
||||
Square blockSq = s + pawn_push(Us);
|
||||
|
||||
ebonus -= Value(square_distance(ourKingSq, blockSq) * 3 * tr);
|
||||
ebonus -= Value(square_distance(ourKingSq, blockSq + pawn_push(Us)) * 1 * tr);
|
||||
ebonus += Value(square_distance(theirKingSq, blockSq) * 6 * tr);
|
||||
// Adjust bonus based on kings proximity
|
||||
ebonus -= Value(square_distance(pos.king_square(Us), blockSq) * 3 * tr);
|
||||
ebonus -= Value(square_distance(pos.king_square(Us), blockSq + pawn_push(Us)) * 1 * tr);
|
||||
ebonus += Value(square_distance(pos.king_square(Them), blockSq) * 6 * tr);
|
||||
|
||||
// If the pawn is free to advance, increase bonus
|
||||
if (pos.square_is_empty(blockSq))
|
||||
{
|
||||
// There are no enemy pawns in the pawn's path
|
||||
b2 = squares_in_front_of(Us, s);
|
||||
|
||||
assert((b2 & pos.pieces(PAWN, Them)) == EmptyBoardBB);
|
||||
|
||||
// Squares attacked by us
|
||||
b4 = b2 & ei.attacked_by(Us);
|
||||
|
||||
// Squares attacked or occupied by enemy pieces
|
||||
b3 = b2 & (ei.attacked_by(Them) | pos.pieces_of_color(Them));
|
||||
squaresToQueen = squares_in_front_of(Us, s);
|
||||
defendedSquares = squaresToQueen & ei.attacked_by(Us);
|
||||
|
||||
// If there is an enemy rook or queen attacking the pawn from behind,
|
||||
// add all X-ray attacks by the rook or queen.
|
||||
// add all X-ray attacks by the rook or queen. Otherwise consider only
|
||||
// the squares in the pawn's path attacked or occupied by the enemy.
|
||||
if ( (squares_behind(Us, s) & pos.pieces(ROOK, QUEEN, Them))
|
||||
&& (squares_behind(Us, s) & pos.pieces(ROOK, QUEEN, Them) & pos.attacks_from<QUEEN>(s)))
|
||||
b3 = b2;
|
||||
unsafeSquares = squaresToQueen;
|
||||
else
|
||||
unsafeSquares = squaresToQueen & (ei.attacked_by(Them) | pos.pieces_of_color(Them));
|
||||
|
||||
// Are any of the squares in the pawn's path attacked or occupied by the enemy?
|
||||
if (b3 == EmptyBoardBB)
|
||||
// No enemy attacks or pieces, huge bonus!
|
||||
// Even bigger if we protect the pawn's path
|
||||
ebonus += Value(tr * (b2 == b4 ? 17 : 15));
|
||||
// If there aren't enemy attacks or pieces along the path to queen give
|
||||
// huge bonus. Even bigger if we protect the pawn's path.
|
||||
if (!unsafeSquares)
|
||||
ebonus += Value(tr * (squaresToQueen == defendedSquares ? 17 : 15));
|
||||
else
|
||||
// OK, there are enemy attacks or pieces (but not pawns). Are those
|
||||
// squares which are attacked by the enemy also attacked by us ?
|
||||
// If yes, big bonus (but smaller than when there are no enemy attacks),
|
||||
// if no, somewhat smaller bonus.
|
||||
ebonus += Value(tr * ((b3 & b4) == b3 ? 13 : 8));
|
||||
ebonus += Value(tr * ((unsafeSquares & defendedSquares) == unsafeSquares ? 13 : 8));
|
||||
|
||||
// At last, add a small bonus when there are no *friendly* pieces
|
||||
// in the pawn's path.
|
||||
if ((b2 & pos.pieces_of_color(Us)) == EmptyBoardBB)
|
||||
if (!(squaresToQueen & pos.pieces_of_color(Us)))
|
||||
ebonus += Value(tr);
|
||||
}
|
||||
} // tr != 0
|
||||
|
||||
// If the pawn is supported by a friendly pawn, increase bonus
|
||||
b2 = pos.pieces(PAWN, Us) & neighboring_files_bb(s);
|
||||
if (b2 & rank_bb(s))
|
||||
// Increase the bonus if the passed pawn is supported by a friendly pawn
|
||||
// on the same rank and a bit smaller if it's on the previous rank.
|
||||
supportingPawns = pos.pieces(PAWN, Us) & neighboring_files_bb(s);
|
||||
if (supportingPawns & rank_bb(s))
|
||||
ebonus += Value(r * 20);
|
||||
else if (pos.attacks_from<PAWN>(s, Them) & b2)
|
||||
else if (supportingPawns & rank_bb(s - pawn_push(Us)))
|
||||
ebonus += Value(r * 12);
|
||||
|
||||
// If the other side has only a king, check whether the pawn is
|
||||
// unstoppable
|
||||
if (pos.non_pawn_material(Them) == Value(0))
|
||||
{
|
||||
Square qsq;
|
||||
int d;
|
||||
|
||||
qsq = relative_square(Us, make_square(square_file(s), RANK_8));
|
||||
d = square_distance(s, qsq)
|
||||
- square_distance(theirKingSq, qsq)
|
||||
+ (Us != pos.side_to_move());
|
||||
|
||||
if (d < 0)
|
||||
{
|
||||
int mtg = RANK_8 - relative_rank(Us, s);
|
||||
int blockerCount = count_1s_max_15(squares_in_front_of(Us,s) & pos.occupied_squares());
|
||||
mtg += blockerCount;
|
||||
d += blockerCount;
|
||||
if (d < 0 && (!movesToGo[Us] || movesToGo[Us] > mtg))
|
||||
{
|
||||
movesToGo[Us] = mtg;
|
||||
pawnToGo[Us] = s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rook pawns are a special case: They are sometimes worse, and
|
||||
// sometimes better than other passed pawns. It is difficult to find
|
||||
// good rules for determining whether they are good or bad. For now,
|
||||
@@ -992,23 +869,54 @@ namespace {
|
||||
ebonus -= ebonus / 4;
|
||||
}
|
||||
|
||||
// Add the scores for this pawn to the middle game and endgame eval.
|
||||
ei.value += Sign[Us] * apply_weight(make_score(mbonus, ebonus), WeightPassedPawns);
|
||||
// Add the scores for this pawn to the middle game and endgame eval
|
||||
ei.value += Sign[Us] * apply_weight(make_score(mbonus, ebonus), Weights[PassedPawns]);
|
||||
|
||||
} // while
|
||||
}
|
||||
|
||||
|
||||
// evaluate_passed_pawns() evaluates the passed pawns for both sides
|
||||
// evaluate_unstoppable_pawns() evaluates the unstoppable passed pawns for both sides
|
||||
|
||||
void evaluate_passed_pawns(const Position& pos, EvalInfo& ei) {
|
||||
void evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei) {
|
||||
|
||||
int movesToGo[2] = {0, 0};
|
||||
Square pawnToGo[2] = {SQ_NONE, SQ_NONE};
|
||||
|
||||
// Evaluate pawns for each color
|
||||
evaluate_passed_pawns_of_color<WHITE>(pos, movesToGo, pawnToGo, ei);
|
||||
evaluate_passed_pawns_of_color<BLACK>(pos, movesToGo, pawnToGo, ei);
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
{
|
||||
// Skip evaluation if other side has non-pawn pieces
|
||||
if (pos.non_pawn_material(opposite_color(c)))
|
||||
continue;
|
||||
|
||||
Bitboard b = ei.pi->passed_pawns() & pos.pieces_of_color(c);
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_1st_bit(&b);
|
||||
Square queeningSquare = relative_square(c, make_square(square_file(s), RANK_8));
|
||||
int d = square_distance(s, queeningSquare)
|
||||
- (relative_rank(c, s) == RANK_2) // Double pawn push
|
||||
- square_distance(pos.king_square(opposite_color(c)), queeningSquare)
|
||||
+ int(c != pos.side_to_move());
|
||||
|
||||
// Do we protect the path to queening ?
|
||||
bool pathDefended = (ei.attacked_by(c) & squares_in_front_of(c, s)) == squares_in_front_of(c, s);
|
||||
|
||||
if (d < 0 || pathDefended)
|
||||
{
|
||||
int mtg = RANK_8 - relative_rank(c, s);
|
||||
int blockerCount = count_1s_max_15(squares_in_front_of(c, s) & pos.occupied_squares());
|
||||
mtg += blockerCount;
|
||||
d += blockerCount;
|
||||
if ((d < 0 || pathDefended) && (!movesToGo[c] || movesToGo[c] > mtg))
|
||||
{
|
||||
movesToGo[c] = mtg;
|
||||
pawnToGo[c] = s;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Neither side has an unstoppable passed pawn?
|
||||
if (!(movesToGo[WHITE] | movesToGo[BLACK]))
|
||||
@@ -1131,29 +1039,24 @@ namespace {
|
||||
// twice. Finally, the space bonus is scaled by a weight taken from the
|
||||
// material hash table.
|
||||
template<Color Us, bool HasPopCnt>
|
||||
void evaluate_space(const Position& pos, EvalInfo& ei) {
|
||||
int evaluate_space(const Position& pos, EvalInfo& ei) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
// Find the safe squares for our pieces inside the area defined by
|
||||
// SpaceMask[us]. A square is unsafe if it is attacked by an enemy
|
||||
// pawn, or if it is undefended and attacked by an enemy piece.
|
||||
Bitboard safe = SpaceMask[Us]
|
||||
& ~pos.pieces(PAWN, Us)
|
||||
& ~ei.attacked_by(Them, PAWN)
|
||||
& (ei.attacked_by(Us) | ~ei.attacked_by(Them));
|
||||
|
||||
Bitboard safeSquares = SpaceMask[Us]
|
||||
& ~pos.pieces(PAWN, Us)
|
||||
& ~ei.attacked_by(Them, PAWN)
|
||||
& ~(~ei.attacked_by(Us) & ei.attacked_by(Them));
|
||||
// Find all squares which are at most three squares behind some friendly pawn
|
||||
Bitboard behind = pos.pieces(PAWN, Us);
|
||||
behind |= (Us == WHITE ? behind >> 8 : behind << 8);
|
||||
behind |= (Us == WHITE ? behind >> 16 : behind << 16);
|
||||
|
||||
// Find all squares which are at most three squares behind some friendly
|
||||
// pawn.
