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717 Commits

Author SHA1 Message Date
Marco Costalba
096351d1f5 Stockfish 2.0.1
Always same siganture: 7224363

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-04 08:24:05 +01:00
Marco Costalba
6b96e6f33d Update Readme and polyglot files
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 23:55:12 +01:00
Marco Costalba
f200f3ccd2 Another attempt at fixing Chess960
Keep the isChess960 flag inside Position so that is
copied with the Position, but esplicitly highlight the
fact that a FEN string has not enough information to detect
Chess960 in general case. To do this add a boolean argument
isChess960 to from_fen() function so to self document this
shortcoming of FEN notation.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 22:50:38 +01:00
Marco Costalba
2bb555025f Revert Chess960 fix
Will be substituted by a better next patch.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 22:48:08 +01:00
Tord Romstad
d5f2e32b5c Reintroduce the old "trapped bishop in the corner" evaluation term
for Chess960 games.

After 1918 games at 30"
Mod - Orig: 1052-866 (+532,-346,=1040), Elo +33.8
2011-01-03 22:32:57 +01:00
Joona Kiiski
83d8d54216 Use simple macro to enable operators
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 22:27:17 +01:00
Marco Costalba
078354060e Workaround broken function-style cast support in HP-UX
It seems HP's ANSI C++ doesn't understand very well
standard function-style cast.

Reported by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 11:36:32 +01:00
Marco Costalba
5973e09854 Readd SRWLOCK and Condition Variables under Windows
And set them as default.

Introduce compile switch OLD_LOCKS to allow to fallback on
compatible locks supported by Windows XP and older versions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 10:49:33 +01:00
Marco Costalba
22ede4442c Fix Chess960 regression
Introduced by me in before 1.9 and found by Tord that says:

The 'isChess960' slot in the 'Position' class is currently
set depending on the initial files of the rooks, and not on the value
of the UCI_Chess960 parameter. This is incorrect, as there are lots of
Chess960 positions where the rooks start on the usual files. As a
consequence (unless I am missing something), Stockfish will occasionally
output castling moves as e1g1/e1c1 rather than the correct e1h1/e1a1 format
in Chess960 games. It is possible that some or even most GUIs are robust
enough to accept both notations, but I wouldn't bet on it. And in any case,
Stockfish's behavior clearly violates the protocol.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 00:41:39 +01:00
Marco Costalba
deee18c758 Another (final?) attempt at squares_delta()
This time I have removed the function alltogether !

Sorry to work above a patch of UncombedCoconut (Justin Blanchard)
but I couldn't resist ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-02 11:52:51 +01:00
Marco Costalba
0693ff178e Fix old Glaurung bug related to search logging
When we log best and ponder move to a file before to
return from think we change the position. If position is
then not resended by GUI, as for manual user input we got
an error:

justinb@malibu:~$ stockfish
Stockfish 2.0 JA 64bit by Tord Romstad, Marco Costalba, Joona Kiiski
setoption name Use Search Log value true
go depth 1
info depth 1
info depth 1 seldepth 1 multipv 1 score cp 72 time 59 nodes 20 nps 338 pv g1f3
info depth 2
info depth 2 seldepth 2 multipv 1 score cp 12 time 59 nodes 44 nps 745 pv g1f3 g8f6
info nodes 84 nps 1423 time 59
bestmove g1f3 ponder g8f6
go depth 1
info depth 1 score mate 0
info nodes 87 nps 0 time 0
bestmove (none) ponder (none)

Bug spotted and fixed by UncombedCoconut.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-02 11:22:41 +01:00
Marco Costalba
57c51dd1ef Simplify squares_delta()
And rename in ray_direction()

Patch from UncombedCoconut.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-02 10:59:08 +01:00
Marco Costalba
f902ddaa89 Fix a crash on multi-pv
Bug reported by Tobias Haspel and fixed by Joona.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 23:10:37 +01:00
Marco Costalba
24485df3df Restore development version
And set "Use Sleeping Threads" to true because it keeps
much more responsive and cool my QUAD during tests :-)

It will be reverted back before to release that's the
reason to bundle it here.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:19:08 +01:00
Marco Costalba
aa2de53a83 Stockfish 2.0 (take 2)
Always same siganture: 7224363

Hopefully some more bug fixed and restored
compatibility with WIndows XP.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:10:30 +01:00
Marco Costalba
f826923f8e Don't use SRWLOCK and Condition Variables under Windows
They are not compatible with Windows XP

Revert to old CRITICAL_SECTION locks and events.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:32 +01:00
Marco Costalba
3201a43460 Fix an off-by-one bug in sort_multipv()
Second parameter of insertion_sort() is a pointer to the
element _after_ the last of the list, e.g. end() when sorting
all items.

If we want to sort say the first 2 moves we should write:

sort_multipv(2);

So, becuase in root moves loop move counter 'i' starts
from 0, we need to pass:

sort_multipv(i+1);

To sort up to move 'i' included.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:30 +01:00
Marco Costalba
5405efabcb Remove artificial Iteration >= 3 constraint on time manager
It doesn't seem to have any meaning.

Also add a FIXME on the MaxNodes condition that now is broken
in SMP case due to known issue with pos.nodes_searched()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:29 +01:00
Marco Costalba
6df86fc9da Fix: Honour UCI "quit" command while still in the book
We were not quitting the engine after a "quit" command
while still in the book and pondering.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:28 +01:00
Marco Costalba
7315001f37 Simplify "ponderhit" handling
If flag StopOnPonderhit is set it means that we UseTimeManagement
and also we are at Iteration >= 3.

So we can safely simplify the formula.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:26 +01:00
Marco Costalba
191662a159 Retire ponderhit()
It is called only from one place, so move code there.

Add a bit of renaming and documentation while at there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:25 +01:00
Marco Costalba
a01df59f5e Restore development version
And set "Use Sleeping Threads" to true because it keeps
much more responsive and cool my QUAD during tests :-)

It will be reverted back before to release that's the
reason to bundle it here.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 12:30:03 +01:00
Marco Costalba
9f3c7ded5c Stockfish 2.0
stockfish bench signature is: 7224363

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 11:47:34 +01:00
Marco Costalba
df73af30dd Send correct searched nodes statistic
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-31 19:47:17 +01:00
Marco Costalba
9394db765f Remove dubious castle detector
It was introduced by patch 66d16592 of 22/3/2009 merging
from Glarurung iPhone.

Tord says:
That change is only found in the Glaurung iPhone app, and not
in the latest Glaurung UCI source code. I don't remember why
this was added (and the iPhone app, unlike the UCI engine,
was never version controlled), but it was almost certainly
because it was somehow needed in the communication between
the engine and the iPhone GUI, and that it was never meant to be
included in the UCI engine. My guess is that it has something to
do with castling moves being entered as e1-g1 in the GUI, but
represented as e1-h1 in the chess engine.

Removing it in Stockfish should be completely safe, and won't harm
the iPhone version. Initially the iPhone GUI called functions in the
chess engine for checking for legality of moves, writing the move
list in SAN format, and various other tasks, but this is no longer
the case in the current version.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-31 14:32:25 +01:00
Marco Costalba
4d6258bb32 Implement "seldepth" UCI info
This is the "selective search depth in plies" and we set
equal to PV line length.

Tested that works under FritzGUI.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-31 14:27:24 +01:00
Marco Costalba
3e8bb6f63d Retire a couple of unused debug functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 16:44:10 +01:00
Marco Costalba
3835f49aa1 Leave threads go to sleep when waiting for a ponderhit
No need to heat up CPU in this case ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 16:18:22 +01:00
Marco Costalba
8e75384dd2 Move printing of best move on think
It seems a more appropiate place (IMHO) and helps to clarify
that idle_loop() should return a move, not a score.

Fix also handling of stalemate positions (we were not
sending any score) and we don't need to wait on "ponderhit",
this is done when returning in think().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 16:12:51 +01:00
Marco Costalba
db4a68a99b Unify single and multi PV 'new best move' handling
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 14:03:08 +01:00
Marco Costalba
f803f33e63 Move print_pv_info() under RootMove
And rename to pv_info_to_uci()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 12:27:59 +01:00
Marco Costalba
6f2e4c006c Better document value_to_uci()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 11:46:53 +01:00
Marco Costalba
afe0203f98 Standardize root_search() signature
Now pass alpha and beta by copy as in serach()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 10:54:33 +01:00
Marco Costalba
b01e5fc612 Move extract_pv_from_tt() and insert_pv_in_tt() under RootMove
Functional change only due to additional do/undo move
but absolutly harmless.

Also handle re-insertion in tt of PV lines also for multi PV case.
2010-12-29 15:24:40 +01:00
Marco Costalba
d2a4aac53d Use rml[0].pv[] instead of dedicated pv[] array
We have a small functionality change in case we have a
fail-high so that both rml[].pv and pv[] are updated, but if,
after researching, we have a fail-low then rml score is updated
again but pv[] remains the same and coming back from search we
used a PV line that has failed-low (after having failed-high).

With this patch we always use the 'correct' PV line, i.e. the
line with highest score at the end of the whole search.

Retire also redundant RootMove's 'move' member and directly
use pv[0] instead.
2010-12-29 09:22:30 +01:00
Marco Costalba
58c6e64069 Last small touches in RootMoveList
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-28 23:10:21 +01:00
Marco Costalba
3346ccc9d9 Retire LMR intermediate research
It does not seem to improve anything.

After 8344 games Mod - Orig:
1362 - 1321 - 5661 ELO +2

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-28 18:51:08 +01:00
Marco Costalba
0007b43a91 Use insertion_sort() in RootMoveList
Simplify code and get a bit of extra speed, about +0.5%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-28 18:36:34 +01:00
Marco Costalba
6235904898 Redefine MoveStack comparison as the natural one
Define symbol '<' to mean 'minor of', as it should be. Its meaning
was reversed to be used with std::sort() that sorts in ascending order
while we want a descending order.

But now that we use our own sorting code we don't need this
trick anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-28 13:06:53 +01:00
Marco Costalba
5b08494312 Fix broken last patch series
When a reference breaks things !

Here we take a reference (that is a pointer) to an
entry in a vector that changes below us --> BOOM !

References are essential but should be considered with
care in C++ because could lead to nasty surprises.

Restored functionality.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-28 13:01:14 +01:00
Marco Costalba
30c14fdc95 Speedup moves root list sorting
Instead of a default member by member copy use set_pv()
to copy the useful part of pv[] array and skip the remaining.

This greatly speeds up sorting of root move list !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-27 13:55:34 +01:00
Marco Costalba
e8b5420300 Use a std::vector to store root moves
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-27 13:10:32 +01:00
Marco Costalba
12eb27b6e9 Rename RootMoveList members removing 'move'
It is redundant being a move list ;-)

Also better document the two scores used by root list.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-27 11:36:57 +01:00
Marco Costalba
e7ab3a0d16 Retire DirectionTable[]
With this patch even word 'direction' is disappeared !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-27 03:08:10 +01:00
Marco Costalba
4dded4e72f Retire direction.cpp
Move the code to bitboard.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 16:51:21 +01:00
Marco Costalba
cb7f20913e Retire enum Direction
Use SquareDelta instead

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 16:17:51 +01:00
Marco Costalba
f08a6eed0d Retire SignedDirectionTable[] and RayBB[]
Function ray_bb() was used just in one endgame where can
be used squares_in_front_of() instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 12:12:58 +01:00
Marco Costalba
6080fecf9c Retire direction.h
Move all to square.h

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 10:58:52 +01:00
Marco Costalba
94a67c49b0 Simplify enum SquareDelta definition
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 10:43:22 +01:00
Marco Costalba
0a73a23dc9 Unify MovePicker c'tor call
And use the standard one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-25 18:03:43 +01:00
Marco Costalba
a0f0a7dc4f Use generate_moves() in san.cpp
Instead of MovePicker and cleanup san.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-25 17:54:08 +01:00
Marco Costalba
61c03b9d22 Ignore two braindamaged remarks under icc
Remark 1418: external function definition with no prior declaration

and

Remark 1419: external declaration in primary source file

Can be safely ignored because are pure idiocy.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-25 09:16:30 +01:00
Marco Costalba
dee8780829 Renamed thread_should_stop() in cutoff_at_splitpoint()
It is more clear what happened.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-25 00:11:53 +01:00
Marco Costalba
d40a12f948 Simplify a condition in update of best move
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-24 17:09:39 +01:00
Marco Costalba
f97c5b6909 Triviality in struct PieceLetters
And little touches in search() too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-24 16:58:25 +01:00
Marco Costalba
d55a5a4d81 Better clarify how we use TT depth in qsearch
Namely we use only two types of depth in TT:
DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-18 11:19:31 +01:00
Marco Costalba
201e8d5f87 Second cleanup wave on check_is_useless()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-18 10:20:15 +01:00
Joona Kiiski
47f5560e2d Let check_is_useless() follow SF coding style
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-14 18:57:22 +01:00
Tord Romstad
cf85ffbb97 Fixed a bug in move_from_uci(): En passant captures were not handled
correctly.
2010-12-14 12:07:37 +01:00
Joona Kiiski
6596dc9516 Selective checks at qsearch
After 5821 games
Mod- Orig:  1014 - 869 - 3938 ELO +8 (+- 3.6) LOS 97%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-14 07:50:37 +01:00
Marco Costalba
6afcfd00f2 Retire uci_main_loop()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-13 20:38:41 +01:00
Marco Costalba
2d63f2157e Small cleanup in uci.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-13 20:29:40 +01:00
Marco Costalba
56de5ae561 Retire square_from_string()
And rename move_from/to_string() in a more specific
move_from/to_uci() that is a simple coordinate notation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-13 20:29:38 +01:00
Marco Costalba
556b63b6b6 Move the last multi-threads globals to ThreadsManager
Also rename ThreadsManager memeber data to be lower case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-13 07:30:59 +01:00
Marco Costalba
4ad03c9bad Further reduce sleep lock contention
Use one sleep lock per thread insted of a single one shared.

Also renamed WaitLock in SleepLock.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-13 07:30:59 +01:00
Marco Costalba
dedc6d7588 Allow threads to sleep when available
By mean of an an UCI option it is possible let the available
threads to sleep, this should help with Hyper Threading although
is not the best solution when number of threads equals number
of available cores.

Option is disabled by default.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-11 09:22:38 +01:00
Marco Costalba
38e7ec3e44 Increase MAX_THREADS to 16
No speed regression and no functional change.

After 7826 games Mod- Orig:
1188 - 1230 - 5408 ELO -1 (+- 3.1)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-10 07:24:48 +01:00
Marco Costalba
421f7b74c6 Increase PV LMR to SF 1.8 levels
Non-PV LMR is left unchanged.

After 8819 games
Mod- Orig:  1442 - 1343 - 6034 ELO +3 (+- 2.9) LOS 86%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-07 13:13:06 +01:00
Marco Costalba
0da461f23b Various cleanups in Position's ancillary functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-06 18:01:18 +01:00
Marco Costalba
97a6e1559e Fix a crash due to a broken Book::open()
Bug introduced in 9dcc2aad98

We can be asked to open a non-exsistent file,
in this case we should gracefully handle the
case and silently return instead of exiting.

Bug discovered and bisected down by Joona.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-05 09:24:18 +01:00
Joona Kiiski
8a858aea34 New try for unstoppable pawn evaluation
This time we try very hard to avoid false positives.
The obvious downside is that we also miss many true
winning positions.

After 10544 games on RC
Mod- Orig:  1744  - 1646 - 7154 ELO +3 (+- 2.7) LOS 83%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-04 09:07:45 +01:00
Marco Costalba
03dd1d3c13 Allow razoring after a null move
After 8322 games on Russian Cluster
Mod- Orig:  1341 - 1281 - 5700 ELO +2 (+- 3) LOS 75%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-04 09:04:54 +01:00
Joona Kiiski
5529706426 Prune all negative see moves at low depths
After 2036 games Mod- Orig:
381 - 278 - 1377 ELO +17 (+- 6.2) LOS 99%

One of the biggest increases ever !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-02 07:42:18 +01:00
Marco Costalba
6ed409ecee Fix bestmove output in multi PV case
When MultiPV > 1, always take bestmove from the RootMoveList
(and don't bother with a ponder move). Without that the bestmove
is most probably incorrect.

Patch from Peter Petrov.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-28 17:05:49 +01:00
Marco Costalba
200fc56e9c Fix 'generation' type to uint8_t
When we store this value in TT we cut this to 9 bits,
so we need a smaller variable otherwise comparisons
like:

   replace->generation() == generation

Are always false if generation is bigger then the maximum
TT storable value.

This fixes a very nasty and difficult to spot bug (2 weeks for
regression hunting).

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-28 17:01:01 +01:00
Marco Costalba
d0dc05ad41 Revert sleeping threads
Revert 141caf1d5b + c59efc53c9

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-27 21:26:00 +01:00
Marco Costalba
9ecdfd2401 Revert "Allow split point master to sleep (take 2)"
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-27 21:25:59 +01:00
Marco Costalba
5d6b2f2144 We don't need a stringstream in buildKey()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-23 13:01:11 +01:00
Marco Costalba
efeb37c33f Retire Application class
It is a redundant boiler plate, just call initialization and
resource release directly from main()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-22 18:36:18 +01:00
Marco Costalba
00d9fe8af0 Retire piece.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-22 13:13:48 +01:00
Marco Costalba
85df24624a UCI options names should not be case sensitive
Correctly handle uci option names in a case insensitive way.

Alos fix some indentation while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-21 23:52:51 +01:00
Marco Costalba
f44aea7508 Retire "New Game" UCI option
Was introduced by 403db5a6e9
on 1/12/2009 to correctly handle "loose on time"
LSN filtering functionality, but is now unused.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-21 14:25:30 +01:00
Marco Costalba
fa80479b1d Remove hardcoded 16 from benchmark default positions size
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-21 13:06:53 +01:00
Marco Costalba
df6ba1fa5c Micro-optimize pl_move_is_legal()
This L1/L2 optimization has an incredible +4.7% speedup
in perft test where this function is the most time consumer.

Verified a speed up also in normal bench, although smaller.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-21 12:49:16 +01:00
Marco Costalba
f57d51b7f3 Store "true" and "false" in bool options
UCI protocol uses "true" and "false" for check and button types,
so store that values instead of "1" and "0", this simplifies a
bit the code.

Also a bit strictier option's type checking in debug mode.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-20 18:06:38 +01:00
Marco Costalba
358ccf206b Debug counters don't need to be global
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-20 11:48:04 +01:00
Marco Costalba
24e6ed907b Small touches to engine_name()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-19 23:57:11 +01:00
Marco Costalba
bdfd656c24 Use occupied_squares() in book_key()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-16 19:28:09 +01:00
Marco Costalba
d08a8d76f7 Rearrange pawn moves generation
This patch greatly cleanups generation of pawn moves but
we change the order in which moves are generated so there is
a change in functionality, but not in perft.

The only real functionality change is that now when type == CHECK
we generate knight underpromotion captures only if give check and
not always as before.

Perft is 2% faster and fully verified.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-16 13:43:05 +01:00
Marco Costalba
6f70e762a9 Introduce generate_promotions()
A bit ugly to guarantee no functional change.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-16 13:02:52 +01:00
Marco Costalba
b36900ef44 Simplify generate_pawn_captures()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-15 18:58:15 +01:00
Marco Costalba
a1c02815cc Cleanup Bioskey()
And rename in dataAvailable()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-15 18:58:00 +01:00
Marco Costalba
660378d10e Let bench to have full defaults arguments
Now stockfish bench' defaults to

stockfish bench 128 1 12 default depth

that is the most used line (at least by me)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-09 05:05:08 +01:00
Marco Costalba
9dcc2aad98 Various cleanup in book.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-08 18:51:42 +01:00
Marco Costalba
fad595f5b6 Let benchmark to default to depth 12
And also simplify a lot the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-08 13:53:44 +01:00
Marco Costalba
d2d953713f Move PieceValue[] and SlidingArray[] where they belong
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-08 13:18:18 +01:00
Marco Costalba
c28b9ef182 Allow split point master to sleep (take 2)
Let to sleep even split point master, it will be waken
up by its slaves when they return from the search.

This time let it be enabled by an UCI option, so
people is free to test it on their Hyper Thread box.

Option is disabled by default.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 23:51:09 +01:00
Marco Costalba
da6e2b5fd1 Use namespace in position.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 13:51:03 +01:00
Marco Costalba
b06f0460a2 Retire uci.h and benchmark.h
Moved the single prototipes where are needed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 13:31:33 +01:00
Marco Costalba
d2ad5acddd Object OpeningBook doen't need to be global
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 13:12:48 +01:00
Marco Costalba
4cd53b68d0 Make rkiss seed deterministic
Search at fixed depth with one thread must be
reproducible so remove randomess from time().

Also better license description.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 12:48:23 +01:00
Marco Costalba
8fb16df70e Let rkiss.h to follow SF coding style
Fix also Makefile after mersenne.cpp has been removed

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 12:22:15 +01:00
Marco Costalba
f5e28ef512 Use Heinz's RKiss instead of marsenne
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 11:52:59 +01:00
Marco Costalba
287556f97d Fix an off by one bug in print_uci_options()
Last option was not printed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 10:53:31 +01:00
Marco Costalba
469e7c5143 Retire bitbase.h
Moved the only prototipe where is needed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 10:53:19 +01:00
Marco Costalba
bacb645939 Rewrite options handling in an object oriented fashion
Big rewrite and about 100 lines removed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-05 06:10:05 +01:00
Marco Costalba
fb50e16cdd Retire push_button() and button_was_pressed()
Directly access the underlying bool option.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-03 13:19:55 +01:00
Marco Costalba
9f626725ae Prefer int to uint8_t when possible
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-01 13:17:01 +01:00
Marco Costalba
cfca92cd7c Add "mingw" compiler to Makefile
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-01 12:17:54 +01:00
Marco Costalba
d607febb38 Fix MinGW warnings
I finally got SF to compile under MinGW (after adding pthread libraries)
and here are the fixed warnings.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-01 11:44:46 +01:00
Marco Costalba
19cf779629 Allocate RootPosition on the stack
And pass it as an argument.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-31 11:53:49 +01:00
Marco Costalba
d74025a34e Update nodes after a do_move()
And also store the node counter in Position and not in Thread.
This will allow to properly count nodes also in sub trees with
SMP active.

This requires a surprisingly high number of changes
in a lot of places to make it work properly.

No functional change but node count changed for obvious reasons.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-31 11:22:40 +01:00
Marco Costalba
49a6fee4fa Fix some icc's "statement is unreachable" warnings
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-30 19:19:40 +01:00
Marco Costalba
2991ff0dc2 Move moveCount update near the SpNode case
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-30 18:26:41 +01:00
Marco Costalba
c416133e2f Introduce and use TranspositionTable::refresh()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-30 15:22:10 +01:00
Marco Costalba
ff95bbd41f Use margins[] array in evaluate
It will be used by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-30 14:24:19 +01:00
Marco Costalba
2d7a417d0a More readable search/qsearch dispatch
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-30 12:32:38 +01:00
Marco Costalba
f790752daa Fix last leak detected by Valgrind
This was subtle and google was my friend.

The leak was in _dl_allocate_tls called by pthread_create() and
is due to the fact that threads are created in joinable state so that
once terminated are not freed. To make the thread to release
its resources upon termination we should set them in detached state.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-24 09:57:30 +01:00
Marco Costalba
5254ca22f3 Fix a memcpy() warning under Valgrind
Fix warning: "Source and destination overlap in memcpy"

This happens when we call multiple time do_move() with the
same state, for instance when we don't need to undo the move.

This is what valgrind docs say:

You don't want the two blocks to overlap because one of them could
get partially overwritten by the copying.

You might think that Memcheck is being overly pedantic reporting this
in the case where 'dst' is less than 'src'. For example, the obvious way
to implement memcpy() is by copying from the first byte to the last.
However, the optimisation guides of some architectures recommend copying
from the last byte down to the first. Also, some implementations of
memcpy() zero 'dst' before copying, because zeroing the destination's
cache line(s) can improve performance.

In addition, for many of these functions, the POSIX standards have wording
along the lines "If copying takes place between objects that overlap,
the behavior is undefined." Hence overlapping copies violate the standard.

The moral of the story is: if you want to write truly portable code, don't
make any assumptions about the language implementation.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-24 09:56:57 +01:00
Marco Costalba
5b445cdf59 Revert previous patch
It seems we have a speed regression under Linux, anyhow
commit and revert to leave some documentation in case we
want to try again in the future.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-24 09:53:19 +01:00
Marco Costalba
96e589646d Allow split point master to sleep
Let to sleep even split point master, it will be waken up
by its slaves when they return from the search.

With this patch we get maximum HT speedup

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-23 13:50:54 +01:00
Marco Costalba
c81bf3743f Re-add "Pass evalMargin through SearchStack as eval"
It has more sense to treat the two evaluation metrics
in the same way.

As a side effect now we use the correct eval margin when
pruning in a SplitPoint node.

No functional change in single thread.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-23 08:07:26 +01:00
Marco Costalba
f6e11ee2a3 Finally retire sp_search()
Fix the movcount updating bug and let search() to completely
subsititute sp_search().

No functional change even with fakes split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-23 07:51:35 +01:00
Marco Costalba
65606bc49e Temporary restore old sp_search()
There is a bug in the conversion that is triggered when testing
with faked split and that I missed somehow :-(

To allow proper testing on cluster restore old sp_search()
until I don't fiugre up what's happened.

Restored to be functional equivalent to old behaviour both in
single thread and in faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-18 08:34:25 +01:00
Marco Costalba
3b7bf34b02 Revert "Pass evalMargin through SearchStack as eval"
Restore full no functional change also in Faked Split mode.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-18 08:19:48 +01:00
Marco Costalba
141caf1d5b Don't wake up /sleep threads in think() anymore
When entering and exiting from think() we don't need any special
wake up / sleeping code because we want available threads to keep
sleeping.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 13:12:58 +01:00
Marco Costalba
c59efc53c9 Enable sleeping of available threads
This simple patch has devastating consequences ;-)

Now an available thread goes to sleep and is waked up after
being allocated.

This patch allows Stockfish to dramatically increase performances
on HyperThreading systems.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 11:38:00 +01:00
Marco Costalba
8fdc635255 Use fast SRWLOCK locks under Windows
They are fast and also have the same semantic of Linux ones.

This allow to simplify the code and especially to use
SleepConditionVariableSRW() to wait on a condition releaseing the lock,
this has the same semantic as pthread_cond_wait().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 11:04:52 +01:00
Marco Costalba
472971f851 Remove some ifdef from wake_sleeping_thread()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 09:35:44 +01:00
Marco Costalba
389edb8099 Retire put_threads_to_sleep()
Obsoleted by previous patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 09:03:39 +01:00
Marco Costalba
13d8231746 Retire THREAD_SLEEPING and use THREAD_AVAILABLE instead
This is a prerequisite for future work and anyhow removes
a state flag, so it is good anyhow.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 08:59:07 +01:00
Marco Costalba
9440fb06da Retire AllThreadsShouldSleep flag
It is redundant and complicates the already complicated
SMP code for no reason.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 08:39:03 +01:00
Marco Costalba
3a564ed5db Destroy wait conditions before exiting
We already do this for locks. Also rename SitIdleEvent
in WaitCond to be uniform with Lunix naming.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 07:36:14 +01:00
Marco Costalba
1fdb436e78 Change thread API to use one wait condition per thread
This is the native way done in Windows and we will use it
for future work, so change Linux to do the same.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 08:00:42 +01:00
Marco Costalba
dcf2edfdea Do not shadow SplitPoint struct with search() parameter
Also retire move_is_killer() is called only from one place.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 15:39:07 +01:00
Marco Costalba
85a7456bd7 Fixed some warnings when using -Weffc++ gcc option
Plus some other icc warnings popped up with new and strictier
compile options.

No functional and speed change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 15:00:20 +01:00
Marco Costalba
d664773a83 Fix a shadowed variable warning under icc
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 15:00:07 +01:00
Marco Costalba
f092667460 Retire now obsoleted do_sp_search() trampoline code
We can call search() directly from idle_loop()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 12:20:16 +01:00
Marco Costalba
19ff8e2902 Pass evalMargin through SearchStack as eval
It has more sense to treat the two evaluation metrics
in the same way.

As a side effect now we use the correct eval margin when
pruning in a SplitPoint node.

No functional change in single thread.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 11:54:44 +01:00
Marco Costalba
a7f4ee7540 Unify sp_search() and search() step 3
Remove old sp_search() code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 11:40:49 +01:00
Marco Costalba
f7722d4de7 Unify sp_search() and search() step 2
Modify search() to be able to handle split points

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 11:20:43 +01:00
Marco Costalba
37055ad002 Unify sp_search() and search() step 1
Rewrite sp_search() to have same signature of search()

This is the first prerequistite step toward unification.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 09:49:45 +01:00
Marco Costalba
79a7647fe0 Pass moveCount by value in split()
Actually it is an error to update back moveCount value after split()
because it is used in update_history() to access movesSearched[]
array. But becasue this vector is not updated in the split point
we end up with an access of stale data.

Bug has been hidden til now because we 'forgot' to update
moveCount before returning from split().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-12 12:33:44 +01:00
Marco Costalba
00950fec00 Sync sp_search() with search()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-12 12:19:47 +01:00
Marco Costalba
7c7a77698a Better document some threads functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-12 12:11:20 +01:00
Marco Costalba
083ed1ce94 Document an assert in idle_loop()
Thanks to Bruno Causse for the clarification.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-11 19:56:35 +01:00
Marco Costalba
2feeb206ff Use VALUE_DRAW instead of VALUE_ZERO where better
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-10 09:05:46 +01:00
Marco Costalba
5dfbbb79be Use do_move_bb() in move_attacks_square()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-10 08:32:12 +01:00
Marco Costalba
d440ddb487 Another cleanup in evaluate_pawns()
Suggested by Marek Kwiatkowski.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-10 08:32:03 +01:00
Marco Costalba
9c9914d72a Micro optimize open files calculation
Committed mostly because is also a cleanup...

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-09 15:22:00 +01:00
Marco Costalba
a0474a72a6 Rearrange pawn penalities arrays
A clean up that is also a prerequisite for next patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-09 13:43:43 +01:00
Marco Costalba
7733dadfd7 Small codestyle touches
Mostly suggested by Justin (UncombedCoconut), the 0ULL -> 0 conversion
is mine.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-09 13:05:58 +01:00
Marco Costalba
9ca4359f36 Properly set to zero stuff returned by 'new'
Language guarantees that c'tor is called, but without any c'tor
it happens to work by accident because OS zeroes out the freshly
allocated pages. The problem is that if I deallocate and allocate
again, the second time pages are no more newly come by the OS and
so could contain stale info.

A practical case could be if we change TT size or numbers of
threads on the fly while already running.

Bug spotted by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-07 03:57:33 +01:00
Marco Costalba
f00c976bb2 Retire updateKingTables[]
Suggested by Marek Kwiatkowski.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-06 19:28:27 +01:00
Marco Costalba
1bbbc13b46 Skip ei.kingZone[] initialization together with king safety
Another microptimization by Marek Kwiatkowski.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-05 22:32:53 +01:00
Marco Costalba
1ee1d852fe Skip an useless compare in space evaluation
Spotted by Marek Kwiatkowski.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-05 22:16:09 +01:00
Marco Costalba
812e843939 Restore development version
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-05 19:40:49 +01:00
Marco Costalba
71e14bb67b Stockfish 1.9.1
Fix release to workaround chess960 on some GUIs

Signature is:

stockfish bench 128 1 12 default depth

Node counts: 10914593

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-05 12:00:24 +01:00
Marco Costalba
66a64406ca Fix broken chess960 under Shredder GUI
We need to add a dummy option anyway to make GUIs happy.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-05 12:00:16 +01:00
Marco Costalba
d4876dc963 Rewrite bit counting functions
Get rid of macros and use templates instead,
this is safer and allows us fix the warning:

ISO C++ forbids braced-groups within expressions

That broke compilation with -pedantic flag under
gcc and POPCNT enabled.

No functional and no performance change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-04 18:40:44 +01:00
Marco Costalba
3249777cdb Remove -pedantic option
Breaks current POPCNT code.

Perhaps we will readd with a proper fix...

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-03 14:43:17 +01:00
Marco Costalba
544adf7e41 Use special handling for promotions in move_is_legal()
Simplifies a bit the code and the common case too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-03 11:15:53 +01:00
Marco Costalba
98b09b4038 Fix an obsoleted NO_PIECE_TYPE in a comment
Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-02 18:57:46 +01:00
Marco Costalba
0aeba002c8 Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-02 14:36:43 +01:00
Marco Costalba
247c2cd207 Increase warning level
Both under gcc and icc: sf compiles with no warnings !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-02 14:32:43 +01:00
Marco Costalba
46c16ab783 Stockfish 1.9
Signature is:

stockfish bench 128 1 12 default depth

Node counts: 10914593

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-02 09:55:10 +01:00
Joona Kiiski
3fd0079807 Less aggressive move count based futility pruning
This patch from Joona greatly reduces move count pruning,
below is the old and new move count limits starting from
ONE_PLY with half-play increment:

Old: 4,5,5,5, 7, 7,11,11,11,19,19,19,35,35
New: 4,5,7,9,12,15,19,23,28,33,39,45,52,59

Surprisingly results are even a bit better at a quite
fast time control.

After 5260 games at 30"+0.1
Mod - Orig:  864 - 806 - 3590  ELO +3 (+- 3.8)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-26 10:27:15 +01:00
Marco Costalba
a28f4a56d3 Fix handling of 50 move rule and remove a fixme
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-25 11:24:20 +01:00
Marco Costalba
7305b56957 Shrink OutpostBonus[] definition
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-25 11:12:55 +01:00
Marco Costalba
045beac156 Simplify scale factors implementation
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-24 12:56:45 +01:00
Marco Costalba
0e3535ea23 Rename no_mob_area in mobilityArea
It is the correct name.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-24 12:56:38 +01:00
Marco Costalba
c254861ee6 Small code style in qsearch
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-21 20:04:15 +01:00
Marco Costalba
c1558dde12 Do not update killers in qsearch
It seems totally unuseful because killers are not
used to order the moves in qsearch. Although there
is some functionality change, probably just a small
side effect.

After 5656 games on rc
Mod vs Orig: 1007 - 980 - 3669  ELO +1 (+- 3.7)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-21 06:25:47 +01:00
Marco Costalba
9d1522b24f A king move can never have negative SEE
So there is no need to explicitly check for king moves
when detecting prunable evasions.

Perhaps teoretically a very bit slower (I didn't test),
but it is more clear now what evasions we consider prunable.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-19 13:56:50 +01:00
Marco Costalba
23fd379694 Simplify SEE
Greatly cleanup SEE code and now it is also a bit
faster on gcc, about +0.6%.

Thanks to Mike Whiteley new SEE code that gave me
fresh ideas on how to cleanup this old stuff.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-19 13:41:54 +01:00
Marco Costalba
9ab0e1bb13 Retire NullMoveMargin
A code semplification that could even be a slight increase,
anyhow is a reducing pruning patch, so it is good even
at equal strenght.

After 6342 games
Mod - Orig:  1040 - 974 - 4328  ELO +3 (+- 3.5)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-16 08:22:39 +01:00
Marco Costalba
debc815352 We need just one eval margin in search
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-14 18:06:10 +01:00
Marco Costalba
dd8a076128 Reintroduce rook contact checks
Were removed when merged from Glaurung 2.2, but without
any test.

Note that weight has been increased from original 2 to 4 and
has been also fixed a bug where in the original version were
considered also diagonal sqaures for the rook, that are
contact squares but not checks.

After 4449 games at 30"+0.1
Mod - Orig:  717 - 649 - 3083  ELO +5 (+- 4.1)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-14 13:48:26 +01:00
Marco Costalba
4350d9e8a6 Fix a warning under icc
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-14 07:56:02 +01:00
Marco Costalba
42ed488987 Retire badCaptures[] array in MovePicker
Use the tail of moves[] array to store bad captures.

No functional change but some move reorder. Verified with old perft.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-13 13:22:00 +01:00
Marco Costalba
4143d00011 Increase QueenContactCheckBonus
And also other check bonuses.

After 4272 games on russian cluster at 30"+0.1
Mod - Orig:  711 - 612 - 2949  ELO +8 (+- 4.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-13 00:10:48 +01:00
Marco Costalba
1a2768705a Do not update king tables when we skip king safety
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-12 14:28:07 +01:00
Joona Kiiski
fa2478a81f Retire pawn storm evaluation
More then 100 lines of almost useless evaluations. Prefer
code semplification to a very small and dubious advantage.

After 7457 games on russian cluster:
Mod - Orig: 1285 - 1334 - 4838  ELO -2 (+- 3.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-11 09:46:00 +01:00
Marco Costalba
5b5b496a6d Array FutilityMarginsMatrix stores Values
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-04 14:10:48 +01:00
Marco Costalba
6096ca7a95 Remove get_* prefix from RootMoveList API
And small additional cleanup in RootMoveList.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-30 12:56:12 +01:00
Marco Costalba
427dc2a82c Use only cumulativeNodes in RootMoveList
And rename in nodes now that we have only one.

After the beta-cut off counters removing we can
get rid also of this one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-30 12:56:04 +01:00
Marco Costalba
b177e6dd91 Use evaluation margins also in main search
For now keep FutilityMarginsMatrix[] unchanged, in
future we are going to reduce to compensate for extra
margin.

At this moment it is enough we don't have regressions.

After 9694 games on russian cluster
Mod - Orig 1608 - 1578 - 6508  ELO +1 (+- 2.8)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-28 12:07:15 +01:00
Marco Costalba
d9dc9dbd65 Split branches in generate_piece_moves()
Instead of one comparison in while() condition use two,
the first to check if the piece is exsistant and the second
to loop across pieces of that type.

This should help branch prediction in cases we have only
one piece of the same type, for instance for queens, the
first branch is always true and the second is almost always
false.

Increased speed of 0.3-0.5 % on Gcc pgo compiles.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-27 13:28:07 +01:00
Marco Costalba
2a2353aac6 Speed up updateShelter()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 18:52:53 +02:00
Marco Costalba
1b4084b4a5 Assorted code style in evaluation.cpp
Renaming, cleanu up, etc.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:47:38 +01:00
Marco Costalba
c7dd9b8d0c Finally remove value from EvalInfo
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:47:29 +01:00
Marco Costalba
9ee42d83b6 Remove dependency from ei.value in evaluate functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:28 +01:00
Marco Costalba
3107e68c03 Remove margin[] from EvalInfo
Directly pass arguments to king evaluation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:28 +01:00
Marco Costalba
d4250c52f0 Remove MaterialInfo* from EvalInfo
Use a local variable instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:27 +01:00
Marco Costalba
15d265cc66 Change evaluate() signature
Hide EvalInfo and return just the score and the margin.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:26 +01:00
Marco Costalba
fff59319b0 Retire attackedBy[] access functions
Currently are used by evaluation itself and the
whole EvalInfo will be removed from global visibility
by next patch, so no reason to use them.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:26 +01:00
Marco Costalba
b196af4dcd Decrypt some magics in bitboards definitions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:25 +01:00
Marco Costalba
eb4858256b We don't need EvalInfo c'tor anymore
We know always get complete info from TT, so this
code is obsolete.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-25 00:20:53 +01:00
Marco Costalba
c7a932bc74 Rename ei.kingDanger in ei.margin
It will be more clear when we will go to add stuff
apart from king danger itself.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 19:16:03 +01:00
Marco Costalba
00469d1798 Call apply_weight() only once in passed pawns evaluation
First accumulate the bonus for each pawn, then call the
not very fast apply_weight().

Should be no functional change apart from rounding issues.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 19:13:13 +01:00
Marco Costalba
17d820e248 Don't need to memset() EvalInfo
Set manually to zero the few fields that are
optionally populated and that's enough.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 18:58:51 +01:00
Marco Costalba
d73eea3f71 There is no need of storing mobility in EvalInfo
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 18:55:40 +01:00
Marco Costalba
74033b004e Refresh comments in evaluate.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 18:55:31 +01:00
Marco Costalba
6125966da0 Unify single MobilityBonus[] tables in a big single one
Avoid one address lookup in a very critical time path.

Unified also outpost bonus tables for knights and bishops.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 13:34:41 +01:00
Marco Costalba
421867ea2d Retire trapped bishop evaluation
Another 100 lines of dubious and ad-hoc code.

After 7644 games on russian cluster:
Mod - Orig 1285 - 1249 - 5110  ELO +1 (+- 3.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 13:13:20 +01:00
Marco Costalba
e17fa64aec Retire UCI_Chess960 option
We don't need that !

We can infere from starting fen string if we are in
a Chess960 game or not. And note that this is a per-position
property, not an application wide one.

A nice trick is to use a custom manipulator (that is an
enum actually) to keep using the handy operator<<() on the
move when sending to std::cout, yes, I have indulged a
bit here ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-22 16:51:20 +01:00
Marco Costalba
7b721b3663 Prefetch pawn hash key
Plus a bunch of other minor optimizations.

With this power pack we have an increase
of a whopping 1.4%  :-)

...and it took 3 good hours of profiling + hacking to get it out !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-22 14:04:06 +01:00
Marco Costalba
b6ba5f7fe4 Retire unstoppable pawns evaluation
One hundred lines of code should be compensated by an
important ELO increase, otherwise are candidate for removal...

...and is not the case. We are well within error margin, so
remove the code even if we lose a couple of elo points, but
semplification is huge.

