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Optimize for king moves in see_sign()
Because we only test legal moves, a king move cannot have negative SEE. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -1307,11 +1307,11 @@ int Position::see_sign(Move m) const {
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Square from = move_from(m);
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Square to = move_to(m);
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// Early return if SEE cannot be negative because capturing piece value
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// is not bigger then captured one.
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if ( midgame_value_of_piece_on(from) <= midgame_value_of_piece_on(to)
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&& type_of_piece_on(from) != KING)
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return 1;
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// Early return if SEE cannot be negative because captured piece value
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// is not less then capturing one. Note that king moves always return
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// here because king midgame value is set to 0.
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if (midgame_value_of_piece_on(to) >= midgame_value_of_piece_on(from))
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return 1;
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return see(from, to);
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}
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