|
||||
Bitboard behindFriendlyPawns = pos.pieces(PAWN, Us);
|
||||
behindFriendlyPawns |= (Us == WHITE ? behindFriendlyPawns >> 8 : behindFriendlyPawns << 8);
|
||||
behindFriendlyPawns |= (Us == WHITE ? behindFriendlyPawns >> 16 : behindFriendlyPawns << 16);
|
||||
|
||||
int space = count_1s_max_15<HasPopCnt>(safeSquares)
|
||||
+ count_1s_max_15<HasPopCnt>(behindFriendlyPawns & safeSquares);
|
||||
|
||||
ei.value += Sign[Us] * apply_weight(make_score(space * ei.mi->space_weight(), 0), WeightSpace);
|
||||
return count_1s_max_15<HasPopCnt>(safe) + count_1s_max_15<HasPopCnt>(behind & safe);
|
||||
}
|
||||
|
||||
|
||||
@@ -1186,45 +1089,36 @@ namespace {
|
||||
|
||||
Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight) {
|
||||
|
||||
Score uciWeight = make_score(get_option_value_int(mgOpt), get_option_value_int(egOpt));
|
||||
// Scale option value from 100 to 256
|
||||
int mg = get_option_value_int(mgOpt) * 256 / 100;
|
||||
int eg = get_option_value_int(egOpt) * 256 / 100;
|
||||
|
||||
// Convert to integer to prevent overflow
|
||||
int mg = mg_value(uciWeight);
|
||||
int eg = eg_value(uciWeight);
|
||||
|
||||
mg = (mg * 0x100) / 100;
|
||||
eg = (eg * 0x100) / 100;
|
||||
mg = (mg * mg_value(internalWeight)) / 0x100;
|
||||
eg = (eg * eg_value(internalWeight)) / 0x100;
|
||||
return make_score(mg, eg);
|
||||
return apply_weight(make_score(mg, eg), internalWeight);
|
||||
}
|
||||
|
||||
// init_safety() initizes the king safety evaluation, based on UCI
|
||||
// parameters. It is called from read_weights().
|
||||
// parameters. It is called from read_weights().
|
||||
|
||||
void init_safety() {
|
||||
|
||||
int maxSlope = 30;
|
||||
int peak = 0x500;
|
||||
double a = 0.4;
|
||||
double b = 0.0;
|
||||
const Value MaxSlope = Value(30);
|
||||
const Value Peak = Value(1280);
|
||||
Value t[100];
|
||||
|
||||
// First setup the base table
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
if (i < b)
|
||||
SafetyTable[i] = Value(0);
|
||||
else
|
||||
SafetyTable[i] = Value((int)(a * (i - b) * (i - b)));
|
||||
t[i] = Value(int(0.4 * i * i));
|
||||
|
||||
if (i > 0)
|
||||
t[i] = Min(t[i], t[i - 1] + MaxSlope);
|
||||
|
||||
t[i] = Min(t[i], Peak);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
if (SafetyTable[i+1] - SafetyTable[i] > maxSlope)
|
||||
for (int j = i + 1; j < 100; j++)
|
||||
SafetyTable[j] = SafetyTable[j-1] + Value(maxSlope);
|
||||
|
||||
if (SafetyTable[i] > Value(peak))
|
||||
SafetyTable[i] = Value(peak);
|
||||
}
|
||||
// Then apply the weights and get the final KingDangerTable[] array
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (int i = 0; i < 100; i++)
|
||||
KingDangerTable[c][i] = apply_weight(make_score(t[i], 0), Weights[KingDangerUs + c]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ class Position;
|
||||
|
||||
struct EvalInfo {
|
||||
|
||||
EvalInfo() { futilityMargin[0] = futilityMargin[1] = Value(0); }
|
||||
EvalInfo() { kingDanger[0] = kingDanger[1] = Value(0); }
|
||||
|
||||
// Middle game and endgame evaluations
|
||||
Score value;
|
||||
@@ -89,15 +89,11 @@ struct EvalInfo {
|
||||
// 2 to kingAdjacentZoneAttacksCount[BLACK].
|
||||
int kingAdjacentZoneAttacksCount[2];
|
||||
|
||||
// mateThreat[color] is a move for the given side which gives a direct mate.
|
||||
Move mateThreat[2];
|
||||
|
||||
// Middle game and endgame mobility scores.
|
||||
// Middle game and endgame mobility scores
|
||||
Score mobility;
|
||||
|
||||
// Extra futility margin. This is added to the standard futility margin
|
||||
// in the quiescence search. One for each color.
|
||||
Value futilityMargin[2];
|
||||
// Value of the danger for the king of the given color
|
||||
Value kingDanger[2];
|
||||
};
|
||||
|
||||
|
||||
@@ -105,7 +101,7 @@ struct EvalInfo {
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
||||
extern Value evaluate(const Position& pos, EvalInfo& ei);
|
||||
extern void init_eval(int threads);
|
||||
extern void quit_eval();
|
||||
extern void read_weights(Color sideToMove);
|
||||
|
||||
32
src/main.cpp
32
src/main.cpp
@@ -57,8 +57,19 @@ int main(int argc, char *argv[]) {
|
||||
CALLGRIND_START_INSTRUMENTATION;
|
||||
#endif
|
||||
|
||||
// Process command line arguments if any
|
||||
if (argc > 1)
|
||||
if (argc <= 1)
|
||||
{
|
||||
// Print copyright notice
|
||||
cout << engine_name()
|
||||
<< " by Tord Romstad, Marco Costalba, Joona Kiiski" << endl;
|
||||
|
||||
if (CpuHasPOPCNT)
|
||||
cout << "Good! CPU has hardware POPCNT." << endl;
|
||||
|
||||
// Enter UCI mode
|
||||
uci_main_loop();
|
||||
}
|
||||
else // Process command line arguments
|
||||
{
|
||||
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
|
||||
cout << "Usage: stockfish bench <hash size> <threads> "
|
||||
@@ -68,22 +79,13 @@ int main(int argc, char *argv[]) {
|
||||
else
|
||||
{
|
||||
string time = argc > 4 ? argv[4] : "60";
|
||||
string fen = argc > 5 ? argv[5] : "default";
|
||||
string lim = argc > 6 ? argv[6] : "time";
|
||||
string tim = argc > 7 ? argv[7] : "";
|
||||
string fen = argc > 5 ? argv[5] : "default";
|
||||
string lim = argc > 6 ? argv[6] : "time";
|
||||
string tim = argc > 7 ? argv[7] : "";
|
||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Print copyright notice
|
||||
cout << engine_name()
|
||||
<< ". By Tord Romstad, Marco Costalba, Joona Kiiski." << endl;
|
||||
|
||||
if (CpuHasPOPCNT)
|
||||
cout << "Good! CPU has hardware POPCNT. We will use it." << endl;
|
||||
|
||||
// Enter UCI mode
|
||||
uci_main_loop();
|
||||
Application::free_resources();
|
||||
return 0;
|
||||
}
|
||||
|
||||
104
src/material.cpp
104
src/material.cpp
@@ -55,17 +55,40 @@ namespace {
|
||||
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||
|
||||
// Named endgame evaluation and scaling functions, these
|
||||
// are accessed direcly and not through the function maps.
|
||||
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
|
||||
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
|
||||
ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
|
||||
ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
|
||||
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
|
||||
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
|
||||
|
||||
typedef EndgameEvaluationFunctionBase EF;
|
||||
typedef EndgameScalingFunctionBase SF;
|
||||
|
||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
||||
// the function maps because correspond to more then one material hash key.
|
||||
EvaluationFunction<KmmKm> EvaluateKmmKm[] = { EvaluationFunction<KmmKm>(WHITE), EvaluationFunction<KmmKm>(BLACK) };
|
||||
EvaluationFunction<KXK> EvaluateKXK[] = { EvaluationFunction<KXK>(WHITE), EvaluationFunction<KXK>(BLACK) };
|
||||
ScalingFunction<KBPsK> ScaleKBPsK[] = { ScalingFunction<KBPsK>(WHITE), ScalingFunction<KBPsK>(BLACK) };
|
||||
ScalingFunction<KQKRPs> ScaleKQKRPs[] = { ScalingFunction<KQKRPs>(WHITE), ScalingFunction<KQKRPs>(BLACK) };
|
||||
ScalingFunction<KPsK> ScaleKPsK[] = { ScalingFunction<KPsK>(WHITE), ScalingFunction<KPsK>(BLACK) };
|
||||
ScalingFunction<KPKP> ScaleKPKP[] = { ScalingFunction<KPKP>(WHITE), ScalingFunction<KPKP>(BLACK) };
|
||||
|
||||
// Helper templates used to detect a given material distribution
|
||||
template<Color Us> bool is_KXK(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.non_pawn_material(Them) == Value(0)
|
||||
&& pos.piece_count(Them, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) >= RookValueMidgame;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KBPsK(const Position& pos) {
|
||||
return pos.non_pawn_material(Us) == BishopValueMidgame
|
||||
&& pos.piece_count(Us, BISHOP) == 1
|
||||
&& pos.piece_count(Us, PAWN) >= 1;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.piece_count(Us, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) == QueenValueMidgame
|
||||
&& pos.piece_count(Us, QUEEN) == 1
|
||||
&& pos.piece_count(Them, ROOK) == 1
|
||||
&& pos.piece_count(Them, PAWN) >= 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -181,22 +204,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
||||
return mi;
|
||||
|
||||
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
||||
&& pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) >= RookValueMidgame)
|
||||
else if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKXK;
|
||||
mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK];
|
||||
return mi;
|
||||
}
|
||||
else if ( pos.non_pawn_material(WHITE) == Value(0)
|
||||
&& pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) >= RookValueMidgame)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKKX;
|
||||
return mi;
|
||||
}
|
||||
else if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||
else if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side and
|
||||
@@ -207,7 +221,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKmmKm;
|
||||
mi->evaluationFunction = &EvaluateKmmKm[WHITE];
|
||||
return mi;
|
||||
}
|
||||
}
|
||||
@@ -215,10 +229,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
// OK, we didn't find any special evaluation function for the current
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
//
|
||||
// The code below is rather messy, and it could easily get worse later,
|
||||
// if we decide to add more special cases. We face problems when there
|
||||
// are several conflicting applicable scaling functions and we need to
|
||||
// decide which one to use.