After 6494 games on russian cluster
Orig vs Mod 1145 - 1107 - 4242 (-2 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-22 01:39:31 +01:00
Marco Costalba
73f1179d39 Remove my address from README
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-21 17:21:44 +01:00
Marco Costalba
0363b54358 Retire beta counters stuff
Is now obsoleted by previous patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-20 18:33:19 +01:00
Joona Kiiski
a44f79141e Use MovePicker's move ordering also at root
After testing on our russian cluster: +3 elo after 4200 games

So keep it becuase it allows a good semplification.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-20 18:04:02 +01:00
Marco Costalba
79a28841f9 Move StartPositionFEN out of the header
It is not needed to have global visibility.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:48 +01:00
Marco Costalba
df4b106716 Move piece values in piece.h / piece.cpp
Where they belong.

Note that array PieceValueMidgame[] and PieceValueEndgame[]
are now declared extern in the header and moved in piece.cpp
so to avoid allocate the array each time the header is
included !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:48 +01:00
Marco Costalba
a952c6bc6d Retire is_upper_bound() and friend
Directly expand in the few places where is called.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:47 +01:00
Marco Costalba
391e176274 Retire useless piece_value_midgame() overloads
Directly access the table in the few call places.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:46 +01:00
Marco Costalba
5bed82cd4e Introduce and use SCORE_ZERO
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:46 +01:00
Marco Costalba
4419924fcf Do not score PH_QCHECKS
They are picked unsorted anyway, so score is unuseful.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 14:50:02 +01:00
Marco Costalba
a5ae7fe260 Disable templetized operators by default
To avoid nasty bugs due to silently overriding of
common operator we enable the templates on a type
by type base using partial template specialization.

No functional change, zero overhead at runtime.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:41 +01:00
Marco Costalba
94b9c65e09 Introduce enum VALUE_ZERO instead of Value(0)
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:38 +01:00
Marco Costalba
0e800c527a Use Use templetized operations for Score and Value
Note that in value we leave two specialized functions
to allow adding an integer, we don't want to add this
as a template becasue we want to control implicit
conversions to integer of an enum.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:37 +01:00
Marco Costalba
13bd0cff0d Use templetized operations for Piece
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:35 +01:00
Marco Costalba
8e31764c49 Use templetized operations for Square
This is tricky because there are some special
binary fnctions with SquareDelta that we should
leave as they are.

Also note that we needed to add Unary minus template
to fix a comile error in SERIALIZE_MOVES_D macro that was
triggered because now we don't allow conversion to int.

No fuctional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:33 +01:00
Marco Costalba
4ce08482c3 Use templetized operations for File and Rank
Doing the conversion the compiler is now able to
spot two possible ambiguity calls that now we can
easily fix.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:30 +01:00
Marco Costalba
80bee85d5f Use templetize enum operations for Depth
Instead of hardcoded ones.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:28 +01:00
Marco Costalba
4f96f420a3 Store in TT with depth == -OnePly instead of -1
When depth < DEPTH_ZERO we store with the same depth all
the positions, use -OnePly instead of -1 for consistency
with depth arithmetic.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:26 +01:00
Marco Costalba
4f28e19fc0 (Re)introduce DEPTH_ZERO to replace Depth(0)
No functional changes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:24 +01:00
Marco Costalba
ea2b8a93eb Retire some unused Depth operator() functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:23 +01:00
Marco Costalba
4aeffc8c9a Rename OnePly in ONE_PLY
Use enum values standard naming policy also for this one.

No fuctional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:20 +01:00
Marco Costalba
cfb52fcd5d Define OnePly as a Depth enum costant
There is no reason to use a variable for this.

Also remove unused DEPTH_ZERO and DEPTH_MAX.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:11 +01:00
Marco Costalba
cf4c28ff86 Revert F_90 and F_92
Regression test found the patches to be harmless,
so revert to keep code simpler.

Test1 at 20+0.1: (2500 - 3000) +0 ELO
Test2 at 1+0: (~1000) +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-18 10:07:28 +01:00
Marco Costalba
252537fd9c Cleanup and optimize Position::has_mate_threat()
There is a functional change because we now skip
more moves and because do_move() / undo_move() is
well known to be not reversible we end up with a
change in node count, although there is actually
no change but a bit speed up.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-09 12:30:33 +01:00
Marco Costalba
f26e0fec64 Usual material.cpp small touches
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-08 13:14:18 +01:00
Marco Costalba
e6376d9b8d Rename constants to use *_NONE scheme
To be uniform across the sources. As a nice side effect
I quickly spotted a couple of needed renames:

captured_piece() -> captured_piece_type()
st->capture      -> st->capturedType

Proposed by Ralph and done with QtCreator

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-07 18:56:24 +01:00
Marco Costalba
2170fa18bf Move depth computation out of fail low loop
In root_search() we can compute depth at the beginning
once and for all.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-06 22:30:50 +01:00
Marco Costalba
be540b6dd7 Another push to perft speed
We don't need to generate captures and non
captures in a separate step. This gives another
7% push to perft speed.

yes, I know, it is totally useless :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-06 12:10:07 +01:00
Marco Costalba
3a2cd37080 Faster perft
Skip moves scoring and sorting: this more then
doubles the speed !

Verified is correct.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-06 11:15:41 +01:00
Marco Costalba
d6904157aa Rename TM in ThreadsMgr
This avoid misunderstandings with new TimeManager
object called TimeMgr.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 13:06:56 +01:00
Marco Costalba
5fc98745c3 TimeManager API rename
We can now set member data as private because is no more
directly accessed.

Should be more clear now.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:49:28 +01:00
Marco Costalba
c295599e4a Move time related global variables under TimeManager
Move OptimumSearchTime, MaximumSearchTime and
ExtraSearchTime in TimeManager.

Note that we remove an useless initialization to 0 because
these variables are used only with time management.

Also introduce and use TimeManager::available_time()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:47:52 +01:00
Marco Costalba
dda53e831d Introduce TimeManager class
Firt step in unifying all time management under
a single umbrella. Just introduced the class without
even member data.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:39:42 +01:00
Marco Costalba
977f6349a9 Small cleanup in search Step.5
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 22:09:20 +01:00
Marco Costalba
5aef9186ac Reset bestMove before entering main moves loop
After razoring, IID, null verification and singular
extension searches we have could have a dirty ss->bestMove,
restore to MOVE_NONE before to enter moves loop.

This should avoid to store in TT a stale move when
we fail low.

Tested together with previous patch that is the
one that gives ELO.

After 1152 games at 1+0 on my QUAD
Mod vs Orig +233 =716 -203 (+9 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 22:02:59 +01:00
Marco Costalba
cbcc581a86 Use past SE information also for success cases
If singular extension search was succesful in the past then
skip another the SE search and extend of one ply.

Another way to mitigate the cost of SE at the price of
some more spurious extension, but on 90% of cases info
is correct.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 18:47:27 +01:00
Marco Costalba
fe23c70cf1 Rename MaxSearchTime and AbsoluteMaxSearchTime
Renamed in OptimumSearchTime and MaximumSearchTime,
should be more clear now.

Suggested by Joona.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 18:41:55 +01:00
Marco Costalba
cf0295f1ad Templetize xxx_time_for_MTG()
Also fixed some warnings under MSVC.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:55:45 +01:00
Marco Costalba
391cd57b52 Little timeman.cpp massage
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:49:49 +01:00
Joona Kiiski
f40e481fd6 Tweak default values for ucioptions
I created three different systems, tested them all separately and
attached one did best:

1/40: Orig - Mod: 841 - 850 (+2 elo)
1+1 : Orig - Mod: 474 - 498 (+9 elo)
1+0 : Orig - Mod: 455 - 495 (+15 elo)

Because such testing system is not statistically reliable, I made a
confirmation test:

1/40: Orig - Mod: 502 - 543 (+14 elo)
1+1: Orig - Mod: 447 - 489 (+16 elo)
1+0: Orig - Mod: 641 - 656 (+4 elo)

All tests show positive score :-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:49:31 +01:00
Joona Kiiski
c0616d773d New Time management system
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:48:03 +01:00
Marco Costalba
87139d018c Always use ss->bestMove to store ply best move
Instead of ss->currentMove. It is more consistent and
clear to understand.

Remark by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-31 07:29:29 +01:00
Marco Costalba
9645e8e4e7 Lower SingularExtensionDepth to 7 plies for non-pv
To compensate for the extra work skip singular
searches deemed to fail because excluded node
failed high already in the past.

After 1200 games at 1+0
Mod vs Orig +387 =1274 -339  (+8 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-30 22:50:03 +01:00
Marco Costalba
935fc09fd4 Two small fixes in passed pawns evaluation
The one in evaluate_passed_pawns() is just a micro
optimization, the other in evaluate_unstoppable_pawns()
is indeed a fix, although almost unmeasurable in real
games.

Bugs report and fixes by Marek Kwiatkowski

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-26 06:10:01 +01:00
Marco Costalba
5ee7dfebf7 Fix KBNK endgame
Broken by recent patch. Also better document what's
happening there.

Verified to restore original behaviour.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 21:58:09 +01:00
Marco Costalba
6b6f3c4ca4 Rename EMPTY in NO_PIECE
It is more correct and more in line with enum PieceType

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 12:10:22 +01:00
Marco Costalba
14f059072a Introduce enum SquareColor
Square and piece colors are two different things,
so use different types to avoid misunderstandings.

Suggested by Tord.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 11:49:58 +01:00
Marco Costalba
9b1d5bd534 Introduce and use same_color_squares()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 11:49:32 +01:00
Marco Costalba
a84e4b2049 Cleanup Position::print()
And remove not used OUTSIDE enum Piece.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 09:57:57 +01:00
Joona Kiiski
4d438fae9e Fix build failure on GCC
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 08:57:23 +01:00
Marco Costalba
02882dfe81 Cleanup Position::to_fen()
Less invasive then previous patches, but still a good
enhancement.

Also some indulge on STL algorithms :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-24 18:56:07 +01:00
Marco Costalba
c2048136ec Last touches to from_fen()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-24 16:31:12 +01:00
Marco Costalba
839088205e Rewrite Position::from_fen()
Complete rewrite the function and extend compatibility
also to X-FEN notation for Chess960.

We are now able to read standard FEN, Shredder-FEN and X-FEN.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-24 09:43:01 +01:00
Joona Kiiski
098ac5e44e Don't initialize psqt-tables when 'ucinewgame' is received
After 'Randomness' is retired, this is no longer necessary.

NOTE: Possibly some extra care is needed when tuning branch is synced

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 12:21:54 +01:00
Joona Kiiski
d3260ce70f Retire 'Randomness' ucioption
Using multiple threads and good opening book is
much better and more reliable source of randomness than
spoiling psqt-tables

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 12:21:46 +01:00
Joona Kiiski
71ba48c4ff Always init pthread locks to NULL
This is the only way to keep Windows and POSIX behaviour in sync,
so better hardcode it.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 07:03:39 +01:00
Joona Kiiski
65f8b6dbc0 Remove other locking options
Currently broken and we use pthreads in search.cpp
anyway, so I see no reason to keep these around

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 07:03:32 +01:00
Marco Costalba
d5520977b9 Retire SearchStack init() and initKillers()
Let be explicit about what this functions do, and
we save some code lines too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 02:42:27 +01:00
Marco Costalba
d004ec924d Fix errouneus reset of ss->threatMove
After we set ss->threatMove we could go under a IID step that
resets SearchStack ss and so also ss->threatMove.

When later we use that field in futility pruning we have this
set to MOVE_NONE !

The fix is to use a local variable and add threatMove to SplitPoint
to pass this move to slaves.

Spotted by Ralph Stoesser, fix suggested by Richard Vida.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 02:26:57 +01:00
Marco Costalba
5c3aeae566 Revert previous patch
Improvement is easily in error bar and there is
some added complexity making future changes more
difficult.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 18:30:18 +01:00
Marco Costalba
26a8b84417 Weight backward-ness of a pawn
Because not all backward pawns are the same ;-) if the
blocking enemy pawn is near then our pawn is more backward
than another whose enemy pawn is far away so that can advance
for some sqaures.

After 2925 games at 30"+0 on my QUAD
Mod vs Orig +602 =1745 -578 +3 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 18:15:16 +01:00
Joona Kiiski
6aef4429fd ValueType needs only 2 bits to be stored in TT
Also update some more TT documentation

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 17:51:33 +01:00
Joona Kiiski
23db43e698 Update TT documentation
Update outdated and even misleading documentation.

Also check #include-directives

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 17:51:26 +01:00
Marco Costalba
6f6f59ea6a Move insert_pv() and extract_pv() out of TT class
These functions have little to do with TranspositionTable
class and more with the search and in particular with the PV
handling. So move them where they belong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-21 12:09:09 +01:00
Marco Costalba
e2c0b5f995 Store position static score in TT as soon as possible
So to maximize the possibility to avoid to recalculate it
in the future. A small speed-up of 0.8%

Idea by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-21 12:08:45 +01:00
Marco Costalba
02f96fcf5e Introduce DEPTH_NONE and use it
Also better fix previous patch.

Suggestions by Joona and Ralph.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-20 19:06:09 +01:00
Joona Kiiski
28feb2c6b0 Remove pointless tte->static_value() != VALUE_NONE checks
Now in non-check nodes we are guaranteed to always have static value
in TT Entry.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-20 19:01:10 +01:00
Joona Kiiski
ba1a44f216 Store static value and king danger in TT also in TT.insert_pv() method
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-20 19:01:01 +01:00
Marco Costalba
0fb5d7a737 Fix "pass ss->eval to qsearch()" condition
The seocond check is no more needed now and
anyhow is wrong to overwrite a TT entry if
present.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 12:28:33 +01:00
Marco Costalba
201f924d53 Triviality in material.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 12:01:36 +01:00
Marco Costalba
95388a952b Small rewrite of backward pawn test
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 07:13:50 +01:00
Joona Kiiski
b5178597bd Initialize SearchStack only once at RootMoveList c'tor
Just fix current ugly behaviour :-)

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:53:37 +01:00
Joona Kiiski
b75e68860c Every node is responsible for initializing its own SearchStack entry
More logical than doing partly initialization at init_ss_array()

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:52:21 +01:00
Joona Kiiski
66c5835080 Drop KILLER_MAX. Hardcode to 2 instead.
KILLER_MAX in search.h is quite pointless, because
we already hardcode this to 2 in MovePicker anyway.

By hard-coding this to 2 we can keep code simpler.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:51:25 +01:00
Joona Kiiski
a6d13428f6 Do not initialize ss->reduction to zero in the beginning of node
It must already be zero because zeroed in SearchStack initialization

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:48:51 +01:00
Joona Kiiski
1322ab97c7 Do not reset ss->eval in the beginning of the node
This avoids problems with IID clearing ss->eval and
eval not being available when we return

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:43:58 +01:00
Marco Costalba
6e06db93fd Fix isolated and backward pawns scoring
It is more clear and also more correct because we
consider enemy pawns only in fornt of us and not just
on our file.

Very small functional change, almost not measurable, but
keep the patch for documenting purposes.

Spotted by Marek Kwiatkowski.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-17 17:32:54 +01:00
Marco Costalba
53bbcb78d5 Triviality in endgame.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-17 14:00:25 +01:00
Joona Kiiski
a6dcaa575f Update Makefile
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-16 12:04:02 +01:00
Joona Kiiski
05c5442633 Find balance between 1.7 and 1.8 reductions
Almost no change so commit because is a pruning
reduction patch.

After 1088 games at 1'+0 with QUAD
Mod vs Orig +178 =727 -183  (-2 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 20:53:16 +01:00
Marco Costalba
b6ab610e2f Remove redundant argument in think()
We don't need to pass side_to_move because we can get
it directly from the position object.

Note that in benchmark we always used to pass '0' and
it was a bug, but with no effect because was used only
in time[] and increment[], set always to 0 for both
colors.

Also additional small cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 17:14:30 +01:00
Marco Costalba
a98dee7835 Retire apply_scale_factor() and scale.h
Directly inline in the only occurence.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 17:05:23 +01:00
Marco Costalba
3e38e61565 Inline history and gain getters
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 16:55:35 +01:00
Marco Costalba
bc0c1c8d7b Retire value.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 12:16:36 +01:00
Marco Costalba
605b3aedd5 Retire LSN machinery
Now that we use cutechess-cli we can set the auto-resign
parameter that makes LSN less effective.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-14 17:29:36 +01:00
Marco Costalba
8547798345 Triviality in ucioption.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-14 17:29:34 +01:00
Marco Costalba
3703d12eb9 Add moves from failed high nodes in PV
Considering only VALUE_TYPE_EXACT nodes is too
restrictive and has a number of side-effects, most
notably the truncation of PV line after a fail high
at root.

Note that in this way we are no more guaranteed that
PV line is built up with PV nodes only, because
it could happen that a side search overwrites with a
cut-off move a PV node and this cut-off move ends up
in PV.

Change should be almost not measurable, perhaps with
ponder on we could have some beneficial effect.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-12 21:06:40 +01:00
Marco Costalba
a47a7dadeb Fix (zugzwang) verification to be shallower then null search
Currently starting from depth 12*OnePly on we have a verification
search deeper then the null search.

Note that, although reduction is R we start from one ply less then
null search, so actually we reach a depth that is OnePly shallower
then null search.

After 1130 games at 1'+0 on QUAD
Mod vs Orig +202 =756 -172  +9 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-12 21:03:30 +01:00
Joona Kiiski
00e86078a5 Remove TranspositionTable::overwrites variable
Doesn't provide useful information and
can cause slowdown with many Threads.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-11 22:25:02 +01:00
Marco Costalba
2adbb80b8b Space inflate bitbase.cpp
Also heavy cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-11 12:05:06 +01:00
Marco Costalba
ee8cdb1721 There is no need to clear TT at allocation time
Operator new() already returns a zeroed memory.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-11 09:42:04 +01:00
Marco Costalba
82bd61a8fa Revert previous patch
After the previous patch, it's impossible to build
anything else than x86 32-bit binary!

So revert.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-10 16:43:05 +01:00
Marco Costalba
87502c0fcb Makefile: default on gcc 32 bits when type 'make'
From Vratko Polak

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-10 12:16:43 +01:00
Marco Costalba
aa172032c4 Reword singular extension comments
Should be more stick to original definition (Hsu, Campbell)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-06 17:56:04 +01:00
Joona Kiiski
8689ff7d03 Tweak Makefile a bit
To fix some build problems on debian's
automatic building system.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-06 06:24:58 +01:00
Marco Costalba
04e1ba8aa2 Move SplitPoint array under its thread
And cleanup / rename that part of code.

No functional change also with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-05 20:55:01 +01:00
Marco Costalba
2dfec0f614 Tweak non-captures scoring
Tested with Orig set at f5ef5632f so to evaluate
direct gain against 1.8

After 3239 games at 10"+0.1
Mod vs Orig +701 =1906 -632 +7 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-04 21:49:23 +01:00
Joona Kiiski
e0056c3851 Fix TT documentation
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-04 20:15:09 +01:00
Marco Costalba
a5c85d3cfc Reintroduce GCC/ICC rounding hack
Unfortunatly the source of this issue is not in the
different handling of log(0) illegal value.

No functional change on MSVC.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 19:05:04 +01:00
Joona Kiiski
d0fdc20231 Fix Makefile for HPUX
On hpux there is no prefetch.

Reported by Richard Lloyd

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 18:54:34 +01:00
Marco Costalba
1d4e7bbdf5 Fix DIVIDE BY ZERO exception in init_search()
It happens that when d == 0 we calculate:

log(double(0 * 0) / 2)

Unfortunately, log(0) is "illegal" and can generate either a
floating point exception or return a nonsense "huge" value
depending on the platform.

This fixs in the proper way the GCC/ICC rounding difference,
bug was from our side, not in the intel compiler.

Also fixed some few other warnings.

Bug spotted by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 16:12:20 +01:00
Marco Costalba
3578207974 PSQT access functions can be static
Also renamed history access value in something more
in line with the meaning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 05:49:13 +01:00
Marco Costalba
40ad5194aa Use only history to score non-captures
It seems there is absolutely no difference in using gains.

After 7025 games at 5"+0
Mod vs Orig +1903 =3236 -1886 (+1 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 05:36:53 +01:00
Marco Costalba
f5ef5632ff Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 05:34:57 +01:00
Marco Costalba
21de03fad7 Revert "Another PSQT tuning round"
At longer TC of 1'+0" patch fails:
Orig - Mod: 841 - 819 (-6 elo!)

Just before the release ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-02 06:55:03 +01:00
Marco Costalba
2d635f7b74 Stockfish 1.8
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-02 06:23:15 +01:00
Marco Costalba
b50dc1647f Mark CheckInfo c'tor as explicit
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-01 22:21:09 +01:00
Marco Costalba
971c591be7 Move singleEvasion assignment out of move's loop
We don't need to recheck after every move.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-01 22:18:53 +01:00
Joona Kiiski
b24a2dfc72 Another PSQT tuning round
This time with a new algorithm by Joona.

It works basically like this:

repeat
{
   1) pick 8000 random positions from qsearch
   2) "go depth 8" to get the true evaluation.
   3) "eval" to get the stand pat score
   4) Adjusting parameters one by one to minimize deltasum between
true evaluation and stand  pat scores.
}

* Good news: method seems to converge
* Bad news: Point where it converges is not optimum.

So it's more or less trial and error... sometimes works, sometimes
doesn't. It can give you the right direction, but if you let it run
too long, it fails. Far from scientific ;)

After 14800 games with 5s/game
Orig - Mod: 3318 - 3570 - 7626 (+6 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:52:51 +01:00
Marco Costalba
4d170725ab Remove a redundant check in passed pawn eval
When first condition is met then second one is
always true.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:35:54 +01:00
Marco Costalba
aad8c82cf6 Code style triviality in san.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:33:43 +01:00
Marco Costalba
6c0a37bbf2 Rename TranspositionTable 'writes' in 'overwrites'
Better documents what that variable means.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:23:45 +01:00
Marco Costalba
5c3ebd1fbf Extract only exact scores to get the PV
This should allow to skip overwritten nodes because
only in PV we store in TT with VALUE_TYPE_EXACT flag.

Test result for the whole series is:

After 3627 games at 5"
Mod vs Orig +1037 =1605 -985 +5 ELO

After 1311 games at 1'+0"
Mod vs Orig +234 =850 -227 +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:23:28 +01:00
Marco Costalba
62c68c2d21 Retire update_pv() and sp_update_pv()
Expand inline instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 15:43:54 +01:00
Marco Costalba
adb43cc0cc Retire pv[] from SearchStack
Extract PV info from TT instead of using
a set of arrays. This is almost equivalent
except for cases when TT is full and the PV entry
is overwritten, but this is very rare.

(Almost) No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 15:13:39 +01:00
Marco Costalba
0a687b2cf0 Introduce bestMove to store PV move
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 14:42:44 +01:00
Marco Costalba
eb48c54687 Cleanup code that stores score in TT
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 11:01:43 +01:00
Joona Kiiski
3c3b129e7b Fix some wrong documentation
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 10:23:31 +01:00
Joona Kiiski
918533dc06 Remove unused constant
Fixes warning on ICC

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 10:22:26 +01:00
Marco Costalba
0ac44b40c9 Stockfish 1.8 beta 2
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-25 18:56:42 +01:00
Joona Kiiski
b839ea6c0c Hack to fix GCC/ICC rounding difference
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-25 18:54:33 +01:00
Marco Costalba
726df58131 Stockfish 1.8 beta 1
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-24 18:00:14 +01:00
Marco Costalba
d9a8dd0f7a Revert "Do IID also when we already have a ttMove"
Joona's testing reports very bad results at 5s, 30s and
even 1 minute TC, so revert.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-24 18:00:03 +01:00
Marco Costalba
6776f76d20 Call apply_weight() for both colors in one go
Due to rounding errors in apply_weight() where we divide
by 0x100 it is not possible to keep some functionality.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-24 17:53:01 +01:00
Marco Costalba
74db0f0f40 Tweak unstoppable pawns detection
A pawn is unstoppable also if enemy king can reach it
but path to queening is protected.

Original idea by Ralph Stoesser fixed by me.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-24 17:52:56 +01:00
Marco Costalba
a010d438a2 Merge branch 'master' of free2.projectlocker.com:sf 2010-06-21 20:50:20 +01:00
Tord Romstad
a4988fecee Moved a misplaced #endif in misc.cpp, which broke compilation in
Mac OS X.

No functional change.
2010-06-21 11:25:06 +02:00
Marco Costalba
dc5caff638 Test killer for legality earlier
Many killers moves, around 40%, are not legal, so
skip earlier in this case.

Some Movepicker c'tor cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-19 17:27:10 +01:00
Marco Costalba
4e7a898d7e Optimize for king moves in see_sign()
Because we only test legal moves, a king move
cannot have negative SEE.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-19 15:58:14 +01:00
Marco Costalba
47ee6d9fa4 Move prefetch() out of TT
This code is platform specific and has nothing to
do with TT class, so move to misc.cpp

This patch is a prerequisite to use extend prefetch use
also to other hash tables apart from Transposition Table.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-19 11:10:54 +01:00
Marco Costalba
221f41c2df Extend checks only if SEE is non-negative
Idea from Dr. Hyatt

After 10k games at 5"+0 on my QUAD
Mod vs Orig +2750 =4601 -2649 +4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-15 07:02:09 +01:00
Marco Costalba
a8b9c11f56 Revert "Use ply counter in Position object"
Search ply and game ply are rwo different things !

Revert bogus commit.

No functional change on bench, but it changes in real games
when engine sends all the moves up to current one.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-13 02:38:16 +01:00
Marco Costalba
e9eea87341 Set LSNTime to 100 ms
This is a timeout compatible with very short TC of 5 sec/game.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-12 10:29:50 +01:00
Marco Costalba
a128faf0b0 Remove a wrong FIXME
If we are there it means we already had that info stored in TT,
so we don't need to overwrite with the same content !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-06 00:17:33 +01:00
Marco Costalba
ed2754227a Avoid a double copy when saving a TTEntry
In statement:

*tte = TTEntry(posKey32, v, t, d, m, generation, statV, kingD);

We first create a TTEntry, then we copy the temporary entry to
its final destination in *tte then we discard the TTEntry.

Instead of this assign the fields directly to the destination TTEntry.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-05 12:35:44 +01:00
Marco Costalba
287b46aa63 Avoid calling evaluate() while razoring
Micro optimization that gives a 0.5% speed improvment

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-05 09:42:16 +02:00
Marco Costalba
a04dcce628 Offset pv[] always from 0
We don't need to offset from current ply.

Also rewritten a bit update_pv()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-04 19:41:41 +01:00
Marco Costalba
452f0d1696 Big qsearch() cleanup
It is more clear and should be a bit faster too.

Reverted also previous optimization patch because
seems do not increase actual speed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-03 19:15:44 +01:00
Marco Costalba
9337c6da46 Extend intermediate LMR to root search
Almost no change, but it is in sync with what we do in search
and in any case the ELO difference is very small (because the
events when the intermediate research triggers are very rare),
too small to be measured, we just verify we don't have any
unexpected regressions.

After 802 games at 1+0 full QUAD
Mod vs Orig +114 =581 -107 +3 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-03 12:17:05 +01:00
Marco Costalba
5f3c660d5d Shortcut futility pruning in qsearch
If we have pruned one capture due to its final value
we can prune also following ones because captures are
MVV ordered.

Also avoid a compare when not in PV because in that
case is always false.

No functional change.
2010-06-03 12:10:57 +01:00
Marco Costalba
ab127028ed Do not pass threadID as argument of search() and evaluate()
Get it from the position instead.

A good semplification of function calling and a speedup too.

No functional change also with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 20:48:40 +01:00
Marco Costalba
2f6927ac08 Save threadID info in Position
This is the best place because when we split we do a
copy of the position and also threadID, once set in a
given position, never changes anymore.

Forbid use of Position's default and copy c'tor to avoid
nasty bugs in case a position is created without explicitly
setting the threadID.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 20:19:43 +01:00
Marco Costalba
f148a8f6cc Don't initialize excludedMove and skipNullMove at each node
Do it once at the beginning becuase they are always reset
after use in the calling place where are set.

No functional change also with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 19:41:45 +01:00
Marco Costalba
c51e12200a Use SearchStack to pass allowNullmove
Also renamed allowNullmove in skipNullMove to reverse
the logic so that the field is initialized to 0 (false)
instead of 1 (true).

No functional change also with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 13:49:48 +01:00
Marco Costalba
5804bef824 Use SearchStack to pass excludedMove
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 13:22:48 +01:00
Marco Costalba
2572055c87 Fix white space breakage
No functional change with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 11:25:02 +01:00
Marco Costalba
c6ba14b7c9 Sync sp_search() with main search()
And fix qserahc() dispatch also there.

No functional change tested wit Faked Split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 10:49:34 +01:00
Marco Costalba
5212995563 Retire bitScanReverse32()
Use log() instead because we are not in speed
critical paths.

Also a bit of renaming and code shuffle while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 21:58:54 +01:00
Marco Costalba
50e094ef8d Retire ok_to_do_nullmove()
Has been remained the same from ages also with the FIXME.

Retire for now and rearrange the conditions order for
maximum performance.

Also a small touch at null zugzwang verification.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 20:50:08 +01:00
Marco Costalba
7903495b0a Move invariant of singular ext. check out of loop
It is almost always false.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 15:47:28 +01:00
Marco Costalba
a3819188de Rename ok_to_prune() in connected_threat()
It is more up to the point. Also small speedup
due to checking for threat move before calling
the function. This saves more then 90% of function calls.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 15:12:31 +01:00
Marco Costalba
c0136fb728 Avoid double function dispatch
In 44% of cases we call search() just to call
qsearch() one moment later, avoid this double dispatch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 14:47:55 +01:00
Marco Costalba
9b17083912 Retire init_node()
Also don't poll in qsearch()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 12:34:49 +01:00
Marco Costalba
05c5f08372 Don't init SplitPointStack[i][j].parent
It is already set to zero because is allocated in
the global storage area.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 07:36:30 +01:00
Marco Costalba
6716337f40 Use ply counter in Position object
And avoid a redundant one passed as argument in
search calls.

Also renamed gamePly in ply to better clarify this
is used as search ply and is set to zero at the
beginning of the search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 22:03:22 +01:00
Marco Costalba
ee8ccac622 Fix SearchStack and ply misalignment in RootMoveList
In RootMoveList c'tor we call qsearch() with
ply == 1 but SearchStack at 0.

We never noticed before because in qsearch we don't access
previous's ply SearchStack, otherwise we would have got
a nice crash ;-)

This bug is a fall down of previous patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 18:33:43 +01:00
Marco Costalba
e4e12ed595 Convert SearchStack ss[] to SearchStack*
Use a pointer to current SearchStack to avoid ss[ply]
address calculation.

Gives 1% speedup on Intel compiler

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 17:36:16 +01:00
Marco Costalba
d81def4fa9 Add function to get ply from position
It will be used by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 12:10:39 +01:00
Marco Costalba
9446dd6da3 Move gamePly among the StateInfo data
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 12:09:18 +01:00
Marco Costalba
b7bc0d4c57 Move promotion and ep under pawn handling
And remove from main do_move() flow. Just a small speedup
because we avoid two branches in the common case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 12:08:34 +01:00
Marco Costalba
c35c18a705 Thread::splitPoint is a volatile pointer
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 06:16:50 +01:00
Marco Costalba
2ea323aec6 Do IID also when we already have a ttMove
In case tte->depth() is far lower the current depth
and we are in a PV node.

Almost 45% of researches give a different ttMove !

After 999 games at 1+0
Mod vs Orig +174 =694 -131 +15 ELO !!!!!!!

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 06:15:39 +01:00
Marco Costalba
ec0f0eba6b If LMR search fails high research at intemediate depth
Do not search immediately at full depth, but try a second
chance at lower depth. This is a feature that should scale
well because become important at high depths where we have
big reductions and also big savings in avoiding a costly
full depth search.

After 942 games at 1+0
Mod vs Orig +158 =645 -139  +7 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-29 23:35:12 +01:00
Marco Costalba
0719470e50 Fix IIDMargin description
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-29 11:19:53 +01:00
Marco Costalba
3ccdb57d6f Retire zobMaterial[]
Use zobrist[] array to compute material key.

Space save of 2KB in L1 cache.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-29 08:54:15 +01:00
Marco Costalba
03cfd94414 Change zobMaterial[] index 0 definition
The index at 0 was reserved for no-pieces
information. But we don't need that.

This is a prerequisite for next patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-29 08:49:16 +01:00
Marco Costalba
8c32878701 Use Key type instead of Bitboard
They are both 64 bits unsigned integer, but it
is correct to use the proper type.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-29 08:11:36 +01:00
Marco Costalba
0c5e89e3e1 Revert non-linear threats evaluation
After 999 games at 1+0
Mod vs Orig +148 =712 -139 +3 ELO

The added complexity doesn't seems to pay off and could
even scale worst with longer TC. So revert.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-23 14:53:04 +01:00
Marco Costalba
4a081280ed Remove an useless assert in evaluate_passed_pawns()
The tested square comes from a bitboard anded with
pos.pieces_of_color(Us), so assert is useless.

Another nitpick report by Marek Kwiatkowski  ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 19:14:19 +01:00
Marco Costalba
ee9e162dd5 Account for double pawn push in evaluate_unstoppable_pawns()
One of the most nitpicking patches I have ever seen.

Of course almost no functional change, but added just
becasue we are very pedantic ;-)

Spotted by Marek Kwiatkowski

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 18:42:00 +01:00
Marco Costalba
7e82f793b8 Fix StormOpenFileBonus[] bug
It was erroneusly reversed. Bug from Glaurung times.
Probably a full re-tuning is needed anyhow.

Spotted and fixed by Ralph Stoesser.

After 999 games almost no change, but modified anyway
for documentation reasons.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 18:35:00 +01:00
Marco Costalba
a7bfaede91 Fix a warning on array of size 0 under Windows
And better document new reality.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 12:45:05 +01:00
Joona Kiiski
1afbe1a1d7 Drop completely illogical ei.kingDanger == 0 requirement
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 12:37:19 +01:00
Joona Kiiski
226bd54064 Always save static value and kingDanger to TT
Around 5% speed-up

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 12:37:11 +01:00
Joona Kiiski
de0c9e84ca Drop TTClusterSize from 5 to 4
Very small obvious functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 12:37:02 +01:00
Marco Costalba
66b751713e Add non-linear threats evaluation
Increase threats score according to the number of
threats and to the side to move.

Constants have been balanced after ~34k iterations.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 12:01:51 +01:00
Marco Costalba
ecc100d1bb Revert "Simple implementation of strong YBWC"
It does not seem to increase anything even with a QUAD,
so revert.

After 1000 games with a QUAD
Mod - Orig: 500 - 497 (+1 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 11:36:51 +01:00
Joona Kiiski
85559cc597 Add some automatic detection for Windows
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-21 23:09:53 +01:00
Joona Kiiski
187451294f Documentation fix
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-21 06:56:57 +01:00
Joona Kiiski
ac4c971e06 Correct 'prefetch' handling for Makefile
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-21 06:56:48 +01:00
Marco Costalba
cab8b78846 Let prefetch to be enabled by default on Windows
When compiling with MSVC we don't use the Makefile
so tweak a bit the Makefile to allow to let prefetch
in by default so that it works under Windows.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-20 21:37:37 +01:00
Joona Kiiski
efdd1e697a Small tweaks to install gcc-profile-clean targets
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-20 21:23:00 +01:00
Joona Kiiski
09884756d8 Modify source to follow new Makefile
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-20 21:22:51 +01:00
Joona Kiiski
32590884df Rewrite Makefile
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-20 21:22:42 +01:00
Marco Costalba
977cd9520a Simple implementation of strong YBWC
No gain in the worst case of 2 threads, but also no
loss and good potential for QUAD or OCTAL machines.

After 922 games at 1+0 with 2 threads

Mod vs Orig +143 =533 -143 +0 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-20 21:17:47 +01:00
Marco Costalba
471e745a91 Remove an assert in evaluate_passed_pawns()
We already tested few lines before with:

assert(pos.pawn_is_passed(Us, s));

Spotted by Marek Kwiatkowski.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-20 17:48:55 +01:00
Marco Costalba
8dc4396477 Indentation fix in middle-game evaluation
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-17 17:32:31 +01:00
Marco Costalba
6181e01c2a Introduce init_attack_tables() in evaluate()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-17 06:45:59 +01:00
Marco Costalba
0d207ec2c6 Do not consider discovered checks in king safety
Does not help and it slows downs a bit because it
is not cheap to get the possible discovered checks
out of a position.

After 997 games at 1+0
Mod vs orig +153 =692 -152  +0 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-16 15:37:42 +01:00
Marco Costalba
93f64577c3 Fix RootMove::operator<() description
Reported by Melvin Sprague.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-16 08:56:58 +01:00
Marco Costalba
8b6bcd9731 Remove an useless Max() in passed pawns evaluation
There is no reason for that since tr cannot become negative.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-16 00:56:05 +01:00
Marco Costalba
6c0b2f5003 Threath tuning results
Final values for threath tuning (after ~30k iterations)

Verified to be equivalent with tuning branch.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-15 21:44:57 +01:00
Marco Costalba
52fd1a3d37 Add support for gcc-profile
It's now possible to build PGO builds with GCC

Patch from Oystein Johansen

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-15 07:51:46 +02:00
Marco Costalba
0c9c5032e8 Rename OutpostMask[] in AttackSpanMask[]
This is a more standard naming (see chessprogramming wiki)
and is more stick to what table is and not what is used for.

Code in pawns.cpp is a bit more readable now, at least for me ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-14 16:55:35 +01:00
Marco Costalba
9079bab84c Micro optimization in evaluate_pawns()
Avoid a double bitcount in test for candidate passed
pawn when we don't have any supporting pawn.

Also use outpost_mask() instead of build it up on
the fly.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-14 12:59:03 +01:00
Marco Costalba
ea5af9b8c0 Introduce evaluate_pawn_storm() to unify redundant code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-14 12:08:48 +01:00
Marco Costalba
0b49ec9822 Code style tweaks to pawns.cpp
Also a small speedup.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-14 12:05:17 +01:00
Marco Costalba
6c27bf1880 Change color argument of square_is_weak()
Pass the color for which the square is to be
considered weak, not the opposite.

It is more natural and intuitive in this way.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-14 11:59:25 +01:00
Marco Costalba
da1165ae5d Space inflate marsenne
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-13 21:53:56 +01:00
Marco Costalba
6e5bb3279f Another split() tweak session
Function split() doesn't need to return a value, also
remove useless 'master' field.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-13 21:53:55 +01:00
Joona Kiiski
e63ab4bd03 Document old test result
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-12 17:33:56 +01:00
Joona Kiiski
d72e862a5b Remove one hack caused by misunderstanding
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-12 17:33:42 +01:00
Marco Costalba
02fe05cd0d Fix a possible out of range access in previous patch
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-12 12:30:00 +01:00
Marco Costalba
16d6faf479 Retire splitPoint->cpus field
It is redundant with splitPoint->slaves[].

Also move slaves[MAX_THREADS] among the shared data in
SplitPoint definition as it should have been already.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-12 12:17:01 +01:00
Marco Costalba
2cec7347db Syncing sp_search() and search()
Small twekas to make the two searches as similar as
possible.

Also removed an useless setting of mateKiller in sp_search()

No functional change (tested with FakeSplit)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-12 07:01:50 +01:00
Marco Costalba
1288a5a10a Simplify init_safety()
In this for is also ready to be tuned....to be continued ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-11 12:03:32 +01:00
Marco Costalba
7f095b0a36 Greatly simplify weight_option()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-11 11:59:50 +01:00
Marco Costalba
2aa455ce95 Small evaluate_passed_pawns() cleanup
Mainly renamed local variables with sensible names.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-11 07:06:48 +01:00
Marco Costalba
c053f0b838 Better integration of faked split
We don't need to comment/uncomment code, just
set FakeSplit bool to true to enable faked split.

Also reintroduced some asserts and cleaned up a bit.

Tested that with FakeSplit = true we have reproducible
finger printing even in SMP.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-11 07:05:31 +01:00
Joona Kiiski
7abe5f12ef Disable fake-mode
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-11 07:05:30 +01:00
Joona Kiiski
253428bb3f Unite sp_search() and sp_search_pv()
Also introduce a new rule:
In sp_search() always must hold: sp->alpha < sp->beta
Should fix some rear but very nasty races

To keep everything in sync, search() is also modified to
obey this rule. Because this affects only PV-nodes, should
have zero meaning to speed.

No functional change in fake mode

Regression test after 854 games
Mod vs Orig 433 - 421, no crashes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-11 07:05:17 +01:00
Joona Kiiski
36f4fe52f0 Introduce fake-mode for split
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-09 23:06:13 +01:00
Marco Costalba
e4ad6a38ee Revert to old prefetch detection logic
It was broken on Windows 64bit with MSVC and possibly
on other platforms, so revert to old proven one.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-09 13:05:21 +01:00
Marco Costalba
6c6b6cd1a4 Fix an off-by-one bug in ThreatBonus[] table
We need a retuning anyhow.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-09 11:30:50 +02:00
Joona Kiiski
c20a41c9cf Templatize qsearch
No functional change and 2% speed-up on GCC.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-08 23:32:31 +01:00
Marco Costalba
e0e4bdc991 Retire mate threat detection from evaluation
Remove a lot of complex, obscure and useless code.