|
||||
// We face problems when there are several conflicting applicable
|
||||
// scaling functions and we need to decide which one to use.
|
||||
SF* sf;
|
||||
|
||||
if ((sf = funcs->get<SF>(key)) != NULL)
|
||||
@@ -230,48 +242,36 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
// Generic scaling functions that refer to more then one material
|
||||
// distribution. Should be probed after the specialized ones.
|
||||
// Note that these ones don't return after setting the function.
|
||||
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
||||
&& pos.piece_count(WHITE, BISHOP) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPsK;
|
||||
if (is_KBPsK<WHITE>(pos))
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
||||
|
||||
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
||||
&& pos.piece_count(BLACK, BISHOP) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBPs;
|
||||
if (is_KBPsK<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
||||
|
||||
if ( pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
||||
&& pos.piece_count(WHITE, QUEEN) == 1
|
||||
&& pos.piece_count(BLACK, ROOK) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRPs;
|
||||
if (is_KQKRPs<WHITE>(pos))
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
||||
|
||||
else if ( pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
||||
&& pos.piece_count(BLACK, QUEEN) == 1
|
||||
&& pos.piece_count(WHITE, ROOK) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
|
||||
else if (is_KQKRPs<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||
{
|
||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK;
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKKPs;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
{
|
||||
// This is a special case because we set scaling functions
|
||||
// for both colors instead of only one.
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -403,7 +403,7 @@ Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||
}
|
||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
|
||||
return Position(s.str()).get_material_key();
|
||||
return Position(s.str(), 0).get_material_key();
|
||||
}
|
||||
|
||||
const string EndgameFunctions::swapColors(const string& keyCode) {
|
||||
|
||||
176
src/mersenne.cpp
176
src/mersenne.cpp
@@ -41,109 +41,131 @@
|
||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
||||
*/
|
||||
|
||||
#include "types.h"
|
||||
#include "mersenne.h"
|
||||
|
||||
/* Period parameters */
|
||||
#define N 624
|
||||
#define M 397
|
||||
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
|
||||
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
|
||||
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
|
||||
namespace {
|
||||
|
||||
static unsigned long mt[N]; /* the array for the state vector */
|
||||
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
||||
// Period parameters
|
||||
const int N = 624;
|
||||
const int M = 397;
|
||||
const unsigned long MATRIX_A = 0x9908b0dfUL; // Constant vector a
|
||||
const unsigned long UPPER_MASK = 0x80000000UL; // Most significant w-r bits
|
||||
const unsigned long LOWER_MASK = 0x7fffffffUL; // Least significant r bits
|
||||
|
||||
/* initializes mt[N] with a seed */
|
||||
static void init_genrand(unsigned long s)
|
||||
{
|
||||
mt[0]= s & 0xffffffffUL;
|
||||
for (mti=1; mti<N; mti++) {
|
||||
mt[mti] =
|
||||
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
||||
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
|
||||
/* In the previous versions, MSBs of the seed affect */
|
||||
/* only MSBs of the array mt[]. */
|
||||
/* 2002/01/09 modified by Makoto Matsumoto */
|
||||
mt[mti] &= 0xffffffffUL;
|
||||
/* for >32 bit machines */
|
||||
}
|
||||
}
|
||||
unsigned long mt[N]; // The array for the state vector
|
||||
int mti = N + 1; // mti == N+1 means mt[N] is not initialized
|
||||
|
||||
/* initialize by an array with array-length */
|
||||
/* init_key is the array for initializing keys */
|
||||
/* key_length is its length */
|
||||
/* slight change for C++, 2004/2/26 */
|
||||
static void init_by_array(unsigned long init_key[], int key_length)
|
||||
{
|
||||
int i, j, k;
|
||||
init_genrand(19650218UL);
|
||||
i=1; j=0;
|
||||
k = (N>key_length ? N : key_length);
|
||||
for (; k; k--) {
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
|
||||
+ init_key[j] + j; /* non linear */
|
||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||
i++; j++;
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
if (j>=key_length) j=0;
|
||||
}
|
||||
for (k=N-1; k; k--) {
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
|
||||
- i; /* non linear */
|
||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||
i++;
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
}
|
||||
// Initializes mt[N] with a seed
|
||||
void init_genrand(unsigned long s) {
|
||||
|
||||
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
||||
}
|
||||
mt[0]= s & 0xffffffffUL;
|
||||
for (mti = 1; mti < N; mti++)
|
||||
{
|
||||
// See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier.
|
||||
// In the previous versions, MSBs of the seed affect
|
||||
// only MSBs of the array mt[].
|
||||
// 2002/01/09 modified by Makoto Matsumoto
|
||||
mt[mti] = 1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti;
|
||||
mt[mti] &= 0xffffffffUL; // For > 32 bit machines
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize by an array with array-length
|
||||
// init_key is the array for initializing keys
|
||||
// key_length is its length
|
||||
// slight change for C++, 2004/2/26
|
||||
void init_by_array(unsigned long init_key[], int key_length) {
|
||||
|
||||
int i = 1;
|
||||
int j = 0;
|
||||
int k = (N > key_length ? N : key_length);
|
||||
|
||||
init_genrand(19650218UL);
|
||||
|
||||
for ( ; k; k--)
|
||||
{
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL)) + init_key[j] + j; // Non linear
|
||||
mt[i] &= 0xffffffffUL; // For WORDSIZE > 32 machines
|
||||
i++; j++;
|
||||
if (i >= N)
|
||||
{
|
||||
mt[0] = mt[N-1];
|
||||
i = 1;
|
||||
}
|
||||
if (j >= key_length)
|
||||
j = 0;
|
||||
}
|
||||
for (k = N-1; k; k--)
|
||||
{
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL)) - i; // Non linear
|
||||
mt[i] &= 0xffffffffUL; // For WORDSIZE > 32 machines
|
||||
i++;
|
||||
if (i >= N)
|
||||
{
|
||||
mt[0] = mt[N-1];
|
||||
i = 1;
|
||||
}
|
||||
}
|
||||
mt[0] = 0x80000000UL; // MSB is 1; assuring non-zero initial array
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
// Generates a random number on [0,0xffffffff]-interval
|
||||
uint32_t genrand_int32() {
|
||||
|
||||
/* generates a random number on [0,0xffffffff]-interval */
|
||||
uint32_t genrand_int32(void) {
|
||||
unsigned long y;
|
||||
static unsigned long mag01[2]={0x0UL, MATRIX_A};
|
||||
static unsigned long mag01[2] = {0x0UL, MATRIX_A};
|
||||
/* mag01[x] = x * MATRIX_A for x=0,1 */
|
||||
|
||||
if (mti >= N) { /* generate N words at one time */
|
||||
int kk;
|
||||
// Generate N words at one time
|
||||
if (mti >= N)
|
||||
{
|
||||
int kk;
|
||||
|
||||
if (mti == N+1) /* if init_genrand() has not been called, */
|
||||
init_genrand(5489UL); /* a default initial seed is used */
|
||||
if (mti == N+1) // If init_genrand() has not been called,
|
||||
init_genrand(5489UL); // a default initial seed is used.
|
||||
|
||||
for (kk=0;kk<N-M;kk++) {
|
||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
for (;kk<N-1;kk++) {
|
||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
|
||||
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
|
||||
mti = 0;
|
||||
for (kk = 0; kk < N-M; kk++)
|
||||
{
|
||||
y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
|
||||
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
for ( ; kk < N-1; kk++)
|
||||
{
|
||||
y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
|
||||
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
y = (mt[N-1] & UPPER_MASK) | (mt[0] & LOWER_MASK);
|
||||
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
mti = 0;
|
||||
}
|
||||
|
||||
y = mt[mti++];
|
||||
|
||||
/* Tempering */
|
||||
// Tempering
|
||||
y ^= (y >> 11);
|
||||
y ^= (y << 7) & 0x9d2c5680UL;
|
||||
y ^= (y << 7) & 0x9d2c5680UL;
|
||||
y ^= (y << 15) & 0xefc60000UL;
|
||||
y ^= (y >> 18);
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
uint64_t genrand_int64(void) {
|
||||
uint64_t genrand_int64() {
|
||||
|
||||
uint64_t x, y;
|
||||
|
||||
x = genrand_int32(); y = genrand_int32();
|
||||
return (x<<32)|y;
|
||||
x = genrand_int32();
|
||||
y = genrand_int32();
|
||||
return (x << 32) | y;
|
||||
}
|
||||
|
||||
void init_mersenne(void) {
|
||||
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
|
||||
void init_mersenne() {
|
||||
|
||||
unsigned long init[4] = {0x123, 0x234, 0x345, 0x456};
|
||||
unsigned long length = 4;
|
||||
|
||||
init_by_array(init, length);
|
||||
}
|
||||
|
||||
@@ -32,9 +32,9 @@
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern uint32_t genrand_int32(void);
|
||||
extern uint64_t genrand_int64(void);
|
||||
extern void init_mersenne(void);
|
||||
extern uint32_t genrand_int32();
|
||||
extern uint64_t genrand_int64();
|
||||
extern void init_mersenne();
|
||||
|
||||
|
||||
#endif // !defined(MERSENNE_H_INCLUDED)
|
||||
|
||||
31
src/misc.cpp
31
src/misc.cpp
@@ -39,6 +39,10 @@
|
||||
|
||||
#endif
|
||||
|
||||
#if !defined(NO_PREFETCH)
|
||||
# include <xmmintrin.h>
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <iomanip>
|
||||
@@ -54,7 +58,7 @@ using namespace std;
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
static const string EngineVersion = "1.7.1";
|
||||
static const string EngineVersion = "1.8 beta 2";
|
||||
static const string AppName = "Stockfish";
|
||||
static const string AppTag = "";
|
||||
|
||||
@@ -147,7 +151,7 @@ const string engine_name() {
|
||||
const string cpu64(CpuHas64BitPath ? " 64bit" : "");
|
||||
|
||||
if (!EngineVersion.empty())
|
||||
return AppName+ " " + EngineVersion + cpu64;
|
||||
return AppName + " " + EngineVersion + cpu64;
|
||||
|
||||
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
@@ -287,4 +291,27 @@ int Bioskey()
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
||||
/// blocking function and do not stalls the CPU waiting for data to be
|
||||
/// loaded from RAM, that can be very slow.
|
||||
#if defined(NO_PREFETCH)
|
||||
void prefetch(char*) {}
|
||||
#else
|
||||
|
||||
void prefetch(char* addr) {
|
||||
|
||||
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||
// This hack prevents prefetches to be optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||
__asm__ ("");
|
||||
#endif
|
||||
|
||||
_mm_prefetch(addr, _MM_HINT_T2);
|
||||
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -55,6 +55,7 @@ extern const std::string engine_name();
|
||||
extern int get_system_time();
|
||||
extern int cpu_count();
|
||||
extern int Bioskey();
|
||||
extern void prefetch(char* addr);
|
||||
|
||||
|
||||
////
|
||||
|
||||
@@ -101,11 +101,11 @@ inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
|
||||
|
||||
// Split positives vs non-positives
|
||||
do {
|
||||
while ((++p)->score > 0);
|
||||
while ((++p)->score > 0) {}
|
||||
|
||||
if (p != d)
|
||||
{
|
||||
while (--d != p && d->score <= 0);
|
||||
while (--d != p && d->score <= 0) {}
|
||||
|
||||
tmp = *p;
|
||||
*p = *d;
|
||||
|
||||
@@ -338,6 +338,10 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
||||
||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
|
||||
return false;
|
||||
|
||||
// The promotion piece, if any, must be valid
|
||||
if (move_promotion_piece(m) > QUEEN || move_promotion_piece(m) == PAWN)
|
||||
return false;
|
||||
|
||||
// Proceed according to the square delta between the origin and
|
||||
// destination squares.
|
||||
switch (direction)
|
||||
|
||||
@@ -70,18 +70,18 @@ namespace {
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
||||
const History& h, SearchStack* ss, Value beta) : pos(p), H(h) {
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||
SearchStack* ss, Value beta) : pos(p), H(h) {
|
||||
int searchTT = ttm;
|
||||
ttMoves[0].move = ttm;
|
||||
lastBadCapture = badCaptures;
|
||||
badCaptureThreshold = 0;
|
||||
lastBadCapture = badCaptures;
|
||||
|
||||
pinned = p.pinned_pieces(pos.side_to_move());
|
||||
|
||||
if (ss && !p.is_check())
|
||||
{
|
||||
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
|
||||
ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller;
|
||||
searchTT |= ttMoves[1].move;
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
@@ -98,7 +98,8 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
||||
badCaptureThreshold = -PawnValueMidgame;
|
||||
|
||||
phasePtr = MainSearchPhaseTable;
|
||||
} else if (d == Depth(0))
|
||||
}
|
||||
else if (d == Depth(0))
|
||||
phasePtr = QsearchWithChecksPhaseTable;
|
||||
else
|
||||
{
|
||||
@@ -111,7 +112,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
||||
searchTT = ttMoves[0].move = MOVE_NONE;
|
||||
}
|
||||
|
||||
phasePtr += !searchTT - 1;
|
||||
phasePtr += int(!searchTT) - 1;
|
||||
go_next_phase();
|
||||
}
|
||||
|
||||
@@ -312,9 +313,9 @@ Move MovePicker::get_next_move() {
|
||||
case PH_KILLERS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& move_is_legal(pos, move, pinned)
|
||||
&& move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& move_is_legal(pos, move, pinned)
|
||||
&& !pos.move_is_capture(move))
|
||||
return move;
|
||||
break;
|
||||
|
||||
@@ -61,11 +61,11 @@ private:
|
||||
|
||||
const Position& pos;
|
||||
const History& H;
|
||||
Bitboard pinned;
|
||||
MoveStack ttMoves[2], killers[2];
|
||||
int badCaptureThreshold, phase;
|
||||
const uint8_t* phasePtr;
|
||||
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *lastBadCapture;
|
||||
Bitboard pinned;
|
||||
MoveStack moves[256], badCaptures[64];
|
||||
};
|
||||
|
||||
|
||||
155
src/pawns.cpp
155
src/pawns.cpp
@@ -94,12 +94,13 @@ namespace {
|
||||
};
|
||||
|
||||
// Pawn storm open file bonuses by file
|
||||
const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
|
||||
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
|
||||
const int16_t QStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
|
||||
const int16_t KStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
|
||||
|
||||
// Pawn storm lever bonuses by file
|
||||
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
|
||||
|
||||
#undef S
|
||||
}
|
||||
|
||||
|
||||
@@ -107,11 +108,10 @@ namespace {
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Constructor
|
||||
/// PawnInfoTable c'tor and d'tor instantiated one each thread
|
||||
|
||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) : size(numOfEntries) {
|
||||
|
||||
size = numOfEntries;
|
||||
entries = new PawnInfo[size];
|
||||
if (!entries)
|
||||
{
|
||||
@@ -122,9 +122,8 @@ PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
||||
}
|
||||
|
||||
|
||||
/// Destructor
|
||||
|
||||
PawnInfoTable::~PawnInfoTable() {
|
||||
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
@@ -140,11 +139,11 @@ void PawnInfo::clear() {
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||
/// stored in a hash table, so we don't have to recompute everything when
|
||||
/// the same pawn structure occurs again.
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also stored
|
||||
/// in a hash table, so we don't have to recompute everything when the same
|
||||
/// pawn structure occurs again.
|
||||
|
||||
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
||||
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
@@ -179,12 +178,13 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
||||
|
||||
template<Color Us>
|
||||
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, PawnInfo* pi) {
|
||||
Bitboard theirPawns, PawnInfo* pi) const {
|
||||
Bitboard b;
|
||||
Square s;
|
||||
File f;
|
||||
Rank r;
|
||||
bool passed, isolated, doubled, chain, backward, candidate;
|
||||
int bonus;
|
||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||
Score value = make_score(0, 0);
|
||||
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||
|
||||
@@ -205,69 +205,24 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
|
||||
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = Position::pawn_is_passed(theirPawns, Us, s);
|
||||
isolated = Position::pawn_is_isolated(ourPawns, s);
|
||||
doubled = Position::pawn_is_doubled(ourPawns, Us, s);
|
||||
// Calculate kingside and queenside pawn storm scores for both colors to be
|
||||
// used when evaluating middle game positions with opposite side castling.
|
||||
bonus = (f >= FILE_F ? evaluate_pawn_storm<Us, KingSide>(s, r, f, theirPawns) : 0);
|
||||
pi->ksStormValue[Us] += KStormTable[relative_square(Us, s)] + bonus;
|
||||
|
||||
// We calculate kingside and queenside pawn storm
|
||||
// scores for both colors. These are used when evaluating
|
||||
// middle game positions with opposite side castling.
|
||||
//
|
||||
// Each pawn is given a base score given by a piece square table
|
||||
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
|
||||
// chances of creating an open file by exchanging itself against an
|
||||
// enemy pawn on an adjacent file gets an additional bonus.
|
||||
bonus = (f <= FILE_C ? evaluate_pawn_storm<Us, QueenSide>(s, r, f, theirPawns) : 0);
|
||||
pi->qsStormValue[Us] += QStormTable[relative_square(Us, s)] + bonus;
|
||||
|
||||
// Kingside pawn storms
|
||||
bonus = KStormTable[relative_square(Us, s)];
|
||||
if (f >= FILE_F)
|
||||
{
|
||||
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
||||
while (b)
|
||||
{
|
||||
// Give a bonus according to the distance of the nearest enemy pawn
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
int v = StormLeverBonus[f] - 2 * square_distance(s, s2);
|
||||
// Our rank plus previous one. Used for chain detection.
|
||||
b = rank_bb(r) | rank_bb(r + (Us == WHITE ? -1 : 1));
|
||||
|
||||
// If enemy pawn has no pawn beside itself is particularly vulnerable.
|
||||
// Big bonus, especially against a weakness on the rook file
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
v *= (square_file(s2) == FILE_H ? 4 : 2);
|
||||
|
||||
bonus += v;
|
||||
}
|
||||
}
|
||||
pi->ksStormValue[Us] += bonus;
|
||||
|
||||
// Queenside pawn storms
|
||||
bonus = QStormTable[relative_square(Us, s)];
|
||||
if (f <= FILE_C)
|
||||
{
|
||||
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
||||
while (b)
|
||||
{
|
||||
// Give a bonus according to the distance of the nearest enemy pawn
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
int v = StormLeverBonus[f] - 4 * square_distance(s, s2);
|
||||
|
||||
// If enemy pawn has no pawn beside itself is particularly vulnerable.
|
||||
// Big bonus, especially against a weakness on the rook file
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
v *= (square_file(s2) == FILE_A ? 4 : 2);
|
||||
|
||||
bonus += v;
|
||||
}
|
||||
}
|
||||
pi->qsStormValue[Us] += bonus;
|
||||
|
||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||
// the test a little by introducing an array of masks indexed by color
|
||||
// and square for doing the test, but because everything is hashed,
|
||||
// it probably won't make any noticable difference.
|
||||
chain = ourPawns
|
||||
& neighboring_files_bb(f)
|
||||
& (rank_bb(r) | rank_bb(r - (Us == WHITE ? 1 : -1)));
|
||||
// Passed, isolated, doubled or member of a pawn
|
||||
// chain (but not the backward one) ?