After 999 games at 1+0
Mod vs Orig +162 =673 -164 -1 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-08 23:09:40 +01:00
Marco Costalba
35e39a196d Add a comment and a FIXME
And fix indentation too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-08 13:36:44 +01:00
Marco Costalba
276513c19f Lookup TT for eval also in PV nodes
We don't need to evaluate the position if it
is already cached in TT. We already do this
in non-PV case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-08 13:12:46 +01:00
Marco Costalba
9643d7524e Fix an obsoleted descrption comment
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-08 13:06:55 +01:00
Marco Costalba
b763b40101 Unify Internal iterative deepening
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-08 13:00:07 +01:00
Marco Costalba
b4870595a5 Templetize extension() function
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-08 12:41:36 +01:00
Marco Costalba
f010685136 Templetize reduction() functions
No functional or speed change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-08 12:26:34 +01:00
Marco Costalba
91ce930b28 Use enum NodeType instead of opaque true/false
Increase readibility.

No functional and speed change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-08 11:49:55 +01:00
Joona Kiiski
b075d8ca53 Unite search_pv() and search()
A lot of redundant code removed: -182 lines of code

No functional and speed change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-08 11:48:45 +01:00
Marco Costalba
c0334c7bac Rename AttackWeight[] in KingAttackWeights[]
Also simplify a bit the code removing useless
named constants.

No functional change.
2010-05-07 12:04:23 +01:00
Marco Costalba
0f712ad4fd Array ThreatBonus[] is initialized at zero by compiler
We don't need to do the job.

No functional change.
2010-05-07 12:04:23 +01:00
Marco Costalba
7488d216fd Properly indent evaluate_king()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-07 12:04:22 +01:00
Marco Costalba
b95b1a9705 Rename futilityMargin in kingDanger in EvalInfo
This is what actually is.

A standard naming convention suggests to name a variable
with someting resembling _what_ the variable is and not
_how_ the variable is used. This normally results
in easier to read code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-07 12:04:22 +01:00
Marco Costalba
b14846b6d7 Simplify some obsolete code in king safety
Now that QueenCheckBonus and friends are always > 0
we can remove a bunch of useless 'if' statements.

No functional change.
2010-05-07 12:04:21 +01:00
Marco Costalba
921bd87280 Rename king "safety" to king "danger"
A bigger "safety" value is actually a bigger
threat for the king, so it is a bigger "danger"

With this renaming "Cowardice" and "Aggressiveness"
UCI parameters become easier to understand.

It is also easier to understand why the once "safety"
value (that is a "danger") is subtracted from evaluation
instead of being added.

No functional change.
2010-05-07 12:04:21 +01:00
Marco Costalba
569bc75eb8 Evaluation weights cleanup
Use a Weights[] array instead of named variables to
store evaluation weights.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-07 12:04:20 +01:00
Marco Costalba
0544d6c8f7 Set Mate Threat Extension to OnePly
For both PV and non-PV nodes.

After 981 games at 1+0
Mod vs Orig +153 =686 -142 +4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-07 12:04:08 +01:00
Marco Costalba
fe76787a77 Avoid a call to apply_weight() in evaluate_king()
Precompute scores in SafetyTable[] instead of calculate
them on the fly.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-05 13:56:54 +02:00
Joona Kiiski
8e269d781a Further push the LMR pedal
More aggressive LMR reductions.

Tested at different time controls:

- Tested with 1CPU 1+0, after 3000 games, result was +12 ELO

- Tested this with 4CPU 1+0 and got sth around 5-10 ELO increase

- Last one at long time control,after ~1000 games with 10+0 result is:

Orig - Mod: 491 - 520 (+10 elo)

A testing marathon by Joona for this important change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-05 12:20:39 +01:00
Marco Costalba
df7cd94aee A promotion piece cannot be a king or a pawn
Or any other garbage value bigger then QUEEN.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-05 12:16:16 +01:00
Marco Costalba
f16c231bc9 Do not return from idle_loop() with lock held
Master thread returns from idle_loop() when sp->cpus == 0,
but cpus is decremented by slave threads under sp->lock,
so it could happen that we return in split(), where we release
the split point, with sp->lock still held.

This patch guarantees that sp->lock is released when returning
to split().

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-05 12:16:12 +01:00
Marco Costalba
b89733b46c Reverse the logic used to detect prefetch
Explicitly search for x86 architecture instead of
excluding the others.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-05 12:16:10 +01:00
Marco Costalba
67f611f3eb Allow a static evaluation to overwrite an exsisting entry
The idea here is that if we cut-off after a stand pat the
already exsisting TT entry was not usable with current
beta, so overwrite anyway.

After 999 games at 1+0
Mod vs Orig +173 =665 -161  + 4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-05 12:15:40 +01:00
Marco Costalba
80f5ca88f6 Do not refresh TT in qsearch
Almost no change and simplifies a bit the code.

After 961 games at 1+0
Mod vs Orig +156 =650 -146  +4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-02 07:50:19 +01:00
Marco Costalba
8425b2b499 Refresh TT entry after a cut-off to avoid aging
Re-save the same TT entry if value is usable and allow
us to cut-off, it means that entry is valuable and
we want to keep it fresh updating the 'generation'
parameter up to the current value.

Patch suggested by J. Wesley Cleveland and better
clarified by Miguel A. Ballicora.

After 999 games at 1+0 64MB hash size
Mod vs Orig +167 =677 -155 +4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-01 05:09:55 +01:00
Joona Kiiski
a086f34f36 Fix compile error on GCC
Add missing prototype.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-28 12:01:00 +02:00
Marco Costalba
83631c89ce Endgame's apply() method can be 'const'
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-27 06:17:32 +01:00
Marco Costalba
bedf80a4c0 Remove an obsolete comment
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-27 06:09:04 +01:00
Marco Costalba
cb9399445f Another small material tweak
In this case we avoid to name the 'black' version of the
endgame function but use a vector indexed by color instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-26 18:45:28 +01:00
Marco Costalba
fe7e0a425e Cleanup material distribution detectors
No functional change (verified each function)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-26 12:21:22 +01:00
Marco Costalba
fb0e19dc8b Do not call exit_threads() in Application d'tor
Because exit_threads() references the global object TM, we
need to call the function when still inside main(), otherwise,
due to undefined global object initialization and destruction
we could end up with referencing an already destroyed object.

Actually this should not happen because Application singleton
is initialized _only_ after all the other globals due to how
Application::initialize() is defined, but this is very tricky
C++ and not easy to follow, even for me ;-)

Also rearranged a bit main() code flow.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-25 10:35:55 +01:00
Marco Costalba
e6b5d03cc4 Small passed pawns evaluation cleanup
Moved evaluation of unstoppable pawns out of
evauation of passed pawns because event frequency is
much lower. Added evaluate_unstoppable_pawns() that
is called very seldom and contains all the unstoppable
pawn logic.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-25 09:50:27 +01:00
Marco Costalba
b2c1e15698 Simplify a bit futility marging formula
Should be a very minor change, but there is a small
functional change because futility_margin() is used in more
places then in the pruning formula.

After 999 games at 1+0
Mod vs Orig +167 =678 -154  +5 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-23 18:52:22 +01:00
Marco Costalba
11207f7c1f Revert scale factor in pawn evaluation
It simply doesn't seems to work both in direct matches
and in balance tuning.

So revert the idea.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-21 20:35:47 +01:00
Marco Costalba
97f5d19bdc Introduce PawnsQtyTable[] to refine pawn's drawish calculation
Also fix dimension of UnpairedPawnsTable[] to accomodate the
case in which we have 8 unpaired pawns, i.e. only one side has
pawns, the other side has no pawns.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-19 12:24:26 +01:00
Marco Costalba
fc89dbcab2 First attempt at tweaking UnpairedPawnsTable[] values
Values by Joona.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-19 06:37:07 +01:00
Marco Costalba
6b7efa0cd1 Introduce scale factor in pawn evaluation
The idea is to reduce the score if we have many
pawns opposing an enemy pawn so that the draw
possibility increases.

Just introduced the logic, but no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-19 06:21:13 +01:00
Marco Costalba
c23cd4d90a Fix candidate passed pawn definition
A pawn is candidate to be passed if doesn't have enemy pawns
in just front of him, not also behind !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-18 10:09:12 +01:00
Marco Costalba
a9fa1fc7f7 Retire Position::pawn_is_passed() and friends
Absolutely no useful at all, just code obfuscation so
use real definition instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-18 09:58:57 +01:00
Marco Costalba
1f1ef0897c Introduce table SquaresInFrontMask[2][64]
It will be used to lookup squares in front of
a given square. Same concept of PassedPawnMask[]
and OutpostMask[].

Also small tweaks in bitboard.h

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-18 09:47:31 +01:00
Marco Costalba
a49e4fac98 Better perft integration in benchmark
Now with:

   stockfish bench 128 1 5 default perft

it is possible to get perft 5 results of each position and
the first 3 positions correspond to the well known test
position in:

http://chessprogramming.wikispaces.com/Perft+Results

This allow to quickly check for perft consistency running
the 'bench' command.

No functional change but signature has changed because
bench default positions 2 and 3 have changed.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-18 09:18:49 +01:00
Marco Costalba
87379c2929 Space inflate bitboard.cpp
This file, somehow, avoided the "space inflate" treatment...until now ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-18 08:58:26 +01:00
Marco Costalba
53b522d95d Convert polyglot.ini to use Linux line ending
Instead of Windows cr/lf

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-17 11:24:25 +01:00
Marco Costalba
ef0bbe6e18 Teach polyglot the new "Best Book Move" UCI option
Also turn off log by default as is in UCI case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-17 11:22:40 +01:00
Marco Costalba
65c2715d9a Revert saving of null search value in TT
Revert all the patches that introduced the change and
more or less fixed the zugzwang issue.

There is a gain against last current version and we
can remove a lot of code.

After 979 games at 1+0 on my QUAD
Mod vs Orig +152 =688 -139 +5 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-17 10:57:37 +01:00
Marco Costalba
ec0a650dff Don't overwrite exsisting TT with null search value
Real search is considered of higher quality then null
search one.

This allows to fix the zugzwang issue with a minimal
impact on ELO.

Zugzwang verified on position:

8/7P/8/8/K2b4/p7/1k6/1B6 b - -

After 999 games at 1+0 on my QUAD
Mod vs Orig(94bb196) +168 =657 -174  -2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-16 05:52:18 +01:00
Joona Kiiski
abae3c5678 Prevent the use of nullmove TT value only at verification search
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-16 05:47:31 +01:00
Joona Kiiski
f3809f2a18 Introduce NullStatus enum
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-16 05:47:29 +01:00
Joona Kiiski
81ae7cad2d Revert "Introduce "Zugzwang detection" temporary hack for 1.7.1"
This reverts commit f9d3b48ad0.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-16 05:47:28 +01:00
Marco Costalba
94bb1964f6 Add "Best Book Move" UCI option
Is a boolean option that when set allows Stockfish
to select the best book move across the possible ones.

Feature requested by Salvo Spitaleri.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-16 05:45:30 +01:00
Joona Kiiski
13431922a3 Fix overflow in init_safety
Also write the code in more clean way

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-14 19:19:11 +01:00
Joona Kiiski
9a3fc4d3fb Fix evasion pruning condition
Avoid incorrect mate scores in positions like

BK5/1R4b1/2k1Np2/3p3b/2p3pq/p1rB4/n2n1p2/8 w - -

Thanks for Jouni Uski for reporting the problem

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-13 20:28:49 +01:00
Marco Costalba
a4a0ffce71 Fix some warnings under +w1 HP-UX compile
This is the world's fussiest compiler with +w1

Warnings reported by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-11 17:03:03 +01:00
Marco Costalba
e81108a855 Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 20:42:31 +01:00
Marco Costalba
f967f1a25e Update polyglot.ini
Remove obsolete options and add a few ones.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 20:41:10 +01:00
Marco Costalba
86c2d2fc3b Stockfish 1.7.1
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 16:48:25 +01:00
Marco Costalba
f9d3b48ad0 Introduce "Zugzwang detection" temporary hack for 1.7.1
Add an UCI option "Zugzwang detection" OFF by default that
enables correct detection of zugzwang.

This is just to let 1.7.1 be 100% compatible with 1.7 and
should be removed after release.

Verified 100% functional equivalent to 1.7

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 16:41:40 +01:00
Marco Costalba
d720778b2b Revert HT detection
Fall back on 1.6.3 behaviour.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 11:35:30 +01:00
Marco Costalba
e2880f9b8e Revert last patch
It fails in test position:

8/7P/8/8/K2b4/p7/1k6/1B6 b - -

Not clear why but we revert because it fixes the issue.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 11:16:55 +01:00
Marco Costalba
909e3adede Relax TT condition for zugzwang verified null values
In this case use a normal VALUE_TYPE_LOWER TT type instead of
VALUE_TYPE_NS_LO. This allow us to TT cut-off in a bit more nodes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 10:48:08 +01:00
Marco Costalba
626b1f8c6a Avoid TT cutoffs at root of null zugzwang verification
This patch fixes an issue with zugzwang well explained by Tord:

"Assume that a zugzwang position occurs at iteration N,
at a search depth d, with d < 6*OnePly. The null move search
fails high, and no verification search is done, because the
depth is too small. The position gets stored in the transposition
table with a good score and a depth of d.

Now, consider what happens when the same position occurs at iteration
N+1, this time with a depth of d+OnePly (i.e. one ply deeper than at
the previous iteration). Once again, the null move search fails
high. The point is that the verification search will also fail high,
because of an instant transposition table cutoff caused by the value
stored in the TT during the previous iteration."

With this patch we simply do not allow TT cutoffs at the root node
of a null move verification search if the TT value was found by a
null search.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 10:35:29 +01:00
Marco Costalba
06a350f1ae Use a flag in TT to track null search values
Add VALUE_TYPE_NS_LO to enum ValueType and use it when
saving in TT a value from a null search.

Currently no action is performed, the next patch will enable
the new type.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 10:07:53 +01:00
Marco Costalba
a9e9746495 Fix a warning under HP-UX ANSI C++
Reported warning is:

warning #2514-D: pointless comparison of unsigned
                 integer with a negative constant

Spotted by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-09 07:54:00 +01:00
Marco Costalba
a7fcdfd6bf Stockfish 1.7
Signatures are:

./stockfish bench 128 1 12 default depth
8299338

./stockfish bench 128 1 13 default depth
15694903

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-07 13:08:50 +02:00
Tord Romstad
41816b7ced Fix PowerPC and ARM compatibility. 2010-04-06 10:19:09 +02:00
Tord Romstad
13224e1d9d Add -mdynamic-no-pic to CFLAGS when compiling with GCC under OS X.
Without this flag, the __cpuid() function doesn't compile correctly
in 32-bit mode.
2010-04-05 21:47:28 +02:00
Marco Costalba
10c1ae8da0 Fix one gcc 4.4 warning
Properly fix previous warning. Patch from Joona.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-05 20:11:41 +01:00
Marco Costalba
3a62738174 Fix a warning in HT_enabled()
Under gcc we have:

warning: dereferencing type-punned pointer will break
strict-aliasing rules

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-05 15:36:06 +01:00
Marco Costalba
84451191f3 Store score in TT when null search fails high
Use full depth, not reduced one. This allows
to avoid to do a null search when in the same
position and at the same or bigger depth the
null search failed high.

A very small increase, if any.

After 963 games at 1+0
Mod vs Orig: +158 =657 -147  +4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-04 11:23:18 +01:00
Marco Costalba
2ed3358faf Cleanup pawn storm code
In this form it is even more evident we have some
issue there to be fixed sooner then later....

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-02 11:51:39 +01:00
Marco Costalba
08634b06a3 Fix a comment in evaluate.cpp
Function name is wrong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-02 11:45:12 +01:00
Marco Costalba
0e33fc6fd4 Change poll() signature
After previous patch we don't need any more the call parameters.

This fixes a couple of warnings under MSVC.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-31 06:43:12 +01:00
Tord Romstad
a5a8830e97 Remove several unnecessary UCI options: All king safety options
except "Aggressiveness" and "Cowardice", and "UCI_ShowCurrLine".
No functional change compared to the previous version with the
default settings.
2010-03-30 15:15:01 +02:00
Marco Costalba
2a14123550 Revert LMR reduction based on thinking time
After 500 games at 5+0 on my QUAD (3 days) there
is no difference with old version, so probably it
is a feature that doesn't scale with search depth.

So revert for now, perhaps we should readd under a
different form.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-28 12:04:41 +01:00
Marco Costalba
8fabd69d4a Small comments tweaks in search.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-28 11:53:30 +01:00
Marco Costalba
1fc88071d1 Sync static null conditions with real one
Almost no functional change, but it seems more
in line with the meaning of static null pruning.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-28 11:53:16 +01:00
Marco Costalba
7dca461927 Silence a couple of warnings
MSVC complains about an implicit conversion from double to int.

Also small comments tweaks.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-23 23:34:31 +01:00
Joona Kiiski
7618ee2df1 Vary reduction aggressiveness as a function of thinking time
In the beginning use milder reduction and at the end be
more aggressive.

After 1500 games on Joona's QUAD
Mod - Orig: 791 - 720 +16 elo

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-23 23:29:23 +01:00
Joona Kiiski
661d48c27b Base work for different reduction schemes
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-23 23:25:58 +01:00
Joona Kiiski
42de93ac15 Do not return unproven mate scores from null move search
Causes very small functional change which is not observable with
our usual set of test positions.

However change is observable fx. with following position:
4k3/3r4/5Q2/6K1/8/8/8/8 w - - 0 1
go depth 24

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-22 07:27:05 +01:00
Marco Costalba
426f55b78d Use fail soft in null search
If null search fails high return null value instead of beta.

With TT hash there may be a small advantage for fail-soft since
storing slightly better bounds may cause slightly more hash hits.

After 990 games at 1+0
Mod vs Orig +171 =665 -154  +6 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-21 15:12:44 +01:00
Marco Costalba
b638f6b035 Remove castleRightsMask[] hack
Array castleRightsMask[] is not static because it can
be different for different positions, so let it be
a Position member data. This allows to remove tricky
hacks to take in account that although it was defined
static it could change.

Theoretically now copying a position is a bit slower because
we need to copy also an array of 64 integers, but because in
split() we don't copy the position anymore, but just keep the
pointer, the added burden is not mesurable even in MP case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-20 11:59:22 +01:00
Marco Costalba
3de0bc43a2 Retire Position::fast_copy()
It is never used and could be tricky, so remove it.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-20 11:45:04 +01:00
Marco Costalba
9fc602bae7 Updated copyright year to 2010
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-20 11:27:07 +01:00
Marco Costalba
49c50399fe Fix POPCNT detection gcc compile error
Also don't use __cpuid() intrinsic for Intel under
Linux because gives wrong results when detecting HT,
use the gcc version instead. Finally clean up the code.

Error was due to changed __cpuid() signature for
gcc compiler.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-17 21:04:56 +01:00
Marco Costalba
a4551c59e0 Fix __cpuid() compile error with gcc
Use same __cpuid() signature used under Windows.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-17 13:22:28 +01:00
Marco Costalba
c853b87c08 Add hyper-threading detection
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-14 12:52:58 +01:00
Marco Costalba
92bada1a32 Move __cpuid() definition for gcc in types.h
This will allow to use the function also for other
purposes then detecting POPCNT.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-14 12:52:56 +01:00
Marco Costalba
eaed535c5f Introduce captured_piece()
It will be used by future patches and also rearranges some
half cooked code that mistakenly ended up in master in the
past.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-13 11:07:10 +01:00
Marco Costalba
49dfc50b12 Reduce increase progression of aspiration window
Currently, in case of fail high/low we research with
a window increased by 2*AspirationDelta at first
attempt, this patch instead makes the research be
done with an increase of just AspirationDelta size,
in case of a consecutive fail we will widen to
2*AspirationDelta and so on.

After Joona's test:
Orig - Mod: 850 - 890

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-13 11:05:27 +01:00
Marco Costalba
c835ee8853 Use separated research counters in root_search()
One for failing highs and one for failing lows, this
should reduce average window size in case of positions
that fail first high and then low (or the contrary).

After ~2000 games on Joona's quad we have:

Mod - Orig: 1012- 975 (+6 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-13 11:00:12 +01:00
Marco Costalba
7ff9678651 Group time management globals initialization
Instead to leave uninitialized or scattered in the code
as is the case for ExtraSearchTime.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-13 10:59:03 +01:00
Marco Costalba
4ef068a506 Highlight that alpha and beta could change in root_search()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 18:17:04 +01:00
Marco Costalba
f23a9e8f88 Fix a comment and add an assert in root_search()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 17:51:56 +01:00
Marco Costalba
cc2a249952 Retire RootMoveNumber and use FirstRootMove instead
It is more clear why we use that global flag.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 17:34:36 +01:00
Joona Kiiski
55f0d6377f Save mateThreat flag in splitPoint and make use of it
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 12:18:03 +01:00
Joona Kiiski
aeb664e0ea Document one test result
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 12:17:41 +01:00
Joona Kiiski
8abdb131c8 Synchronize root_search() with other search routines
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 12:14:46 +01:00
Joona Kiiski
43c93cb151 Remove obsolete code snippet from root_search
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 12:07:37 +01:00
Marco Costalba
8d1d9f7181 Sort again root moves after a fail low
Currently we use original sorting after a fail low to
research at wider window. This patch instead sorts the
moves according to the last available move's scores.

Strangely no functional change, but should be.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 11:43:31 +01:00
Marco Costalba
a303bde26c Additional search.cpp cleanup
Changed FutilityMarginsMatrix dimensions to be a power of two
so that compiler can produce a faster accessing code.

Introduced print_pv_info() to remove some redundant code in
root_search()

Remaining stuff is triviality and documentation tweaks.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 11:14:38 +01:00
Marco Costalba
0f50f10327 Destroy all locks before to exit
And use platform-independent functions
where possible.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-28 23:36:02 +01:00
Marco Costalba
8286e6ded2 We don't need lpThreadId parameter in CreateThread()
Under Windows we use CreateThread() to setup threads and
we pass a pointer to a variable that receives the thread
identifier, but this parameter is optional and we don't
use it, so remove it.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-28 23:36:01 +01:00
Marco Costalba
3a558a3d8b Function init_thread() should return an integer under Windows
It happens that NULL is 0, but the conventional meaning is of
a zero pointer, so repleace with an explicit 0 integer value.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-28 23:36:01 +01:00
Marco Costalba
14dbeb22dd Try bad captures before non-captures
Consider sligtly negative captures as good if at low
depth and far from beta.

After 999 games at 1+0
Mod vs Orig +169 =694 -136  +11 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-28 23:35:51 +01:00
Marco Costalba
68eb7e77f1 Revert previous patch
It raises an assert under Windows, it is not clear why but it
happens that idle_loop() is called with incorrect threadID and
the assert triggered is:

assert(threadID >= 0 && threadID < MAX_THREADS);

So revert the patch for now, but we should understand why it
fails.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-27 17:24:58 +01:00
Marco Costalba
57340c109b Do not wait for sleeping in init_threads()
We can't do it with full guarantee anyway because
there is always a possible race between the setting of
state to THREAD_SLEEPING and actual sleeping.

So just remove the not perfect code to avoid misunderstandings.
This reflects what we have done in wake_sleeping_threads() in
the previous patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-27 13:26:04 +01:00
Marco Costalba
111aa44662 Remove an incorrect assert in wake_sleeping_threads()
Currently there is no guarantee that threads are sleeping
when calling wake_sleeping_threads() because put_threads_to_sleep()
returns without waiting for threads to actually sleep.

Assert can be easily triggered calling put_threads_to_sleep() and
wake_sleeping_threads() in a tight loop.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-27 12:01:07 +01:00
Joona Kiiski
29fb389760 Add some commentary
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:43:19 +01:00
Joona Kiiski
0d292d1a2d Clean up common adjustments
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:41:40 +01:00
Joona Kiiski
5bb9da9287 Remove "Threat Depth" ucioption
This option likely has very low meaning for playing strength and style,
so I see no need to keep this configurable

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:41:31 +01:00
Joona Kiiski
34c7f1387d Cleanup steps 12, 14
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:39:08 +01:00
Joona Kiiski
fc23466236 Clean up step 11
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:38:34 +01:00
Joona Kiiski
01b228b5e1 Clean steps 8 and 9.
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:37:56 +01:00
Joona Kiiski
2142be7d7f Clean razoring code (step 6)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:37:09 +01:00
Joona Kiiski
3888d14bd4 Synchronize variable listing of 4 different search routines
search() is used as a "leading star" and other routines
are modified according to it.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:36:29 +01:00
Joona Kiiski
7bcd97933a Remove current line printing in SMP mode
Was broken and fixing would be too messy.
Now this option is only activated in single thread mode

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:35:35 +01:00
Joona Kiiski
9d4abbc6eb Synchronize sp_search() with search() part I
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-25 07:30:19 +01:00
Joona Kiiski
c3b3dcc31a Rename staticValue to refinedValue
Just to avoid misunderstandings.
True staticValue is available through search stack

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-25 07:30:09 +01:00
Joona Kiiski
e6f2d43b8a Fix repetition detection bug
Bug spotted by Jouni Uski and fix suggested by Pablo Vazquez

Also add note that we are not always handling fifty move rule correctly

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:56:48 +01:00
Joona Kiiski
1a03f0b0d3 Synchronize sp_search_pv() with search_pv()
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:42:24 +01:00
Joona Kiiski
62f6d39204 Synchronize sp_search() with search() part II
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:41:51 +01:00
Joona Kiiski
936cd5b83d Simplify locking in splitpoint search
One rule: Always lock before picking up a move.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:37:05 +01:00
Joona Kiiski
3c31776a20 Synchronize search_pv() with search take II
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:36:21 +01:00
Joona Kiiski
0980f43ab0 Synchronize search_pv() with search take I
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:34:55 +01:00
Joona Kiiski
9eedc0a463 Search code documentation, take III
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:30:02 +01:00
Joona Kiiski
195b54c312 Search code documentation take II
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:26:05 +01:00
Joona Kiiski
89b4ad6433 Separate razoring from null move
I cannot see connection between the two.

Also add one FIXME for illogical behaviour

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:24:10 +01:00
Joona Kiiski
77bb9a94ae Split search() in independent sections
I don't know if enumerating sections is a good idea,
but for me code is more readable this way

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:20:26 +01:00
Joona Kiiski
8a78ac84f3 Avoid research in case thread has already been asked to stop
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:19:52 +01:00
Joona Kiiski
5c944fb3b4 Add one assert
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 07:28:50 +01:00
Joona Kiiski
c974d9ef33 Do not wait for threads falling asleep
I cannot see any reason to do this. Even this is not enough to fix
theoretical race case on Windows which doesn't seem to cause any
problems in practice anyhow

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 07:27:45 +01:00
Joona Kiiski
12feb5866f Remove unnecessary conditions from if-clauses and replace them with asserts
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 07:26:28 +01:00
Joona Kiiski
80810e4951 Fix crash in debug mode
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-23 07:23:03 +01:00
Joona Kiiski
c67b9916f1 Fix some races
Resurrect extra check for sleeping in POSIX code.
This necessary to prevent ugly races between
thread_broadcast and thread_cond_wait.

After thread has woken up, it marks itself as available.
Another thread must not do this, because of possible race.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-23 07:22:56 +01:00
Joona Kiiski
78c6bb1079 Fix one assert
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-23 07:22:49 +01:00
Joona Kiiski
85e60bfc8e Fix compile errors in debug mode
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-23 07:22:42 +01:00
Marco Costalba
79b57dd4ca Document struct SplitPoint fields constness
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 16:10:19 +01:00
Marco Costalba
b9537edbb0 Beta is never changed after an sp_search()
So we can use a const value instead of a pointer in
split().

Also pass NULL instead of a faked address of alpha in
case split is called from a non-PV node.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 15:32:39 +01:00
Marco Costalba
d38f4f61e7 Supress make warning on missing .depend file
This is generated by make itself, so the warning
is useless.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 15:18:35 +01:00
Marco Costalba
27c74c5245 Fix an icc warning
remark #1599: declaration hides variable "i" (declared at line 2651)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 15:07:53 +01:00
Marco Costalba
2f2e8a68d8 Code style triviality in split()
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 14:05:38 +01:00
Marco Costalba
1ea70dd9dd Fix a warning with POPCNT and MSVC
Intrinsic __popcnt64() returns an unsigned __int64, cast
to an integer and silence the warning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 13:44:36 +01:00
Marco Costalba
13c096f839 Revert "Recursive lock"
Joona says that sp_update_pv() does not pass the split point
boundaries, so there is no risk to corrupt data from another
split point. Also the race on thread_should_stop() is harmless
because of this.

So revert the patch and come back to single lock.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 23:59:47 +01:00
Marco Costalba
2de2b76896 Remove a couple of useless thread_should_stop() calls
We test for it anyway few lines below and even under lock
protection.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 23:48:54 +01:00
Marco Costalba
8b99e94562 Revert small state change optimization in idle_loop()
Joona says:

1. We should not be afraid of "AllThreadsShouldExit" flag.
Because when this is set to true we _must_not_ be searching (= All
splits must have been undone).
And if we are not searching it's impossible that some other thread
could give us work to do. So setting state to THREAD_AVAILABLE
doesn't do any harm. If you want to add check for this, you could do
it like this:

 if (threads[threadID].state == THREAD_WORKISWAITING)
 {
+    assert(!AllThreadsShouldExit)
     threads[threadID].state = THREAD_SEARCHING;

2a. If waitSp->cpus == 0, setting state to THREAD_AVAILABLE makes
no harm either, because helpful master concept dictates that _only_
our own slave can book us. If we don't have any slaves, noone has the
right to book us.

2b. If point (2a) is not correct then your extra check only adds extra race:
In smp code checking for waitSp->cpus > 0 is not enough. It's possible that
our slave immediately exits and another thread
books us as a slave when our state is still
THREAD_AVAILABLE. So instead of adding extra level of security we have
just introduced extra race.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 18:36:07 +01:00
Marco Costalba
512a4e4ff0 Recursive lock all split point's chain
When we found a cut-off then lock all the split point chain,
not only current one to avoid races in case two threads running
on different split points where one is ancestor then the other,
find a beta cut-off at the same time, in this case we want only
one to call sp_update_pv().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 18:29:53 +01:00
Marco Costalba
2da290d72b Retire per-thread stopRequest flag
This is a per split-point request, not per-thread. When we find
a beta cut-off in current thread's split point or in or in some
ancestor of the current split point then threads should stop
immediately the search and return to idle_loop().

The check is done by thread_should_stop() that now looks only
at split point's chain.

No functional change and a good semplification.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 17:52:09 +01:00
Marco Costalba
b39a24ecca Use state instead of flags to track threads
This is easier to follow and also reduces the points
where state changes to mainly idle_loop() and split().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 16:57:24 +01:00
Marco Costalba
189a005a0b Rename THREAD_MAX in MAX_THREADS
Also rename idle_thread_exists() in available_thread_exists()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 13:38:04 +01:00
Joona Kiiski
7c61b8ad2a Search negative SEE moves in qsearch in PV
After 2704 games on slow single core
mod - orig: 1381 - 1323

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-15 19:15:44 +01:00
Joona Kiiski
a093f33154 Use zero null move margin when depth < 4 * OnePly
This is because when we are below 4 * OnePly, the null move
will directly jump to qsearch and if we are below beta,
our opponent is above beta and will get immediate
stand pat cut off.

So basically this patch is just optimizing away useless
evaluation calls. dbg_hit_on() runs show that this heuristic
is correct >99% of cases. Transposition table probably causes
some inaccurary?

After 1148 games on QUAD
mod-orig: 583 - 565 +5 elo

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-15 19:14:41 +01:00
Marco Costalba
0895f1ac71 Fix another setting of a flag out of lock protection
In this case is dangerous because in split() we reset the flag to
false, but if it was set due to a cut-off higher in the tree we
completely miss that and go on with the full search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 16:31:30 +01:00
Marco Costalba
b29198354c Rename flag 'stop' in 'stopRequest'
Instead of other flags this is not a state flag, i.e. does
not defines a state for the thread, but a request because
after we raise 'stopRequest' flag the corresponding thread is
not stopped, but continues to run for a while until it returns
from sp_search() in idle_loop.

It is important the name reflects this.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 16:04:53 +01:00
Marco Costalba
40a7ffd53f Reset thread flags to a known state before to exit think()
Among them 'stop' and 'printCurrentLineRequest' could have
random value, so reset to a known state before to leave the
search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 15:59:12 +01:00
Marco Costalba
8eae6a95fb Fix 'stop' flag changed out of lock protection
This is the first nice effect of previous patch !

Because thread_should_stop() should be declared 'const' we
need to remove the setting of 'stop' flag to true that
turns out to be a bug because thread_should_stop() is called
outside from lock protection while 'stop' flag is a volatile
shared variable so cannot be changed when not in lock.

Note that this bugs fires ONLY when we use more then 2 threads,
so commonly only in a QUAD or OCTAL machine.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 13:43:26 +01:00
Marco Costalba
2b740f5495 Introduce ThreadsManager class
Main aim of this patch is to consolidate all the thread related stuff
behind a single class interface so to avoid messing with global flags
and having thread code scattered among non-thread related stuff.

Another advantage is that now access to thread's variables is
more controlled, in particular we can differentiate between
read and write accesses by the mean of different interfaces, it
is so simpler to understand how a function is related to threads.

Lastly this rewrite is the base for future code consolidations and
semplifications that are easier now that we have only one thread's
access point.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 12:53:27 +01:00
Marco Costalba
fb5ba1d329 Fix compile error under gcc
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 13:40:23 +01:00
Marco Costalba
78e494fcbc Ensure function boundaries for threads state changes
Ensure threads are sleeping when leaving init_threads() and
the newly introduced put_threads_to_sleep().

Also ensure threads are not sleeping when leaving
wake_sleeping_threads().

As a side effect we now leave think() with all the threads
(but the main one) guaranteed to sleep. So when we enter
again in think(), after the opponent next move, we know
threads must be sleeping.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 12:40:29 +01:00
Marco Costalba
a16415f44d Rename stop_threads() to exit_threads()
More stick to what actually happens.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 12:07:13 +01:00
Marco Costalba
8a504d36f9 Be sure threads are woken in wake_sleeping_threads()
Wait inside wake_sleeping_threads() for the threads to be
effectively and reliably woken up.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 12:02:34 +01:00
Marco Costalba
093dd8fe88 Use Thread c'tor to properly init the struct
This is what c'tors are for.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 11:41:34 +01:00
Marco Costalba
6382324afd Add 'sleeping' flag to struct Thread
Will be used by future patches. Also:

- Renamed Idle in AllThreadsShouldSleep

- Explicitly inited AllThreadsShouldExit and AllThreadsShouldSleep
  in init_thread() instead of use an anonymous global initialization.

- Rewritten idle_loop() while condition to avoid a 'break' statement

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 11:28:33 +01:00
Marco Costalba
cb08413dc4 Allow build on HP-UX 11.X
Patch from Richard Lloyd (slightly edited from me), following the list
of changes as described by the author:

src/Makefile:
- Added PREFIX and BINDIR for the install: rule.
- Added a "make hpux" line to the help: rule.
- Added "make test"/"make check" rule that runs the $(PGOBENCH) command.
- "make clean" now additionally removes core and bench.txt.
- Added an hpux: rule.
- Added an install: rule to mkdir $(BINDIR), copy $(EXE) to $(BINDIR) and
 then strip it.
- "make strip" now ensures that $(EXE) is built first before trying to
 strip it.
- Hide errors and output from the g++ command used by the .depend: rule and
 then touch .depend in case g++ isn't available.
- Hide errors from the "include .depend" in case .depend doesn't exist
 (e.g. directly after a "make clean").

src/book.cpp and src/book.h:
- HP-UX's aCC really didn't like the const keywords used for the
 Book::file_name() definitions, so they were removed. I checked that this
 didn't affect a Linux build and it was still fine.

src/misc.cpp:
- HP-UX uses <sys/pstat.h> and pstat_getdynamic() to determine the number of
 CPU cores, so added conditional code for that (if pstat_getdynamic() fails,
 set the number of cores to 1).

src/tt.cpp:
- <xmmintrin.h> and _mm_prefetch() seem highly specific to the Intel x86(_64)
 and gcc platforms - neither exist in HP-UX, so conditionally avoid that
 code in HP-UX's case. Perhaps some sort of define is needed here
 such as -DHAS_MM_PREFETCH that could be #ifdef'ed for instead?

Even after these changes, it's more convenient for HP-UX users to edit the
default: rule in the Makefile to run "$(MAKE) hpux" before they build
stockfish, but that's not a big deal if they're warned about that first (the
same applies to all other builds other than the standard "$(MAKE) gcc" one).

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-12 06:49:16 +01:00
Marco Costalba
711ef615c7 Fix a couple of new MSVC 2010 warnings
Compiler complains because in Book we have a d'tor but not
copy c'tor and assignement operator (warning C4511 and C4512),
note that after adding them (just declared) you now need also
default c'tor !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-10 21:27:44 +01:00
Marco Costalba
74203e181d Retire EvalInfo* in SearchStack
It is an hidden bug waiting to fire. The main problem is
that ss[ply] is overwritten by search() and qsearch() called
from IID and razoring, so that we cannot hold a pointer to a
local EvalInfo variable.

For instance if we go razoring then we overwrite the pointer
with the address of a variable local to qsearch(), when we return
from qsearch() variable goes out of scope and now ss[ply].evalInfo
holds a stale pointer !

Because we are not looking for troubles we go through the
safe route and we remove it entirely.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-08 10:50:17 +01:00
Marco Costalba
97fe0ac777 Small code style triviality
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:23:00 +01:00
Joona Kiiski
7ae16a193b Implement init_search()
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:09:03 +01:00
Joona Kiiski
8261f61964 Document lookup tables
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:08:56 +01:00
Joona Kiiski
6e1cb6e45b Implement futility move count array
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:08:48 +01:00
Joona Kiiski
4bfa0c429e Implement futility margins matrix
No functinal change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:08:40 +01:00
Marco Costalba
2e70a2873f Use gain table to order non-captures
Gain value is multiplied by 16 to be of comparable magnitudo
of negative history, on average.

This patch shows very good results in tactical tests, but
started very bad in real games, so I have run two test matches.

After 896 games at 1+0
Mod vs Orig +187 =525 -184 +1 ELO

After 999 games at 1+0
Mod vs Orig +223 =590 -186 +13 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 08:55:51 +01:00
Joona Kiiski
9429d2d028 Use posKey instead of pos.get_key() after NonPVIID
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-06 17:40:01 +01:00
Joona Kiiski
d44fa46082 Use opening book when pondering
Otherwise we will not use move given by opening book
when we receive 'ponderhit'-command.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-06 17:39:53 +01:00
Marco Costalba
c7866a4215 Delay sorting of negative scored non-captures
We can do this only when needed, if we get a cut-off
before we skip sorting entirely. This reduces sorting
time of about 20%.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 18:31:09 +01:00
Joona Kiiski
69644d3f73 Copy 4 SearchStack items in split()
In search routines we use information from previous ply
and init killers two plies ahead.

So for me it seems correct to copy 4 searchstack items
in split:

ply - 1, ply, ply + 1, ply + 2

Because
a) we do not split at root (ply == 0)
b) ply < PLY_MAX and SearchStack size is PLY_MAX_PLUS_2
there should be no risk of underflows or overflows

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 18:06:41 +01:00
Marco Costalba
b0858877ae Remove sorting optimization for many zeroes
With negative history we don't have anymore a
lot of zeroes to score, so just split moves in
positives and non-positives sets.

Speed up is almost zero, we cannot test speed directly
because node count changed due to reorder, but I have
verified sorting is correct. With a profiler I have
seen we gain a little in sort_moves() and lose a little
in insertion_sort(), so the net effect is almost zero,
but code is simpler.

No real change, just move reordering.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 18:04:08 +01:00
Joona Kiiski
321f6d1d19 Give FailLow flag more descriptive name
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:21:21 +01:00
Joona Kiiski
e738fa7d10 Remove Problem variable
It was only used to control StopOnPonderHit variable.
Now use FailLow variable instead.

Patch has a minor effect on time management when ponder is on.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:21:12 +01:00
Joona Kiiski
c5d546e18e Remove unused failHighPly1 flag
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:21:05 +01:00
Joona Kiiski
8d65fcc0f3 Remove unused FailHigh flag
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:20:57 +01:00
Joona Kiiski
d8e5b8c133 Simplify time management
noProblemFound condition is never true.
This was verified by running 800 games 1+0 match in 1 CPU computer.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:20:47 +01:00
Marco Costalba
6fe36d13de Be sure negative see evasions are at the bottom
Because H.move_ordering_score() can return negative values
some negative see moves could be searched before non-negative
see moves with negative history.

This patch restores proper ordering.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 08:19:39 +01:00
Marco Costalba
337ec0f3d0 Score non-captures only by history
Now that history can go negative and is almost alwyas
non zero we have no more reasons to use also psqt term.

After 994 games at 1+0
Mod vs Orig +204 =597 -193 +4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 00:34:17 +01:00
Joona Kiiski
5b1043ee11 Reduction lookup table
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-04 19:09:51 +01:00
Marco Costalba
439aea9ab7 Convert gains to use a piece-to mapping
Instead of piece-from-to, in this way it is similar
to what we already do for history.

Almost no change, but seems a bit simpler in this way.

After 995 games at 1+0
Mod vs Orig +207 =596 -192 +5 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-03 19:33:59 +01:00
Marco Costalba
770db27164 Fix a compile error from previous patch
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 19:01:24 +01:00
Joona Kiiski
21d32aa7fe Fix indentations
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 18:58:00 +01:00
Joona Kiiski
95d33aef9f Retire outdated aspiration search code
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 18:57:50 +01:00
Marco Costalba
b5a4edd86f Renamed stand pat as 'static null move pruning'
It seems more standard conformant. Also added a bit of
description directly from Tord.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 08:51:54 +01:00
Marco Costalba
35ada63174 Save futilityMargin for both colors
It will be needed by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 20:06:56 +01:00
Marco Costalba
06a695d5b8 Fix duplicated scaling function
We erroneusly added two times the same scaling function
to endgame's map.