|
||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||
doubled = ourPawns & squares_behind(Us, s);
|
||||
opposed = theirPawns & squares_in_front_of(Us, s);
|
||||
isolated = !(ourPawns & neighboring_files_bb(f));
|
||||
chain = ourPawns & neighboring_files_bb(f) & b;
|
||||
|
||||
// Test for backward pawn
|
||||
//
|
||||
@@ -276,7 +231,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
// there are friendly pawns behind on neighboring files it cannot
|
||||
// be backward either.
|
||||
if ( (passed | isolated | chain)
|
||||
|| (ourPawns & behind_bb(Us, r) & neighboring_files_bb(f))
|
||||
|| (ourPawns & attack_span_mask(opposite_color(Us), s))
|
||||
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
backward = false;
|
||||
else
|
||||
@@ -285,7 +240,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b = pos.attacks_from<PAWN>(s, Us);
|
||||
b = pos.attacks_from<PAWN>(s, Us);
|
||||
|
||||
// Note that we are sure to find something because pawn is not passed
|
||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||
@@ -297,12 +252,12 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||
}
|
||||
|
||||
assert(passed | opposed | (attack_span_mask(Us, s) & theirPawns));
|
||||
|
||||
// Test for candidate passed pawn
|
||||
candidate = !passed
|
||||
&& !(theirPawns & file_bb(f))
|
||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
|
||||
>= 0);
|
||||
candidate = !(opposed | passed)
|
||||
&& (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
|
||||
&& count_1s_max_15(b) >= count_1s_max_15(attack_span_mask(Us, s) & theirPawns);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
@@ -310,10 +265,12 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
if (passed && (ourPawns & squares_in_front_of(Us, s)))
|
||||
passed = false;
|
||||
|
||||
// Score this pawn
|
||||
// Mark the pawn as passed. Pawn will be properly scored in evaluation
|
||||
// because we need full attack info to evaluate passed pawns.
|
||||
if (passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
|
||||
// Score this pawn
|
||||
if (isolated)
|
||||
{
|
||||
value -= IsolatedPawnPenalty[f];
|
||||
@@ -340,13 +297,47 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::evaluate_pawn_storm() evaluates each pawn which seems
|
||||
/// to have good chances of creating an open file by exchanging itself
|
||||
/// against an enemy pawn on an adjacent file.
|
||||
|
||||
template<Color Us, PawnInfoTable::SideType Side>
|
||||
int PawnInfoTable::evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const {
|
||||
|
||||
const Bitboard StormFilesBB = (Side == KingSide ? FileFBB | FileGBB | FileHBB
|
||||
: FileABB | FileBBB | FileCBB);
|
||||
const int K = (Side == KingSide ? 2 : 4);
|
||||
const File RookFile = (Side == KingSide ? FILE_H : FILE_A);
|
||||
|
||||
Bitboard b = attack_span_mask(Us, s) & theirPawns & StormFilesBB;
|
||||
int bonus = 0;
|
||||
|
||||
while (b)
|
||||
{
|
||||
// Give a bonus according to the distance of the nearest enemy pawn
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
Rank r2 = square_rank(s2);
|
||||
int v = StormLeverBonus[f] - K * rank_distance(r, r2);
|
||||
|
||||
// If enemy pawn has no pawn beside itself is particularly vulnerable.
|
||||
// Big bonus, especially against a weakness on the rook file
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
v *= (square_file(s2) == RookFile ? 4 : 2);
|
||||
|
||||
bonus += v;
|
||||
}
|
||||
return bonus;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
|
||||
/// only when king square changes, about 20% of total get_king_shelter() calls.
|
||||
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
|
||||
|
||||
unsigned shelter = 0;
|
||||
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
|
||||
unsigned shelter = 0;
|
||||
unsigned r = ksq & (7 << 3);
|
||||
|
||||
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
|
||||
{
|
||||
r += k;
|
||||
|
||||
11
src/pawns.h
11
src/pawns.h
@@ -64,10 +64,10 @@ private:
|
||||
Key key;
|
||||
Bitboard passedPawns;
|
||||
Bitboard pawnAttacks[2];
|
||||
Square kingSquares[2];
|
||||
Score value;
|
||||
int16_t ksStormValue[2], qsStormValue[2];
|
||||
uint8_t halfOpenFiles[2];
|
||||
Square kingSquares[2];
|
||||
uint8_t kingShelters[2];
|
||||
};
|
||||
|
||||
@@ -78,14 +78,19 @@ private:
|
||||
|
||||
class PawnInfoTable {
|
||||
|
||||
enum SideType { KingSide, QueenSide };
|
||||
|
||||
public:
|
||||
PawnInfoTable(unsigned numOfEntries);
|
||||
~PawnInfoTable();
|
||||
PawnInfo* get_pawn_info(const Position& pos);
|
||||
PawnInfo* get_pawn_info(const Position& pos) const;
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
|
||||
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
|
||||
|
||||
template<Color Us, SideType Side>
|
||||
int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const;
|
||||
|
||||
unsigned size;
|
||||
PawnInfo* entries;
|
||||
|
||||
@@ -38,7 +38,7 @@ static const string PieceChars(" pnbrqk PNBRQK");
|
||||
|
||||
char piece_type_to_char(PieceType pt, bool upcase) {
|
||||
|
||||
return PieceChars[pt + upcase * 7];
|
||||
return PieceChars[pt + int(upcase) * 7];
|
||||
}
|
||||
|
||||
PieceType piece_type_from_char(char c) {
|
||||
|
||||
185
src/position.cpp
185
src/position.cpp
@@ -47,7 +47,6 @@ using std::string;
|
||||
Key Position::zobrist[2][8][64];
|
||||
Key Position::zobEp[64];
|
||||
Key Position::zobCastle[16];
|
||||
Key Position::zobMaterial[2][8][16];
|
||||
Key Position::zobSideToMove;
|
||||
Key Position::zobExclusion;
|
||||
|
||||
@@ -75,23 +74,23 @@ CheckInfo::CheckInfo(const Position& pos) {
|
||||
}
|
||||
|
||||
|
||||
/// Position c'tors. Here we always create a slower but safer copy of
|
||||
/// the original position or the FEN string, we want the new born Position
|
||||
/// object do not depend on any external data. Instead if we know what we
|
||||
/// are doing and we need speed we can create a position with default
|
||||
/// c'tor Position() and then use just fast_copy().
|
||||
/// Position c'tors. Here we always create a copy of the original position
|
||||
/// or the FEN string, we want the new born Position object do not depend
|
||||
/// on any external data so we detach state pointer from the source one.
|
||||
|
||||
Position::Position() {}
|
||||
Position::Position(int th) : threadID(th) {}
|
||||
|
||||
Position::Position(const Position& pos) {
|
||||
Position::Position(const Position& pos, int th) {
|
||||
|
||||
memcpy(this, &pos, sizeof(Position));
|
||||
detach(); // Always detach() in copy c'tor to avoid surprises
|
||||
threadID = th;
|
||||
}
|
||||
|
||||
Position::Position(const string& fen) {
|
||||
Position::Position(const string& fen, int th) {
|
||||
|
||||
from_fen(fen);
|
||||
threadID = th;
|
||||
}
|
||||
|
||||
|
||||
@@ -341,7 +340,7 @@ void Position::print(Move m) const {
|
||||
std::cout << std::endl;
|
||||
if (m != MOVE_NONE)
|
||||
{
|
||||
Position p(*this);
|
||||
Position p(*this, thread());
|
||||
string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : "");
|
||||
std::cout << "Move is: " << col << move_to_san(p, m) << std::endl;
|
||||
}
|
||||
@@ -697,14 +696,14 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
assert(is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
Bitboard key = st->key;
|
||||
Key key = st->key;
|
||||
|
||||
// Copy some fields of old state to our new StateInfo object except the
|
||||
// ones which are recalculated from scratch anyway, then switch our state
|
||||
// pointer to point to the new, ready to be updated, state.
|
||||
struct ReducedStateInfo {
|
||||
Key pawnKey, materialKey;
|
||||
int castleRights, rule50, pliesFromNull;
|
||||
int castleRights, rule50, gamePly, pliesFromNull;
|
||||
Square epSquare;
|
||||
Score value;
|
||||
Value npMaterial[2];
|
||||
@@ -716,8 +715,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
|
||||
// Save the current key to the history[] array, in order to be able to
|
||||
// detect repetition draws.
|
||||
history[gamePly] = key;
|
||||
gamePly++;
|
||||
history[st->gamePly++] = key;
|
||||
|
||||
// Update side to move
|
||||
key ^= zobSideToMove;
|
||||
@@ -774,7 +772,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
}
|
||||
|
||||
// Prefetch TT access as soon as we know key is updated
|
||||
TT.prefetch(key);
|
||||
prefetch((char*)TT.first_entry(key));
|
||||
|
||||
// Move the piece
|
||||
Bitboard move_bb = make_move_bb(from, to);
|
||||
@@ -809,6 +807,46 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
key ^= zobEp[st->epSquare];
|
||||
}
|
||||
}
|
||||
|
||||
if (pm) // promotion ?
|
||||
{
|
||||
PieceType promotion = move_promotion_piece(m);
|
||||
|
||||
assert(promotion >= KNIGHT && promotion <= QUEEN);
|
||||
|
||||
// Insert promoted piece instead of pawn
|
||||
clear_bit(&(byTypeBB[PAWN]), to);
|
||||
set_bit(&(byTypeBB[promotion]), to);
|
||||
board[to] = piece_of_color_and_type(us, promotion);
|
||||
|
||||
// Update piece counts
|
||||
pieceCount[us][promotion]++;
|
||||
pieceCount[us][PAWN]--;
|
||||
|
||||
// Update material key
|
||||
st->materialKey ^= zobrist[us][PAWN][pieceCount[us][PAWN]];
|
||||
st->materialKey ^= zobrist[us][promotion][pieceCount[us][promotion]-1];
|
||||
|
||||
// Update piece lists, move the last pawn at index[to] position
|
||||
// and shrink the list. Add a new promotion piece to the list.
|
||||
Square lastPawnSquare = pieceList[us][PAWN][pieceCount[us][PAWN]];
|
||||
index[lastPawnSquare] = index[to];
|
||||
pieceList[us][PAWN][index[lastPawnSquare]] = lastPawnSquare;
|
||||
pieceList[us][PAWN][pieceCount[us][PAWN]] = SQ_NONE;
|
||||
index[to] = pieceCount[us][promotion] - 1;
|
||||
pieceList[us][promotion][index[to]] = to;
|
||||
|
||||
// Partially revert hash keys update
|
||||
key ^= zobrist[us][PAWN][to] ^ zobrist[us][promotion][to];
|
||||
st->pawnKey ^= zobrist[us][PAWN][to];
|
||||
|
||||
// Partially revert and update incremental scores
|
||||
st->value -= pst(us, PAWN, to);
|
||||
st->value += pst(us, promotion, to);
|
||||
|
||||
// Update material
|
||||
st->npMaterial[us] += piece_value_midgame(promotion);
|
||||
}
|
||||
}
|
||||
|
||||
// Update incremental scores
|
||||
@@ -817,46 +855,6 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
// Set capture piece
|
||||
st->capture = capture;
|
||||
|
||||
if (pm) // promotion ?
|
||||
{
|
||||
PieceType promotion = move_promotion_piece(m);
|
||||
|
||||
assert(promotion >= KNIGHT && promotion <= QUEEN);
|
||||
|
||||
// Insert promoted piece instead of pawn
|
||||
clear_bit(&(byTypeBB[PAWN]), to);
|
||||
set_bit(&(byTypeBB[promotion]), to);
|
||||
board[to] = piece_of_color_and_type(us, promotion);
|
||||
|
||||
// Update material key
|
||||
st->materialKey ^= zobMaterial[us][PAWN][pieceCount[us][PAWN]];
|
||||
st->materialKey ^= zobMaterial[us][promotion][pieceCount[us][promotion]+1];
|
||||
|
||||
// Update piece counts
|
||||
pieceCount[us][PAWN]--;
|
||||
pieceCount[us][promotion]++;
|
||||
|
||||
// Update piece lists, move the last pawn at index[to] position
|
||||
// and shrink the list. Add a new promotion piece to the list.
|
||||
Square lastPawnSquare = pieceList[us][PAWN][pieceCount[us][PAWN]];
|
||||
index[lastPawnSquare] = index[to];
|
||||
pieceList[us][PAWN][index[lastPawnSquare]] = lastPawnSquare;
|
||||
pieceList[us][PAWN][pieceCount[us][PAWN]] = SQ_NONE;
|
||||
index[to] = pieceCount[us][promotion] - 1;
|
||||
pieceList[us][promotion][index[to]] = to;
|
||||
|
||||
// Partially revert hash keys update
|
||||
key ^= zobrist[us][PAWN][to] ^ zobrist[us][promotion][to];
|
||||
st->pawnKey ^= zobrist[us][PAWN][to];
|
||||
|
||||
// Partially revert and update incremental scores
|
||||
st->value -= pst(us, PAWN, to);
|
||||
st->value += pst(us, promotion, to);
|
||||
|
||||
// Update material
|
||||
st->npMaterial[us] += piece_value_midgame(promotion);
|
||||
}
|
||||
|
||||
// Update the key with the final value
|
||||
st->key = key;
|
||||
|
||||
@@ -896,23 +894,31 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
/// Position::do_capture_move() is a private method used to update captured
|
||||
/// piece info. It is called from the main Position::do_move function.
|
||||
|
||||
void Position::do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep) {
|
||||
void Position::do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep) {
|
||||
|
||||
assert(capture != KING);
|
||||
|
||||
Square capsq = to;
|
||||
|
||||
if (ep) // en passant ?
|
||||
// If the captured piece was a pawn, update pawn hash key,
|
||||
// otherwise update non-pawn material.
|
||||
if (capture == PAWN)
|
||||
{
|
||||
capsq = (them == BLACK)? (to - DELTA_N) : (to - DELTA_S);
|
||||
if (ep) // en passant ?
|
||||
{
|
||||
capsq = (them == BLACK)? (to - DELTA_N) : (to - DELTA_S);
|
||||
|
||||
assert(to == st->epSquare);
|
||||
assert(relative_rank(opposite_color(them), to) == RANK_6);
|
||||
assert(piece_on(to) == EMPTY);
|
||||
assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
|
||||
assert(to == st->epSquare);
|
||||
assert(relative_rank(opposite_color(them), to) == RANK_6);
|
||||
assert(piece_on(to) == EMPTY);
|
||||
assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
|
||||
|
||||
board[capsq] = EMPTY;
|
||||
board[capsq] = EMPTY;
|
||||
}
|
||||
st->pawnKey ^= zobrist[them][PAWN][capsq];
|
||||
}
|
||||
else
|
||||
st->npMaterial[them] -= piece_value_midgame(capture);
|
||||
|
||||
// Remove captured piece
|
||||
clear_bit(&(byColorBB[them]), capsq);
|
||||
@@ -925,19 +931,12 @@ void Position::do_capture_move(Bitboard& key, PieceType capture, Color them, Squ
|
||||
// Update incremental scores
|
||||
st->value -= pst(them, capture, capsq);
|
||||
|
||||
// If the captured piece was a pawn, update pawn hash key,
|
||||
// otherwise update non-pawn material.
|
||||
if (capture == PAWN)
|
||||
st->pawnKey ^= zobrist[them][PAWN][capsq];
|
||||
else
|
||||
st->npMaterial[them] -= piece_value_midgame(capture);
|
||||
|
||||
// Update material hash key
|
||||
st->materialKey ^= zobMaterial[them][capture][pieceCount[them][capture]];
|
||||
|
||||
// Update piece count
|
||||
pieceCount[them][capture]--;
|
||||
|
||||
// Update material hash key
|
||||
st->materialKey ^= zobrist[them][capture][pieceCount[them][capture]];
|
||||
|
||||
// Update piece list, move the last piece at index[capsq] position
|
||||
//
|
||||
// WARNING: This is a not perfectly revresible operation. When we
|
||||
@@ -1061,7 +1060,6 @@ void Position::undo_move(Move m) {
|
||||
assert(is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
gamePly--;
|
||||
sideToMove = opposite_color(sideToMove);
|
||||
|
||||
if (move_is_castle(m))
|
||||
@@ -1111,7 +1109,6 @@ void Position::undo_move(Move m) {
|
||||
pieceList[us][PAWN][index[to]] = to;
|
||||
}
|
||||
|
||||
|
||||
// Put the piece back at the source square
|
||||
Bitboard move_bb = make_move_bb(to, from);
|
||||
do_move_bb(&(byColorBB[us]), move_bb);
|
||||
@@ -1246,21 +1243,20 @@ void Position::do_null_move(StateInfo& backupSt) {
|
||||
|
||||
// Save the current key to the history[] array, in order to be able to
|
||||
// detect repetition draws.
|
||||
history[gamePly] = st->key;
|
||||
history[st->gamePly++] = st->key;
|
||||
|
||||
// Update the necessary information
|
||||
if (st->epSquare != SQ_NONE)
|
||||
st->key ^= zobEp[st->epSquare];
|
||||
|
||||
st->key ^= zobSideToMove;
|
||||
TT.prefetch(st->key);
|
||||
prefetch((char*)TT.first_entry(st->key));
|
||||
|
||||
sideToMove = opposite_color(sideToMove);
|
||||
st->epSquare = SQ_NONE;
|
||||
st->rule50++;
|
||||
st->pliesFromNull = 0;
|
||||
st->value += (sideToMove == WHITE) ? TempoValue : -TempoValue;
|
||||
gamePly++;
|
||||
}
|
||||
|
||||
|
||||
@@ -1282,7 +1278,7 @@ void Position::undo_null_move() {
|
||||
// Update the necessary information
|
||||
sideToMove = opposite_color(sideToMove);
|
||||
st->rule50--;
|
||||
gamePly--;
|
||||
st->gamePly--;
|
||||
}
|
||||
|
||||
|
||||
@@ -1311,11 +1307,11 @@ int Position::see_sign(Move m) const {
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
|
||||
// Early return if SEE cannot be negative because capturing piece value
|
||||
// is not bigger then captured one.
|
||||
if ( midgame_value_of_piece_on(from) <= midgame_value_of_piece_on(to)
|
||||
&& type_of_piece_on(from) != KING)
|
||||
return 1;
|
||||
// Early return if SEE cannot be negative because captured piece value
|
||||
// is not less then capturing one. Note that king moves always return
|
||||
// here because king midgame value is set to 0.
|
||||
if (midgame_value_of_piece_on(to) >= midgame_value_of_piece_on(from))
|
||||
return 1;
|
||||
|
||||
return see(from, to);
|
||||
}
|
||||
@@ -1479,7 +1475,6 @@ void Position::clear() {
|
||||
pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
|
||||
|
||||
sideToMove = WHITE;
|
||||
gamePly = 0;
|
||||
initialKFile = FILE_E;
|
||||
initialKRFile = FILE_H;
|
||||
initialQRFile = FILE_A;
|
||||
@@ -1494,7 +1489,7 @@ void Position::clear() {
|
||||
|
||||
void Position::reset_game_ply() {
|
||||
|
||||
gamePly = 0;
|
||||
st->gamePly = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -1598,8 +1593,8 @@ Key Position::compute_material_key() const {
|
||||
for (PieceType pt = PAWN; pt <= QUEEN; pt++)
|
||||
{
|
||||
int count = piece_count(c, pt);
|
||||
for (int i = 0; i <= count; i++)
|
||||
result ^= zobMaterial[c][pt][i];
|
||||
for (int i = 0; i < count; i++)
|
||||
result ^= zobrist[c][pt][i];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -1672,8 +1667,8 @@ bool Position::is_draw() const {
|
||||
return true;
|
||||
|
||||
// Draw by repetition?