Fix detected by valgrind becasue resulted in a memleak
of the first added scaling function.

Bug introduced by 30e8f0c9ad6a473 of 13/02/2009

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 19:33:02 +01:00
Marco Costalba
4b55d3d883 Increase TT size limit to 8 GB
We had an overflow due to use an integer for hash size,
now we use a size_t as we should, so we can increase to
an higher limit.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 16:53:10 +01:00
Marco Costalba
8008f78415 Check bounds in set_option_value()
Normally it's up to the GUI to check for option's limits,
but we could receive the new value directly from the user
by teminal window. So let's check the bounds anyway.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:17:37 +01:00
Marco Costalba
3941e4bdb3 Some code style triviality in root search
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-31 11:14:42 +01:00
Marco Costalba
d7d2c1b7e3 Add hardware POPCNT support for gcc
With new target 'make gcc-popcnt' it is now
possible to compile with enabled hardware POPCNT
support also with gcc. Until now was possible only
for Intel and MSVC compilers.

When this instruction is supported by CPU, for instance
on Intel i7 or i5 family, produced binary is a bit faster.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-31 09:39:32 +01:00
Marco Costalba
17502a5659 Revert "Remove pointless gcc flag when generating dependencies"
This reverts commit c43c5fe9e0.

Produces following build error after 'make clean', 'make icc' under Mandriva
with icc version 11.0

Makefile:306: .depend: No such file or directory
In file included from tt.cpp:28:
/usr/lib/gcc/i586-manbo-linux-gnu/4.3.2/include/xmmintrin.h:35:3: error: #error "SSE instruction set not enabled"

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-30 10:37:03 +01:00
Marco Costalba
e84488ed6b Retire captures pruning
Futility captures alone does not seem an improvment.

Perhaps is a combination of stand pat + futility that is winning,
so revert for now and continue testing starting from a standard
base until we find the correct receipe.

After 999 games at 1+0
Mod vs Orig +231 0506 -201  +10 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-30 09:59:28 +01:00
Marco Costalba
252844e899 Avoid search tree explosion in qsearch
Under some rare cases we can have a search tree explosion
due to a perpetual check or to a very long non-capture TT
sequence.

This avoids the tree explosion not following TT moves that
are not captures or promotions when we are below the
'generate checks' depth.

Idea suggested by Richard Vida.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-29 16:47:04 +01:00
Joona Kiiski
b651e5334b Correct qsearch() TT save
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-29 11:03:06 +01:00
Marco Costalba
bd358533a4 Stricter conditions in main search stand pat
Not a biggie but is a reduced pruned patch that doesn't
seems to hurt, so it is welcomed ;-)

After 999 games at 1+0
Mod vs Orig +207 =601 -191  +6 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-29 00:12:03 +01:00
Marco Costalba
e4d3a15656 Use float instead of double in reduction parameters
This is faster on 32 bit CPU and precision is enough.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 12:47:48 +01:00
Marco Costalba
1d7a3f26e0 Micro optimize reduction_parameters()
At ply == OnePly (common case) we avoid some useless
floating point computation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 12:39:15 +01:00
Marco Costalba
a0005ba45f Avoid to calculate reduction for each move
This is slow because some floating point operation is
involved.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 12:34:28 +01:00
Joona Kiiski
bdd61b1744 Remove useless variable 'PostFutilityValueMargin'
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 11:17:59 +01:00
Joona Kiiski
973e574e1f Precalculate FutilityMargins
This way we don't need to copy+paste formula everywhere

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 11:16:56 +01:00
Joona Kiiski
27393ebae2 Use calculate_reduction() function to simplify code
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 11:15:41 +01:00
Joona Kiiski
3c7eebb48d Bugfix: reduction was not set to zero in full depth search
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 11:15:18 +01:00
Joona Kiiski
548bae80bd Implement calculate_reduction function
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 11:14:43 +01:00
Joona Kiiski
2360c8aa2f Standardize set_option function
Previously input like "setoption name Use Search Log value true "
(note space at the end of the line) didn't work.

Now parse value same way as option name. This way we implicitly
left- and right-trim value.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 20:03:44 +01:00
Joona Kiiski
32bd6e44f0 Do not initialize RootPosition at startup
Initializing high-level object at startup is very dangerous,
because low-level snippets are not yet initialized.

For example Position's constructor calls find_checkers() which
calls attackers_to() which depends on various global bitboard arrays
which are not yet initialized. I think we are lucky not to crash.

RootPosition.from_fen(StartPosition); is called immediately after
all initializations are made at uci_main_loop() which is the
correct behaviour

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 20:00:28 +01:00
Marco Costalba
c83fd08fd4 Aspiration window rewrite
Joona new aspiration window. Main idea is to always
research aspiration fail highs/low at the same
ply and use much smaller aspiration window than previously.

Testing result is very positive.

1CPU:
953-1149

4CPU:
545 - 656

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 19:59:34 +01:00
Marco Costalba
62b43130e2 Be sure we exit while loop with lock held
This fixes an hang introduced by recent locking
rewrite patch.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 19:23:16 +01:00
Joona Kiiski
cd112ee8eb Fix capture pruning
We forgot to update bestValue previously

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 18:58:42 +01:00
Marco Costalba
bb968fd42a Simplify locking in sp_search and sp_search_pv
Avoid to take the lock two times in a tight sequence, the first
in get_next_move() and the second to update sp->moves.

Do all with one lock and so retire the now useless locked version
of get_next_move().

Also fix some theorical race due to comparison sp->bestValue < sp->beta
is done out of lock protection. Finally fix another (harmless but time
waster) race that coudl occur because thread_should_stop() is also
called outside of lock protection.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 17:58:04 +01:00
Marco Costalba
307909bed8 Temporary revert "captures pruning" due to an assert
In debug run with 2 threads it happens to be following
assert after some minutes:

assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);

in search(), line 1615.

I am not able to understand why, anyhow reverted for the moment.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 17:57:04 +01:00
Marco Costalba
b95ba7b37e Added some FIXME to track needed tests
This avoid us to forget some very needed tests now that
futility has changed in a whole big chunk we need to fine
tuning every splitted change.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 11:49:03 +01:00
Marco Costalba
f37741cc83 Integrate gains table in History
This will be useful to use gains table in move
ordering along with history table.

No functional change and big code remove.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 11:22:38 +01:00
Marco Costalba
54b3d44194 Introduce update_gains() and refactor some code
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 11:09:07 +01:00
Joona Kiiski
ea53006a9d Fix some silly bugs
SelectiveDepth was ignored

Test results for the whole futility pruning series:

4CPU:
Orig - Mod: 959 - 1027 (+12 elo)

1CPU:
Orig - Mod: 763 - 830 (+15 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 10:14:20 +01:00
Joona Kiiski
6247f27a05 MaxGain based futility pruning for captures
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:57:51 +01:00
Joona Kiiski
5b2fc1e1c0 MaxGain based pruning
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:57:41 +01:00
Joona Kiiski
05a8c318b8 Implement post futility pruning
and prevent futility pruning from pruning
castling moves

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:57:31 +01:00
Joona Kiiski
22b8dc8c98 Collect MaxGain statistics
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:57:24 +01:00
Joona Kiiski
cfe59de27d Implement MaxGain table
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:57:14 +01:00
Joona Kiiski
c43c5fe9e0 Remove pointless gcc flag when generating dependencies
When generating dependencies there is absolutely no point
to pass -msse flag to gcc, so remove it.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:53:30 +01:00
Joona Kiiski
d0daa16769 Remove InfiniteSearch hack
With current search control system, I can see absolutely no
reason to classify fixed time search as infinite search.

So remove old dated hack

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:52:47 +01:00
Joona Kiiski
87303d7ed3 Remove last use of uip.eof()
Value of uip.eof() should not be trusted.
input like "go infinite searchmoves " (note space in the end of line)
causes problems.

Check the return value of (uip >> token) instead

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:52:15 +01:00
Marco Costalba
cf9bf4e58f Reduce lock contention in sp_search_pv()
In less then 1% of cases value > sp->bestValue, so avoid
an useless lock in the common case. This is the same change
already applied to sp_search().

Also SplitPoint futilityValue is not volatile because
never changes after has been assigned in split()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-26 12:12:11 +01:00
Marco Costalba
5ca4284027 Fix a possible crash in thread_is_available()
When we have more then 2 threads then we do an array
access with index 'Threads[slave].activeSplitPoints - 1'
This should be >= 0 because we tested the variable just
few statements before, but because is a shared variable
it could be that the 'slave' thread set the value to zero
just after we test it, so that when we use the decremented
variable for array access we crash.

Bug spotted by Bruno Causse.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 23:34:21 +01:00
Marco Costalba
dac1bcab90 Small split() cleanup
Unify start loop for master and slave threads. Also guarantee
that all the 'stop' flags are set to false before first slave
is started, should be no harm because only master thread can
reset 'stop' flag of slaves to true, so should be no race but
better safe then sorry.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 19:59:33 +01:00
Marco Costalba
81cfd81366 Prune evasions with negative SEE in qsearch
Only pure blocking evasions are candidate
for pruning.

After 998 games at 1+0

Mod vs Orig +215 =596 -187  +10 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 16:31:56 +01:00
Marco Costalba
d844a75d2c Avoid copy a Position to get a move's san notation
In move_to_san() we create by copy a new position just
to detect if move gives check. This could be very costly in
line_to_san() that calls move_to_san() for every move, so
create the position only once and pass a reference to move_to_san()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 16:22:50 +01:00
Marco Costalba
c5e71f5150 Fix a race in idle_loop() exiting
When pondering threads are put to sleep, but when thinking
the threads are parked in idle_loop in a tight polling loop
checking for workIsWaiting falg.

So before we set the slave's flag workIsWaiting we have to
guarantee that all the slave data is already setup because
slave can start in any moment from there.

Rearrange the last loop to fix this race.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 15:02:06 +01:00
Marco Costalba
c5858ff9ae In split() release the lock before slow search stack copy
Once we have allocated our slave threads and we have removed
master from available threads we can safely remove the lock
so that the lenghty search stack copy operation will not
impact lock contention.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 14:12:30 +01:00
Marco Costalba
0ff91e16da Do not copy master position in split()
A pointer is enough because after a split point has been
setup master and slaves thread end up calling sp_search() or
sp_search_pv() and here a full copy of split point position is
done again, note that even master does another copy (of itself)
and this is done before any do_move() call so that master Position
is never updated between split() and sp_search().

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 12:46:08 +01:00
Marco Costalba
c2df60048e Use fast_copy() instead of full copy in sp_search
And detach splitPoint Position from the master one.

So we duplicate StateInfo only once in split() instead
of one for each thread in sp_search

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 12:13:16 +01:00
Marco Costalba
84ec1f7331 Better document how Position c'tor works
Renamed a bit the functions to be more clear what
we actually are doing when we craete a Position object
and explained how StateInfo works.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 12:04:00 +01:00
Marco Costalba
b1ac6c69a0 Fix a couple of MSVC casting warnings
Also removed some trailing whitespaces and aligned
indentation to current standard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 11:27:32 +01:00
Marco Costalba
56e09b4cc8 Copy only the search stack tail in split()
Only the previous, the current and the next ply SearchStack
are copied.

This reduces split overhead especially at low depth (high ply)
and with many threads.

Possibly no functional change (it is not easy to prove in SMP)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 11:11:22 +01:00
Tord Romstad
5ed0a60203 Merge branch 'master' of ssh://free2.projectlocker.com/sf 2010-01-24 16:09:54 +01:00
Tord Romstad
1588a4e846 Fixes a Chess960 bug when playing with more than one search thread.
The init_eval() function corrupted the static array castleRightsMask[]
in the Position class, resulting in instant crashes in most Chess960
games. Fixed by repairing the damage directly after the function is
called. Also modified the Position::to_fen() function to display
castle rights correctly for Chess960 positions, and added sanity checks
for uncastled rook files in Position::is_ok().
2010-01-24 16:09:32 +01:00
Marco Costalba
5894c759cd Check for thread creation successful completion
It is a good programming practice to verify a system
call has indeed succeed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-24 14:33:51 +01:00
Marco Costalba
3975a2b94f Fix some races in SMP code
When a search fails high then sp->alpha is increased and
slave threads are requested to stop.

So we have to check for a stop request before to start a search
otherwise we could end up with sp->alpha >= sp->beta
leading to an assert in debug run in search_pv().

This patch fixes the assert and get rid of some of possible races.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-24 14:30:09 +01:00
Tord Romstad
eb6ddd54f1 Make sure we make a move at the end of the search when reaching
maximum depth during a "go movetime ..." search. This prevents
Stockfish from hanging forever after finding a mate in two or
three while running a test suite at a level of a few seconds
per move.

No functional change when playing games at normal time controls.
2010-01-22 13:42:33 +01:00
Marco Costalba
01ebb3d996 If near beta generate checks at -OnePly
In qsearch() try to get a cutoff with the help of an
extra check if we are already very near.

Small increase in actual games but a good result in tactical
test sets where this patch makes SF more tactical.

Mod vs Orig +197 =620 -181 +6 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-21 00:31:01 +01:00
Marco Costalba
285df57a9a Retire LMRPVMoves and LMRNonPVMoves
Are no used anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-20 18:43:29 +01:00
Marco Costalba
806c1d8723 Fix enum Value issue with gcc 4.4
Louis Zulli reports a miscompile with g++-4.4 from MacPorts.

Namely enum Value is compiled as unsigned instead of signed integer
and this yields an issue in score_string() where float(v) is incorrectly
casted when Value v is negative.

This patch ensure that compiler choses a signed variable to store a Value.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 23:30:23 +01:00
Marco Costalba
a1b8c8109b Small lnArray[] cleanup
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 11:52:13 +01:00
Marco Costalba
c01af56769 Silence some silly MSVC warnings
Value is never used un-initialized, but MSVC is not
smart enough to detect itself :-(

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 11:23:00 +01:00
Marco Costalba
66d5c13a88 Order check moves used in qsearch
Use the same scoring system used for evasions. Small if any
increase, but should be in at least for completeness.

After 999 games at 1+0
Mod vs Orig +208 =601 -190 +6 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 11:22:49 +01:00
Marco Costalba
0edad63b44 Avoid an useless evaluate() call
Now that we have position static score we don't
need to call evaluate() a second time.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-18 15:47:43 +01:00
Marco Costalba
b833c8247a Allow SearchStack to link an EvalInfo object
This will allow to have wider access to attack
information, for instance from MovePicker.

Note that 'eval' field become obsolete, it is kept
just becasue when we get a position score from TT
we update 'eval' even without an EvalInfo object.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-18 10:03:09 +01:00
Joona Kiiski
419c5b69ca Make reduction search code SMP-friendly
In sp_search_pv() we do a LMR search using sp->alpha, at the end
we detect a fail high with condition (value > sp->alpha), but if
another thread has increased sp->alpha during our LMR search we
could miss to detect a fail high event becasue value will be equal
to old alpha and so smaller then new one.

This patch fixes this SMP-bug and changes also the non SMP versions
of the search to keep code style in sync.

Bug spotted by Bruno Causse.

No functional change (for single CPU case)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-18 09:11:58 +01:00
Joona Kiiski
72e1e9b986 Small cleanup of unused code in sp_search
futilityValue is now calculated immediately after
staticValue, so remove small bunch of unused code

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 14:21:14 +01:00
Marco Costalba
1062459029 Fix silly MSVC warning
MSVC raises an "use of partially uninitialized variable" for futilityValue
and staticValue but this is not rue becasue when !isCheck variables
are never used, anyhow silence the warning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 13:54:52 +01:00
Marco Costalba
b5d38ad1e5 Initialize futilityMargin in EvalInfo c'tor
This is less prone to bugs because now it's up to the
compiler don't forget this important initialization.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 13:24:40 +01:00
Joona Kiiski
000a975eaf Retire quick_evaluate()
No change in functionality signature

The only functional change is that when we reach PLY_MAX,
we now return VALUE_DRAW instead of evaluating position.

But we reach PLY_MAX only when position is dead drawn and
transposition table is filled with draw scores, so this
shouldn't matter at all.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 13:15:44 +01:00
Joona Kiiski
d457594197 Razor at depth one, but do razoring only when not in check
This way razoring is always based on exact evaluation and
follows simple formula.

Joona's test results are positive:

32-bit 1CPU:

Mod - Orig: 1073 - 993

64-bit 4CPU:

Mod - Orig: 759 - 721

Functionality Signature: 11448962

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 11:46:40 +01:00
Marco Costalba
942c18ef66 Allow negative history values
Don't clamp to zero if a move continues to fail.

After 946 games at 1+0
Mod vs Orig +208 =562 -176 +12 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-13 22:10:43 +01:00
Marco Costalba
007285be2d Store node evaluation in SearchStack
This info will be used by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-11 21:18:30 +01:00
Marco Costalba
e817a55bc6 Decrease NullMoveMargin and adjust razoring
Also retire razoring margins vector and use
a simpler formula instead.

Now that we use a more accurate static evaluation
try to avoid useless null searches when we are well
below beta. And for teh same reason increase a bit
the razoring.

After 972 games at 1+0
Mod vs Orig +224 =558 -190 +12 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-11 21:17:02 +01:00
Marco Costalba
638f3d31cc Do not wait when AbortSearch is set
It means we have already received "stop" or "quit" commands.

This fixes an hang in tactical test in Fritz GUI. Bug
introduced by previous bug fix :-(

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-11 11:19:12 +01:00
Marco Costalba
55745f4105 Fix sending of best move during an infinite search
According to UCI standard once engine receives 'go infinite'
command it should search until the "stop" command and do not exit
the search without being told so, even if PLY_MAX has been reached.

Patch is quite invasive because it cleanups some hacks used
by fixed depth and fixed nodes modes, mainly during benchmarks.

Bug found by Pascal Georges.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-10 13:18:43 +01:00
Marco Costalba
968c3de8e0 Fix threads count setting
Was broken after "Optimal tune for 8 cores" patch.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-09 16:49:54 +01:00
Marco Costalba
6a6facc058 Optimal tune for 8 cores
After deep tests Louis Zulli found on his OCTAL machine that
best setup for an 8 core CPU is as following

"Threads" = 8
"Minimum Split Depth" = 6 or 7 (mSD)
"Maximum Number of Threads per Split Point" = not important (MNTpSP)

Here are testing results:

mSD7 (8 threads) vs mSD4 (8 threads): 291 - 120 - 589
mSD6 vs mSD7: 168 - 188 - 644
mSD6-MNTpSP5 vs mSD6-MNTpSP6: 172 - 172 - 656
SF-7threads vs SF-8threads: 179 - 204 - 617

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-08 12:58:51 +01:00
Marco Costalba
5b21c10afb Sync qsearch with search
So to have the same layout and be as much similar as
possible. The only functional change is that now we
try ttMove as first also in PV nodes and at the end
we save the ttMove, as it happens in search. This
should have almost zero impact on ELO but it seems
the correct thing to do.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-08 12:03:47 +01:00
Marco Costalba
dba072c449 Use full evaluation in null search
This is an important design change because we know
compute evaluation in each node.

This is a 2.0 type change!

After 977 games at 1+0

Mod vs Orig +236 =538 -202 51.74%  +12 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-08 10:20:35 +01:00
Joona Kiiski
e2e360fcbc Slow down reductions
After testing on Joona QUAD the whole LMR series:

Orig - Mod: 335 - 405 (+33 elo)

Functionality Signature: 12581900

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 15:49:48 +01:00
Joona Kiiski
49b1c5dccd Use logarithmic LMR also at root
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 15:40:04 +01:00
Joona Kiiski
c99d963fa5 Logarithmic LMR
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 15:35:57 +01:00
Marco Costalba
7c0679ad61 Fix 'position ..... moves ' parsing bug
If after 'moves' there is a space then we crash.

The problem is that operator>>() trims whitespaces so that
after 'moves' has been extract we are still not at eof()
but remaining string contains only spaces. So that the next
extarction operation uip >> token ends up with unchanged token
value that remains 'moves', this garbage value is then feeded
to RootPosition.do_move() through move_from_string() that does
not detect the invalid move value leading to a crash.

This bug is triggered by Shredder 12 interface under Mac that
puts a space after 'moves' without any actual move list.

Bug fixed by Justin Blanchard

After reviewing UCI parsing code I spotted other possible weak
points due to the fact that we don't test if the last extract
operation has been succesful. So I have extended Justing patch
to fix the remaining possible holes in uci.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 11:59:32 +01:00
Marco Costalba
cc974fa7a4 Fix en-passant parsing from fen string
According to standard en-passant is recorded in fen string regardless
of whether there is a pawn in position to make an en passant capture.

Instead internally we set ep square only if the pawn can be captured.
So teach from_fen() to correctly handle this difference.

Bug reported and fixed by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-06 10:07:07 +01:00
Marco Costalba
807844eab1 Introduce refine_eval()
Try to get a position evaluation better then
the quick one with the help of the TT table.

This allows the null search conditions and
chosen reductions to be more accurate.

After 908 games at 1+0
Mod vs Orig +209 =526 -173 +14 ELO

Functionality Signature: 16627355

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-05 14:57:59 +01:00
Marco Costalba
860260c3b1 Increase null reduction at high depths
Linear rule, less aggressive then Dann's one.

It seems it scales well with depth. We will need to
verify against weaker engine if it keeps the score.

After 999 games at 1+0 on my Dual Core
Mod vs Orig +232 =534 -207  +9 ELO

After 1000 games by Martin Thoresen on his QUAD at 1+0
Mod vs Orig 521/479 52.10%

Functionality Signature: 17655312

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-05 08:09:09 +01:00
Marco Costalba
d11af1de11 Fix a compile error under gcc
And some warnings on the picky icc.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-04 17:19:42 +01:00
Marco Costalba
721d557681 Last round of search.cpp cleanup
The most interesting thing is a bit of rewrite
and semplification in connected_moves()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-04 12:39:13 +01:00
Marco Costalba
0e15b0f1d3 Space inflate bottom part of search.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 21:30:46 +01:00
Marco Costalba
9e6d38d224 Rename MaxActiveSplitPoints
And move in thread.h togheter with THREAD_MAX

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:37:23 +01:00
Marco Costalba
c8af7a867e Retire 'finished' from MovePicker
It is not useful becasue it is safe to call
get_next_move() multiple times when phase == PH_STOP

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:37:17 +01:00
Marco Costalba
5c8f571459 Rename SingleReplyExtension in SingleEvasionExtension
Because that's the correct meaning. Note that also the
corresponding UCI option has been renamed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:37:03 +01:00
Marco Costalba
0256db2a11 Small cleanup in search.cpp
Also clarify some comments.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:36:40 +01:00
Marco Costalba
12d8f74242 Retire approximateEval field from SplitPoint
It is not used anymore after the futility pruning
rewrite in a66f31f12.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-02 10:30:05 +01:00
Marco Costalba
7824603549 Double HistoryMax and reduce aging
After history accounting rewrite in 1.6, a small
tweak of history parameters seems positive.

Note that these are not to be considered the optimal
values, just a wild guess that proved good.

Finding the optimal values would require a much longer
testing time.

After 967 games at 1+0

Mod vs Orig 240 529 198 +15 ELO

Functionality Signature: 21222553

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-31 13:45:57 +01:00
Marco Costalba
0f39e5c4ff Fix a little warning under gcc compiler
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:22 +01:00
Marco Costalba
990d83a72d Optimized bitScanReverse32()
Should be a bit faster then previous one.
Hacked by Pascal Georges.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:21 +01:00
Marco Costalba
cf486cf229 Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:21 +01:00
Marco Costalba
e0a8b36436 Stockfish 1.6.2
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:20 +01:00
Marco Costalba
8d724220a7 Better fix for gcc optimization issue
According to the standard, compiler is free to choose
the enum type as long as can keep its data.
Also cast to short and right shift are implementation
defined in case of a signed integer.

Normally all the compilers implement this stuff in
the "usual" way, but gcc with -O3 and -O2 pushes
aggressively the language to its limits to squeeze
even the last bit of speed. And this broke our
not 100% standard conforming code.

The fix is to rewrite the Score enum and the 16 bits
word extracting functions in a way that is 100% standard
compliant and with no speed regression on gcc and also on
the other compilers.

Verified it works on all compilers and with equivalent
functionality.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:02 +01:00
Marco Costalba
0973cc2ef6 Score enum should be at least 32 bits
The compiler is allowed to chose the size of an enum variable
based on the values it is expected to store. So force the compiler
to use at least a 32 bit integer type for the Score.

MSVC and Intel do not change, while gcc under -O3 is affected
by this change.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 19:45:19 +01:00
Marco Costalba
3f14f9a478 Revert small pop_1st_bit() optimization
We cannot cast a pointer type to an unrelated pointer type.
This is a violation of the strict aliasing rules.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 14:07:08 +01:00
Marco Costalba
aa86d81f79 Remove a bogus assert
It is not clear why is not true, even in single thread
case, but as a matter of fact it is not!

So remove it.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 13:54:46 +01:00
Marco Costalba
b884351cc7 Use THREAD_MAX instead of hardcoded 8
This will allow to change THREAD_MAX value in the future.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 13:52:29 +01:00
Marco Costalba
4d9e9ac3d4 Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 08:35:44 +01:00
Marco Costalba
3dc9f95225 Set maximum hash table size to 2GB
We cannot allocate more then 2 GB, so let the limit
reflect this.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 00:44:08 +01:00
63 changed files with 6256 additions and 7465 deletions

View File

@@ -3,13 +3,13 @@
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
not a complete chess program, but requires some UCI compatible GUI
(like XBoard with PolyGlot, eboard, Jos<EFBFBD>, Arena, Sigma Chess, Shredder,
(like XBoard with PolyGlot, eboard, Josè, Arena, Sigma Chess, Shredder,
Chess Partner, or Fritz) in order to be used comfortably. Read the
documentation for your GUI of choice for information about how to use
Stockfish with your GUI.
This version of Stockfish supports up to 8 CPUs, but has not been
tested thoroughly with more than 2. The program tries to detect the
This version of Stockfish supports up to 16 CPUs, but has not been
tested thoroughly with more than 4. The program tries to detect the
number of CPUs on your computer and set the number of search threads
accordingly, but please be aware that the detection is not always
correct. It is therefore recommended to inspect the value of the
@@ -41,10 +41,10 @@ This distribution of Stockfish consists of the following files:
3. Opening books
----------------
This version of Stockfish has experimental support for PolyGlot opening
books. For information about how to create such books, consult the
PolyGlot documentation. The book file can be selected by setting the
UCI parameter "Book File".
This version of Stockfish has support for PolyGlot opening books.
For information about how to create such books, consult the PolyGlot
documentation. The book file can be selected by setting the UCI
parameter "Book File".
4. Compiling it yourself
@@ -64,6 +64,9 @@ On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
for bit counting. Detection is automatic at compile time, but in case you
experience compile problems you can comment out #define USE_BSFQ line in types.h
In general is recommended to run 'make help' to see a list of make targets
with corresponding descriptions.
5. Terms of use
---------------
@@ -83,8 +86,3 @@ source code, these changes must also be made available under the GPL.
For full details, read the copy of the GPL found in the file named
Copying.txt.
6. Feedback
-----------
The author's e-mail address is mcostalba@gmail.com

View File

@@ -1,63 +1,52 @@
[PolyGlot]
EngineDir = .
EngineCommand = ./stockfish
Book = false
BookFile = book.bin
Log = true
LogFile = stockfish.log
Resign = true
ResignScore = 600
[Engine]
Hash = 128
Threads = 1
OwnBook = false
Book File = book.bin
Use Search Log = false
Mobility (Middle Game) = 100
Mobility (Endgame) = 100
Pawn Structure (Middle Game) = 100
Pawn Structure (Endgame) = 100
Passed Pawns (Middle Game) = 100
Passed Pawns (Endgame) = 100
Aggressiveness = 100
Cowardice = 100
King Safety Curve = Quadratic
Quadratic = Linear
King Safety Coefficient = 40
King Safety X Intercept = 0
King Safety Max Slope = 30
King Safety Max Value = 500
Queen Contact Check Bonus = 3
Queen Check Bonus = 2
Rook Check Bonus = 1
Bishop Check Bonus = 1
Knight Check Bonus = 1
Discovered Check Bonus = 3
Mate Threat Bonus = 3
Check Extension (PV nodes) = 2
Check Extension (non-PV nodes) = 1
Single Reply Extension (PV nodes) = 2
Single Reply Extension (non-PV nodes) = 2
Mate Threat Extension (PV nodes) = 0
Mate Threat Extension (non-PV nodes) = 0
Pawn Push to 7th Extension (PV nodes) = 1
Pawn Push to 7th Extension (non-PV nodes) = 1
Passed Pawn Extension (PV nodes) = 1
Passed Pawn Extension (non-PV nodes) = 0
Pawn Endgame Extension (PV nodes) = 2
Pawn Endgame Extension (non-PV nodes) = 2
Full Depth Moves (PV nodes) = 14
Full Depth Moves (non-PV nodes) = 3
Threat Depth = 5
Futility Pruning (Main Search) = true
Futility Pruning (Quiescence Search) = true
Randomness = 0
Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 5
[PolyGlot]
EngineDir = .
EngineCommand = ./stockfish
Book = false
BookFile = book.bin
Log = false
LogFile = stockfish.log
Resign = true
ResignScore = 600
[Engine]
Hash = 128
Threads = 1
OwnBook = false
Book File = book.bin
Best Book Move = false
Use Search Log = false
Search Log Filename = SearchLog.txt
Mobility (Middle Game) = 100
Mobility (Endgame) = 100
Pawn Structure (Middle Game) = 100
Pawn Structure (Endgame) = 100
Passed Pawns (Middle Game) = 100
Passed Pawns (Endgame) = 100
Space = 100
Aggressiveness = 100
Cowardice = 100
Check Extension (PV nodes) = 2
Check Extension (non-PV nodes) = 1
Single Reply Extension (PV nodes) = 2
Single Reply Extension (non-PV nodes) = 2
Mate Threat Extension (PV nodes) = 0
Mate Threat Extension (non-PV nodes) = 0
Pawn Push to 7th Extension (PV nodes) = 1
Pawn Push to 7th Extension (non-PV nodes) = 1
Passed Pawn Extension (PV nodes) = 1
Passed Pawn Extension (non-PV nodes) = 0
Pawn Endgame Extension (PV nodes) = 2
Pawn Endgame Extension (non-PV nodes) = 2
Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 5
Use Sleeping Threads = false
Emergency Move Horizon = 40
Emergency Base Time = 200
Emergency Move Time = 70
Minimum Thinking Time = 20

View File

@@ -1,7 +1,7 @@
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
# Copyright (C) 2004-2007 Tord Romstad
# Copyright (C) 2008 Marco Costalba
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
# Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
#
# This file is part of Stockfish.
#
# Stockfish is free software: you can redistribute it and/or modify
@@ -18,292 +18,511 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
### Executable name. Do not change
### ==========================================================================
### Section 1. General Configuration
### ==========================================================================
### Executable name
EXE = stockfish
### Installation dir definitions
PREFIX = /usr/local
BINDIR = $(PREFIX)/bin
### ==========================================================================
### Compiler speed switches for both GCC and ICC. These settings are generally
### fast on a broad range of systems, but may be changed experimentally
###
### NOTE: Some versions of gcc miscompile value.h with -O2 or -O3, this is the
### safe setup, try changing to -O3 or -O2 and verify it works for you.
### ==========================================================================
GCCFLAGS = -O1 -msse
ICCFLAGS = -fast -msse
ICCFLAGS-OSX = -fast -mdynamic-no-pic
### ==========================================================================
### Enable/disable debugging, disabled by default
### ==========================================================================
GCCFLAGS += -DNDEBUG
ICCFLAGS += -DNDEBUG
ICCFLAGS-OSX += -DNDEBUG
### ==========================================================================
### Remove below comments to compile for a big-endian machine
### ==========================================================================
#GCCFLAGS += -DBIGENDIAN
#ICCFLAGS += -DBIGENDIAN
#ICCFLAGS-OSX += -DBIGENDIAN
### ==========================================================================
### Run built-in benchmark for pgo-builds with: 32MB hash 1 thread 10 depth
### These settings are generally fast, but may be changed experimentally
### ==========================================================================
### Built-in benchmark for pgo-builds
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
### General compiler settings. Do not change
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
### Object files
OBJS = bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
misc.o move.o movegen.o history.o movepick.o search.o position.o \
tt.o uci.o ucioption.o book.o bitbase.o san.o benchmark.o timeman.o
### General linker settings. Do not change
LDFLAGS = -lpthread
### ==========================================================================
### Section 2. High-level Configuration
### ==========================================================================
#
# flag --- Comp switch --- Description
# ----------------------------------------------------------------------------
#
# debug = no/yes --- -DNDEBUG --- Enable/Disable debug mode
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
# arch = (name) --- (-arch) --- Target architecture
# os = (name) --- --- Target operating system
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
# bigendian = no/yes --- -DBIGENDIAN --- big/little-endian byte order
# prefetch = no/yes --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
# bsfq = no/yes --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction
# --- (Works only with GCC and ICC 64-bit)
# popcnt = no/yes --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
#
# Note that Makefile is space sensitive, so when adding new architectures
# or modifying existing flags, you have to make sure there are no extra spaces
# at the end of the line for flag values.
### 2.1. General
debug = no
optimize = yes
### 2.2 Architecture specific
# General-section
ifeq ($(ARCH),general-64)
arch = any
os = any
bits = 64
bigendian = no
prefetch = no
bsfq = no
popcnt = no
endif
ifeq ($(ARCH),general-32)
arch = any
os = any
bits = 32
bigendian = no
prefetch = no
bsfq = no
popcnt = no
endif
ifeq ($(ARCH),bigendian-64)
arch = any
os = any
bits = 64
bigendian = yes
prefetch = no
bsfq = no
popcnt = no
endif
ifeq ($(ARCH),bigendian-32)
arch = any
os = any
bits = 32
bigendian = yes
prefetch = no
bsfq = no
popcnt = no
endif
# x86-section
ifeq ($(ARCH),x86-64)
arch = x86_64
os = any
bits = 64
bigendian = no
prefetch = yes
bsfq = yes
popcnt = no
endif
ifeq ($(ARCH),x86-64-modern)
arch = x86_64
os = any
bits = 64
bigendian = no
prefetch = yes
bsfq = yes
popcnt = yes
endif
ifeq ($(ARCH),x86-32)
arch = i386
os = any
bits = 32
bigendian = no
prefetch = yes
bsfq = no
popcnt = no
endif
ifeq ($(ARCH),x86-32-old)
arch = i386
os = any
bits = 32
bigendian = no
prefetch = no
bsfq = no
popcnt = no
endif
# osx-section
ifeq ($(ARCH),osx-ppc-64)
arch = ppc64
os = osx
bits = 64
bigendian = yes
prefetch = no
bsfq = no
popcnt = no
endif
ifeq ($(ARCH),osx-ppc-32)
arch = ppc
os = osx
bits = 32
bigendian = yes
prefetch = no
bsfq = no
popcnt = no
endif
ifeq ($(ARCH),osx-x86-64)
arch = x86_64
os = osx
bits = 64
bigendian = no
prefetch = yes
bsfq = yes
popcnt = no
endif
ifeq ($(ARCH),osx-x86-32)
arch = i386
os = osx
bits = 32
bigendian = no
prefetch = yes
bsfq = no
popcnt = no
endif
### Object files. Do not change
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
position.o direction.o tt.o value.o uci.o ucioption.o \
mersenne.o book.o bitbase.o san.o benchmark.o
### ==========================================================================
### Section 3. Low-level configuration
### ==========================================================================
### 3.1 Selecting compiler (default = gcc)
ifeq ($(COMP),)
COMP=gcc
endif
ifeq ($(COMP),mingw)
comp=mingw
CXX=g++
profile_prepare = gcc-profile-prepare
profile_make = gcc-profile-make
profile_use = gcc-profile-use
profile_clean = gcc-profile-clean
endif
ifeq ($(COMP),gcc)
comp=gcc
CXX=g++
profile_prepare = gcc-profile-prepare
profile_make = gcc-profile-make
profile_use = gcc-profile-use
profile_clean = gcc-profile-clean
endif
ifeq ($(COMP),icc)
comp=icc
CXX=icpc
profile_prepare = icc-profile-prepare
profile_make = icc-profile-make
profile_use = icc-profile-use
profile_clean = icc-profile-clean
endif
### 3.2 General compiler settings
CXXFLAGS = -g -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
ifeq ($(comp),gcc)
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra
endif
ifeq ($(comp),mingw)
CXXFLAGS += -Wno-long-long -Wextra
endif
ifeq ($(comp),icc)
CXXFLAGS += -wd383,981,1418,1419,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
endif
ifeq ($(os),osx)
CXXFLAGS += -arch $(arch)
endif
### 3.3 General linker settings
LDFLAGS = -lpthread $(EXTRALDFLAGS)
ifeq ($(os),osx)
LDFLAGS += -arch $(arch)
endif
### 3.4 Debugging
ifeq ($(debug),no)
CXXFLAGS += -DNDEBUG
endif
### 3.5 Optimization
ifeq ($(optimize),yes)
ifeq ($(comp),gcc)
CXXFLAGS += -O3
ifeq ($(os),osx)
ifeq ($(arch),i386)
CXXFLAGS += -mdynamic-no-pic
endif
ifeq ($(arch),x86_64)
CXXFLAGS += -mdynamic-no-pic
endif
endif
endif
ifeq ($(comp),mingw)
CXXFLAGS += -O3
endif
ifeq ($(comp),icc)
CXXFLAGS += -fast
ifeq ($(os),osx)
CXXFLAGS += -mdynamic-no-pic
endif
endif
endif
### 3.6. Bits
ifeq ($(bits),64)
CXXFLAGS += -DIS_64BIT
endif
### 3.7 Endianess
ifeq ($(bigendian),yes)
CXXFLAGS += -DBIGENDIAN
endif
### 3.8 prefetch
ifeq ($(prefetch),yes)
CXXFLAGS += -msse
DEPENDFLAGS += -msse
else
CXXFLAGS += -DNO_PREFETCH
endif
### 3.9 bsfq
ifeq ($(bsfq),yes)
CXXFLAGS += -DUSE_BSFQ
endif
### 3.10 popcnt
ifeq ($(popcnt),yes)
CXXFLAGS += -DUSE_POPCNT
endif
### ==========================================================================
### Section 4. Public targets
### ==========================================================================
### General rules. Do not change
default:
$(MAKE) gcc
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) build
help:
@echo ""
@echo "Makefile options:"
@echo "To compile stockfish, type: "
@echo ""
@echo "make > Default: Compiler = g++"
@echo "make icc > Compiler = icpc"
@echo "make icc-profile > Compiler = icpc + automatic pgo-build"
@echo "make icc-profile-popcnt > Compiler = icpc + automatic pgo-build + popcnt-support"
@echo "make osx-ppc32 > PPC-Mac OS X 32 bit. Compiler = g++"
@echo "make osx-ppc64 > PPC-Mac OS X 64 bit. Compiler = g++"
@echo "make osx-x86 > x86-Mac OS X 32 bit. Compiler = g++"
@echo "make osx-x86_64 > x86-Mac OS X 64 bit. Compiler = g++"
@echo "make osx-icc32 > x86-Mac OS X 32 bit. Compiler = icpc"
@echo "make osx-icc64 > x86-Mac OS X 64 bit. Compiler = icpc"
@echo "make osx-icc32-profile > OSX 32 bit. Compiler = icpc + automatic pgo-build"
@echo "make osx-icc64-profile > OSX 64 bit. Compiler = icpc + automatic pgo-build"
@echo "make strip > Strip executable"
@echo "make clean > Clean up"
@echo "make target ARCH=arch [COMP=comp]"
@echo ""
@echo "Supported targets:"
@echo ""
@echo "build > Build unoptimized version"
@echo "profile-build > Build PGO-optimized version"
@echo "popcnt-profile-build > Build PGO-optimized version with optional popcnt-support"
@echo "strip > Strip executable"
@echo "install > Install executable"
@echo "clean > Clean up"
@echo "testrun > Make sample run"
@echo ""
@echo "Supported archs:"
@echo ""
@echo "x86-64 > x86 64-bit"
@echo "x86-64-modern > x86 64-bit with runtime support for popcnt-instruction"
@echo "x86-32 > x86 32-bit excluding very old hardware without SSE-support"
@echo "x86-32-old > x86 32-bit including also very old hardware"
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
@echo "osx-x86-64 > x86-Mac OS X 64 bit"
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
@echo "general-64 > unspecified 64-bit"
@echo "general-32 > unspecified 32-bit"
@echo "bigendian-64 > unspecified 64-bit with bigendian byte order"
@echo "bigendian-32 > unspecified 32-bit with bigendian byte order"
@echo ""
@echo "Supported comps:"
@echo ""
@echo "gcc > Gnu compiler (default)"
@echo "icc > Intel compiler"
@echo "mingw > Gnu compiler with MinGW under Windows"
@echo ""
@echo "Non-standard targets:"
@echo ""
@echo "make hpux > Compile for HP-UX. Compiler = aCC"
@echo ""
@echo "Examples. If you don't know what to do, you likely want to run: "
@echo ""
@echo "make profile-build ARCH=x86-64 (This is for 64-bit systems)"
@echo "make profile-build ARCH=x86-32 (This is for 32-bit systems)"
@echo ""
all: $(EXE) .depend
build:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
clean:
$(RM) *.o .depend *~ $(EXE)
### Possible targets. You may add your own ones here
gcc:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
all
icc:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS)" \
all
icc-profile-make:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS)" \
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
all
icc-profile-use:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS)" \
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
all
icc-profile:
@rm -rf profdir
@mkdir profdir
profile-build:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
@echo ""
@echo "Step 0/4. Preparing for profile build."
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
@echo ""
@echo "Step 1/4. Building executable for benchmark ..."
@touch *.cpp *.h
$(MAKE) icc-profile-make
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
@echo ""
@echo "Running benchmark for pgo-build ..."
@echo "Step 2/4. Running benchmark for pgo-build ..."
@$(PGOBENCH) > /dev/null
@echo "Benchmark finished. Build final executable now ..."
@echo ""
@touch *.cpp *.h
$(MAKE) icc-profile-use
@rm -rf profdir bench.txt
icc-profile-make-with-popcnt:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
all
icc-profile-use-with-popcnt:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
all
icc-profile-popcnt:
@rm -rf profdir
@mkdir profdir
@touch *.cpp *.h
$(MAKE) icc-profile-make
@echo "Step 3/4. Building final executable ..."
@touch *.cpp
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
@echo ""
@echo "Running benchmark for pgo-build (popcnt disabled)..."
@echo "Step 4/4. Deleting profile data ..."
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
popcnt-profile-build:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
@echo ""
@echo "Step 0/6. Preparing for profile build."
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
@echo ""
@echo "Step 1/6. Building executable for benchmark (popcnt disabled)..."
@touch *.cpp *.h
$(MAKE) ARCH=x86-64 COMP=$(COMP) $(profile_make)
@echo ""
@echo "Step 2/6. Running benchmark for pgo-build (popcnt disabled)..."
@$(PGOBENCH) > /dev/null
@touch *.cpp *.h
$(MAKE) icc-profile-make-with-popcnt
@echo ""
@echo "Running benchmark for pgo-build (popcnt enabled)..."
@echo "Step 3/6. Building executable for benchmark (popcnt enabled)..."
@touch *.cpp *.h
$(MAKE) ARCH=x86-64-modern COMP=$(COMP) $(profile_make)
@echo ""
@echo "Step 4/6. Running benchmark for pgo-build (popcnt enabled)..."
@$(PGOBENCH) > /dev/null
@echo "Benchmarks finished. Build final executable now ..."
@echo ""
@echo "Step 5/6. Building final executable ..."
@touch *.cpp *.h
$(MAKE) icc-profile-use-with-popcnt
@rm -rf profdir bench.txt
osx-ppc32:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch ppc' \
LDFLAGS+='-arch ppc' \
all
osx-ppc64:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch ppc64' \
LDFLAGS+='-arch ppc64' \
all
osx-x86:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch i386' \
LDFLAGS+='-arch i386' \
all
osx-x86_64:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch x86_64' \
LDFLAGS+='-arch x86_64' \
all
osx-icc32:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch i386' \
LDFLAGS+='-arch i386' \
all
osx-icc64:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch x86_64' \
LDFLAGS+='-arch x86_64' \
all
osx-icc32-profile-make:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch i386' \
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
LDFLAGS+='-arch i386' \
all
osx-icc32-profile-use:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch i386' \
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
LDFLAGS+='-arch i386' \
all
osx-icc32-profile:
@rm -rf profdir
@mkdir profdir
@touch *.cpp *.h
$(MAKE) osx-icc32-profile-make
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
@echo ""
@echo "Running benchmark for pgo-build ..."
@$(PGOBENCH) > /dev/null
@echo "Benchmark finished. Build final executable now ..."
@echo "Step 6/6. Deleting profile data ..."
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
@echo ""
@touch *.cpp *.h
$(MAKE) osx-icc32-profile-use
@rm -rf profdir bench.txt
osx-icc64-profile-make:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch x86_64' \
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
LDFLAGS+='-arch x86_64' \
all
osx-icc64-profile-use:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch x86_64' \
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
LDFLAGS+='-arch x86_64' \
all
osx-icc64-profile:
@rm -rf profdir
@mkdir profdir
@touch *.cpp *.h
$(MAKE) osx-icc64-profile-make
@echo ""
@echo "Running benchmark for pgo-build ..."
@$(PGOBENCH) > /dev/null
@echo "Benchmark finished. Build final executable now ..."
@echo ""
@touch *.cpp *.h
$(MAKE) osx-icc64-profile-use
@rm -rf profdir bench.txt
strip:
strip $(EXE)
install:
-mkdir -p -m 755 $(BINDIR)
-cp $(EXE) $(BINDIR)
-strip $(BINDIR)/$(EXE)
clean:
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
testrun:
@$(PGOBENCH)
### ==========================================================================
### Section 5. Private targets
### ==========================================================================
all: $(EXE) .depend
config-sanity:
@echo ""
@echo "Config:"
@echo "debug: '$(debug)'"
@echo "optimize: '$(optimize)'"
@echo "arch: '$(arch)'"
@echo "os: '$(os)'"
@echo "bits: '$(bits)'"
@echo "bigendian: '$(bigendian)'"
@echo "prefetch: '$(prefetch)'"
@echo "bsfq: '$(bsfq)'"
@echo "popcnt: '$(popcnt)'"
@echo ""
@echo "Flags:"
@echo "CXX: $(CXX)"
@echo "CXXFLAGS: $(CXXFLAGS)"
@echo "LDFLAGS: $(LDFLAGS)"
@echo ""
@echo "Testing config sanity. If this fails, try 'make help' ..."
@echo ""
@test "$(debug)" = "yes" || test "$(debug)" = "no"
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc"
@test "$(os)" = "any" || test "$(os)" = "osx"
@test "$(bits)" = "32" || test "$(bits)" = "64"
@test "$(bigendian)" = "yes" || test "$(bigendian)" = "no"
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw"
### Compilation. Do not change
$(EXE): $(OBJS)
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
gcc-profile-prepare:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) gcc-profile-clean
gcc-profile-make:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-fprofile-generate' \
EXTRALDFLAGS='-lgcov' \
all
gcc-profile-use:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-fprofile-use' \
all
gcc-profile-clean:
@rm -rf *.gcda *.gcno bench.txt
icc-profile-prepare:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) icc-profile-clean
@mkdir profdir
icc-profile-make:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-prof-gen=srcpos -prof_dir ./profdir' \
all
icc-profile-use:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-prof_use -prof_dir ./profdir' \
all
icc-profile-clean:
@rm -rf profdir bench.txt
### Dependencies. Do not change
.depend:
$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
-include .depend
### ==========================================================================
### Section 6. Non-standard targets
### ==========================================================================
hpux:
$(MAKE) \
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG -DNO_PREFETCH' \
CXXFLAGS="" \
LDFLAGS="" \
all
include .depend

View File

@@ -1,75 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include "bitboard.h"
#include "direction.h"
#include "endgame.h"
#include "evaluate.h"
#include "material.h"
#include "mersenne.h"
#include "misc.h"
#include "movepick.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
/// Application class is in charge of initializing global resources
/// at startup and cleanly releases them when program terminates.
Application::Application() {
init_mersenne();
init_direction_table();
init_bitboards();
init_uci_options();
Position::init_zobrist();
Position::init_piece_square_tables();
init_eval(1);
init_bitbases();
init_threads();
// Make random number generation less deterministic, for book moves
for (int i = abs(get_system_time() % 10000); i > 0; i--)
genrand_int32();
}
Application::~Application() {
stop_threads();
quit_eval();
}
void Application::initialize() {
// A static Application object is allocated
// once only when this function is called.
static Application singleton;
}
void Application::exit_with_failure() {
exit(EXIT_FAILURE); // d'tor will be called automatically
}

View File

@@ -1,39 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(APPLICATION_H_INCLUDED)
#define APPLICATION_H_INCLUDED
/// Singleton class used to housekeep memory and global resources
/// so to be sure we always leave in a clean state.
class Application {
Application();
Application(const Application&);
~Application();
public:
static void initialize();
static void exit_with_failure();
};
#endif // !defined(APPLICATION_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -22,10 +22,8 @@
//// Includes
////
#include <fstream>
#include <sstream>
#include <vector>
#include "benchmark.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
@@ -36,10 +34,10 @@ using namespace std;
//// Variables
////
const string BenchmarkPositions[] = {
static const string BenchmarkPositions[] = {
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
@@ -51,8 +49,9 @@ const string BenchmarkPositions[] = {
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
""
};
@@ -61,63 +60,49 @@ const string BenchmarkPositions[] = {
////
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
/// of positions for a given time each. There are four parameters; the
/// of positions for a given limit each. There are five parameters; the
/// transposition table size, the number of search threads that should
/// be used, the time in seconds spent for each position (optional, default
/// is 60) and an optional file name where to look for positions in fen
/// format (default are the BenchmarkPositions defined above).
/// be used, the limit value spent for each position (optional, default
/// is ply 12), an optional file name where to look for positions in fen
/// format (default are the BenchmarkPositions defined above) and the type
/// of the limit value: depth (default), time in secs or number of nodes.
/// The analysis is written to a file named bench.txt.
void benchmark(const string& commandLine) {
void benchmark(int argc, char* argv[]) {
istringstream csVal(commandLine);
istringstream csStr(commandLine);
string ttSize, threads, fileName, limitType, timFile;
vector<string> positions;
string ttSize, threads, valStr, posFile, valType;
int val, secsPerPos, maxDepth, maxNodes;
csStr >> ttSize;
csVal >> val;
if (val < 4 || val > 1024)
{
cerr << "The hash table size must be between 4 and 1024" << endl;
Application::exit_with_failure();
}
csStr >> threads;
csVal >> val;
if (val < 1 || val > THREAD_MAX)
{
cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
Application::exit_with_failure();
}
set_option_value("Hash", ttSize);
set_option_value("Threads", threads);
set_option_value("OwnBook", "false");
set_option_value("Use Search Log", "true");
set_option_value("Search Log Filename", "bench.txt");
ttSize = argc > 2 ? argv[2] : "128";
threads = argc > 3 ? argv[3] : "1";
valStr = argc > 4 ? argv[4] : "12";
posFile = argc > 5 ? argv[5] : "default";
valType = argc > 6 ? argv[6] : "depth";
csVal >> val;
csVal >> fileName;
csVal >> limitType;
csVal >> timFile;
Options["Hash"].set_value(ttSize);
Options["Threads"].set_value(threads);
Options["OwnBook"].set_value("false");
Options["Use Search Log"].set_value("true");
Options["Search Log Filename"].set_value("bench.txt");
secsPerPos = maxDepth = maxNodes = 0;
val = atoi(valStr.c_str());
if (limitType == "time")
secsPerPos = val * 1000;
else if (limitType == "depth" || limitType == "perft")
if (valType == "depth" || valType == "perft")
maxDepth = val;
else if (valType == "time")
secsPerPos = val * 1000;
else
maxNodes = val;
vector<string> positions;
if (fileName != "default")
if (posFile != "default")
{
ifstream fenFile(fileName.c_str());
ifstream fenFile(posFile.c_str());
if (!fenFile.is_open())
{
cerr << "Unable to open positions file " << fileName << endl;
Application::exit_with_failure();
cerr << "Unable to open positions file " << posFile << endl;
exit(EXIT_FAILURE);
}
string pos;
while (fenFile.good())
@@ -128,19 +113,8 @@ void benchmark(const string& commandLine) {
}
fenFile.close();
} else
for (int i = 0; i < 16; i++)
positions.push_back(string(BenchmarkPositions[i]));
ofstream timingFile;
if (!timFile.empty())
{
timingFile.open(timFile.c_str(), ios::out | ios::app);
if (!timingFile.is_open())
{
cerr << "Unable to open timing file " << timFile << endl;
Application::exit_with_failure();
}
}
for (int i = 0; !BenchmarkPositions[i].empty(); i++)
positions.push_back(BenchmarkPositions[i]);
vector<string>::iterator it;
int cnt = 1;
@@ -149,15 +123,20 @@ void benchmark(const string& commandLine) {
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
{
Move moves[1] = {MOVE_NONE};
int dummy[2] = {0, 0};
Position pos(*it);
Move moves[1] = { MOVE_NONE };
int dummy[2] = { 0, 0 };
Position pos(*it, false, 0);
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
if (limitType == "perft")
totalNodes += perft(pos, maxDepth * OnePly);
else if (!think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
break;
totalNodes += nodes_searched();
if (valType == "perft")
{
int64_t perftCnt = perft(pos, maxDepth * ONE_PLY);
cerr << "\nPerft " << maxDepth << " result (nodes searched): " << perftCnt << endl << endl;
totalNodes += perftCnt;
} else {
if (!think(pos, false, false, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
break;
totalNodes += pos.nodes_searched();
}
}
cnt = get_system_time() - startTime;
@@ -166,16 +145,10 @@ void benchmark(const string& commandLine) {
<< "\nNodes searched : " << totalNodes
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
if (!timFile.empty())
{
timingFile << cnt << endl << endl;
timingFile.close();
}
// Under MS Visual C++ debug window always unconditionally closes
// when program exits, this is bad because we want to read results before.
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
cerr << "Press any key to exit" << endl;
cin >> fileName;
cin >> ttSize;
#endif
}

View File

@@ -1,37 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(BENCHMARK_H_INCLUDED)
#define BENCHMARK_H_INCLUDED
////
//// Includes
////
#include <string>
////
//// Prototypes
////
extern void benchmark(const std::string& commandLine);
#endif // !defined(BENCHMARK_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -24,9 +24,7 @@
#include <cassert>
#include "bitbase.h"
#include "bitboard.h"
#include "move.h"
#include "square.h"
@@ -46,30 +44,22 @@ namespace {
struct KPKPosition {
void from_index(int index);
int to_index() const;
bool is_legal() const;
bool is_immediate_draw() const;
bool is_immediate_win() const;
Bitboard wk_attacks() const;
Bitboard bk_attacks() const;
Bitboard pawn_attacks() const;
Bitboard wk_attacks() const { return StepAttackBB[WK][whiteKingSquare]; }
Bitboard bk_attacks() const { return StepAttackBB[BK][blackKingSquare]; }
Bitboard pawn_attacks() const { return StepAttackBB[WP][pawnSquare]; }
Square whiteKingSquare, blackKingSquare, pawnSquare;
Color sideToMove;
};
const int IndexMax = 2 * 24 * 64 * 64;
Result *Bitbase;
const int IndexMax = 2*24*64*64;
int UnknownCount = 0;
void initialize();
bool next_iteration();
Result classify_wtm(const KPKPosition &p);
Result classify_btm(const KPKPosition &p);
Result classify_wtm(const KPKPosition& pos, const Result bb[]);
Result classify_btm(const KPKPosition& pos, const Result bb[]);
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
int compress_result(Result r);
}
@@ -78,273 +68,252 @@ namespace {
////
void generate_kpk_bitbase(uint8_t bitbase[]) {
// Allocate array and initialize:
Bitbase = new Result[IndexMax];
initialize();
// Iterate until all positions are classified:
while(next_iteration());
// Compress bitbase into the supplied parameter:
bool repeat;
int i, j, b;
for(i = 0; i < 24576; i++) {
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
assert(b == int(uint8_t(b)));
bitbase[i] = (uint8_t)b;
KPKPosition pos;
Result bb[IndexMax];
// Initialize table
for (i = 0; i < IndexMax; i++)
{
pos.from_index(i);
bb[i] = !pos.is_legal() ? RESULT_INVALID
: pos.is_immediate_draw() ? RESULT_DRAW
: pos.is_immediate_win() ? RESULT_WIN : RESULT_UNKNOWN;
}
// Release allocated memory:
delete [] Bitbase;
// Iterate until all positions are classified (30 cycles needed)
do {
repeat = false;
for (i = 0; i < IndexMax; i++)
if (bb[i] == RESULT_UNKNOWN)
{
pos.from_index(i);
bb[i] = (pos.sideToMove == WHITE) ? classify_wtm(pos, bb)
: classify_btm(pos, bb);
if (bb[i] != RESULT_UNKNOWN)
repeat = true;
}
} while (repeat);
// Compress result and map into supplied bitbase parameter
for (i = 0; i < 24576; i++)
{
b = 0;
for (j = 0; j < 8; j++)
if (bb[8*i+j] == RESULT_WIN || bb[8*i+j] == RESULT_LOSS)
b |= (1 << j);
bitbase[i] = (uint8_t)b;
}
}
namespace {
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
int r = int(stm) + 2 * int(bksq) + 128 * int(wksq) + 8192 * p;
assert(r >= 0 && r < IndexMax);
return r;
}
void KPKPosition::from_index(int index) {
int s;
int s = (index / 8192) % 24;
sideToMove = Color(index % 2);
blackKingSquare = Square((index / 2) % 64);
whiteKingSquare = Square((index / 128) % 64);
s = (index / 8192) % 24;
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
}
int KPKPosition::to_index() const {
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
sideToMove);
}
bool KPKPosition::is_legal() const {
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
pawnSquare == blackKingSquare)
return false;
if(sideToMove == WHITE) {
if(bit_is_set(this->wk_attacks(), blackKingSquare))
return false;
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
if ( whiteKingSquare == pawnSquare
|| whiteKingSquare == blackKingSquare
|| pawnSquare == blackKingSquare)
return false;
if (sideToMove == WHITE)
{
if ( bit_is_set(wk_attacks(), blackKingSquare)
|| bit_is_set(pawn_attacks(), blackKingSquare))
return false;
}
else {
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
else if (bit_is_set(bk_attacks(), whiteKingSquare))
return false;
}
return true;
}
bool KPKPosition::is_immediate_draw() const {
if(sideToMove == BLACK) {
Bitboard wka = this->wk_attacks();
Bitboard bka = this->bk_attacks();
// Case 1: Stalemate
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
return true;
if (sideToMove == BLACK)
{
Bitboard wka = wk_attacks();
Bitboard bka = bk_attacks();
// Case 2: King can capture pawn
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
return true;
// Case 1: Stalemate
if ((bka & ~(wka | pawn_attacks())) == EmptyBoardBB)
return true;
// Case 2: King can capture pawn
if (bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
return true;
}
else {
// Case 1: Stalemate
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 &&
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
return true;
else
{
// Case 1: Stalemate
if ( whiteKingSquare == SQ_A8
&& pawnSquare == SQ_A7
&& (blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
return true;
}
return false;
}
bool KPKPosition::is_immediate_win() const {
// The position is an immediate win if it is white to move and the white
// pawn can be promoted without getting captured:
return
sideToMove == WHITE &&
square_rank(pawnSquare) == RANK_7 &&
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
// The position is an immediate win if it is white to move and the
// white pawn can be promoted without getting captured.
return sideToMove == WHITE
&& square_rank(pawnSquare) == RANK_7
&& ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N));
}
Bitboard KPKPosition::wk_attacks() const {
return StepAttackBB[WK][whiteKingSquare];
}
Bitboard KPKPosition::bk_attacks() const {
return StepAttackBB[BK][blackKingSquare];
}
Bitboard KPKPosition::pawn_attacks() const {
return StepAttackBB[WP][pawnSquare];
}
void initialize() {
KPKPosition p;
for(int i = 0; i < IndexMax; i++) {
p.from_index(i);
if(!p.is_legal())
Bitbase[i] = RESULT_INVALID;
else if(p.is_immediate_draw())
Bitbase[i] = RESULT_DRAW;
else if(p.is_immediate_win())
Bitbase[i] = RESULT_WIN;
else {
Bitbase[i] = RESULT_UNKNOWN;
UnknownCount++;
}
}
}
bool next_iteration() {
KPKPosition p;
int previousUnknownCount = UnknownCount;
for(int i = 0; i < IndexMax; i++)
if(Bitbase[i] == RESULT_UNKNOWN) {
p.from_index(i);
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
Bitbase[i] == RESULT_DRAW)
UnknownCount--;
}
return UnknownCount != previousUnknownCount;
}
Result classify_wtm(const KPKPosition &p) {
Result classify_wtm(const KPKPosition& pos, const Result bb[]) {
// If one move leads to a position classified as RESULT_LOSS, the result
// of the current position is RESULT_WIN. If all moves lead to positions
// classified as RESULT_DRAW, the current position is classified as
// RESULT_DRAW. Otherwise, the current position is classified as
// RESULT_UNKNOWN.
// of the current position is RESULT_WIN. If all moves lead to positions
// classified as RESULT_DRAW, the current position is classified RESULT_DRAW
// otherwise the current position is classified as RESULT_UNKNOWN.
bool unknownFound = false;
Bitboard b;
Square s;
int idx;
// King moves
b = p.wk_attacks();
while(b) {
s = pop_1st_bit(&b);
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare,
BLACK)]) {
case RESULT_LOSS:
return RESULT_WIN;
b = pos.wk_attacks();
while (b)
{
s = pop_1st_bit(&b);
idx = compute_index(s, pos.blackKingSquare, pos.pawnSquare, BLACK);
case RESULT_UNKNOWN:
unknownFound = true;
break;
switch (bb[idx]) {
case RESULT_DRAW: case RESULT_INVALID:
break;
case RESULT_LOSS:
return RESULT_WIN;
default:
assert(false);
}
case RESULT_UNKNOWN:
unknownFound = true;
case RESULT_DRAW:
case RESULT_INVALID:
break;
default:
assert(false);
}
}
// Pawn moves
if(square_rank(p.pawnSquare) < RANK_7) {
s = p.pawnSquare + DELTA_N;
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
BLACK)]) {
case RESULT_LOSS:
return RESULT_WIN;
if (square_rank(pos.pawnSquare) < RANK_7)
{
s = pos.pawnSquare + DELTA_N;
idx = compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK);
case RESULT_UNKNOWN:
unknownFound = true;
break;
switch (bb[idx]) {
case RESULT_DRAW: case RESULT_INVALID:
break;
default:
assert(false);
}
if(square_rank(s) == RANK_3 &&
s != p.whiteKingSquare && s != p.blackKingSquare) {
s += DELTA_N;
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
BLACK)]) {
case RESULT_LOSS:
return RESULT_WIN;
return RESULT_WIN;
case RESULT_UNKNOWN:
unknownFound = true;
break;
unknownFound = true;
case RESULT_DRAW: case RESULT_INVALID:
break;
case RESULT_DRAW:
case RESULT_INVALID:
break;
default:
assert(false);
assert(false);
}
}
}
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
// Double pawn push
if ( square_rank(s) == RANK_3
&& s != pos.whiteKingSquare
&& s != pos.blackKingSquare)
{
s += DELTA_N;
idx = compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK);
switch (bb[idx]) {
case RESULT_LOSS:
return RESULT_WIN;
case RESULT_UNKNOWN:
unknownFound = true;
case RESULT_DRAW:
case RESULT_INVALID:
break;
default:
assert(false);
}
}
}
return unknownFound ? RESULT_UNKNOWN : RESULT_DRAW;
}
Result classify_btm(const KPKPosition &p) {
Result classify_btm(const KPKPosition& pos, const Result bb[]) {
// If one move leads to a position classified as RESULT_DRAW, the result
// of the current position is RESULT_DRAW. If all moves lead to positions
// of the current position is RESULT_DRAW. If all moves lead to positions
// classified as RESULT_WIN, the current position is classified as
// RESULT_LOSS. Otherwise, the current position is classified as
// RESULT_LOSS. Otherwise, the current position is classified as
// RESULT_UNKNOWN.
bool unknownFound = false;
Bitboard b;
Square s;
int idx;
// King moves
b = p.bk_attacks();
while(b) {
s = pop_1st_bit(&b);
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare,
WHITE)]) {
case RESULT_DRAW:
return RESULT_DRAW;
b = pos.bk_attacks();
while (b)
{
s = pop_1st_bit(&b);
idx = compute_index(pos.whiteKingSquare, s, pos.pawnSquare, WHITE);
case RESULT_UNKNOWN:
unknownFound = true;
break;
switch (bb[idx]) {
case RESULT_WIN: case RESULT_INVALID:
break;
case RESULT_DRAW:
return RESULT_DRAW;
default:
assert(false);
}
case RESULT_UNKNOWN:
unknownFound = true;
case RESULT_WIN:
case RESULT_INVALID:
break;
default:
assert(false);
}
}
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
}
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
assert(result >= 0 && result < IndexMax);
return result;
}
int compress_result(Result r) {
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
return unknownFound ? RESULT_UNKNOWN : RESULT_LOSS;
}
}

View File

@@ -1,38 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(BITBASE_H_INCLUDED)
#define BITBASE_H_INCLUDED
////
//// Includes
////
#include "types.h"
////
//// Prototypes
////
extern void generate_kpk_bitbase(uint8_t bitbase[]);
#endif // !defined(BITBASE_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -26,7 +26,6 @@
#include "bitboard.h"
#include "bitcount.h"
#include "direction.h"
#if defined(IS_64BIT)
@@ -163,7 +162,10 @@ const int RShift[64] = {
#endif // defined(IS_64BIT)
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
const Bitboard LightSquaresBB = 0x55AA55AA55AA55AAULL;
const Bitboard DarkSquaresBB = 0xAA55AA55AA55AA55ULL;
const Bitboard SquaresByColorBB[2] = { DarkSquaresBB, LightSquaresBB };
const Bitboard FileBB[8] = {
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
@@ -223,11 +225,11 @@ Bitboard SetMaskBB[65];
Bitboard ClearMaskBB[65];
Bitboard StepAttackBB[16][64];
Bitboard RayBB[64][8];
Bitboard BetweenBB[64][64];
Bitboard SquaresInFrontMask[2][64];
Bitboard PassedPawnMask[2][64];
Bitboard OutpostMask[2][64];
Bitboard AttackSpanMask[2][64];
Bitboard BishopPseudoAttacks[64];
Bitboard RookPseudoAttacks[64];
@@ -243,17 +245,14 @@ uint8_t BitCount8Bit[256];
namespace {
void init_masks();
void init_ray_bitboards();
void init_attacks();
void init_between_bitboards();
void init_pseudo_attacks();
Bitboard index_to_bitboard(int index, Bitboard mask);
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
int fmin, int fmax, int rmin, int rmax);
Bitboard index_to_bitboard(int index, Bitboard mask);
void init_sliding_attacks(Bitboard attacks[],
int attackIndex[], Bitboard mask[],
const int shift[2], const Bitboard mult[],
int deltas[][2]);
void init_pseudo_attacks();
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
const int shift[], const Bitboard mult[], int deltas[][2]);
}
@@ -265,11 +264,14 @@ namespace {
/// standard output. This is sometimes useful for debugging.
void print_bitboard(Bitboard b) {
for(Rank r = RANK_8; r >= RANK_1; r--) {
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
for(File f = FILE_A; f <= FILE_H; f++)
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
std::cout << "|" << std::endl;
for (Rank r = RANK_8; r >= RANK_1; r--)
{
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
for (File f = FILE_A; f <= FILE_H; f++)
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
std::cout << "|" << std::endl;
}
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
}
@@ -279,15 +281,16 @@ void print_bitboard(Bitboard b) {
/// program initialization.
void init_bitboards() {
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
init_masks();
init_ray_bitboards();
init_attacks();
init_between_bitboards();
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
init_pseudo_attacks();
init_between_bitboards();
}
@@ -297,8 +300,8 @@ void init_bitboards() {
#if defined(IS_64BIT) && !defined(USE_BSFQ)
CACHE_LINE_ALIGNMENT
static const int BitTable[64] = {
static CACHE_LINE_ALIGNMENT
const int BitTable[64] = {
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
@@ -326,6 +329,7 @@ const int BitTable[64] = {
};
Square first_1(Bitboard b) {
b ^= (b - 1);
uint32_t fold = int(b) ^ int(b >> 32);
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
@@ -348,46 +352,26 @@ union b_union {
Square pop_1st_bit(Bitboard* bb) {
b_union* u;
b_union u;
Square ret;
u = (b_union*)bb;
u.b = *bb;
if (u->dw.l)
if (u.dw.l)
{
ret = Square(BitTable[((u->dw.l ^ (u->dw.l - 1)) * 0x783a9b23) >> 26]);
u->dw.l &= (u->dw.l - 1);
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
u.dw.l &= (u.dw.l - 1);
*bb = u.b;
return ret;
}
ret = Square(BitTable[((~(u->dw.h ^ (u->dw.h - 1))) * 0x783a9b23) >> 26]);
u->dw.h &= (u->dw.h - 1);
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
u.dw.h &= (u.dw.h - 1);
*bb = u.b;
return ret;
}
#endif
int bitScanReverse32(uint32_t b)
{
int result = 0;
if (b > 0xFFFF) {
b >>= 16;
result += 16;
}
if (b > 0xFF) {
b >>= 8;
result += 8;
}
if (b > 0xF) {
b >>= 4;
result += 4;
}
if (b > 0x3) {
b >>= 2;
result += 2;
}
return result + (b > 0) + (b > 1);
}
namespace {
@@ -397,39 +381,31 @@ namespace {
// be necessary to touch any of them.
void init_masks() {
SetMaskBB[SQ_NONE] = 0ULL;
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
for(Square s = SQ_A1; s <= SQ_H8; s++) {
SetMaskBB[s] = (1ULL << s);
ClearMaskBB[s] = ~SetMaskBB[s];
for (Square s = SQ_A1; s <= SQ_H8; s++)
{
SetMaskBB[s] = (1ULL << s);
ClearMaskBB[s] = ~SetMaskBB[s];
}
for(Color c = WHITE; c <= BLACK; c++)
for(Square s = SQ_A1; s <= SQ_H8; s++) {
PassedPawnMask[c][s] =
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
}
for (Bitboard b = 0ULL; b < 256ULL; b++)
BitCount8Bit[b] = (uint8_t)count_1s(b);
for (Color c = WHITE; c <= BLACK; c++)
for (Square s = SQ_A1; s <= SQ_H8; s++)
{
SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s);
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
}
for (Bitboard b = 0; b < 256; b++)
BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b);
}
void init_ray_bitboards() {
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
for(int i = 0; i < 128; i = (i + 9) & ~8) {
for(int j = 0; j < 8; j++) {
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
set_bit(&(RayBB[(i&7)|((i>>4)<<3)][j]), Square((k&7)|((k>>4)<<3)));
}
}
}
void init_attacks() {
int i, j, k, l;
int step[16][8] = {
const int step[16][8] = {
{0},
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
@@ -437,105 +413,120 @@ namespace {
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
};
for(i = 0; i < 64; i++) {
for(j = 0; j <= int(BK); j++) {
StepAttackBB[j][i] = EmptyBoardBB;
for(k = 0; k < 8 && step[j][k] != 0; k++) {
l = i + step[j][k];
if(l >= 0 && l < 64 && abs((i&7) - (l&7)) < 3)
StepAttackBB[j][i] |= (1ULL << l);
for (int i = 0; i < 64; i++)
for (int j = 0; j <= int(BK); j++)
{
StepAttackBB[j][i] = EmptyBoardBB;
for (int k = 0; k < 8 && step[j][k] != 0; k++)
{
int l = i + step[j][k];
if (l >= 0 && l < 64 && abs((i & 7) - (l & 7)) < 3)
StepAttackBB[j][i] |= (1ULL << l);
}
}
}
}
}
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
Bitboard result = 0ULL;
int rk = sq / 8, fl = sq % 8, r, f, i;
for(i = 0; i < dirs; i++) {
int dx = deltas[i][0], dy = deltas[i][1];
for(f = fl+dx, r = rk+dy;
(dx==0 || (f>=fmin && f<=fmax)) && (dy==0 || (r>=rmin && r<=rmax));
f += dx, r += dy) {
result |= (1ULL << (f + r*8));
if(block & (1ULL << (f + r*8))) break;
}
int rk = sq / 8;
int fl = sq % 8;
for (int i = 0; i < dirs; i++)
{
int dx = deltas[i][0];
int dy = deltas[i][1];
int f = fl + dx;
int r = rk + dy;
while ( (dx == 0 || (f >= fmin && f <= fmax))
&& (dy == 0 || (r >= rmin && r <= rmax)))
{
result |= (1ULL << (f + r*8));
if (block & (1ULL << (f + r*8)))
break;
f += dx;
r += dy;
}
}
return result;
}
void init_between_bitboards() {
SquareDelta step[8] = {
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
};
SignedDirection d;
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
BetweenBB[s1][s2] = EmptyBoardBB;
d = signed_direction_between_squares(s1, s2);
if(d != SIGNED_DIR_NONE)
for(Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
set_bit(&(BetweenBB[s1][s2]), s3);
Square s1, s2, s3;
SquareDelta d;
int f, r;
for (s1 = SQ_A1; s1 <= SQ_H8; s1++)
for (s2 = SQ_A1; s2 <= SQ_H8; s2++)
{
BetweenBB[s1][s2] = EmptyBoardBB;
if (bit_is_set(QueenPseudoAttacks[s1], s2))
{
f = file_distance(s1, s2);
r = rank_distance(s1, s2);
d = SquareDelta(s2 - s1) / Max(f, r);
for (s3 = s1 + d; s3 != s2; s3 += d)
set_bit(&(BetweenBB[s1][s2]), s3);
}
}
}
Bitboard index_to_bitboard(int index, Bitboard mask) {
int i, j, bits = count_1s(mask);
Bitboard result = 0ULL;
for(i = 0; i < bits; i++) {
j = pop_1st_bit(&mask);
if(index & (1 << i)) result |= (1ULL << j);
int bits = count_1s<CNT32>(mask);
for (int i = 0; i < bits; i++)
{
int j = pop_1st_bit(&mask);
if (index & (1 << i))
result |= (1ULL << j);
}
return result;
}
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
const int shift[], const Bitboard mult[], int deltas[][2]) {
void init_sliding_attacks(Bitboard attacks[],
int attackIndex[], Bitboard mask[],
const int shift[2], const Bitboard mult[],
int deltas[][2]) {
int i, j, k, index = 0;
Bitboard b;
for(i = 0; i < 64; i++) {
attackIndex[i] = index;
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
for (int i = 0, index = 0; i < 64; i++)
{
attackIndex[i] = index;
mask[i] = sliding_attacks(i, 0, 4, deltas, 1, 6, 1, 6);
#if defined(IS_64BIT)
j = (1 << (64 - shift[i]));
int j = (1 << (64 - shift[i]));
#else
j = (1 << (32 - shift[i]));
int j = (1 << (32 - shift[i]));
#endif
for(k = 0; k < j; k++) {
for (int k = 0; k < j; k++)
{
#if defined(IS_64BIT)
b = index_to_bitboard(k, mask[i]);
attacks[index + ((b * mult[i]) >> shift[i])] =
sliding_attacks(i, b, 4, deltas);
Bitboard b = index_to_bitboard(k, mask[i]);
attacks[index + ((b * mult[i]) >> shift[i])] = sliding_attacks(i, b, 4, deltas);
#else
b = index_to_bitboard(k, mask[i]);
attacks[index +
(unsigned(int(b) * int(mult[i]) ^
int(b >> 32) * int(mult[i] >> 32))
>> shift[i])] =
sliding_attacks(i, b, 4, deltas);
Bitboard b = index_to_bitboard(k, mask[i]);
unsigned v = int(b) * int(mult[i]) ^ int(b >> 32) * int(mult[i] >> 32);
attacks[index + (v >> shift[i])] = sliding_attacks(i, b, 4, deltas);
#endif
}
index += j;
}
index += j;
}
}
void init_pseudo_attacks() {
Square s;
for(s = SQ_A1; s <= SQ_H8; s++) {
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
for (Square s = SQ_A1; s <= SQ_H8; s++)
{
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
}
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -26,7 +26,6 @@
//// Includes
////
#include "direction.h"
#include "piece.h"
#include "square.h"
#include "types.h"
@@ -36,28 +35,25 @@
//// Constants and variables
////
const Bitboard EmptyBoardBB = 0ULL;
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
const Bitboard EmptyBoardBB = 0;
const Bitboard FileABB = 0x0101010101010101ULL;
const Bitboard FileBBB = 0x0202020202020202ULL;
const Bitboard FileCBB = 0x0404040404040404ULL;
const Bitboard FileDBB = 0x0808080808080808ULL;
const Bitboard FileEBB = 0x1010101010101010ULL;
const Bitboard FileFBB = 0x2020202020202020ULL;
const Bitboard FileGBB = 0x4040404040404040ULL;
const Bitboard FileHBB = 0x8080808080808080ULL;
const Bitboard FileBBB = FileABB << 1;
const Bitboard FileCBB = FileABB << 2;
const Bitboard FileDBB = FileABB << 3;
const Bitboard FileEBB = FileABB << 4;
const Bitboard FileFBB = FileABB << 5;
const Bitboard FileGBB = FileABB << 6;
const Bitboard FileHBB = FileABB << 7;
const Bitboard Rank1BB = 0xFFULL;
const Bitboard Rank2BB = 0xFF00ULL;
const Bitboard Rank3BB = 0xFF0000ULL;
const Bitboard Rank4BB = 0xFF000000ULL;
const Bitboard Rank5BB = 0xFF00000000ULL;
const Bitboard Rank6BB = 0xFF0000000000ULL;
const Bitboard Rank7BB = 0xFF000000000000ULL;
const Bitboard Rank8BB = 0xFF00000000000000ULL;
const Bitboard Rank1BB = 0xFF;
const Bitboard Rank2BB = Rank1BB << (8 * 1);
const Bitboard Rank3BB = Rank1BB << (8 * 2);
const Bitboard Rank4BB = Rank1BB << (8 * 3);
const Bitboard Rank5BB = Rank1BB << (8 * 4);
const Bitboard Rank6BB = Rank1BB << (8 * 5);
const Bitboard Rank7BB = Rank1BB << (8 * 6);
const Bitboard Rank8BB = Rank1BB << (8 * 7);
extern const Bitboard SquaresByColorBB[2];
extern const Bitboard FileBB[8];
@@ -71,11 +67,11 @@ extern Bitboard SetMaskBB[65];
extern Bitboard ClearMaskBB[65];
extern Bitboard StepAttackBB[16][64];
extern Bitboard RayBB[64][8];
extern Bitboard BetweenBB[64][64];
extern Bitboard SquaresInFrontMask[2][64];
extern Bitboard PassedPawnMask[2][64];
extern Bitboard OutpostMask[2][64];
extern Bitboard AttackSpanMask[2][64];
extern const uint64_t RMult[64];
extern const int RShift[64];
@@ -127,9 +123,8 @@ inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
*b ^= move_bb;
}
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
/// file or rank. It is also possible to pass a square as input to these
/// functions.
/// rank_bb() and file_bb() take a file or a square as input, and return
/// a bitboard representing all squares on the given file or rank.
inline Bitboard rank_bb(Rank r) {
return RankBB[r];
@@ -156,7 +151,7 @@ inline Bitboard neighboring_files_bb(File f) {
}
inline Bitboard neighboring_files_bb(Square s) {
return neighboring_files_bb(square_file(s));
return NeighboringFilesBB[square_file(s)];
}
@@ -169,7 +164,7 @@ inline Bitboard this_and_neighboring_files_bb(File f) {
}
inline Bitboard this_and_neighboring_files_bb(Square s) {
return this_and_neighboring_files_bb(square_file(s));
return ThisAndNeighboringFilesBB[square_file(s)];
}
@@ -195,7 +190,7 @@ inline Bitboard in_front_bb(Color c, Rank r) {
}
inline Bitboard in_front_bb(Color c, Square s) {
return in_front_bb(c, square_rank(s));
return InFrontBB[c][square_rank(s)];
}
@@ -208,15 +203,7 @@ inline Bitboard behind_bb(Color c, Rank r) {
}
inline Bitboard behind_bb(Color c, Square s) {
return in_front_bb(opposite_color(c), square_rank(s));
}
/// ray_bb() gives a bitboard representing all squares along the ray in a
/// given direction from a given square.
inline Bitboard ray_bb(Square s, SignedDirection d) {
return RayBB[s][d];
return InFrontBB[opposite_color(c)][square_rank(s)];
}
@@ -274,12 +261,11 @@ inline Bitboard squares_between(Square s1, Square s2) {
/// squares_in_front_of takes a color and a square as input, and returns a
/// bitboard representing all squares along the line in front of the square,
/// from the point of view of the given color. For instance,
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
/// e3, e2 and e1 set.
/// from the point of view of the given color. Definition of the table is:
/// SquaresInFrontOf[c][s] = in_front_bb(c, s) & file_bb(s)
inline Bitboard squares_in_front_of(Color c, Square s) {
return in_front_bb(c, s) & file_bb(s);
return SquaresInFrontMask[c][s];
}
@@ -287,33 +273,36 @@ inline Bitboard squares_in_front_of(Color c, Square s) {
/// behind the square instead of in front of the square.
inline Bitboard squares_behind(Color c, Square s) {
return in_front_bb(opposite_color(c), s) & file_bb(s);
return SquaresInFrontMask[opposite_color(c)][s];
}
/// passed_pawn_mask takes a color and a square as input, and returns a
/// bitboard mask which can be used to test if a pawn of the given color on
/// the given square is a passed pawn.
/// the given square is a passed pawn. Definition of the table is:
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
inline Bitboard passed_pawn_mask(Color c, Square s) {
return PassedPawnMask[c][s];
}
/// outpost_mask takes a color and a square as input, and returns a bitboard
/// mask which can be used to test whether a piece on the square can possibly
/// be driven away by an enemy pawn.
/// attack_span_mask takes a color and a square as input, and returns a bitboard
/// representing all squares that can be attacked by a pawn of the given color
/// when it moves along its file starting from the given square. Definition is:
/// AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
inline Bitboard outpost_mask(Color c, Square s) {
return OutpostMask[c][s];
inline Bitboard attack_span_mask(Color c, Square s) {
return AttackSpanMask[c][s];
}
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
/// which can be used to test whether a pawn on the given square is isolated.
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
/// either on a straight or on a diagonal line.
inline Bitboard isolated_pawn_mask(Square s) {
return neighboring_files_bb(s);
inline bool squares_aligned(Square s1, Square s2, Square s3) {
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
& ((1ULL << s1) | (1ULL << s2) | (1ULL << s3));
}
@@ -349,7 +338,6 @@ extern Square pop_1st_bit(Bitboard* b);
extern void print_bitboard(Bitboard b);
extern void init_bitboards();
extern int bitScanReverse32(uint32_t b);
#endif // !defined(BITBOARD_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -24,49 +24,23 @@
#include "types.h"
// Select type of intrinsic bit count instruction to use, see
// README.txt on how to pgo compile with POPCNT support.
enum BitCountType {
CNT64,
CNT64_MAX15,
CNT32,
CNT32_MAX15,
CNT_POPCNT
};
#if defined(__INTEL_COMPILER) && defined(USE_POPCNT) // Intel compiler
/// count_1s() counts the number of nonzero bits in a bitboard.
/// We have different optimized versions according if platform
/// is 32 or 64 bits, and to the maximum number of nonzero bits.
/// We also support hardware popcnt instruction. See Readme.txt
/// on how to pgo compile with popcnt support.
template<BitCountType> inline int count_1s(Bitboard);
#include <nmmintrin.h>
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
#elif defined(_MSC_VER) && defined(USE_POPCNT) // Microsoft compiler
#include <intrin.h>
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
#define POPCNT_INTRINSIC(x) __popcnt64(x)
#else // Safe fallback for unsupported compilers or when USE_POPCNT is disabled
inline bool cpu_has_popcnt() { return false; }
#define POPCNT_INTRINSIC(x) 0
#endif // cpu_has_popcnt() and POPCNT_INTRINSIC() definitions
/// Software implementation of bit count functions
#if defined(IS_64BIT)
inline int count_1s(Bitboard b) {
template<>
inline int count_1s<CNT64>(Bitboard b) {
b -= ((b>>1) & 0x5555555555555555ULL);
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
@@ -74,16 +48,16 @@ inline int count_1s(Bitboard b) {
return int(b >> 56);
}
inline int count_1s_max_15(Bitboard b) {
template<>
inline int count_1s<CNT64_MAX15>(Bitboard b) {
b -= (b>>1) & 0x5555555555555555ULL;
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
b *= 0x1111111111111111ULL;
return int(b >> 60);
}
#else // if !defined(IS_64BIT)
inline int count_1s(Bitboard b) {
template<>
inline int count_1s<CNT32>(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b);
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
w -= (w >> 1) & 0x55555555;
@@ -95,7 +69,8 @@ inline int count_1s(Bitboard b) {
return int(v >> 24);
}
inline int count_1s_max_15(Bitboard b) {
template<>
inline int count_1s<CNT32_MAX15>(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b);
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
w -= (w >> 1) & 0x55555555;
@@ -106,38 +81,45 @@ inline int count_1s_max_15(Bitboard b) {
return int(v >> 28);
}
#endif // BITCOUNT
/// count_1s() counts the number of nonzero bits in a bitboard.
/// If template parameter is true an intrinsic is called, otherwise
/// we fallback on a software implementation.
template<bool UseIntrinsic>
inline int count_1s(Bitboard b) {
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s(b);
}
template<bool UseIntrinsic>
inline int count_1s_max_15(Bitboard b) {
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s_max_15(b);
template<>
inline int count_1s<CNT_POPCNT>(Bitboard b) {
#if !defined(USE_POPCNT)
return int(b != 0); // Avoid 'b not used' warning
#elif defined(_MSC_VER)
return __popcnt64(b);
#elif defined(__GNUC__)
unsigned long ret;
__asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
return ret;
#endif
}
// Global constant initialized at startup that is set to true if
// CPU on which application runs supports POPCNT intrinsic. Unless
// USE_POPCNT is not defined.
/// cpu_has_popcnt() detects support for popcnt instruction at runtime
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
/// CpuHasPOPCNT is a global constant initialized at startup that
/// is set to true if CPU on which application runs supports popcnt
/// hardware instruction. Unless USE_POPCNT is not defined.
#if defined(USE_POPCNT)
const bool CpuHasPOPCNT = cpu_has_popcnt();
// Global constant used to print info about the use of 64 optimized
// functions to verify that a 64 bit compile has been correctly built.
#if defined(IS_64BIT)
const bool CpuHas64BitPath = true;
#else
const bool CpuHas64BitPath = false;
const bool CpuHasPOPCNT = false;
#endif
/// CpuIs64Bit is a global constant initialized at compile time that
/// is set to true if CPU on which application runs is a 64 bits.
#if defined(IS_64BIT)
const bool CpuIs64Bit = true;
#else
const bool CpuIs64Bit = false;
#endif
#endif // !defined(BITCOUNT_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -32,30 +32,20 @@
#include <cassert>
#include "book.h"
#include "mersenne.h"
#include "movegen.h"
using namespace std;
////
//// Global variables
////
Book OpeningBook;
////
//// Local definitions
////
namespace {
/// Book entry size in bytes
// Book entry size in bytes
const int EntrySize = 16;
/// Random numbers from PolyGlot, used to compute book hash keys
// Random numbers from PolyGlot, used to compute book hash keys
const uint64_t Random64[781] = {
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
@@ -320,17 +310,13 @@ namespace {
0xF8D626AAAF278509ULL
};
// Indices to the Random64[] array
const int PieceIdx = 0;
const int CastleIdx = 768;
const int EnPassantIdx = 772;
const int TurnIdx = 780;
/// Indices to the Random64[] array
const int RandomPiece = 0;
const int RandomCastle = 768;
const int RandomEnPassant = 772;
const int RandomTurn = 780;
/// Prototypes
// Local functions
uint64_t book_key(const Position& pos);
uint64_t book_piece_key(Piece p, Square s);
uint64_t book_castle_key(const Position& pos);
@@ -343,6 +329,13 @@ namespace {
//// Functions
////
// C'tor. Make random number generation less deterministic, for book moves
Book::Book() {
for (int i = abs(get_system_time() % 10000); i > 0; i--)
RKiss.rand<unsigned>();
}
/// Destructor. Be sure file is closed before we leave.
@@ -352,31 +345,6 @@ Book::~Book() {
}
/// Book::open() opens a book file with a given file name
void Book::open(const string& fName) {
// Close old file before opening the new
close();
fileName = fName;
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
if (!is_open())
return;
// Get the book size in number of entries
seekg(0, ios::end);
bookSize = tellg() / EntrySize;
seekg(0, ios::beg);
if (!good())
{
cerr << "Failed to open book file " << fileName << endl;
Application::exit_with_failure();
}
}
/// Book::close() closes the file only if it is open, otherwise
/// we can end up in a little mess due to how std::ifstream works.
@@ -387,10 +355,37 @@ void Book::close() {
}
/// Book::open() opens a book file with a given file name
void Book::open(const string& fName) {
// Close old file before opening the new
close();
fileName = fName;
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
// Silently return when asked to open a non-exsistent file
if (!is_open())
return;
// Get the book size in number of entries
seekg(0, ios::end);
bookSize = long(tellg()) / EntrySize;
seekg(0, ios::beg);
if (!good())
{
cerr << "Failed to open book file " << fileName << endl;
exit(EXIT_FAILURE);
}
}
/// Book::file_name() returns the file name of the currently active book,
/// or the empty string if no book is open.
const string Book::file_name() const {
const string Book::file_name() { // Not const to compile on HP-UX 11.X
return is_open() ? fileName : "";
}
@@ -399,14 +394,15 @@ const string Book::file_name() const {
/// Book::get_move() gets a book move for a given position. Returns
/// MOVE_NONE if no book move is found.
Move Book::get_move(const Position& pos) {
Move Book::get_move(const Position& pos, bool findBestMove) {
if (!is_open() || bookSize == 0)
return MOVE_NONE;
int bookMove = 0, scoresSum = 0;
uint64_t key = book_key(pos);
BookEntry entry;
int bookMove = MOVE_NONE;
unsigned scoresSum = 0, bestScore = 0;
uint64_t key = book_key(pos);
// Choose a book move among the possible moves for the given position
for (int idx = find_key(key); idx < bookSize; idx++)
@@ -415,21 +411,31 @@ Move Book::get_move(const Position& pos) {
if (entry.key != key)
break;
int score = entry.count;
unsigned score = entry.count;
assert(score > 0);
// If findBestMove is true choose highest rated book move
if (findBestMove)
{
if (score > bestScore)
{
bestScore = score;
bookMove = entry.move;
}
continue;
}
// Choose book move according to its score. If a move has a very
// high score it has more probability to be choosen then a one with
// lower score. Note that first entry is always chosen.
scoresSum += score;
if (int(genrand_int32() % scoresSum) < score)
if (RKiss.rand<unsigned>() % scoresSum < score)
bookMove = entry.move;
}
if (!bookMove)
return MOVE_NONE;
MoveStack mlist[256];
// Verify the book move is legal
MoveStack mlist[MOVES_MAX];
MoveStack* last = generate_moves(pos, mlist);
for (MoveStack* cur = mlist; cur != last; cur++)
if ((int(cur->move) & 07777) == bookMove)
@@ -462,6 +468,7 @@ int Book::find_key(uint64_t key) {
assert(mid >= left && mid < right);
read_entry(entry, mid);
if (key <= entry.key)
right = mid;
else
@@ -471,7 +478,7 @@ int Book::find_key(uint64_t key) {
assert(left == right);
read_entry(entry, left);
return (entry.key == key)? left : bookSize;
return entry.key == key ? left : bookSize;
}
@@ -485,11 +492,13 @@ void Book::read_entry(BookEntry& entry, int idx) {
assert(is_open());
seekg(idx * EntrySize, ios_base::beg);
*this >> entry;
if (!good())
{
cerr << "Failed to read book entry at index " << idx << endl;
Application::exit_with_failure();
exit(EXIT_FAILURE);
}
}
@@ -500,10 +509,11 @@ void Book::read_entry(BookEntry& entry, int idx) {
uint64_t Book::read_integer(int size) {
char buf[8];
uint64_t n = 0;
read(buf, size);
// Numbers are stored on disk as a binary byte stream
uint64_t n = 0ULL;
for (int i = 0; i < size; i++)
n = (n << 8) + (unsigned char)buf[i];
@@ -519,23 +529,15 @@ namespace {
uint64_t book_key(const Position& pos) {
uint64_t result = 0ULL;
uint64_t result = 0;
Bitboard b = pos.occupied_squares();
for (Color c = WHITE; c <= BLACK; c++)
while (b)
{
Bitboard b = pos.pieces_of_color(c);
while (b)
{
Square s = pop_1st_bit(&b);
Piece p = pos.piece_on(s);
assert(piece_is_ok(p));
assert(color_of_piece(p) == c);
result ^= book_piece_key(p, s);
}
Square s = pop_1st_bit(&b);
result ^= book_piece_key(pos.piece_on(s), s);
}
result ^= book_castle_key(pos);
result ^= book_ep_key(pos);
result ^= book_color_key(pos);
@@ -545,39 +547,41 @@ namespace {
uint64_t book_piece_key(Piece p, Square s) {
/// Convert pieces to the range 0..11
// Convert pieces to the range 0..11
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
return Random64[PieceIdx + (PieceTo12[int(p)]^1) * 64 + int(s)];
}
uint64_t book_castle_key(const Position& pos) {
uint64_t result = 0ULL;
uint64_t result = 0;
if (pos.can_castle_kingside(WHITE))
result ^= Random64[RandomCastle+0];
result ^= Random64[CastleIdx + 0];
if (pos.can_castle_queenside(WHITE))
result ^= Random64[RandomCastle+1];
result ^= Random64[CastleIdx + 1];
if (pos.can_castle_kingside(BLACK))
result ^= Random64[RandomCastle+2];
result ^= Random64[CastleIdx + 2];
if (pos.can_castle_queenside(BLACK))
result ^= Random64[RandomCastle+3];
result ^= Random64[CastleIdx + 3];
return result;
}
uint64_t book_ep_key(const Position& pos) {
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
return pos.ep_square() == SQ_NONE ? 0 : Random64[EnPassantIdx + square_file(pos.ep_square())];
}
uint64_t book_color_key(const Position& pos) {
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
return pos.side_to_move() == WHITE ? Random64[TurnIdx] : 0;
}
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -38,6 +38,7 @@
#include "move.h"
#include "position.h"
#include "rkiss.h"
////
@@ -53,12 +54,15 @@ struct BookEntry {
};
class Book : private std::ifstream {
Book(const Book&); // just decleared..
Book& operator=(const Book&); // ..to avoid a warning
public:
Book();
~Book();
void open(const std::string& fName);
void close();
const std::string file_name() const;
Move get_move(const Position& pos);
const std::string file_name();
Move get_move(const Position& pos, bool findBestMove);
private:
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
@@ -71,14 +75,7 @@ private:
std::string fileName;
int bookSize;
RKISS RKiss;
};
////
//// Global variables
////
extern Book OpeningBook;
#endif // !defined(BOOK_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -21,6 +21,7 @@
#if !defined(COLOR_H_INCLUDED)
#define COLOR_H_INCLUDED
#include "types.h"
////
//// Types
@@ -32,13 +33,18 @@ enum Color {
COLOR_NONE
};
enum SquareColor {
DARK,
LIGHT
};
ENABLE_OPERATORS_ON(Color)
////
//// Inline functions
////
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
inline Color opposite_color(Color c) {
return Color(int(c) ^ 1);
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -21,39 +21,23 @@
#if !defined(DEPTH_H_INCLUDED)
#define DEPTH_H_INCLUDED
#include "types.h"
////
//// Types
////
enum Depth {
DEPTH_ZERO = 0,
DEPTH_MAX = 200 // 100 * OnePly;
ONE_PLY = 2,
DEPTH_ZERO = 0 * ONE_PLY,
DEPTH_QS_CHECKS = -1 * ONE_PLY,
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
DEPTH_NONE = -127 * ONE_PLY
};
////
//// Constants
////
const Depth OnePly = Depth(2);
////
//// Inline functions
////
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
ENABLE_OPERATORS_ON(Depth)
#endif // !defined(DEPTH_H_INCLUDED)