|
||||
for (int i = 4; i <= Min(Min(gamePly, st->rule50), st->pliesFromNull); i += 2)
|
||||
if (history[gamePly - i] == st->key)
|
||||
for (int i = 4, e = Min(Min(st->gamePly, st->rule50), st->pliesFromNull); i <= e; i += 2)
|
||||
if (history[st->gamePly - i] == st->key)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -1752,15 +1747,6 @@ void Position::init_zobrist() {
|
||||
zobCastle[i] = genrand_int64();
|
||||
|
||||
zobSideToMove = genrand_int64();
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
for (int j = 0; j < 8; j++)
|
||||
for (int k = 0; k < 16; k++)
|
||||
zobMaterial[i][j][k] = (k > 0)? Key(genrand_int64()) : Key(0LL);
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
zobMaterial[0][KING][i] = zobMaterial[1][KING][i] = Key(0ULL);
|
||||
|
||||
zobExclusion = genrand_int64();
|
||||
}
|
||||
|
||||
@@ -1797,6 +1783,7 @@ void Position::flipped_copy(const Position& pos) {
|
||||
assert(pos.is_ok());
|
||||
|
||||
clear();
|
||||
threadID = pos.thread();
|
||||
|
||||
// Board
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
|
||||
@@ -70,9 +70,9 @@ struct CheckInfo {
|
||||
|
||||
CheckInfo(const Position&);
|
||||
|
||||
Square ksq;
|
||||
Bitboard dcCandidates;
|
||||
Bitboard checkSq[8];
|
||||
Square ksq;
|
||||
};
|
||||
|
||||
/// Castle rights, encoded as bit fields
|
||||
@@ -100,13 +100,13 @@ enum Phase {
|
||||
|
||||
struct StateInfo {
|
||||
Key pawnKey, materialKey;
|
||||
int castleRights, rule50, pliesFromNull;
|
||||
int castleRights, rule50, gamePly, pliesFromNull;
|
||||
Square epSquare;
|
||||
Score value;
|
||||
Value npMaterial[2];
|
||||
|
||||
Key key;
|
||||
PieceType capture;
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
StateInfo* previous;
|
||||
};
|
||||
@@ -139,6 +139,9 @@ class Position {
|
||||
friend class MaterialInfo;
|
||||
friend class EndgameFunctions;
|
||||
|
||||
Position(); // No default or copy c'tor allowed
|
||||
Position(const Position& pos);
|
||||
|
||||
public:
|
||||
enum GamePhase {
|
||||
MidGame,
|
||||
@@ -146,9 +149,9 @@ public:
|
||||
};
|
||||
|
||||
// Constructors
|
||||
Position();
|
||||
explicit Position(const Position& pos);
|
||||
explicit Position(const std::string& fen);
|
||||
explicit Position(int threadID);
|
||||
Position(const Position& pos, int threadID);
|
||||
Position(const std::string& fen, int threadID);
|
||||
|
||||
// Text input/output
|
||||
void from_fen(const std::string& fen);
|
||||
@@ -228,9 +231,6 @@ public:
|
||||
|
||||
// Information about pawns
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
|
||||
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
|
||||
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
|
||||
|
||||
// Weak squares
|
||||
bool square_is_weak(Square s, Color c) const;
|
||||
@@ -274,6 +274,9 @@ public:
|
||||
bool opposite_colored_bishops() const;
|
||||
bool has_pawn_on_7th(Color c) const;
|
||||
|
||||
// Current thread ID searching on the position
|
||||
int thread() const;
|
||||
|
||||
// Reset the gamePly variable to 0
|
||||
void reset_game_ply();
|
||||
|
||||
@@ -293,7 +296,7 @@ private:
|
||||
void allow_ooo(Color c);
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
|
||||
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
|
||||
void do_castle_move(Move m);
|
||||
void undo_castle_move(Move m);
|
||||
void find_checkers();
|
||||
@@ -326,18 +329,17 @@ private:
|
||||
|
||||
// Other info
|
||||
Color sideToMove;
|
||||
int gamePly;
|
||||
Key history[MaxGameLength];
|
||||
int castleRightsMask[64];
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
StateInfo startState;
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
int threadID;
|
||||
StateInfo* st;
|
||||
|
||||
// Static variables
|
||||
static Key zobrist[2][8][64];
|
||||
static Key zobEp[64];
|
||||
static Key zobCastle[16];
|
||||
static Key zobMaterial[2][8][16];
|
||||
static Key zobSideToMove;
|
||||
static Score PieceSquareTable[16][64];
|
||||
static Key zobExclusion;
|
||||
@@ -412,8 +414,8 @@ inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
return pieceCount[c][pt];
|
||||
}
|
||||
|
||||
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
||||
return pieceList[c][pt][index];
|
||||
inline Square Position::piece_list(Color c, PieceType pt, int idx) const {
|
||||
return pieceList[c][pt][idx];
|
||||
}
|
||||
|
||||
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
|
||||
@@ -485,20 +487,8 @@ inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
|
||||
return !(theirPawns & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
|
||||
return !(ourPawns & neighboring_files_bb(s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
|
||||
return ourPawns & squares_behind(c, s);
|
||||
}
|
||||
|
||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
|
||||
return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
|
||||
}
|
||||
|
||||
inline Key Position::get_key() const {
|
||||
@@ -573,4 +563,8 @@ inline PieceType Position::captured_piece() const {
|
||||
return st->capture;
|
||||
}
|
||||
|
||||
inline int Position::thread() const {
|
||||
return threadID;
|
||||
}
|
||||
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
||||
|
||||
@@ -299,7 +299,7 @@ const string line_to_san(const Position& pos, Move line[], int startColumn, bool
|
||||
string moveStr;
|
||||
size_t length = 0;
|
||||
size_t maxLength = 80 - startColumn;
|
||||
Position p(pos);
|
||||
Position p(pos, pos.thread());
|
||||
|
||||
for (int i = 0; line[i] != MOVE_NONE; i++)
|
||||
{
|
||||
|
||||
1553
src/search.cpp
1553
src/search.cpp
File diff suppressed because it is too large
Load Diff
@@ -54,11 +54,13 @@ struct SearchStack {
|
||||
Move currentMove;
|
||||
Move mateKiller;
|
||||
Move threatMove;
|
||||
Move excludedMove;
|
||||
Move killers[KILLER_MAX];
|
||||
Depth reduction;
|
||||
Value eval;
|
||||
bool skipNullMove;
|
||||
|
||||
void init(int ply);
|
||||
void init();
|
||||
void initKillers();
|
||||
};
|
||||
|
||||
|
||||
11
src/thread.h
11
src/thread.h
@@ -51,11 +51,10 @@ struct SplitPoint {
|
||||
// Const data after splitPoint has been setup
|
||||
SplitPoint* parent;
|
||||
const Position* pos;
|
||||
bool pvNode;
|
||||
Depth depth;
|
||||
bool mateThreat;
|
||||
bool pvNode, mateThreat;
|
||||
Value beta;
|
||||
int ply, master, slaves[MAX_THREADS];
|
||||
int ply;
|
||||
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
|
||||
|
||||
// Const pointers to shared data
|
||||
@@ -66,9 +65,9 @@ struct SplitPoint {
|
||||
Lock lock;
|
||||
volatile Value alpha;
|
||||
volatile Value bestValue;
|
||||
volatile int moves;
|
||||
volatile int cpus;
|
||||
volatile int moveCount;
|
||||
volatile bool stopRequest;
|
||||
volatile int slaves[MAX_THREADS];
|
||||
};
|
||||
|
||||
// ThreadState type is used to represent thread's current state
|
||||
@@ -84,7 +83,7 @@ enum ThreadState
|
||||
};
|
||||
|
||||
struct Thread {
|
||||
SplitPoint* splitPoint;
|
||||
SplitPoint* volatile splitPoint;
|
||||
volatile int activeSplitPoints;
|
||||
uint64_t nodes;
|
||||
uint64_t betaCutOffs[2];
|
||||
|
||||
54
src/tt.cpp
54
src/tt.cpp
@@ -25,9 +25,6 @@
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#if !(defined(__hpux) || defined(__ppc__) || defined(__ppc64__) || defined(__arm__))
|
||||
# include <xmmintrin.h>
|
||||
#endif
|
||||
|
||||
#include "movegen.h"
|
||||
#include "tt.h"
|
||||
@@ -91,16 +88,6 @@ void TranspositionTable::clear() {
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry returns a pointer to the first
|
||||
/// entry of a cluster given a position. The low 32 bits of the key
|
||||
/// are used to get the index in the table.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||
|
||||
return entries[uint32_t(posKey) & (size - 1)].data;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::store writes a new entry containing a position,
|
||||
/// a value, a value type, a search depth, and a best move to the
|
||||
/// transposition table. Transposition table is organized in clusters of
|
||||
@@ -111,7 +98,7 @@ inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
||||
/// never replaces another entry for the same position.
|
||||
|
||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
|
||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
|
||||
|
||||
TTEntry *tte, *replace;
|
||||
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
|
||||
@@ -121,15 +108,11 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
||||
{
|
||||
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
||||
{
|
||||
// Do not overwrite when new type is VALUE_TYPE_EV_LO
|
||||
if (tte->key() && t == VALUE_TYPE_EV_LO)
|
||||
return;
|
||||
|
||||
// Preserve any exsisting ttMove
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
|
||||
*tte = TTEntry(posKey32, v, t, d, m, generation);
|
||||
tte->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
return;
|
||||
}
|
||||
else if (i == 0) // replace would be a no-op in this common case
|
||||
@@ -142,7 +125,7 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
}
|
||||
*replace = TTEntry(posKey32, v, t, d, m, generation);
|
||||
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
writes++;
|
||||
}
|
||||
|
||||
@@ -164,31 +147,6 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::prefetch looks up the current position in the
|
||||
/// transposition table and load it in L1/L2 cache. This is a non
|
||||
/// blocking function and do not stalls the CPU waiting for data
|
||||
/// to be loaded from RAM, that can be very slow. When we will
|
||||
/// subsequently call retrieve() the TT data will be already
|
||||
/// quickly accessible in L1/L2 CPU cache.