View File

@@ -1,87 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include "direction.h"
#include "square.h"
////
//// Local definitions
////
namespace {
const SquareDelta directionToDelta[] = {
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
};
bool reachable(Square orig, Square dest, SignedDirection dir) {
SquareDelta delta = directionToDelta[dir];
Square from = orig;
Square to = from + delta;
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
{
from = to;
to += delta;
}
return (to == dest && square_distance(from, to) == 1);
}
}
////
//// Variables
////
uint8_t DirectionTable[64][64];
uint8_t SignedDirectionTable[64][64];
////
//// Functions
////
void init_direction_table() {
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
{
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
if (s1 == s2)
continue;
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
{
if (reachable(s1, s2, d))
{
SignedDirectionTable[s1][s2] = uint8_t(d);
DirectionTable[s1][s2] = uint8_t(d / 2);
break;
}
}
}
}

View File

@@ -1,92 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(DIRECTION_H_INCLUDED)
#define DIRECTION_H_INCLUDED
////
//// Includes
////
#include "square.h"
#include "types.h"
////
//// Types
////
enum Direction {
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
};
enum SignedDirection {
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
SIGNED_DIR_NONE = 8
};
////
//// Variables
////
extern uint8_t DirectionTable[64][64];
extern uint8_t SignedDirectionTable[64][64];
////
//// Inline functions
////
inline void operator++ (Direction& d, int) {
d = Direction(int(d) + 1);
}
inline void operator++ (SignedDirection& d, int) {
d = SignedDirection(int(d) + 1);
}
inline Direction direction_between_squares(Square s1, Square s2) {
return Direction(DirectionTable[s1][s2]);
}
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
return SignedDirection(SignedDirectionTable[s1][s2]);
}
inline int direction_is_diagonal(Square s1, Square s2) {
return DirectionTable[s1][s2] & 2;
}
inline bool direction_is_straight(Square s1, Square s2) {
return DirectionTable[s1][s2] < 2;
}
////
//// Prototypes
////
extern void init_direction_table();
#endif // !defined(DIRECTION_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -24,7 +24,6 @@
#include <cassert>
#include "bitbase.h"
#include "bitcount.h"
#include "endgame.h"
@@ -65,13 +64,13 @@ namespace {
// the two kings in basic endgames.
const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
// Bitbase for KP vs K
uint8_t KPKBitbase[24576];
// Penalty for big distance between king and knight for the defending king
// and knight in KR vs KN endgames.
const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
// Bitbase for KP vs K
uint8_t KPKBitbase[24576];
// Various inline functions for accessing the above arrays
inline Value mate_table(Square s) {
return Value(MateTable[s]);
@@ -99,15 +98,25 @@ namespace {
//// Functions
////
/// init_bitbases() is called during program initialization, and simply loads
/// bitbases from disk into memory. At the moment, there is only the bitbase
/// for KP vs K, but we may decide to add other bitbases later.
extern void generate_kpk_bitbase(uint8_t bitbase[]);
void init_bitbases() {
generate_kpk_bitbase(KPKBitbase);
}
/// Mate with KX vs K. This function is used to evaluate positions with
/// King and plenty of material vs a lone king. It simply gives the
/// attacking side a bonus for driving the defending king towards the edge
/// of the board, and for keeping the distance between the two kings small.
template<>
Value EvaluationFunction<KXK>::apply(const Position& pos) {
Value EvaluationFunction<KXK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
@@ -117,23 +126,23 @@ Value EvaluationFunction<KXK>::apply(const Position& pos) {
+ mate_table(loserKSq)
+ distance_bonus(square_distance(winnerKSq, loserKSq));
if ( pos.piece_count(strongerSide, QUEEN) > 0
|| pos.piece_count(strongerSide, ROOK) > 0
if ( pos.piece_count(strongerSide, QUEEN)
|| pos.piece_count(strongerSide, ROOK)
|| pos.piece_count(strongerSide, BISHOP) > 1)
// TODO: check for two equal-colored bishops!
result += VALUE_KNOWN_WIN;
return (strongerSide == pos.side_to_move() ? result : -result);
return strongerSide == pos.side_to_move() ? result : -result;
}
/// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the
/// defending king towards a corner square of the right color.
template<>
Value EvaluationFunction<KBNK>::apply(const Position& pos) {
Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
@@ -143,7 +152,10 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) {
Square loserKSq = pos.king_square(weakerSide);
Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
if (square_color(bishopSquare) == BLACK)
// kbnk_mate_table() tries to drive toward corners A1 or H8,
// if we have a bishop that cannot reach the above squares we
// mirror the kings so to drive enemy toward corners A8 or H1.
if (!same_color_squares(bishopSquare, SQ_A1))
{
winnerKSq = flop_square(winnerKSq);
loserKSq = flop_square(loserKSq);
@@ -153,16 +165,16 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) {
+ distance_bonus(square_distance(winnerKSq, loserKSq))
+ kbnk_mate_table(loserKSq);
return (strongerSide == pos.side_to_move() ? result : -result);
return strongerSide == pos.side_to_move() ? result : -result;
}
/// KP vs K. This endgame is evaluated with the help of a bitbase.
template<>
Value EvaluationFunction<KPK>::apply(const Position& pos) {
Value EvaluationFunction<KPK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
@@ -186,9 +198,9 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) {
if (square_file(wpsq) >= FILE_E)
{
wksq = flop_square(wksq);
bksq = flop_square(bksq);
wpsq = flop_square(wpsq);
wksq = flop_square(wksq);
bksq = flop_square(bksq);
wpsq = flop_square(wpsq);
}
if (!probe_kpk(wksq, wpsq, bksq, stm))
@@ -198,7 +210,7 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) {
+ PawnValueEndgame
+ Value(square_rank(wpsq));
return (strongerSide == pos.side_to_move() ? result : -result);
return strongerSide == pos.side_to_move() ? result : -result;
}
@@ -207,7 +219,7 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) {
/// far advanced with support of the king, while the attacking king is far
/// away.
template<>
Value EvaluationFunction<KRKP>::apply(const Position& pos) {
Value EvaluationFunction<KRKP>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0);
@@ -239,7 +251,7 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) {
// If the weaker side's king is too far from the pawn and the rook,
// it's a win
else if ( square_distance(bksq, bpsq) - (tempo^1) >= 3
else if ( square_distance(bksq, bpsq) - (tempo ^ 1) >= 3
&& square_distance(bksq, wrsq) >= 3)
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
@@ -257,14 +269,14 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) {
+ Value(square_distance(bksq, bpsq + DELTA_S) * 8)
+ Value(square_distance(bpsq, queeningSq) * 8);
return (strongerSide == pos.side_to_move() ? result : -result);
return strongerSide == pos.side_to_move() ? result : -result;
}
/// KR vs KB. This is very simple, and always returns drawish scores. The
/// score is slightly bigger when the defending king is close to the edge.
template<>
Value EvaluationFunction<KRKB>::apply(const Position& pos) {
Value EvaluationFunction<KRKB>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0);
@@ -273,14 +285,14 @@ Value EvaluationFunction<KRKB>::apply(const Position& pos) {
assert(pos.piece_count(weakerSide, BISHOP) == 1);
Value result = mate_table(pos.king_square(weakerSide));
return (pos.side_to_move() == strongerSide ? result : -result);
return strongerSide == pos.side_to_move() ? result : -result;
}
/// KR vs KN. The attacking side has slightly better winning chances than
/// in KR vs KB, particularly if the king and the knight are far apart.
template<>
Value EvaluationFunction<KRKN>::apply(const Position& pos) {
Value EvaluationFunction<KRKN>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0);
@@ -291,10 +303,12 @@ Value EvaluationFunction<KRKN>::apply(const Position& pos) {
Square defendingKSq = pos.king_square(weakerSide);
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
Value result = Value(10) + mate_table(defendingKSq) +
krkn_king_knight_distance_penalty(square_distance(defendingKSq, nSq));
int d = square_distance(defendingKSq, nSq);
Value result = Value(10)
+ mate_table(defendingKSq)
+ krkn_king_knight_distance_penalty(d);
return (strongerSide == pos.side_to_move())? result : -result;
return strongerSide == pos.side_to_move() ? result : -result;
}
@@ -304,7 +318,7 @@ Value EvaluationFunction<KRKN>::apply(const Position& pos) {
/// for the defending side in the search, this is usually sufficient to be
/// able to win KQ vs KR.
template<>
Value EvaluationFunction<KQKR>::apply(const Position& pos) {
Value EvaluationFunction<KQKR>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0);
@@ -319,11 +333,11 @@ Value EvaluationFunction<KQKR>::apply(const Position& pos) {
+ mate_table(loserKSq)
+ distance_bonus(square_distance(winnerKSq, loserKSq));
return (strongerSide == pos.side_to_move())? result : -result;
return strongerSide == pos.side_to_move() ? result : -result;
}
template<>
Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
Value EvaluationFunction<KBBKN>::apply(const Position& pos) const {
assert(pos.piece_count(strongerSide, BISHOP) == 2);
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
@@ -343,31 +357,31 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
result += Value(square_distance(bksq, nsq) * 32);
// Bonus for restricting the knight's mobility
result += Value((8 - count_1s_max_15(pos.attacks_from<KNIGHT>(nsq))) * 8);
result += Value((8 - count_1s<CNT32_MAX15>(pos.attacks_from<KNIGHT>(nsq))) * 8);
return (strongerSide == pos.side_to_move() ? result : -result);
return strongerSide == pos.side_to_move() ? result : -result;
}
/// K and two minors vs K and one or two minors or K and two knights against
/// king alone are always draw.
template<>
Value EvaluationFunction<KmmKm>::apply(const Position&) {
return Value(0);
Value EvaluationFunction<KmmKm>::apply(const Position&) const {
return VALUE_DRAW;
}
template<>
Value EvaluationFunction<KNNK>::apply(const Position&) {
return Value(0);
Value EvaluationFunction<KNNK>::apply(const Position&) const {
return VALUE_DRAW;
}
/// KBPKScalingFunction scales endgames where the stronger side has king,
/// bishop and one or more pawns. It checks for draws with rook pawns and a
/// bishop of the wrong color. If such a draw is detected, ScaleFactor(0) is
/// bishop of the wrong color. If such a draw is detected, SCALE_FACTOR_ZERO is
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
/// will be used.
template<>
ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) {
ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
@@ -387,7 +401,7 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) {
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
Square kingSq = pos.king_square(weakerSide);
if ( square_color(queeningSq) != square_color(bishopSq)
if ( !same_color_squares(queeningSq, bishopSq)
&& file_distance(square_file(kingSq), pawnFile) <= 1)
{
// The bishop has the wrong color, and the defending king is on the
@@ -401,15 +415,15 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) {
}
else
{
for(rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
rank = Rank(rank^7); // HACK to get the relative rank
for (rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
rank = Rank(rank ^ 7); // HACK to get the relative rank
assert(rank >= RANK_2 && rank <= RANK_7);
}
// If the defending king has distance 1 to the promotion square or
// is placed somewhere in front of the pawn, it's a draw.
if ( square_distance(kingSq, queeningSq) <= 1
|| relative_rank(strongerSide, kingSq) >= rank)
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
}
}
return SCALE_FACTOR_NONE;
@@ -421,7 +435,7 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) {
/// It tests for fortress draws with a rook on the third rank defended by
/// a pawn.
template<>
ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
assert(pos.piece_count(strongerSide, QUEEN) == 1);
@@ -438,7 +452,7 @@ ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
{
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
}
return SCALE_FACTOR_NONE;
}
@@ -452,7 +466,7 @@ ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
/// It would also be nice to rewrite the actual code for this function,
/// which is mostly copied from Glaurung 1.x, and not very pretty.
template<>
ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 1);
@@ -495,7 +509,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
&& square_distance(bksq, queeningSq) <= 1
&& wksq <= SQ_H5
&& (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6)))
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
// The defending side saves a draw by checking from behind in case the pawn
// has advanced to the 6th rank with the king behind.
@@ -503,13 +517,13 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
&& square_distance(bksq, queeningSq) <= 1
&& square_rank(wksq) + tempo <= RANK_6
&& (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3)))
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
if ( r >= RANK_6
&& bksq == queeningSq
&& square_rank(brsq) == RANK_1
&& (!tempo || square_distance(wksq, wpsq) >= 2))
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
// and the black rook is behind the pawn.
@@ -518,7 +532,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
&& (bksq == SQ_H7 || bksq == SQ_G7)
&& square_file(brsq) == FILE_A
&& (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5))
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
// If the defending king blocks the pawn and the attacking king is too far
// away, it's a draw.
@@ -526,7 +540,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
&& bksq == wpsq + DELTA_N
&& square_distance(wksq, wpsq) - tempo >= 2
&& square_distance(wksq, brsq) - tempo >= 2)
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
// Pawn on the 7th rank supported by the rook from behind usually wins if the
// attacking king is closer to the queening square than the defending king,
@@ -549,8 +563,8 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
|| ( square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wrsq) + tempo))))
return ScaleFactor( SCALE_FACTOR_MAX
- (8 * square_distance(wpsq, queeningSq)
+ 2 * square_distance(wksq, queeningSq)));
- 8 * square_distance(wpsq, queeningSq)
- 2 * square_distance(wksq, queeningSq));
// If the pawn is not far advanced, and the defending king is somewhere in
// the pawn's path, it's probably a draw.
@@ -570,7 +584,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
/// single pattern: If the stronger side has no pawns and the defending king
/// is actively placed, the position is drawish.
template<>
ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position &pos) {
ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 2);
@@ -609,43 +623,35 @@ ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position &pos) {
/// against king. There is just a single rule here: If all pawns are on
/// the same rook file and are blocked by the defending king, it's a draw.
template<>
ScaleFactor ScalingFunction<KPsK>::apply(const Position &pos) {
ScaleFactor ScalingFunction<KPsK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
assert(pos.piece_count(strongerSide, PAWN) >= 2);
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square ksq = pos.king_square(weakerSide);
Bitboard pawns = pos.pieces(PAWN, strongerSide);
// Are all pawns on the 'a' file?
if ((pawns & ~FileABB) == EmptyBoardBB)
{
// Does the defending king block the pawns?
Square ksq = pos.king_square(weakerSide);
if (square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1)
return ScaleFactor(0);
else if( square_file(ksq) == FILE_A
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
return ScaleFactor(0);
else
return SCALE_FACTOR_NONE;
if ( square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1
|| ( square_file(ksq) == FILE_A
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
return SCALE_FACTOR_ZERO;
}
// Are all pawns on the 'h' file?
else if ((pawns & ~FileHBB) == EmptyBoardBB)
{
// Does the defending king block the pawns?
Square ksq = pos.king_square(weakerSide);
if (square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1)
return ScaleFactor(0);
else if ( square_file(ksq) == FILE_H
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
return ScaleFactor(0);
else
return SCALE_FACTOR_NONE;
if ( square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1
|| ( square_file(ksq) == FILE_H
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
return SCALE_FACTOR_ZERO;
}
else
return SCALE_FACTOR_NONE;
return SCALE_FACTOR_NONE;
}
@@ -655,7 +661,7 @@ ScaleFactor ScalingFunction<KPsK>::apply(const Position &pos) {
/// it's a draw. If the two bishops have opposite color, it's almost always
/// a draw.
template<>
ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
@@ -672,12 +678,12 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
// Case 1: Defending king blocks the pawn, and cannot be driven away
if ( square_file(weakerKingSq) == square_file(pawnSq)
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
&& ( !same_color_squares(weakerKingSq, strongerBishopSq)
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
// Case 2: Opposite colored bishops
if (square_color(strongerBishopSq) != square_color(weakerBishopSq))
if (!same_color_squares(strongerBishopSq, weakerBishopSq))
{
// We assume that the position is drawn in the following three situations:
//
@@ -690,15 +696,17 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
// reasonably well.
if (relative_rank(strongerSide, pawnSq) <= RANK_5)
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
else
{
Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
if (ray & pos.pieces(KING, weakerSide))
return ScaleFactor(0);
if( (pos.attacks_from<BISHOP>(weakerBishopSq) & ray)
&& square_distance(weakerBishopSq, pawnSq) >= 3)
return ScaleFactor(0);
Bitboard path = squares_in_front_of(strongerSide, pawnSq);
if (path & pos.pieces(KING, weakerSide))
return SCALE_FACTOR_ZERO;
if ( (pos.attacks_from<BISHOP>(weakerBishopSq) & path)
&& square_distance(weakerBishopSq, pawnSq) >= 3)
return SCALE_FACTOR_ZERO;
}
}
return SCALE_FACTOR_NONE;
@@ -708,7 +716,7 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
/// KBPPKBScalingFunction scales KBPP vs KB endgames. It detects a few basic
/// draws with opposite-colored bishops.
template<>
ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
@@ -720,7 +728,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
if (square_color(wbsq) == square_color(bbsq))
if (same_color_squares(wbsq, bbsq))
// Not opposite-colored bishops, no scaling
return SCALE_FACTOR_NONE;
@@ -749,8 +757,8 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
// some square in the frontmost pawn's path.
if ( square_file(ksq) == square_file(blockSq1)
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
&& square_color(ksq) != square_color(wbsq))
return ScaleFactor(0);
&& !same_color_squares(ksq, wbsq))
return SCALE_FACTOR_ZERO;
else
return SCALE_FACTOR_NONE;
@@ -759,16 +767,17 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
// in front of the frontmost pawn's path, and the square diagonally behind
// this square on the file of the other pawn.
if ( ksq == blockSq1
&& square_color(ksq) != square_color(wbsq)
&& !same_color_squares(ksq, wbsq)
&& ( bbsq == blockSq2
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|| rank_distance(r1, r2) >= 2))
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
else if ( ksq == blockSq2
&& square_color(ksq) != square_color(wbsq)
&& !same_color_squares(ksq, wbsq)
&& ( bbsq == blockSq1
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
else
return SCALE_FACTOR_NONE;
@@ -784,7 +793,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
/// square of the king is not of the same color as the stronger side's bishop,
/// it's a draw.
template<>
ScaleFactor ScalingFunction<KBPKN>::apply(const Position &pos) {
ScaleFactor ScalingFunction<KBPKN>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
@@ -799,9 +808,9 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position &pos) {
if ( square_file(weakerKingSq) == square_file(pawnSq)
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
&& ( !same_color_squares(weakerKingSq, strongerBishopSq)
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
return SCALE_FACTOR_NONE;
}
@@ -811,12 +820,12 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position &pos) {
/// If the pawn is a rook pawn on the 7th rank and the defending king prevents
/// the pawn from advancing, the position is drawn.
template<>
ScaleFactor ScalingFunction<KNPK>::apply(const Position &pos) {
ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
@@ -824,11 +833,11 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position &pos) {
if ( pawnSq == relative_square(strongerSide, SQ_A7)
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1)
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
if ( pawnSq == relative_square(strongerSide, SQ_H7)
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1)
return ScaleFactor(0);
return SCALE_FACTOR_ZERO;
return SCALE_FACTOR_NONE;
}
@@ -841,10 +850,10 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position &pos) {
/// advanced and not on a rook file; in this case it is often possible to win
/// (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
template<>
ScaleFactor ScalingFunction<KPKP>::apply(const Position &pos) {
ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(WHITE, PAWN) == 1);
assert(pos.piece_count(BLACK, PAWN) == 1);
@@ -881,32 +890,21 @@ ScaleFactor ScalingFunction<KPKP>::apply(const Position &pos) {
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a
// draw, it's probably at least a draw even with the pawn.
if (probe_kpk(wksq, wpsq, bksq, stm))
return SCALE_FACTOR_NONE;
else
return ScaleFactor(0);
}
/// init_bitbases() is called during program initialization, and simply loads
/// bitbases from disk into memory. At the moment, there is only the bitbase
/// for KP vs K, but we may decide to add other bitbases later.
void init_bitbases() {
generate_kpk_bitbase(KPKBitbase);
return probe_kpk(wksq, wpsq, bksq, stm) ? SCALE_FACTOR_NONE : SCALE_FACTOR_ZERO;
}
namespace {
// Probe the KP vs K bitbase:
// Probe the KP vs K bitbase
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
int wp = int(square_file(wpsq)) + (int(square_rank(wpsq)) - 1) * 4;
int index = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*wp;
int wp = square_file(wpsq) + 4 * (square_rank(wpsq) - 1);
int index = int(stm) + 2 * bksq + 128 * wksq + 8192 * wp;
assert(index >= 0 && index < 24576*8);
return KPKBitbase[index/8] & (1 << (index&7));
assert(index >= 0 && index < 24576 * 8);
return KPKBitbase[index / 8] & (1 << (index & 7));
}
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -26,7 +26,6 @@
////
#include "position.h"
#include "scale.h"
#include "value.h"
@@ -68,7 +67,7 @@ class EndgameFunctionBase {
public:
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
virtual ~EndgameFunctionBase() {}
virtual T apply(const Position&) = 0;
virtual T apply(const Position&) const = 0;
Color color() const { return strongerSide; }
protected:
@@ -85,14 +84,14 @@ template<EndgameType>
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
typedef EndgameEvaluationFunctionBase Base;
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
Value apply(const Position&);
Value apply(const Position&) const;
};
template<EndgameType>
struct ScalingFunction : public EndgameScalingFunctionBase {
typedef EndgameScalingFunctionBase Base;
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
ScaleFactor apply(const Position&);
ScaleFactor apply(const Position&) const;
};
@@ -102,5 +101,4 @@ struct ScalingFunction : public EndgameScalingFunctionBase {
extern void init_bitbases();
#endif // !defined(ENDGAME_H_INCLUDED)

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@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -21,93 +21,14 @@
#if !defined(EVALUATE_H_INCLUDED)
#define EVALUATE_H_INCLUDED
////
//// Includes
////
#include "color.h"
#include "value.h"
#include <iostream>
#include "material.h"
#include "pawns.h"
////
//// Types
////
/// The EvalInfo struct contains various information computed and collected
/// by the evaluation function. An EvalInfo object is passed as one of the
/// arguments to the evaluation function, and the search can make use of its
/// contents to make intelligent search decisions.
///
/// At the moment, this is not utilized very much: The only part of the
/// EvalInfo object which is used by the search is futilityMargin.
class Position;
struct EvalInfo {
// Middle game and endgame evaluations
Score value;
// Pointers to material and pawn hash table entries
MaterialInfo* mi;
PawnInfo* pi;
// attackedBy[color][piece type] is a bitboard representing all squares
// attacked by a given color and piece type, attackedBy[color][0] contains
// all squares attacked by the given color.
Bitboard attackedBy[2][8];
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
// kingZone[color] is the zone around the enemy king which is considered
// by the king safety evaluation. This consists of the squares directly
// adjacent to the king, and the three (or two, for a king on an edge file)
// squares two ranks in front of the king. For instance, if black's king
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
// f7, g7, h7, f6, g6 and h6.
Bitboard kingZone[2];
// kingAttackersCount[color] is the number of pieces of the given color
// which attack a square in the kingZone of the enemy king.
int kingAttackersCount[2];
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
// given color which attack a square in the kingZone of the enemy king. The
// weights of the individual piece types are given by the variables
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
// KnightAttackWeight in evaluate.cpp
int kingAttackersWeight[2];
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
// directly adjacent to the king of the given color. Pieces which attack
// more than one square are counted multiple times. For instance, if black's
// king is on g8 and there's a white knight on g5, this knight adds
// 2 to kingAdjacentZoneAttacksCount[BLACK].
int kingAdjacentZoneAttacksCount[2];
// mateThreat[color] is a move for the given side which gives a direct mate.
Move mateThreat[2];
// Middle game and endgame mobility scores.
Score mobility;
// Extra futility margin. This is added to the standard futility margin
// in the quiescence search.
Value futilityMargin;
};
////
//// Prototypes
////
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
extern Value quick_evaluate(const Position& pos);
extern Value evaluate(const Position& pos, Value& margin);
extern void init_eval(int threads);
extern void quit_eval();
extern void read_weights(Color sideToMove);
extern void read_evaluation_uci_options(Color sideToMove);
#endif // !defined(EVALUATE_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -41,7 +41,8 @@ History::History() { clear(); }
/// History::clear() clears the history tables
void History::clear() {
memset(history, 0, 2 * 8 * 64 * sizeof(int));
memset(history, 0, 16 * 64 * sizeof(int));
memset(maxStaticValueDelta, 0, 16 * 64 * sizeof(int));
}
@@ -61,7 +62,7 @@ void History::success(Piece p, Square to, Depth d) {
if (history[p][to] >= HistoryMax)
for (int i = 0; i < 16; i++)
for (int j = 0; j < 64; j++)
history[i][j] /= 4;
history[i][j] /= 2;
}
@@ -75,18 +76,23 @@ void History::failure(Piece p, Square to, Depth d) {
assert(square_is_ok(to));
history[p][to] -= int(d) * int(d);
if (history[p][to] < 0)
history[p][to] = 0;
// Prevent history underflow
if (history[p][to] <= -HistoryMax)
for (int i = 0; i < 16; i++)
for (int j = 0; j < 64; j++)
history[i][j] /= 2;
}
/// History::move_ordering_score() returns an integer value used to order the
/// non-capturing moves in the MovePicker class.
/// History::set_gain() and History::gain() store and retrieve the
/// gain of a move given the delta of the static position evaluations
/// before and after the move.
int History::move_ordering_score(Piece p, Square to) const {
void History::set_gain(Piece p, Square to, Value delta) {
assert(piece_is_ok(p));
assert(square_is_ok(to));
return history[p][to];
if (delta >= maxStaticValueDelta[p][to])
maxStaticValueDelta[p][to] = delta;
else
maxStaticValueDelta[p][to]--;
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -28,6 +28,7 @@
#include "depth.h"
#include "move.h"
#include "piece.h"
#include "value.h"
////
@@ -48,10 +49,13 @@ public:
void clear();
void success(Piece p, Square to, Depth d);
void failure(Piece p, Square to, Depth d);
int move_ordering_score(Piece p, Square to) const;
int value(Piece p, Square to) const;
void set_gain(Piece p, Square to, Value delta);
Value gain(Piece p, Square to) const;
private:
int history[16][64]; // [piece][square]
int maxStaticValueDelta[16][64]; // [piece][from_square][to_square]
};
@@ -61,13 +65,25 @@ private:
/// HistoryMax controls how often the history counters will be scaled down:
/// When the history score for a move gets bigger than HistoryMax, all
/// entries in the table are divided by 4. It is difficult to guess what
/// entries in the table are divided by 2. It is difficult to guess what
/// the ideal value of this constant is. Scaling down the scores often has
/// the effect that parts of the search tree which have been searched
/// recently have a bigger importance for move ordering than the moves which
/// have been searched a long time ago.
const int HistoryMax = 25000 * OnePly;
const int HistoryMax = 50000 * ONE_PLY;
////
//// Inline functions
////
inline int History::value(Piece p, Square to) const {
return history[p][to];
}
inline Value History::gain(Piece p, Square to) const {
return Value(maxStaticValueDelta[p][to]);
}
#endif // !defined(HISTORY_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -22,67 +22,21 @@
#define LOCK_H_INCLUDED
// x86 assembly language locks or OS spin locks may perform faster than
// mutex locks on some platforms. On my machine, mutexes seem to be the
// best.
//#define ASM_LOCK
//#define OS_SPIN_LOCK
#if defined(ASM_LOCK)
typedef volatile int Lock;
static inline void LockX86(Lock *lock) {
int dummy;
asm __volatile__("1: movl $1, %0" "\n\t"
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
" jz 3f" "\n\t" "2: pause" "\n\t"
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
"\n\t":"=&q"(dummy)
:"q"(lock)
:"cc");
}
static inline void UnlockX86(Lock *lock) {
int dummy;
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
:"q"(lock));
}
# define lock_init(x, y) (*(x) = 0)
# define lock_grab(x) LockX86(x)
# define lock_release(x) UnlockX86(x)
# define lock_destroy(x)
#elif defined(OS_SPIN_LOCK)
# include <libkern/OSAtomic.h>
typedef OSSpinLock Lock;
# define lock_init(x, y) (*(x) = 0)
# define lock_grab(x) OSSpinLockLock(x)
# define lock_release(x) OSSpinLockUnlock(x)
# define lock_destroy(x)
#elif !defined(_MSC_VER)
#if !defined(_MSC_VER)
# include <pthread.h>
typedef pthread_mutex_t Lock;
typedef pthread_cond_t WaitCondition;
# define lock_init(x, y) pthread_mutex_init(x, y)
# define lock_init(x) pthread_mutex_init(x, NULL)
# define lock_grab(x) pthread_mutex_lock(x)
# define lock_release(x) pthread_mutex_unlock(x)
# define lock_destroy(x) pthread_mutex_destroy(x)
# define cond_destroy(x) pthread_cond_destroy(x)
# define cond_init(x) pthread_cond_init(x, NULL)
# define cond_signal(x) pthread_cond_signal(x)
# define cond_wait(x,y) pthread_cond_wait(x,y)
#else
@@ -90,14 +44,38 @@ typedef pthread_mutex_t Lock;
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
// Default fast and race free locks and condition variables
#if !defined(OLD_LOCKS)
typedef SRWLOCK Lock;
typedef CONDITION_VARIABLE WaitCondition;
# define lock_init(x) InitializeSRWLock(x)
# define lock_grab(x) AcquireSRWLockExclusive(x)
# define lock_release(x) ReleaseSRWLockExclusive(x)
# define lock_destroy(x) (x)
# define cond_destroy(x) (x)
# define cond_init(x) InitializeConditionVariable(x)
# define cond_signal(x) WakeConditionVariable(x)
# define cond_wait(x,y) SleepConditionVariableSRW(x, y, INFINITE,0)
// Fallback solution to build for Windows XP and older versions, note that
// cond_wait() is racy between lock_release() and WaitForSingleObject().
#else
typedef CRITICAL_SECTION Lock;
# define lock_init(x, y) InitializeCriticalSection(x)
typedef HANDLE WaitCondition;
# define lock_init(x) InitializeCriticalSection(x)
# define lock_grab(x) EnterCriticalSection(x)
# define lock_release(x) LeaveCriticalSection(x)
# define lock_destroy(x) DeleteCriticalSection(x)
# define cond_init(x) { *x = CreateEvent(0, FALSE, FALSE, 0); }
# define cond_destroy(x) CloseHandle(*x)
# define cond_signal(x) SetEvent(*x)
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); }
#endif
#endif
#endif // !defined(LOCK_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -28,10 +28,16 @@
#include <iostream>
#include <string>
#include "benchmark.h"
#include "bitboard.h"
#include "bitcount.h"
#include "endgame.h"
#include "evaluate.h"
#include "material.h"
#include "misc.h"
#include "uci.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
#ifdef USE_CALLGRIND
#include <valgrind/callgrind.h>
@@ -39,51 +45,66 @@
using namespace std;
extern bool execute_uci_command(const string& cmd);
extern void benchmark(int argc, char* argv[]);
////
//// Functions
////
int main(int argc, char *argv[]) {
int main(int argc, char* argv[]) {
// Disable IO buffering
cout.rdbuf()->pubsetbuf(NULL, 0);
cin.rdbuf()->pubsetbuf(NULL, 0);
// Initialization through global resources manager
Application::initialize();
// Startup initializations
init_bitboards();
init_uci_options();
Position::init_zobrist();
Position::init_piece_square_tables();
init_eval(1);
init_bitbases();
init_search();
init_threads();
#ifdef USE_CALLGRIND
CALLGRIND_START_INSTRUMENTATION;
#endif
// Process command line arguments if any
if (argc > 1)
if (argc <= 1)
{
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
cout << "Usage: stockfish bench <hash size> <threads> "
<< "[time = 60s] [fen positions file = default] "
<< "[time, depth, perft or node limited = time] "
<< "[timing file name = none]" << endl;
// Print copyright notice
cout << engine_name()
<< " by Tord Romstad, Marco Costalba, Joona Kiiski" << endl;
if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT." << endl;
// Wait for a command from the user, and passes this command to
// execute_uci_command() and also intercepts EOF from stdin, by
// translating EOF to the "quit" command. This ensures that we
// exit gracefully if the GUI dies unexpectedly.
string cmd;
do {
// Wait for a command from stdin
if (!getline(cin, cmd))
cmd = "quit";
} while (execute_uci_command(cmd));
}
else // Process command line arguments
{
if (string(argv[1]) != "bench" || argc > 7)
cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
<< "[limit = 12] [fen positions file = default] "
<< "[depth, time, perft or node limited = depth]" << endl;
else
{
string time = argc > 4 ? argv[4] : "60";
string fen = argc > 5 ? argv[5] : "default";
string lim = argc > 6 ? argv[6] : "time";
string tim = argc > 7 ? argv[7] : "";
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
}
return 0;
benchmark(argc, argv);
}
// Print copyright notice
cout << engine_name()
<< ". By Tord Romstad, Marco Costalba, Joona Kiiski." << endl;
if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT. We will use it." << endl;
// Enter UCI mode
uci_main_loop();
exit_threads();
quit_eval();
return 0;
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -23,7 +23,7 @@
////
#include <cassert>
#include <sstream>
#include <cstring>
#include <map>
#include "material.h"
@@ -47,25 +47,50 @@ namespace {
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
const int QuadraticCoefficientsSameColor[][6] = {
const int QuadraticCoefficientsSameColor[][8] = {
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
const int QuadraticCoefficientsOppositeColor[][6] = {
const int QuadraticCoefficientsOppositeColor[][8] = {
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
// Named endgame evaluation and scaling functions, these
// are accessed direcly and not through the function maps.
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
typedef EndgameEvaluationFunctionBase EF;
typedef EndgameScalingFunctionBase SF;
typedef map<Key, EF*> EFMap;
typedef map<Key, SF*> SFMap;
// Endgame evaluation and scaling functions accessed direcly and not through
// the function maps because correspond to more then one material hash key.
EvaluationFunction<KmmKm> EvaluateKmmKm[] = { EvaluationFunction<KmmKm>(WHITE), EvaluationFunction<KmmKm>(BLACK) };
EvaluationFunction<KXK> EvaluateKXK[] = { EvaluationFunction<KXK>(WHITE), EvaluationFunction<KXK>(BLACK) };
ScalingFunction<KBPsK> ScaleKBPsK[] = { ScalingFunction<KBPsK>(WHITE), ScalingFunction<KBPsK>(BLACK) };
ScalingFunction<KQKRPs> ScaleKQKRPs[] = { ScalingFunction<KQKRPs>(WHITE), ScalingFunction<KQKRPs>(BLACK) };
ScalingFunction<KPsK> ScaleKPsK[] = { ScalingFunction<KPsK>(WHITE), ScalingFunction<KPsK>(BLACK) };
ScalingFunction<KPKP> ScaleKPKP[] = { ScalingFunction<KPKP>(WHITE), ScalingFunction<KPKP>(BLACK) };
// Helper templates used to detect a given material distribution
template<Color Us> bool is_KXK(const Position& pos) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
return pos.non_pawn_material(Them) == VALUE_ZERO
&& pos.piece_count(Them, PAWN) == 0
&& pos.non_pawn_material(Us) >= RookValueMidgame;
}
template<Color Us> bool is_KBPsK(const Position& pos) {
return pos.non_pawn_material(Us) == BishopValueMidgame
&& pos.piece_count(Us, BISHOP) == 1
&& pos.piece_count(Us, PAWN) >= 1;
}
template<Color Us> bool is_KQKRPs(const Position& pos) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
return pos.piece_count(Us, PAWN) == 0
&& pos.non_pawn_material(Us) == QueenValueMidgame
&& pos.piece_count(Us, QUEEN) == 1
&& pos.piece_count(Them, ROOK) == 1
&& pos.piece_count(Them, PAWN) >= 1;
}
}
@@ -90,21 +115,17 @@ private:
static Key buildKey(const string& keyCode);
static const string swapColors(const string& keyCode);
// Here we store two maps, for evaluate and scaling functions
pair<map<Key, EF*>, map<Key, SF*> > maps;
// Here we store two maps, for evaluate and scaling functions...
pair<EFMap, SFMap> maps;
// Maps accessing functions returning const and non-const references
template<typename T> const map<Key, T*>& get() const { return maps.first; }
template<typename T> map<Key, T*>& get() { return maps.first; }
// ...and here is the accessing template function
template<typename T> const map<Key, T*>& get() const;
};
// Explicit specializations of a member function shall be declared in
// the namespace of which the class template is a member.
template<> const map<Key, SF*>&
EndgameFunctions::get<SF>() const { return maps.second; }
template<> map<Key, SF*>&
EndgameFunctions::get<SF>() { return maps.second; }
template<> const EFMap& EndgameFunctions::get<EF>() const { return maps.first; }
template<> const SFMap& EndgameFunctions::get<SF>() const { return maps.second; }
////
@@ -113,18 +134,18 @@ EndgameFunctions::get<SF>() { return maps.second; }
/// MaterialInfoTable c'tor and d'tor, called once by each thread
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
MaterialInfoTable::MaterialInfoTable() {
size = numOfEntries;
entries = new MaterialInfo[size];
entries = new MaterialInfo[MaterialTableSize];
funcs = new EndgameFunctions();
if (!entries || !funcs)
{
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
cerr << "Failed to allocate " << MaterialTableSize * sizeof(MaterialInfo)
<< " bytes for material hash table." << endl;
Application::exit_with_failure();
exit(EXIT_FAILURE);
}
memset(entries, 0, MaterialTableSize * sizeof(MaterialInfo));
}
MaterialInfoTable::~MaterialInfoTable() {
@@ -144,7 +165,8 @@ Phase MaterialInfoTable::game_phase(const Position& pos) {
if (npm >= MidgameLimit)
return PHASE_MIDGAME;
else if (npm <= EndgameLimit)
if (npm <= EndgameLimit)
return PHASE_ENDGAME;
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
@@ -159,7 +181,7 @@ Phase MaterialInfoTable::game_phase(const Position& pos) {
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
Key key = pos.get_material_key();
int index = key & (size - 1);
unsigned index = unsigned(key & (MaterialTableSize - 1));
MaterialInfo* mi = entries + index;
// If mi->key matches the position's material hash key, it means that we
@@ -169,7 +191,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
return mi;
// Clear the MaterialInfo object, and set its key
mi->clear();
memset(mi, 0, sizeof(MaterialInfo));
mi->factor[WHITE] = mi->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
mi->key = key;
// Store game phase
@@ -181,23 +204,15 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
return mi;
else if ( pos.non_pawn_material(BLACK) == Value(0)
&& pos.piece_count(BLACK, PAWN) == 0
&& pos.non_pawn_material(WHITE) >= RookValueMidgame)
if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
{
mi->evaluationFunction = &EvaluateKXK;
mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK];
return mi;
}
else if ( pos.non_pawn_material(WHITE) == Value(0)
&& pos.piece_count(WHITE, PAWN) == 0
&& pos.non_pawn_material(BLACK) >= RookValueMidgame)
{
mi->evaluationFunction = &EvaluateKKX;
return mi;
}
else if ( pos.pieces(PAWN) == EmptyBoardBB
&& pos.pieces(ROOK) == EmptyBoardBB
&& pos.pieces(QUEEN) == EmptyBoardBB)
if ( pos.pieces(PAWN) == EmptyBoardBB
&& pos.pieces(ROOK) == EmptyBoardBB
&& pos.pieces(QUEEN) == EmptyBoardBB)
{
// Minor piece endgame with at least one minor piece per side and
// no pawns. Note that the case KmmK is already handled by KXK.
@@ -207,7 +222,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
{
mi->evaluationFunction = &EvaluateKmmKm;
mi->evaluationFunction = &EvaluateKmmKm[WHITE];
return mi;
}
}
@@ -215,10 +230,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
// OK, we didn't find any special evaluation function for the current
// material configuration. Is there a suitable scaling function?
//
// The code below is rather messy, and it could easily get worse later,
// if we decide to add more special cases. We face problems when there
// are several conflicting applicable scaling functions and we need to
// decide which one to use.
// We face problems when there are several conflicting applicable
// scaling functions and we need to decide which one to use.
SF* sf;
if ((sf = funcs->get<SF>(key)) != NULL)
@@ -230,48 +243,36 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
// Generic scaling functions that refer to more then one material
// distribution. Should be probed after the specialized ones.
// Note that these ones don't return after setting the function.
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
&& pos.piece_count(WHITE, BISHOP) == 1
&& pos.piece_count(WHITE, PAWN) >= 1)
mi->scalingFunction[WHITE] = &ScaleKBPsK;
if (is_KBPsK<WHITE>(pos))
mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
&& pos.piece_count(BLACK, BISHOP) == 1
&& pos.piece_count(BLACK, PAWN) >= 1)
mi->scalingFunction[BLACK] = &ScaleKKBPs;
if (is_KBPsK<BLACK>(pos))
mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
if ( pos.piece_count(WHITE, PAWN) == 0
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
&& pos.piece_count(WHITE, QUEEN) == 1
&& pos.piece_count(BLACK, ROOK) == 1
&& pos.piece_count(BLACK, PAWN) >= 1)
mi->scalingFunction[WHITE] = &ScaleKQKRPs;
if (is_KQKRPs<WHITE>(pos))
mi->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
else if ( pos.piece_count(BLACK, PAWN) == 0
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
&& pos.piece_count(BLACK, QUEEN) == 1
&& pos.piece_count(WHITE, ROOK) == 1
&& pos.piece_count(WHITE, PAWN) >= 1)
mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
else if (is_KQKRPs<BLACK>(pos))
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == VALUE_ZERO)
{
if (pos.piece_count(BLACK, PAWN) == 0)
{
assert(pos.piece_count(WHITE, PAWN) >= 2);
mi->scalingFunction[WHITE] = &ScaleKPsK;
mi->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
}
else if (pos.piece_count(WHITE, PAWN) == 0)
{
assert(pos.piece_count(BLACK, PAWN) >= 2);
mi->scalingFunction[BLACK] = &ScaleKKPs;
mi->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
}
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
{
// This is a special case because we set scaling functions
// for both colors instead of only one.
mi->scalingFunction[WHITE] = &ScaleKPKPw;
mi->scalingFunction[BLACK] = &ScaleKPKPb;
mi->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
mi->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
}
}
@@ -288,10 +289,12 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
}
// Evaluate the material balance
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
const int pieceCount[2][8] = {
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
Color c, them;
int sign, pt1, pt2, pc;
int v, vv, matValue = 0;
@@ -332,9 +335,9 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
// Second-degree polynomial material imbalance by Tord Romstad
//
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
// We use PIECE_TYPE_NONE as a place holder for the bishop pair "extended piece",
// this allow us to be more flexible in defining bishop pair bonuses.
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
{
pc = pieceCount[c][pt1];
if (!pc)
@@ -342,7 +345,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
vv = LinearCoefficients[pt1];
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
@@ -350,12 +353,12 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
}
matValue += sign * v;
}
mi->value = int16_t(matValue / 16);
mi->value = (int16_t)(matValue / 16);
return mi;
}
/// EndgameFunctions member definitions.
/// EndgameFunctions member definitions
EndgameFunctions::EndgameFunctions() {
@@ -374,24 +377,23 @@ EndgameFunctions::EndgameFunctions() {
add<ScalingFunction<KBPPKB> >("KBPPKB");
add<ScalingFunction<KBPKN> >("KBPKN");
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
}
EndgameFunctions::~EndgameFunctions() {
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
delete (*it).second;
for (EFMap::const_iterator it = maps.first.begin(); it != maps.first.end(); ++it)
delete it->second;
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
delete (*it).second;
for (SFMap::const_iterator it = maps.second.begin(); it != maps.second.end(); ++it)
delete it->second;
}
Key EndgameFunctions::buildKey(const string& keyCode) {
assert(keyCode.length() > 0 && keyCode[0] == 'K');
assert(keyCode.length() < 8);
assert(keyCode.length() > 0 && keyCode.length() < 8);
assert(keyCode[0] == 'K');
stringstream s;
string fen;
bool upcase = false;
// Build up a fen string with the given pieces, note that
@@ -401,16 +403,17 @@ Key EndgameFunctions::buildKey(const string& keyCode) {
if (keyCode[i] == 'K')
upcase = !upcase;
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
fen += char(upcase ? toupper(keyCode[i]) : tolower(keyCode[i]));
}
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
return Position(s.str()).get_material_key();
fen += char(8 - keyCode.length() + '0');
fen += "/8/8/8/8/8/8/8 w - -";
return Position(fen, false, 0).get_material_key();
}
const string EndgameFunctions::swapColors(const string& keyCode) {
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
size_t idx = keyCode.find("K", 1);
size_t idx = keyCode.find('K', 1);
return keyCode.substr(idx) + keyCode.substr(0, idx);
}
@@ -418,14 +421,15 @@ template<class T>
void EndgameFunctions::add(const string& keyCode) {
typedef typename T::Base F;
typedef map<Key, F*> M;
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
}
template<class T>
T* EndgameFunctions::get(Key key) const {
typename map<Key, T*>::const_iterator it(get<T>().find(key));
return (it != get<T>().end() ? it->second : NULL);
typename map<Key, T*>::const_iterator it = get<T>().find(key);
return it != get<T>().end() ? it->second : NULL;
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,13 +27,14 @@
#include "endgame.h"
#include "position.h"
#include "scale.h"
////
//// Types
////
const int MaterialTableSize = 1024;
/// MaterialInfo is a class which contains various information about a
/// material configuration. It contains a material balance evaluation,
/// a function pointer to a special endgame evaluation function (which in
@@ -49,8 +50,6 @@ class MaterialInfo {
friend class MaterialInfoTable;
public:
MaterialInfo() : key(0) { clear(); }
Score material_value() const;
ScaleFactor scale_factor(const Position& pos, Color c) const;
int space_weight() const;
@@ -59,8 +58,6 @@ public:
Value evaluate(const Position& pos) const;
private:
inline void clear();
Key key;
int16_t value;
uint8_t factor[2];
@@ -78,15 +75,17 @@ class EndgameFunctions;
class MaterialInfoTable {
MaterialInfoTable(const MaterialInfoTable&);
MaterialInfoTable& operator=(const MaterialInfoTable&);
public:
MaterialInfoTable(unsigned numOfEntries);
MaterialInfoTable();
~MaterialInfoTable();
MaterialInfo* get_material_info(const Position& pos);
static Phase game_phase(const Position& pos);
private:
unsigned size;
MaterialInfo* entries;
EndgameFunctions* funcs;
};
@@ -105,20 +104,6 @@ inline Score MaterialInfo::material_value() const {
return make_score(value, value);
}
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
/// with all slots at their default values but the key.
inline void MaterialInfo::clear() {
value = 0;
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
evaluationFunction = NULL;
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
spaceWeight = 0;
}
/// MaterialInfo::scale_factor takes a position and a color as input, and
/// returns a scale factor for the given color. We have to provide the
/// position in addition to the color, because the scale factor need not

View File

@@ -1,149 +0,0 @@
/*
A C-program for MT19937, with initialization improved 2002/1/26.
Coded by Takuji Nishimura and Makoto Matsumoto.
Before using, initialize the state by using init_genrand(seed)
or init_by_array(init_key, key_length).
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of its contributors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Any feedback is very welcome.
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
*/
#include "types.h"
#include "mersenne.h"
/* Period parameters */
#define N 624
#define M 397
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
static unsigned long mt[N]; /* the array for the state vector */
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
/* initializes mt[N] with a seed */
static void init_genrand(unsigned long s)
{
mt[0]= s & 0xffffffffUL;
for (mti=1; mti<N; mti++) {
mt[mti] =
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
/* In the previous versions, MSBs of the seed affect */
/* only MSBs of the array mt[]. */
/* 2002/01/09 modified by Makoto Matsumoto */
mt[mti] &= 0xffffffffUL;
/* for >32 bit machines */
}
}
/* initialize by an array with array-length */
/* init_key is the array for initializing keys */
/* key_length is its length */
/* slight change for C++, 2004/2/26 */
static void init_by_array(unsigned long init_key[], int key_length)
{
int i, j, k;
init_genrand(19650218UL);
i=1; j=0;
k = (N>key_length ? N : key_length);
for (; k; k--) {
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
+ init_key[j] + j; /* non linear */
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++; j++;
if (i>=N) { mt[0] = mt[N-1]; i=1; }
if (j>=key_length) j=0;
}
for (k=N-1; k; k--) {
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
- i; /* non linear */
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++;
if (i>=N) { mt[0] = mt[N-1]; i=1; }
}
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
}
/* generates a random number on [0,0xffffffff]-interval */
uint32_t genrand_int32(void) {
unsigned long y;
static unsigned long mag01[2]={0x0UL, MATRIX_A};
/* mag01[x] = x * MATRIX_A for x=0,1 */
if (mti >= N) { /* generate N words at one time */
int kk;
if (mti == N+1) /* if init_genrand() has not been called, */
init_genrand(5489UL); /* a default initial seed is used */
for (kk=0;kk<N-M;kk++) {
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
for (;kk<N-1;kk++) {
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
mti = 0;
}
y = mt[mti++];
/* Tempering */
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680UL;
y ^= (y << 15) & 0xefc60000UL;
y ^= (y >> 18);
return y;
}
uint64_t genrand_int64(void) {
uint64_t x, y;
x = genrand_int32(); y = genrand_int32();
return (x<<32)|y;
}
void init_mersenne(void) {
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
init_by_array(init, length);
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,6 +27,9 @@
# include <sys/time.h>
# include <sys/types.h>
# include <unistd.h>
# if defined(__hpux)
# include <sys/pstat.h>
# endif
#else
@@ -36,6 +39,10 @@
#endif
#if !defined(NO_PREFETCH)
# include <xmmintrin.h>
#endif
#include <cassert>
#include <cstdio>
#include <iomanip>
@@ -44,13 +51,14 @@
#include "bitcount.h"
#include "misc.h"
#include "thread.h"
using namespace std;
/// Version number. If this is left empty, the current date (in the format
/// YYMMDD) is used as a version number.
static const string EngineVersion = "1.6.1";
static const string EngineVersion = "2.0.1";
static const string AppName = "Stockfish";
static const string AppTag = "";
@@ -59,10 +67,8 @@ static const string AppTag = "";
//// Variables
////
bool Chess960;
uint64_t dbg_cnt0 = 0;
uint64_t dbg_cnt1 = 0;
static uint64_t dbg_cnt0 = 0;
static uint64_t dbg_cnt1 = 0;
bool dbg_show_mean = false;
bool dbg_show_hit_rate = false;
@@ -121,42 +127,29 @@ void dbg_print_mean() {
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
void dbg_print_hit_rate(ofstream& logFile) {
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
void dbg_print_mean(ofstream& logFile) {
logFile << "Total " << dbg_cnt0 << " Mean "
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
/// engine_name() returns the full name of the current Stockfish version.
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
/// program was compiled) or "Stockfish <version number>", depending on whether
/// the constant EngineVersion (defined in misc.h) is empty.
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
/// the program was compiled) or "Stockfish <version number>", depending
/// on whether the constant EngineVersion (defined in misc.h) is empty.
const string engine_name() {
const string cpu64(CpuHas64BitPath ? " 64bit" : "");
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
const string cpu64(CpuIs64Bit ? " 64bit" : "");
if (!EngineVersion.empty())
return AppName+ " " + EngineVersion + cpu64;
return AppName + " " + EngineVersion + cpu64;
string date(__DATE__); // From compiler, format is "Sep 21 2008"
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
string month, day, year;
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
date >> month >> day >> year;
stringstream s;
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
string name = AppName + " " + AppTag + " ";
s << name << date.substr(date.length() - 2) << setfill('0')
<< setw(2) << mon << setw(2) << day << cpu64;
s << setfill('0') << AppName + " " + AppTag + " "
<< year.substr(2, 2) << setw(2)
<< (1 + months.find(month) / 4) << setw(2)
<< day << cpu64;
return s.str();
}
@@ -185,7 +178,15 @@ int get_system_time() {
# if defined(_SC_NPROCESSORS_ONLN)
int cpu_count() {
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
return Min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
}
# elif defined(__hpux)
int cpu_count() {
struct pst_dynamic psd;
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
return 1;
return Min(psd.psd_proc_cnt, MAX_THREADS);
}
# else
int cpu_count() {
@@ -198,26 +199,24 @@ int cpu_count() {
int cpu_count() {
SYSTEM_INFO s;
GetSystemInfo(&s);
return Min(s.dwNumberOfProcessors, 8);
return Min(s.dwNumberOfProcessors, MAX_THREADS);
}
#endif
/*
From Beowulf, from Olithink
*/
/// Check for console input. Original code from Beowulf and Olithink
#ifndef _WIN32
/* Non-windows version */
int Bioskey()
int data_available()
{
fd_set readfds;
fd_set readfds;
struct timeval timeout;
FD_ZERO(&readfds);
FD_SET(fileno(stdin), &readfds);
/* Set to timeout immediately */
timeout.tv_sec = 0;
timeout.tv_sec = 0; // Set to timeout immediately
timeout.tv_usec = 0;
select(16, &readfds, 0, 0, &timeout);
@@ -225,54 +224,67 @@ int Bioskey()
}
#else
/* Windows-version */
#include <windows.h>
#include <conio.h>
int Bioskey()
{
static int init = 0,
pipe;
static HANDLE inh;
DWORD dw;
/* If we're running under XBoard then we can't use _kbhit() as the input
* commands are sent to us directly over the internal pipe */
#if defined(FILE_CNT)
if (stdin->_cnt > 0)
return stdin->_cnt;
#endif
if (!init) {
init = 1;
int data_available()
{
static HANDLE inh = NULL;
static bool usePipe;
INPUT_RECORD rec[256];
DWORD dw, recCnt;
if (!inh)
{
inh = GetStdHandle(STD_INPUT_HANDLE);
pipe = !GetConsoleMode(inh, &dw);
if (!pipe) {
usePipe = !GetConsoleMode(inh, &dw);
if (!usePipe)
{
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
FlushConsoleInputBuffer(inh);
}
}
if (pipe) {
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
return 1;
return dw;
} else {
// Count the number of unread input records, including keyboard,
// mouse, and window-resizing input records.
GetNumberOfConsoleInputEvents(inh, &dw);
if (dw <= 0)
return 0;
// Read data from console without removing it from the buffer
INPUT_RECORD rec[256];
DWORD recCnt;
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
return 0;
// If we're running under XBoard then we can't use PeekConsoleInput() as
// the input commands are sent to us directly over the internal pipe.
if (usePipe)
return PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL) ? dw : 1;
// Search for at least one keyboard event
for (DWORD i = 0; i < recCnt; i++)
if (rec[i].EventType == KEY_EVENT)
return 1;
// Count the number of unread input records, including keyboard,
// mouse, and window-resizing input records.
GetNumberOfConsoleInputEvents(inh, &dw);
// Read data from console without removing it from the buffer
if (dw <= 0 || !PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
return 0;
}
// Search for at least one keyboard event
for (DWORD i = 0; i < recCnt; i++)
if (rec[i].EventType == KEY_EVENT)
return 1;
return 0;
}
#endif
/// prefetch() preloads the given address in L1/L2 cache. This is a non
/// blocking function and do not stalls the CPU waiting for data to be
/// loaded from RAM, that can be very slow.
#if defined(NO_PREFETCH)
void prefetch(char*) {}
#else
void prefetch(char* addr) {
#if defined(__INTEL_COMPILER) || defined(__ICL)
// This hack prevents prefetches to be optimized away by
// Intel compiler. Both MSVC and gcc seems not affected.
__asm__ ("");
#endif
_mm_prefetch(addr, _MM_HINT_T2);
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
}
#endif

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -29,7 +29,6 @@
#include <fstream>
#include <string>
#include "application.h"
#include "types.h"
////
@@ -40,13 +39,6 @@
#define Max(x, y) (((x) < (y))? (y) : (x))
////
//// Variables
////
extern bool Chess960;
////
//// Prototypes
////
@@ -54,7 +46,9 @@ extern bool Chess960;
extern const std::string engine_name();
extern int get_system_time();
extern int cpu_count();
extern int Bioskey();
extern int data_available();
extern void prefetch(char* addr);
extern void prefetchPawn(Key, int);
////
@@ -64,9 +58,6 @@ extern int Bioskey();
extern bool dbg_show_mean;
extern bool dbg_show_hit_rate;
extern uint64_t dbg_cnt0;
extern uint64_t dbg_cnt1;
extern void dbg_hit_on(bool b);
extern void dbg_hit_on_c(bool c, bool b);
extern void dbg_before();
@@ -74,7 +65,5 @@ extern void dbg_after();
extern void dbg_mean_of(int v);
extern void dbg_print_hit_rate();
extern void dbg_print_mean();
extern void dbg_print_hit_rate(std::ofstream& logFile);
extern void dbg_print_mean(std::ofstream& logFile);
#endif // !defined(MISC_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -23,6 +23,7 @@
////
#include <cassert>
#include <cctype>
#include "move.h"
#include "piece.h"
@@ -33,13 +34,13 @@
//// Functions
////
/// move_from_string() takes a position and a string as input, and attempts to
/// move_from_uci() takes a position and a string as input, and attempts to
/// convert the string to a move, using simple coordinate notation (g1f3,
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
/// moves, we need the position. This function is not robust, and expects that
/// the input move is legal and correctly formatted.
Move move_from_string(const Position& pos, const std::string& str) {
Move move_from_uci(const Position& pos, const std::string& str) {
Square from, to;
Piece piece;
@@ -49,15 +50,15 @@ Move move_from_string(const Position& pos, const std::string& str) {
return MOVE_NONE;
// Read the from and to squares
from = square_from_string(str.substr(0, 2));
to = square_from_string(str.substr(2, 4));
from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
// Find the moving piece
piece = pos.piece_on(from);
// If the string has more than 4 characters, try to interpret the 5th
// character as a promotion
if (type_of_piece(piece) == PAWN && str.length() > 4)
// character as a promotion.
if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
{
switch (tolower(str[4])) {
case 'n':
@@ -68,47 +69,47 @@ Move move_from_string(const Position& pos, const std::string& str) {
return make_promotion_move(from, to, ROOK);
case 'q':
return make_promotion_move(from, to, QUEEN);
}
}
}
// En passant move? We assume that a pawn move is an en passant move
// if the destination square is epSquare.
if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
return make_ep_move(from, to);
// Is this a castling move? A king move is assumed to be a castling move
// if the destination square is occupied by a friendly rook, or if the
// distance between the source and destination squares is more than 1.
if (piece == piece_of_color_and_type(us, KING))
{
// Is this a castling move? A king move is assumed to be a castling
// move if the destination square is occupied by a friendly rook, or
// if the distance between the source and destination squares is more
// than 1.
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
return make_castle_move(from, to);
else if (square_distance(from, to) > 1)
if (square_distance(from, to) > 1)
{
// This is a castling move, but we have to translate it to the
// internal "king captures rook" representation.
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
Square s = from + delta;
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
s += delta;
Square s = from;
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
do s += delta;
while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
&& relative_rank(us, s) == RANK_1);
return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
}
}
else if (piece == piece_of_color_and_type(us, PAWN))
{
// En passant move? We assume that a pawn move is an en passant move
// without further testing if the destination square is epSquare.
if (to == pos.ep_square())
return make_ep_move(from, to);
}
return make_move(from, to);
}
/// move_to_string() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
/// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
/// Chess960 mode.
const std::string move_to_string(Move move) {
const std::string move_to_uci(Move move, bool chess960) {
std::string str;
Square from = move_from(move);
@@ -120,17 +121,15 @@ const std::string move_to_string(Move move) {
str = "0000";
else
{
if (!Chess960)
{
if (move_is_short_castle(move))
return (from == SQ_E1 ? "e1g1" : "e8g8");
if (move_is_short_castle(move) && !chess960)
return (from == SQ_E1 ? "e1g1" : "e8g8");
if (move_is_long_castle(move) && !chess960)
return (from == SQ_E1 ? "e1c1" : "e8c8");
if (move_is_long_castle(move))
return (from == SQ_E1 ? "e1c1" : "e8c8");
}
str = square_to_string(from) + square_to_string(to);
if (move_is_promotion(move))
str += piece_type_to_char(move_promotion_piece(move), false);
str += char(tolower(piece_type_to_char(move_promotion_piece(move))));
}
return str;
}
@@ -138,9 +137,10 @@ const std::string move_to_string(Move move) {
/// Overload the << operator, to make it easier to print moves.
std::ostream &operator << (std::ostream& os, Move m) {
std::ostream& operator << (std::ostream& os, Move m) {
return os << move_to_string(m);
bool chess960 = (os.iword(0) != 0); // See set960()
return os << move_to_uci(m, chess960);
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -31,6 +31,8 @@
#include "piece.h"
#include "square.h"
// Maximum number of allowed moves per position
const int MOVES_MAX = 256;
////
//// Types
@@ -62,34 +64,33 @@ struct MoveStack {
int score;
};
// Note that operator< is set up such that sorting will be in descending order
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; }
// An helper insertion sort implementation
template<typename T>
inline void insertion_sort(T* firstMove, T* lastMove)
// An helper insertion sort implementation, works with pointers and iterators
template<typename T, typename K>
inline void insertion_sort(K firstMove, K lastMove)
{
T value;
T *cur, *p, *d;
K cur, p, d;
if (firstMove != lastMove)
for (cur = firstMove + 1; cur != lastMove; cur++)
{
p = d = cur;
value = *p--;
if (value < *p)
if (*p < value)
{
do *d = *p;
while (--d != firstMove && value < *--p);
while (--d != firstMove && *--p < value);
*d = value;
}
}
}
// Our dedicated sort in range [firstMove, lastMove), it is well
// tuned for non-captures where we have a lot of zero scored moves.
// Our dedicated sort in range [firstMove, lastMove), first splits
// positive scores from ramining then order seaprately the two sets.
template<typename T>
inline void sort_moves(T* firstMove, T* lastMove)
inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
{
T tmp;
T *p, *d;
@@ -101,11 +102,11 @@ inline void sort_moves(T* firstMove, T* lastMove)
// Split positives vs non-positives
do {
while ((++p)->score > 0);
while ((++p)->score > 0) {}
if (p != d)
{
while (--d != p && d->score <= 0);
while (--d != p && d->score <= 0) {}
tmp = *p;
*p = *d;
@@ -114,29 +115,9 @@ inline void sort_moves(T* firstMove, T* lastMove)
} while (p != d);
// Sort positives
insertion_sort<T>(firstMove, p);
d = lastMove;
p--;
// Split zero vs negatives
do {
while ((++p)->score == 0);
if (p != d)
{
while (--d != p && d->score < 0);
tmp = *p;
*p = *d;
*d = tmp;
}
} while (p != d);
// Sort negatives
insertion_sort<T>(p, lastMove);
// Sort just positive scored moves, remaining only when we get there
insertion_sort<T, T*>(firstMove, p);
*lastPositive = p;
}
// Picks up the best move in range [curMove, lastMove), one per cycle.
@@ -150,7 +131,7 @@ inline T pick_best(T* curMove, T* lastMove)
bestMove = *curMove;
while (++curMove != lastMove)
{
if (*curMove < bestMove)
if (bestMove < *curMove)
{
tmp = *curMove;
*curMove = bestMove;
@@ -221,9 +202,9 @@ inline Move make_ep_move(Square from, Square to) {
//// Prototypes
////
extern std::ostream& operator<<(std::ostream &os, Move m);
extern Move move_from_string(const Position &pos, const std::string &str);
extern const std::string move_to_string(Move m);
extern std::ostream& operator<<(std::ostream& os, Move m);
extern Move move_from_uci(const Position& pos, const std::string &str);
extern const std::string move_to_uci(Move m, bool chess960);
extern bool move_is_ok(Move m);

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -140,6 +140,32 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
}
/// generate_non_evasions() generates all pseudo-legal captures and
/// non-captures. Returns a pointer to the end of the move list.
MoveStack* generate_non_evasions(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Color us = pos.side_to_move();
Bitboard target = pos.pieces_of_color(opposite_color(us));
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
target |= pos.empty_squares();
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
}
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
@@ -218,7 +244,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
case QUEEN:
// In case of a queen remove also squares attacked in the other direction to
// avoid possible illegal moves when queen and king are on adjacent squares.
if (direction_is_straight(checksq, ksq))
if (RookPseudoAttacks[checksq] & (1ULL << ksq))
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
else
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
@@ -260,11 +286,8 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Generate pseudo-legal moves
if (pos.is_check())
last = generate_evasions(pos, mlist);
else
last = generate_noncaptures(pos, generate_captures(pos, mlist));
last = pos.is_check() ? generate_evasions(pos, mlist)
: generate_non_evasions(pos, mlist);
if (pseudoLegal)
return last;
@@ -285,7 +308,7 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
bool move_is_legal(const Position& pos, const Move m) {
MoveStack mlist[256];
MoveStack mlist[MOVES_MAX];
MoveStack *cur, *last = generate_moves(pos, mlist, true);
for (cur = mlist; cur != last; cur++)
@@ -312,7 +335,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
Piece pc = pos.piece_on(from);
// Use a slower but simpler function for uncommon cases
if (move_is_ep(m) || move_is_castle(m))
if (move_is_special(m))
return move_is_legal(pos, m);
// If the from square is not occupied by a piece belonging to the side to
@@ -332,10 +355,9 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
if ((us == WHITE) != (direction > 0))
return false;
// A pawn move is a promotion iff the destination square is
// on the 8/1th rank.
if (( (square_rank(to) == RANK_8 && us == WHITE)
||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
// We have already handled promotion moves, so destination
// cannot be on the 8/1th rank.
if (square_rank(to) == RANK_8 || square_rank(to) == RANK_1)
return false;
// Proceed according to the square delta between the origin and
@@ -382,14 +404,12 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
default:
return false;
}
// The move is pseudo-legal, check if it is also legal
return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
}
else if (!bit_is_set(pos.attacks_from(pc, from), to))
return false;
// Luckly we can handle all the other pieces in one go
return bit_is_set(pos.attacks_from(pc, from), to)
&& (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
&& !move_is_promotion(m);
// The move is pseudo-legal, check if it is also legal
return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
}
@@ -402,10 +422,13 @@ namespace {
Square from;
const Square* ptr = pos.piece_list_begin(us, Piece);
while ((from = *ptr++) != SQ_NONE)
if (*ptr != SQ_NONE)
{
b = pos.attacks_from<Piece>(from) & target;
SERIALIZE_MOVES(b);
do {
from = *ptr;
b = pos.attacks_from<Piece>(from) & target;
SERIALIZE_MOVES(b);
} while (*++ptr != SQ_NONE);
}
return mlist;
}
@@ -421,152 +444,135 @@ namespace {
return mlist;
}
template<Color Us, SquareDelta Direction>
template<SquareDelta Delta>
inline Bitboard move_pawns(Bitboard p) {
if (Direction == DELTA_N)
return Us == WHITE ? p << 8 : p >> 8;
else if (Direction == DELTA_NE)
return Us == WHITE ? p << 9 : p >> 7;
else if (Direction == DELTA_NW)
return Us == WHITE ? p << 7 : p >> 9;
else
return p;
return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
}
template<Color Us, MoveType Type, SquareDelta Diagonal>
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces) {
template<MoveType Type, SquareDelta Delta>
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
// Calculate our parametrized parameters at compile time
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TFileABB = (Diagonal == DELTA_NE ? FileABB : FileHBB);
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
Bitboard b1, b2;
Bitboard b;
Square to;
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
b = move_pawns<Delta>(pawns) & target & ~TFileABB;
SERIALIZE_MOVES_D(b, -Delta);
return mlist;
}
// Capturing promotions and under-promotions
if (b1 & TRank8BB)
template<Color Us, MoveType Type, SquareDelta Delta>
inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
Bitboard b;
Square to;
// Promotions and under-promotions, both captures and non-captures
b = move_pawns<Delta>(pawnsOn7) & target;
if (Delta != DELTA_N && Delta != DELTA_S)
b &= ~TFileABB;
while (b)
{
b2 = b1 & TRank8BB;
b1 &= ~TRank8BB;
while (b2)
to = pop_1st_bit(&b);
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
to = pop_1st_bit(&b2);
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion. It is not sure that
// the promoted knight will give check, but it doesn't worth to verify.
if (Type == CHECK)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
(*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
(*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if ( Type == CHECK
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
else (void)pos; // Silence a warning under MSVC
}
// Serialize standard captures
if (Type == CAPTURE || Type == EVASION)
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
return mlist;
}
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
// Calculate our parametrized parameters at compile time
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
// Calculate our parametrized parameters at compile time, named
// according to the point of view of white side.
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
Square to;
Bitboard b1, b2, enemyPieces, emptySquares;
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us);
Bitboard pawnsOn7 = pawns & TRank7BB;
Bitboard enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(Them));
// Standard captures and capturing promotions and underpromotions
if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB))
{
enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
if (Type == EVASION)
enemyPieces &= target; // Capture only the checker piece
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces);
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces);
}
// Non-capturing promotions and underpromotions
if (pawns & TRank7BB)
{
b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
if (Type == EVASION)
b1 &= target; // Only blocking promotion pushes
while (b1)
{
to = pop_1st_bit(&b1);
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
}
// Standard pawn pushes and double pushes
// Pre-calculate pawn pushes before changing emptySquares definition
if (Type != CAPTURE)
{
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
}
// Single and double pawn pushes
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
if (Type == EVASION)
{
emptySquares &= target; // Only blocking squares
enemyPieces &= target; // Capture only the checker piece
}
// Filter out unwanted pushes according to the move type
if (Type == EVASION)
// Promotions and underpromotions
if (pawnsOn7)
{
if (Type == CAPTURE)
emptySquares = pos.empty_squares();
pawns &= ~TRank7BB;
mlist = generate_promotions<Us, Type, TDELTA_NE>(pos, mlist, pawnsOn7, enemyPieces);
mlist = generate_promotions<Us, Type, TDELTA_NW>(pos, mlist, pawnsOn7, enemyPieces);
mlist = generate_promotions<Us, Type, TDELTA_N >(pos, mlist, pawnsOn7, emptySquares);
}
// Standard captures
if (Type == CAPTURE || Type == EVASION)
{
mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
}
// Single and double pawn pushes
if (Type != CAPTURE)
{
b1 = pawnPushes & emptySquares;
b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
if (Type == CHECK)
{
b1 &= target;
b2 &= target;
}
else if (Type == CHECK)
{
// Pawn moves which give direct cheks
// Consider only pawn moves which give direct checks
b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them);
// Pawn moves which gives discovered check. This is possible only if
// the pawn is not on the same file as the enemy king, because we
// don't generate captures.
// Add pawn moves which gives discovered check. This is possible only
// if the pawn is not on the same file as the enemy king, because we
// don't generate captures.
if (pawns & target) // For CHECK type target is dc bitboard
{
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares;
dc1 = move_pawns<TDELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares;
dc2 = move_pawns<TDELTA_N>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
@@ -653,7 +659,7 @@ namespace {
Color us = pos.side_to_move();
if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
{
Color them = opposite_color(us);