|
||||
#if defined(__hpux) || defined(__ppc__) || defined(__ppc64__) || defined(__arm__)
|
||||
void TranspositionTable::prefetch(const Key) const {} // Not supported on HP UX
|
||||
#else
|
||||
|
||||
void TranspositionTable::prefetch(const Key posKey) const {
|
||||
|
||||
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||
// This hack prevents prefetches to be optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||
__asm__ ("");
|
||||
#endif
|
||||
|
||||
char const* addr = (char*)first_entry(posKey);
|
||||
_mm_prefetch(addr, _MM_HINT_T2);
|
||||
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// distinguish transposition table entries from previous searches from
|
||||
@@ -209,13 +167,13 @@ void TranspositionTable::new_search() {
|
||||
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
||||
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
Position p(pos, pos.thread());
|
||||
|
||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
||||
{
|
||||
TTEntry *tte = retrieve(p.get_key());
|
||||
if (!tte || tte->move() != pv[i])
|
||||
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
||||
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i], VALUE_NONE, VALUE_NONE);
|
||||
p.do_move(pv[i], st);
|
||||
}
|
||||
}
|
||||
@@ -231,7 +189,7 @@ void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PL
|
||||
|
||||
const TTEntry* tte;
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
Position p(pos, pos.thread());
|
||||
int ply = 0;
|
||||
|
||||
// Update position to the end of current PV
|
||||
|
||||
61
src/tt.h
61
src/tt.h
@@ -46,43 +46,52 @@
|
||||
/// the 32 bits of the data field are so defined
|
||||
///
|
||||
/// bit 0-16: move
|
||||
/// bit 17-18: not used
|
||||
/// bit 19-22: value type
|
||||
/// bit 17-19: not used
|
||||
/// bit 20-22: value type
|
||||
/// bit 23-31: generation
|
||||
|
||||
class TTEntry {
|
||||
|
||||
public:
|
||||
TTEntry() {}
|
||||
TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation)
|
||||
: key_ (k), data((m & 0x1FFFF) | (t << 19) | (generation << 23)),
|
||||
value_(int16_t(v)), depth_(int16_t(d)) {}
|
||||
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
|
||||
|
||||
uint32_t key() const { return key_; }
|
||||
Depth depth() const { return Depth(depth_); }
|
||||
key32 = k;
|
||||
data = (m & 0x1FFFF) | (t << 20) | (g << 23);
|
||||
value16 = int16_t(v);
|
||||
depth16 = int16_t(d);
|
||||
staticValue = int16_t(statV);
|
||||
kingDanger = int16_t(kd);
|
||||
}
|
||||
|
||||
uint32_t key() const { return key32; }
|
||||
Depth depth() const { return Depth(depth16); }
|
||||
Move move() const { return Move(data & 0x1FFFF); }
|
||||
Value value() const { return Value(value_); }
|
||||
ValueType type() const { return ValueType((data >> 19) & 0xF); }
|
||||
int generation() const { return (data >> 23); }
|
||||
Value value() const { return Value(value16); }
|
||||
ValueType type() const { return ValueType((data >> 20) & 7); }
|
||||
int generation() const { return data >> 23; }
|
||||
Value static_value() const { return Value(staticValue); }
|
||||
Value king_danger() const { return Value(kingDanger); }
|
||||
|
||||
private:
|
||||
uint32_t key_;
|
||||
uint32_t key32;
|
||||
uint32_t data;
|
||||
int16_t value_;
|
||||
int16_t depth_;
|
||||
int16_t value16;
|
||||
int16_t depth16;
|
||||
int16_t staticValue;
|
||||
int16_t kingDanger;
|
||||
};
|
||||
|
||||
|
||||
/// This is the number of TTEntry slots for each position
|
||||
const int ClusterSize = 5;
|
||||
const int ClusterSize = 4;
|
||||
|
||||
/// Each group of ClusterSize number of TTEntry form a TTCluster
|
||||
/// that is indexed by a single position key. Cluster is padded
|
||||
/// to a cache line size so to guarantee always aligned accesses.
|
||||
/// that is indexed by a single position key. TTCluster size must
|
||||
/// be not bigger then a cache line size, in case it is less then
|
||||
/// it should be padded to guarantee always aligned accesses.
|
||||
|
||||
struct TTCluster {
|
||||
TTEntry data[ClusterSize];
|
||||
char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])];
|
||||
};
|
||||
|
||||
|
||||
@@ -97,17 +106,15 @@ public:
|
||||
~TranspositionTable();
|
||||
void set_size(size_t mbSize);
|
||||
void clear();
|
||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
|
||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
|
||||
TTEntry* retrieve(const Key posKey) const;
|
||||
void prefetch(const Key posKey) const;
|
||||
void new_search();
|
||||
void insert_pv(const Position& pos, Move pv[]);
|
||||
void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
|
||||
int full() const;
|
||||
TTEntry* first_entry(const Key posKey) const;
|
||||
|
||||
private:
|
||||
inline TTEntry* first_entry(const Key posKey) const;
|
||||
|
||||
// Be sure 'writes' is at least one cache line away
|
||||
// from read only variables.
|
||||
unsigned char pad_before[64 - sizeof(unsigned)];
|
||||
@@ -121,4 +128,14 @@ private:
|
||||
|
||||
extern TranspositionTable TT;
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry returns a pointer to the first
|
||||
/// entry of a cluster given a position. The low 32 bits of the key
|
||||
/// are used to get the index in the table.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||
|
||||
return entries[uint32_t(posKey) & (size - 1)].data;
|
||||
}
|
||||
|
||||
#endif // !defined(TT_H_INCLUDED)
|
||||
|
||||
28
src/types.h
28
src/types.h
@@ -49,20 +49,32 @@ typedef uint64_t Bitboard;
|
||||
|
||||
|
||||
////
|
||||
//// Compiler specific defines
|
||||
//// Configuration
|
||||
////
|
||||
|
||||
// Quiet a warning on Intel compiler
|
||||
#if !defined(__SIZEOF_INT__ )
|
||||
#define __SIZEOF_INT__ 0
|
||||
#endif
|
||||
//// For Linux and OSX configuration is done automatically using Makefile.
|
||||
//// To get started type "make help".
|
||||
////
|
||||
//// For windows part of the configuration is detected automatically, but
|
||||
//// some switches need to be set manually:
|
||||
////
|
||||
//// -DNDEBUG | Disable debugging mode. Use always.
|
||||
////
|
||||
//// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want the
|
||||
//// | executable to run on some very old machines.
|
||||
////
|
||||
//// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction.
|
||||
//// | Works only in 64-bit mode. For compiling requires hardware
|
||||
//// | with popcnt support. Around 4% speed-up.
|
||||
|
||||
// Check for 64 bits for different compilers: Intel, MSVC and gcc
|
||||
#if defined(__x86_64) || defined(_M_X64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
|
||||
// Automatic detection for 64-bit under Windows
|
||||
#if defined(_WIN64)
|
||||
#define IS_64BIT
|
||||
#endif
|
||||
|
||||
#if defined(IS_64BIT) && (defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||
// Automatic detection for use of bsfq asm-instruction under Windows.
|
||||
// Works only in 64-bit mode. Does not work with MSVC.
|
||||
#if defined(_WIN64) && defined(__INTEL_COMPILER)
|
||||
#define USE_BSFQ
|
||||
#endif
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace {
|
||||
// The root position. This is set up when the user (or in practice, the GUI)
|
||||
// sends the "position" UCI command. The root position is sent to the think()
|
||||
// function when the program receives the "go" command.
|
||||
Position RootPosition;
|
||||
Position RootPosition(0);
|
||||
|
||||
// Local functions
|
||||
bool handle_command(const string& command);
|
||||
@@ -143,7 +143,7 @@ namespace {
|
||||
RootPosition.print();
|
||||
else if (token == "flip")
|
||||
{
|
||||
Position p(RootPosition);
|
||||
Position p(RootPosition, RootPosition.thread());
|
||||
RootPosition.flipped_copy(p);
|
||||
}
|
||||
else if (token == "eval")
|
||||
@@ -151,7 +151,7 @@ namespace {
|
||||
EvalInfo ei;
|
||||
cout << "Incremental mg: " << mg_value(RootPosition.value())
|
||||
<< "\nIncremental eg: " << eg_value(RootPosition.value())
|
||||
<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
|
||||
<< "\nFull eval: " << evaluate(RootPosition, ei) << endl;
|
||||
}
|
||||
else if (token == "key")
|
||||
cout << "key: " << hex << RootPosition.get_key()
|
||||
@@ -308,7 +308,7 @@ namespace {
|
||||
|
||||
string token;
|
||||
int depth, tm, n;
|
||||
Position pos(RootPosition);
|
||||
Position pos(RootPosition, RootPosition.thread());
|
||||
|
||||
if (!(uip >> depth))
|
||||
return;
|
||||
|
||||
@@ -79,6 +79,7 @@ namespace {
|
||||
o["Use Search Log"] = Option(false);
|
||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||
o["Book File"] = Option("book.bin");
|
||||
o["Best Book Move"] = Option(false);
|
||||
o["Mobility (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Mobility (Endgame)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
||||
@@ -92,8 +93,8 @@ namespace {
|
||||
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
|
||||
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Mate Threat Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Mate Threat Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
@@ -113,9 +114,6 @@ namespace {
|
||||
o["UCI_Chess960"] = Option(false);
|
||||
o["UCI_AnalyseMode"] = Option(false);
|
||||
|
||||
// Temporary hack for 1.7.1 to be removed in next release
|
||||
o["Zugzwang detection"] = Option(false);
|
||||
|
||||
// Any option should know its name so to be easily printed
|
||||
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
||||
it->second.name = it->first;
|
||||
|
||||
10
src/value.h
10
src/value.h
@@ -33,16 +33,10 @@
|
||||
////
|
||||
|
||||
enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||
VALUE_TYPE_EXACT = 3, // Exact score
|
||||
VALUE_TYPE_EVAL = 4, // Static evaluation value
|
||||
VALUE_TYPE_NULL = 8, // Null search value
|
||||
|
||||
VALUE_TYPE_EV_UP = VALUE_TYPE_EVAL | VALUE_TYPE_UPPER,
|
||||
VALUE_TYPE_EV_LO = VALUE_TYPE_EVAL | VALUE_TYPE_LOWER,
|
||||
VALUE_TYPE_NS_LO = VALUE_TYPE_NULL | VALUE_TYPE_LOWER,
|
||||
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user