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -36,6 +36,7 @@ extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_non_evasions(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
extern bool move_is_legal(const Position& pos, const Move m);

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -70,18 +70,18 @@ namespace {
/// search captures, promotions and some checks) and about how important good
/// move ordering is at the current node.
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
const History& h, SearchStack* ss) : pos(p), H(h) {
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
SearchStack* ss, Value beta) : pos(p), H(h) {
int searchTT = ttm;
ttMoves[0].move = ttm;
finished = false;
lastBadCapture = badCaptures;
badCaptureThreshold = 0;
badCaptures = moves + MOVES_MAX;
pinned = p.pinned_pieces(pos.side_to_move());
if (ss && !p.is_check())
{
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller;
searchTT |= ttMoves[1].move;
killers[0].move = ss->killers[0];
killers[1].move = ss->killers[1];
@@ -90,14 +90,29 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
if (p.is_check())
phasePtr = EvasionsPhaseTable;
else if (d > Depth(0))
else if (d > DEPTH_ZERO)
{
// Consider sligtly negative captures as good if at low
// depth and far from beta.
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
badCaptureThreshold = -PawnValueMidgame;
phasePtr = MainSearchPhaseTable;
else if (d == Depth(0))
}
else if (d >= DEPTH_QS_CHECKS)
phasePtr = QsearchWithChecksPhaseTable;
else
{
phasePtr = QsearchWithoutChecksPhaseTable;
phasePtr += !searchTT - 1;
// Skip TT move if is not a capture or a promotion, this avoids
// qsearch tree explosion due to a possible perpetual check or
// similar rare cases when TT table is full.
if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm))
searchTT = ttMoves[0].move = MOVE_NONE;
}
phasePtr += int(!searchTT) - 1;
go_next_phase();
}
@@ -129,14 +144,14 @@ void MovePicker::go_next_phase() {
case PH_NONCAPTURES:
lastMove = generate_noncaptures(pos, moves);
score_noncaptures();
sort_moves(moves, lastMove);
sort_moves(moves, lastMove, &lastGoodNonCapture);
return;
case PH_BAD_CAPTURES:
// Bad captures SEE value is already calculated so just sort them
// to get SEE move ordering.
// Bad captures SEE value is already calculated so just pick
// them in order to get SEE move ordering.
curMove = badCaptures;
lastMove = lastBadCapture;
lastMove = moves + MOVES_MAX;
return;
case PH_EVASIONS:
@@ -151,12 +166,11 @@ void MovePicker::go_next_phase() {
return;
case PH_QCHECKS:
// Perhaps we should order moves move here? FIXME
lastMove = generate_non_capture_checks(pos, moves);
return;
case PH_STOP:
lastMove = curMove + 1; // hack to be friendly for get_next_move()
lastMove = curMove + 1; // Avoids another go_next_phase() call
return;
default:
@@ -206,7 +220,6 @@ void MovePicker::score_noncaptures() {
Move m;
Piece piece;
Square from, to;
int hs;
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
@@ -214,14 +227,7 @@ void MovePicker::score_noncaptures() {
from = move_from(m);
to = move_to(m);
piece = pos.piece_on(from);
hs = H.move_ordering_score(piece, to);
// Ensure history is always preferred to pst
if (hs > 0)
hs += 1000;
// pst based scoring
cur->score = hs + mg_value(pos.pst_delta(piece, from, to));
cur->score = H.value(piece, to) + H.gain(piece, to);
}
}
@@ -233,16 +239,20 @@ void MovePicker::score_evasions() {
Move m;
int seeScore;
// Skip if we don't have at least two moves to order
if (lastMove < moves + 2)
return;
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = cur->move;
if ((seeScore = pos.see_sign(m)) < 0)
cur->score = seeScore;
cur->score = seeScore - HistoryMax; // Be sure are at the bottom
else if (pos.move_is_capture(m))
cur->score = pos.midgame_value_of_piece_on(move_to(m))
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
else
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
}
}
@@ -251,6 +261,8 @@ void MovePicker::score_evasions() {
/// are no more moves left.
/// It picks the move with the biggest score from a list of generated moves taking
/// care not to return the tt move if has already been searched previously.
/// Note that this function is not thread safe so should be lock protected by
/// caller when accessed through a shared MovePicker object.
Move MovePicker::get_next_move() {
@@ -277,29 +289,32 @@ Move MovePicker::get_next_move() {
{
// Check for a non negative SEE now
int seeValue = pos.see_sign(move);
if (seeValue >= 0)
if (seeValue >= badCaptureThreshold)
return move;
// Losing capture, move it to the badCaptures[] array, note
// Losing capture, move it to the tail of the array, note
// that move has now been already checked for legality.
assert(int(lastBadCapture - badCaptures) < 63);
lastBadCapture->move = move;
lastBadCapture->score = seeValue;
lastBadCapture++;
(--badCaptures)->move = move;
badCaptures->score = seeValue;
}
break;
case PH_KILLERS:
move = (curMove++)->move;
if ( move != MOVE_NONE
&& move_is_legal(pos, move, pinned)
&& move != ttMoves[0].move
&& move != ttMoves[1].move
&& move_is_legal(pos, move, pinned)
&& !pos.move_is_capture(move))
return move;
break;
case PH_NONCAPTURES:
// Sort negative scored moves only when we get there
if (curMove == lastGoodNonCapture)
insertion_sort<MoveStack>(lastGoodNonCapture, lastMove);
move = (curMove++)->move;
if ( move != ttMoves[0].move
&& move != ttMoves[1].move
@@ -340,21 +355,3 @@ Move MovePicker::get_next_move() {
}
}
/// A variant of get_next_move() which takes a lock as a parameter, used to
/// prevent multiple threads from picking the same move at a split point.
Move MovePicker::get_next_move(Lock &lock) {
lock_grab(&lock);
if (finished)
{
lock_release(&lock);
return MOVE_NONE;
}
Move m = get_next_move();
if (m == MOVE_NONE)
finished = true;
lock_release(&lock);
return m;
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,7 +27,6 @@
#include "depth.h"
#include "history.h"
#include "lock.h"
#include "position.h"
@@ -50,9 +49,8 @@ class MovePicker {
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
public:
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL, Value beta = -VALUE_INFINITE);
Move get_next_move();
Move get_next_move(Lock& lock);
int number_of_evasions() const;
private:
@@ -63,13 +61,12 @@ private:
const Position& pos;
const History& H;
MoveStack ttMoves[2], killers[2];
bool finished;
int phase;
const uint8_t* phasePtr;
MoveStack *curMove, *lastMove, *lastBadCapture;
Bitboard pinned;
MoveStack moves[256], badCaptures[64];
MoveStack ttMoves[2], killers[2];
int badCaptureThreshold, phase;
const uint8_t* phasePtr;
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
MoveStack moves[MOVES_MAX];
};

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -40,23 +40,26 @@ namespace {
#define S(mg, eg) make_score(mg, eg)
// Doubled pawn penalty by file
const Score DoubledPawnPenalty[8] = {
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
};
// Doubled pawn penalty by opposed flag and file
const Score DoubledPawnPenalty[2][8] = {
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
// Isolated pawn penalty by file
const Score IsolatedPawnPenalty[8] = {
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
};
// Isolated pawn penalty by opposed flag and file
const Score IsolatedPawnPenalty[2][8] = {
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
// Backward pawn penalty by file
const Score BackwardPawnPenalty[8] = {
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
};
// Backward pawn penalty by opposed flag and file
const Score BackwardPawnPenalty[2][8] = {
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
// Pawn chain membership bonus by file
const Score ChainBonus[8] = {
@@ -70,36 +73,7 @@ namespace {
S(34,68), S(83,166), S(0, 0), S( 0, 0)
};
// Pawn storm tables for positions with opposite castling
const int QStormTable[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
-22,-22,-22,-14,-6, 0, 0, 0,
-6,-10,-10,-10,-6, 0, 0, 0,
4, 12, 16, 12, 4, 0, 0, 0,
16, 23, 23, 16, 0, 0, 0, 0,
23, 31, 31, 23, 0, 0, 0, 0,
23, 31, 31, 23, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
const int KStormTable[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0,-10,-19,-28,-33,-33,
0, 0, 0,-10,-15,-19,-24,-24,
0, 0, 0, 0, 1, 1, 1, 1,
0, 0, 0, 0, 1, 10, 19, 19,
0, 0, 0, 0, 1, 19, 31, 27,
0, 0, 0, 0, 0, 22, 31, 22,
0, 0, 0, 0, 0, 0, 0, 0
};
// Pawn storm open file bonuses by file
const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
// Pawn storm lever bonuses by file
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
#undef S
}
@@ -107,49 +81,39 @@ namespace {
//// Functions
////
/// Constructor
/// PawnInfoTable c'tor and d'tor instantiated one each thread
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
PawnInfoTable::PawnInfoTable() {
entries = new PawnInfo[PawnTableSize];
size = numOfEntries;
entries = new PawnInfo[size];
if (!entries)
{
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
std::cerr << "Failed to allocate " << (PawnTableSize * sizeof(PawnInfo))
<< " bytes for pawn hash table." << std::endl;
Application::exit_with_failure();
exit(EXIT_FAILURE);
}
memset(entries, 0, PawnTableSize * sizeof(PawnInfo));
}
/// Destructor
PawnInfoTable::~PawnInfoTable() {
delete [] entries;
}
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
/// kingSquares[] is initialized to SQ_NONE instead.
void PawnInfo::clear() {
memset(this, 0, sizeof(PawnInfo));
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
}
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
/// a PawnInfo object, and returns a pointer to it. The result is also
/// stored in a hash table, so we don't have to recompute everything when
/// the same pawn structure occurs again.
/// a PawnInfo object, and returns a pointer to it. The result is also stored
/// in a hash table, so we don't have to recompute everything when the same
/// pawn structure occurs again.
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
assert(pos.is_ok());
Key key = pos.get_pawn_key();
int index = int(key & (size - 1));
unsigned index = unsigned(key & (PawnTableSize - 1));
PawnInfo* pi = entries + index;
// If pi->key matches the position's pawn hash key, it means that we
@@ -159,18 +123,20 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
return pi;
// Clear the PawnInfo object, and set the key
pi->clear();
memset(pi, 0, sizeof(PawnInfo));
pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF;
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
pi->key = key;
// Calculate pawn attacks
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
Bitboard wPawns = pos.pieces(PAWN, WHITE);
Bitboard bPawns = pos.pieces(PAWN, BLACK);
pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB);
pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB);
// Evaluate pawns for both colors
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
pi->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, pi)
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, pi);
return pi;
}
@@ -179,123 +145,55 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
template<Color Us>
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
Bitboard theirPawns, PawnInfo* pi) {
Bitboard theirPawns, PawnInfo* pi) const {
Bitboard b;
Square s;
File f;
Rank r;
bool passed, isolated, doubled, chain, backward, candidate;
int bonus;
Score value = make_score(0, 0);
bool passed, isolated, doubled, opposed, chain, backward, candidate;
Score value = SCORE_ZERO;
const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
const Square* ptr = pos.piece_list_begin(Us, PAWN);
// Initialize pawn storm scores by giving bonuses for open files
for (f = FILE_A; f <= FILE_H; f++)
if (!(ourPawns & file_bb(f)))
{
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
pi->halfOpenFiles[Us] |= (1 << f);
}
// Loop through all pawns of the current color and score each pawn
while ((s = *ptr++) != SQ_NONE)
{
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
f = square_file(s);
r = square_rank(s);
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
// This file cannot be half open
pi->halfOpenFiles[Us] &= ~(1 << f);
// Passed, isolated or doubled pawn?
passed = Position::pawn_is_passed(theirPawns, Us, s);
isolated = Position::pawn_is_isolated(ourPawns, s);
doubled = Position::pawn_is_doubled(ourPawns, Us, s);
// Our rank plus previous one. Used for chain detection.
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
// We calculate kingside and queenside pawn storm
// scores for both colors. These are used when evaluating
// middle game positions with opposite side castling.
//
// Each pawn is given a base score given by a piece square table
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
// chances of creating an open file by exchanging itself against an
// enemy pawn on an adjacent file gets an additional bonus.
// Kingside pawn storms
bonus = KStormTable[relative_square(Us, s)];
if (f >= FILE_F)
{
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
while (b)
{
Square s2 = pop_1st_bit(&b);
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
{
// The enemy pawn has no pawn beside itself, which makes it
// particularly vulnerable. Big bonus, especially against a
// weakness on the rook file.
if (square_file(s2) == FILE_H)
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
else
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
} else
// There is at least one enemy pawn beside the enemy pawn we look
// at, which means that the pawn has somewhat better chances of
// defending itself by advancing. Smaller bonus.
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
}
}
pi->ksStormValue[Us] += bonus;
// Queenside pawn storms
bonus = QStormTable[relative_square(Us, s)];
if (f <= FILE_C)
{
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
while (b)
{
Square s2 = pop_1st_bit(&b);
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
{
// The enemy pawn has no pawn beside itself, which makes it
// particularly vulnerable. Big bonus, especially against a
// weakness on the rook file.
if (square_file(s2) == FILE_A)
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
else
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
} else
// There is at least one enemy pawn beside the enemy pawn we look
// at, which means that the pawn has somewhat better chances of
// defending itself by advancing. Smaller bonus.
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
}
}
pi->qsStormValue[Us] += bonus;
// Member of a pawn chain (but not the backward one)? We could speed up
// the test a little by introducing an array of masks indexed by color
// and square for doing the test, but because everything is hashed,
// it probably won't make any noticable difference.
chain = ourPawns
& neighboring_files_bb(f)
& (rank_bb(r) | rank_bb(r - (Us == WHITE ? 1 : -1)));
// Passed, isolated, doubled or member of a pawn
// chain (but not the backward one) ?
passed = !(theirPawns & passed_pawn_mask(Us, s));
doubled = ourPawns & squares_in_front_of(Us, s);
opposed = theirPawns & squares_in_front_of(Us, s);
isolated = !(ourPawns & neighboring_files_bb(f));
chain = ourPawns & neighboring_files_bb(f) & b;
// Test for backward pawn
//
backward = false;
// If the pawn is passed, isolated, or member of a pawn chain
// it cannot be backward. If can capture an enemy pawn or if
// there are friendly pawns behind on neighboring files it cannot
// be backward either.
if ( (passed | isolated | chain)
|| (ourPawns & behind_bb(Us, r) & neighboring_files_bb(f))
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
backward = false;
else
if ( !(passed | isolated | chain)
&& !(ourPawns & attack_span_mask(opposite_color(Us), s))
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
{
// We now know that there are no friendly pawns beside or behind this
// pawn on neighboring files. We now check whether the pawn is
// backward by looking in the forward direction on the neighboring
// files, and seeing whether we meet a friendly or an enemy pawn first.
Bitboard b = pos.attacks_from<PAWN>(s, Us);
b = pos.attacks_from<PAWN>(s, Us);
// Note that we are sure to find something because pawn is not passed
// nor isolated, so loop is potentially infinite, but it isn't.
@@ -307,62 +205,34 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
}
// Test for candidate passed pawn
candidate = !passed
&& !(theirPawns & file_bb(f))
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
>= 0);
assert(passed | opposed | (attack_span_mask(Us, s) & theirPawns));
// In order to prevent doubled passed pawns from receiving a too big
// bonus, only the frontmost passed pawn on each file is considered as
// a true passed pawn.
if (passed && (ourPawns & squares_in_front_of(Us, s)))
passed = false;
// Test for candidate passed pawn
candidate = !(opposed | passed)
&& (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
&& count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
// Mark the pawn as passed. Pawn will be properly scored in evaluation
// because we need full attack info to evaluate passed pawns. Only the
// frontmost passed pawn on each file is considered a true passed pawn.
if (passed && !doubled)
set_bit(&(pi->passedPawns[Us]), s);
// Score this pawn
if (passed)
set_bit(&(pi->passedPawns), s);
if (isolated)
{
value -= IsolatedPawnPenalty[f];
if (!(theirPawns & file_bb(f)))
value -= IsolatedPawnPenalty[f] / 2;
}
value -= IsolatedPawnPenalty[opposed][f];
if (doubled)
value -= DoubledPawnPenalty[f];
value -= DoubledPawnPenalty[opposed][f];
if (backward)
{
value -= BackwardPawnPenalty[f];
if (!(theirPawns & file_bb(f)))
value -= BackwardPawnPenalty[f] / 2;
}
value -= BackwardPawnPenalty[opposed][f];
if (chain)
value += ChainBonus[f];
if (candidate)
value += CandidateBonus[relative_rank(Us, s)];
}
return value;
}
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
/// only when king square changes, about 20% of total get_king_shelter() calls.
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
unsigned shelter = 0;
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
unsigned r = ksq & (7 << 3);
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
{
r += k;
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
}
kingSquares[c] = ksq;
kingShelters[c] = shelter;
return shelter;
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -26,49 +26,47 @@
////
#include "bitboard.h"
#include "position.h"
#include "value.h"
////
//// Types
////
const int PawnTableSize = 16384;
/// PawnInfo is a class which contains various information about a pawn
/// structure. Currently, it only includes a middle game and an end game
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
/// to add further information in the future. A lookup to the pawn hash table
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
/// returns a pointer to a PawnInfo object.
class Position;
class PawnInfo {
friend class PawnInfoTable;
public:
PawnInfo() { clear(); }
Score pawns_value() const;
Value kingside_storm_value(Color c) const;
Value queenside_storm_value(Color c) const;
Bitboard pawn_attacks(Color c) const;
Bitboard passed_pawns() const;
Bitboard passed_pawns(Color c) const;
int file_is_half_open(Color c, File f) const;
int has_open_file_to_left(Color c, File f) const;
int has_open_file_to_right(Color c, File f) const;
int get_king_shelter(const Position& pos, Color c, Square ksq);
template<Color Us>
Score king_shelter(const Position& pos, Square ksq);
private:
void clear();
int updateShelter(const Position& pos, Color c, Square ksq);
template<Color Us>
Score updateShelter(const Position& pos, Square ksq);
Key key;
Bitboard passedPawns;
Bitboard passedPawns[2];
Bitboard pawnAttacks[2];
Score value;
int16_t ksStormValue[2], qsStormValue[2];
uint8_t halfOpenFiles[2];
Square kingSquares[2];
uint8_t kingShelters[2];
Score value;
int halfOpenFiles[2];
Score kingShelters[2];
};
/// The PawnInfoTable class represents a pawn hash table. It is basically
@@ -78,16 +76,21 @@ private:
class PawnInfoTable {
enum SideType { KingSide, QueenSide };
PawnInfoTable(const PawnInfoTable&);
PawnInfoTable& operator=(const PawnInfoTable&);
public:
PawnInfoTable(unsigned numOfEntries);
PawnInfoTable();
~PawnInfoTable();
PawnInfo* get_pawn_info(const Position& pos);
PawnInfo* get_pawn_info(const Position& pos) const;
void prefetch(Key key) const;
private:
template<Color Us>
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
unsigned size;
PawnInfo* entries;
};
@@ -96,24 +99,23 @@ private:
//// Inline functions
////
inline Score PawnInfo::pawns_value() const {
return value;
inline void PawnInfoTable::prefetch(Key key) const {
unsigned index = unsigned(key & (PawnTableSize - 1));
PawnInfo* pi = entries + index;
::prefetch((char*) pi);
}
inline Bitboard PawnInfo::passed_pawns() const {
return passedPawns;
inline Score PawnInfo::pawns_value() const {
return value;
}
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
return pawnAttacks[c];
}
inline Value PawnInfo::kingside_storm_value(Color c) const {
return Value(ksStormValue[c]);
}
inline Value PawnInfo::queenside_storm_value(Color c) const {
return Value(qsStormValue[c]);
inline Bitboard PawnInfo::passed_pawns(Color c) const {
return passedPawns[c];
}
inline int PawnInfo::file_is_half_open(Color c, File f) const {
@@ -128,8 +130,34 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
}
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) {
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
/// only when king square changes, about 20% of total king_shelter() calls.
template<Color Us>
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
const int Shift = (Us == WHITE ? 8 : -8);
Bitboard pawns;
int r, shelter = 0;
if (relative_rank(Us, ksq) <= RANK_4)
{
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
r = square_rank(ksq) * 8;
for (int i = 1; i < 4; i++)
{
r += Shift;
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
}
}
kingSquares[Us] = ksq;
kingShelters[Us] = make_score(shelter, 0);
return kingShelters[Us];
}
template<Color Us>
inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
}
#endif // !defined(PAWNS_H_INCLUDED)

View File

@@ -1,49 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <string>
#include "piece.h"
using namespace std;
////
//// Functions
////
/// Translating piece types to/from English piece letters
static const string PieceChars(" pnbrqk PNBRQK");
char piece_type_to_char(PieceType pt, bool upcase) {
return PieceChars[pt + upcase * 7];
}
PieceType piece_type_from_char(char c) {
size_t idx = PieceChars.find(c);
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,8 +25,11 @@
//// Includes
////
#include <string>
#include "color.h"
#include "square.h"
#include "value.h"
////
@@ -34,39 +37,45 @@
////
enum PieceType {
NO_PIECE_TYPE = 0,
PIECE_TYPE_NONE = 0,
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
};
enum Piece {
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
EMPTY = 16, OUTSIDE = 17
PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
};
ENABLE_OPERATORS_ON(PieceType)
ENABLE_OPERATORS_ON(Piece)
////
//// Constants
////
const int SlidingArray[18] = {
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
};
/// Important: If the material values are changed, one must also
/// adjust the piece square tables, and the method game_phase() in the
/// Position class!
///
/// Values modified by Joona Kiiski
const Value PawnValueMidgame = Value(0x0C6);
const Value PawnValueEndgame = Value(0x102);
const Value KnightValueMidgame = Value(0x331);
const Value KnightValueEndgame = Value(0x34E);
const Value BishopValueMidgame = Value(0x344);
const Value BishopValueEndgame = Value(0x359);
const Value RookValueMidgame = Value(0x4F6);
const Value RookValueEndgame = Value(0x4FE);
const Value QueenValueMidgame = Value(0x9D9);
const Value QueenValueEndgame = Value(0x9FE);
////
//// Inline functions
////
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
inline PieceType type_of_piece(Piece p) {
return PieceType(int(p) & 7);
}
@@ -79,29 +88,24 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) {
return Piece((int(c) << 3) | int(pt));
}
inline int piece_is_slider(Piece p) {
return SlidingArray[int(p)];
}
inline SquareDelta pawn_push(Color c) {
return (c == WHITE ? DELTA_N : DELTA_S);
}
inline bool piece_type_is_ok(PieceType pc) {
return pc >= PAWN && pc <= KING;
inline bool piece_type_is_ok(PieceType pt) {
return pt >= PAWN && pt <= KING;
}
inline bool piece_is_ok(Piece pc) {
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
inline bool piece_is_ok(Piece p) {
return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
}
inline char piece_type_to_char(PieceType pt) {
return std::string(" PNBRQK")[pt];
}
////
//// Prototypes
////
extern char piece_type_to_char(PieceType pt, bool upcase = false);
extern PieceType piece_type_from_char(char c);
inline PieceType piece_type_from_char(char c) {
return PieceType(std::string(" PNBRQK").find(c));
}
#endif // !defined(PIECE_H_INCLUDED)

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -21,25 +21,12 @@
#if !defined(POSITION_H_INCLUDED)
#define POSITION_H_INCLUDED
// Disable some silly and noisy warning from MSVC compiler
#if defined(_MSC_VER)
// Forcing value to bool 'true' or 'false' (performance warning)
#pragma warning(disable: 4800)
// Conditional expression is constant
#pragma warning(disable: 4127)
#endif
////
//// Includes
////
#include "bitboard.h"
#include "color.h"
#include "direction.h"
#include "move.h"
#include "piece.h"
#include "square.h"
@@ -50,9 +37,6 @@
//// Constants
////
/// FEN string for the initial position
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
/// Maximum number of plies per game (220 should be enough, because the
/// maximum search depth is 100, and during position setup we reset the
/// move counter for every non-reversible move).
@@ -68,22 +52,22 @@ const int MaxGameLength = 220;
struct CheckInfo {
CheckInfo(const Position&);
explicit CheckInfo(const Position&);
Square ksq;
Bitboard dcCandidates;
Bitboard checkSq[8];
Square ksq;
};
/// Castle rights, encoded as bit fields
enum CastleRights {
NO_CASTLES = 0,
WHITE_OO = 1,
BLACK_OO = 2,
WHITE_OOO = 4,
BLACK_OOO = 8,
ALL_CASTLES = 15
CASTLES_NONE = 0,
WHITE_OO = 1,
BLACK_OO = 2,
WHITE_OOO = 4,
BLACK_OOO = 8,
ALL_CASTLES = 15
};
/// Game phase
@@ -100,13 +84,13 @@ enum Phase {
struct StateInfo {
Key pawnKey, materialKey;
int castleRights, rule50, pliesFromNull;
int castleRights, rule50, gamePly, pliesFromNull;
Square epSquare;
Score value;
Value npMaterial[2];
PieceType capturedType;
Key key;
PieceType capture;
Bitboard checkersBB;
StateInfo* previous;
};
@@ -139,6 +123,9 @@ class Position {
friend class MaterialInfo;
friend class EndgameFunctions;
Position(); // No default or copy c'tor allowed
Position(const Position& pos);
public:
enum GamePhase {
MidGame,
@@ -146,17 +133,15 @@ public:
};
// Constructors
Position() {}
Position(const Position& pos);
Position(const std::string& fen);
Position(const Position& pos, int threadID);
Position(const std::string& fen, bool isChess960, int threadID);
// Text input/output
void from_fen(const std::string& fen);
void from_fen(const std::string& fen, bool isChess960);
const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;
// Copying
void copy(const Position& pos);
void flipped_copy(const Position& pos);
// The piece on a given square
@@ -211,6 +196,7 @@ public:
// Information about attacks to or from a given square
Bitboard attackers_to(Square s) const;
Bitboard attacks_from(Piece p, Square s) const;
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
@@ -224,17 +210,17 @@ public:
bool move_is_passed_pawn_push(Move m) const;
bool move_attacks_square(Move m, Square s) const;
// Piece captured with previous moves
PieceType captured_piece_type() const;
// Information about pawns
bool pawn_is_passed(Color c, Square s) const;
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
// Weak squares
bool square_is_weak(Square s, Color c) const;
// Doing and undoing moves
void saveState();
void detach();
void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m);
@@ -244,7 +230,6 @@ public:
// Static exchange evaluation
int see(Square from, Square to) const;
int see(Move m) const;
int see(Square to) const;
int see_sign(Move m) const;
// Accessing hash keys
@@ -256,24 +241,33 @@ public:
// Incremental evaluation
Score value() const;
Value non_pawn_material(Color c) const;
Score pst_delta(Piece piece, Square from, Square to) const;
static Score pst_delta(Piece piece, Square from, Square to);
// Game termination checks
bool is_mate() const;
bool is_draw() const;
// Check if one side threatens a mate in one
bool has_mate_threat(Color c);
// Check if side to move could be mated in one
bool has_mate_threat();
// Number of plies since the last non-reversible move
int rule_50_counter() const;
int startpos_ply_counter() const;
// Other properties of the position
bool opposite_colored_bishops() const;
bool has_pawn_on_7th(Color c) const;
bool is_chess960() const;
// Current thread ID searching on the position
int thread() const;
// Reset the gamePly variable to 0
void reset_game_ply();
void inc_startpos_ply_counter();
int64_t nodes_searched() const;
void set_nodes_searched(int64_t n);
// Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const;
@@ -287,11 +281,12 @@ private:
// Initialization helper functions (used while setting up a position)
void clear();
void put_piece(Piece p, Square s);
void allow_oo(Color c);
void allow_ooo(Color c);
void do_allow_oo(Color c);
void do_allow_ooo(Color c);
bool set_castling_rights(char token);
// Helper functions for doing and undoing moves
void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
void do_castle_move(Move m);
void undo_castle_move(Move m);
void find_checkers();
@@ -305,7 +300,7 @@ private:
Key compute_material_key() const;
// Computing incremental evaluation scores and material counts
Score pst(Color c, PieceType pt, Square s) const;
static Score pst(Color c, PieceType pt, Square s);
Score compute_value() const;
Value compute_non_pawn_material(Color c) const;
@@ -324,21 +319,26 @@ private:
// Other info
Color sideToMove;
int gamePly;
Key history[MaxGameLength];
File initialKFile, initialKRFile, initialQRFile;
int castleRightsMask[64];
StateInfo startState;
File initialKFile, initialKRFile, initialQRFile;
bool isChess960;
int startPosPlyCounter;
int threadID;
int64_t nodes;
StateInfo* st;
// Static variables
static int castleRightsMask[64];
static Key zobrist[2][8][64];
static Key zobEp[64];
static Key zobCastle[16];
static Key zobMaterial[2][8][16];
static Key zobSideToMove;
static Score PieceSquareTable[16][64];
static Key zobExclusion;
static const Value seeValues[8];
static const Value PieceValueMidgame[17];
static const Value PieceValueEndgame[17];
};
@@ -346,6 +346,14 @@ private:
//// Inline functions
////
inline int64_t Position::nodes_searched() const {
return nodes;
}
inline void Position::set_nodes_searched(int64_t n) {
nodes = n;
}
inline Piece Position::piece_on(Square s) const {
return board[s];
}
@@ -359,7 +367,7 @@ inline PieceType Position::type_of_piece_on(Square s) const {
}
inline bool Position::square_is_empty(Square s) const {
return piece_on(s) == EMPTY;
return piece_on(s) == PIECE_NONE;
}
inline bool Position::square_is_occupied(Square s) const {
@@ -367,11 +375,11 @@ inline bool Position::square_is_occupied(Square s) const {
}
inline Value Position::midgame_value_of_piece_on(Square s) const {
return piece_value_midgame(piece_on(s));
return PieceValueMidgame[piece_on(s)];
}
inline Value Position::endgame_value_of_piece_on(Square s) const {
return piece_value_endgame(piece_on(s));
return PieceValueEndgame[piece_on(s)];
}
inline Color Position::side_to_move() const {
@@ -383,7 +391,7 @@ inline Bitboard Position::occupied_squares() const {
}
inline Bitboard Position::empty_squares() const {
return ~(occupied_squares());
return ~occupied_squares();
}
inline Bitboard Position::pieces_of_color(Color c) const {
@@ -410,8 +418,8 @@ inline int Position::piece_count(Color c, PieceType pt) const {
return pieceCount[c][pt];
}
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
return pieceList[c][pt][index];
inline Square Position::piece_list(Color c, PieceType pt, int idx) const {
return pieceList[c][pt][idx];
}
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
@@ -483,20 +491,8 @@ inline bool Position::pawn_is_passed(Color c, Square s) const {
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
}
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
return !(theirPawns & passed_pawn_mask(c, s));
}
inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
return !(ourPawns & neighboring_files_bb(s));
}
inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
return ourPawns & squares_behind(c, s);
}
inline bool Position::square_is_weak(Square s, Color c) const {
return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
}
inline Key Position::get_key() const {
@@ -515,11 +511,11 @@ inline Key Position::get_material_key() const {
return st->materialKey;
}
inline Score Position::pst(Color c, PieceType pt, Square s) const {
inline Score Position::pst(Color c, PieceType pt, Square s) {
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
}
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
inline Score Position::pst_delta(Piece piece, Square from, Square to) {
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
}
@@ -539,22 +535,28 @@ inline bool Position::move_is_passed_pawn_push(Move m) const {
}
inline int Position::rule_50_counter() const {
return st->rule50;
}
inline int Position::startpos_ply_counter() const {
return startPosPlyCounter;
}
inline bool Position::opposite_colored_bishops() const {
return piece_count(WHITE, BISHOP) == 1
&& piece_count(BLACK, BISHOP) == 1
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
&& !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
}
inline bool Position::has_pawn_on_7th(Color c) const {
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
}
inline bool Position::is_chess960() const {
return isChess960;
}
inline bool Position::move_is_capture(Move m) const {
// Move must not be MOVE_NONE !
@@ -567,4 +569,20 @@ inline bool Position::move_is_capture_or_promotion(Move m) const {
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
}
inline PieceType Position::captured_piece_type() const {
return st->capturedType;
}
inline int Position::thread() const {
return threadID;
}
inline void Position::do_allow_oo(Color c) {
st->castleRights |= (1 + int(c));
}
inline void Position::do_allow_ooo(Color c) {
st->castleRights |= (4 + 4*int(c));
}
#endif // !defined(POSITION_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,18 +27,25 @@
#include "value.h"
namespace {
////
//// Constants modified by Joona Kiiski
////
static const Value MP = PawnValueMidgame;
static const Value MK = KnightValueMidgame;
static const Value MB = BishopValueMidgame;
static const Value MR = RookValueMidgame;
static const Value MQ = QueenValueMidgame;
const Value MP = PawnValueMidgame;
const Value MK = KnightValueMidgame;
const Value MB = BishopValueMidgame;
const Value MR = RookValueMidgame;
const Value MQ = QueenValueMidgame;
static const int MgPST[][64] = {
const Value EP = PawnValueEndgame;
const Value EK = KnightValueEndgame;
const Value EB = BishopValueEndgame;
const Value ER = RookValueEndgame;
const Value EQ = QueenValueEndgame;
const int MgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
@@ -108,13 +115,7 @@ static const int MgPST[][64] = {
}
};
static const Value EP = PawnValueEndgame;
static const Value EK = KnightValueEndgame;
static const Value EB = BishopValueEndgame;
static const Value ER = RookValueEndgame;
static const Value EQ = QueenValueEndgame;
static const int EgPST[][64] = {
const int EgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
@@ -184,5 +185,6 @@ static const int EgPST[][64] = {
}
};
} // namespace
#endif // !defined(PSQTAB_H_INCLUDED)

84
src/rkiss.h Normal file
View File

@@ -0,0 +1,84 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
This file is based on original code by Heinz van Saanen and is
available under the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
** A small "keep it simple and stupid" RNG with some fancy merits:
**
** Quite platform independent
** Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
** ~12 times faster than my *nix sys-rand()
** ~4 times faster than SSE2-version of Mersenne twister
** Average cycle length: ~2^126
** 64 bit seed
** Return doubles with a full 53 bit mantissa
** Thread safe
**
** (c) Heinz van Saanen
*/
#if !defined(RKISS_H_INCLUDED)
#define RKISS_H_INCLUDED
////
//// Includes
////
#include "types.h"
////
//// Types
////
class RKISS {
// Keep variables always together
struct S { uint64_t a, b, c, d; } s;
// Return 64 bit unsigned integer in between [0,2^64-1]
uint64_t rand64() {
const uint64_t
e = s.a - ((s.b << 7) | (s.b >> 57));
s.a = s.b ^ ((s.c << 13) | (s.c >> 51));
s.b = s.c + ((s.d << 37) | (s.d >> 27));
s.c = s.d + e;
return s.d = e + s.a;
}
// Init seed and scramble a few rounds
void raninit() {
s.a = 0xf1ea5eed;
s.b = s.c = s.d = 0xd4e12c77;
for (int i = 0; i < 73; i++)
rand64();
}
public:
RKISS() { raninit(); }
template<typename T> T rand() { return T(rand64()); }
};
#endif // !defined(RKISS_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -28,8 +28,7 @@
#include <string>
#include <sstream>
#include "history.h"
#include "movepick.h"
#include "movegen.h"
#include "san.h"
using std::string;
@@ -41,14 +40,9 @@ using std::string;
namespace {
enum Ambiguity {
AMBIGUITY_NONE,
AMBIGUITY_FILE,
AMBIGUITY_RANK,
AMBIGUITY_BOTH
AMBIGUITY_NONE, AMBIGUITY_FILE, AMBIGUITY_RANK, AMBIGUITY_BOTH
};
const History H; // used as dummy argument for MovePicker c'tor
Ambiguity move_ambiguity(const Position& pos, Move m);
const string time_string(int milliseconds);
const string score_string(Value v);
@@ -63,33 +57,32 @@ namespace {
/// that the move is a legal move from the position. The return value is
/// a string containing the move in short algebraic notation.
const string move_to_san(const Position& pos, Move m) {
const string move_to_san(Position& pos, Move m) {
assert(pos.is_ok());
assert(move_is_ok(m));
Square from, to;
PieceType pt;
from = move_from(m);
to = move_to(m);
pt = type_of_piece(pos.piece_on(move_from(m)));
string san = "";
string san;
Square from = move_from(m);
Square to = move_to(m);
PieceType pt = type_of_piece(pos.piece_on(from));
if (m == MOVE_NONE)
return "(none)";
else if (m == MOVE_NULL)
if (m == MOVE_NULL)
return "(null)";
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
if (move_is_long_castle(m))
san = "O-O-O";
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
else if (move_is_short_castle(m))
san = "O-O";
else
{
if (pt != PAWN)
{
san += piece_type_to_char(pt, true);
san += piece_type_to_char(pt);
switch (move_ambiguity(pos, m)) {
case AMBIGUITY_NONE:
break;
@@ -106,27 +99,30 @@ const string move_to_san(const Position& pos, Move m) {
assert(false);
}
}
if (pos.move_is_capture(m))
{
if (pt == PAWN)
san += file_to_char(square_file(move_from(m)));
san += "x";
san += file_to_char(square_file(from));
san += 'x';
}
san += square_to_string(move_to(m));
san += square_to_string(to);
if (move_is_promotion(m))
{
san += '=';
san += piece_type_to_char(move_promotion_piece(m), true);
san += piece_type_to_char(move_promotion_piece(m));
}
}
// Is the move check? We don't use pos.move_is_check(m) here, because
// Position::move_is_check doesn't detect all checks (not castling moves,
// promotions and en passant captures).
// The move gives check ? We don't use pos.move_is_check() here
// because we need to test for mate after the move is done.
StateInfo st;
Position p(pos);
p.do_move(m, st);
if (p.is_check())
san += p.is_mate()? "#" : "+";
pos.do_move(m, st);
if (pos.is_check())
san += pos.is_mate() ? "#" : "+";
pos.undo_move(m);
return san;
}
@@ -141,41 +137,43 @@ Move move_from_san(const Position& pos, const string& movestr) {
assert(pos.is_ok());
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
static const string pieceLetters = "KQRBN";
MoveStack mlist[MOVES_MAX], *last;
PieceType pt = PIECE_TYPE_NONE, promotion = PIECE_TYPE_NONE;
File fromFile = FILE_NONE, toFile = FILE_NONE;
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
Move move = MOVE_NONE;
Square from, to;
int matches, state = START;
// Generate all legal moves for the given position
last = generate_moves(pos, mlist);
// Castling moves
if (movestr == "O-O-O" || movestr == "O-O-O+")
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
for (MoveStack* cur = mlist; cur != last; cur++)
if (move_is_long_castle(cur->move))
return cur->move;
return MOVE_NONE;
}
else if (movestr == "O-O" || movestr == "O-O+")
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
for (MoveStack* cur = mlist; cur != last; cur++)
if (move_is_short_castle(cur->move))
return cur->move;
return MOVE_NONE;
}
// Normal moves. We use a simple FSM to parse the san string.
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
static const string pieceLetters = "KQRBN";
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
File fromFile = FILE_NONE, toFile = FILE_NONE;
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
Square to;
int state = START;
// Normal moves. We use a simple FSM to parse the san string
for (size_t i = 0; i < movestr.length(); i++)
{
char type, c = movestr[i];
if (pieceLetters.find(c) != string::npos)
type = 'P';
else if (c >= 'a' && c <= 'h')
@@ -195,7 +193,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
else if (state == PROMOTION)
{
promotion = piece_type_from_char(c);
state = (i < movestr.length() - 1) ? CHECK : END;
state = (i < movestr.length() - 1 ? CHECK : END);
}
else
return MOVE_NONE;
@@ -235,7 +233,8 @@ Move move_from_san(const Position& pos, const string& movestr) {
else
return MOVE_NONE;
break;
case 'x': case 'X':
case 'x':
case 'X':
if (state == TO_RANK)
{
// Previous file was for disambiguation, or it's a pawn capture
@@ -251,7 +250,8 @@ Move move_from_san(const Position& pos, const string& movestr) {
else
return MOVE_NONE;
break;
case '+': case '#':
case '+':
case '#':
if (state == PROMOTION_OR_CHECK || state == CHECK)
state = END;
else
@@ -266,22 +266,25 @@ Move move_from_san(const Position& pos, const string& movestr) {
if (state != END)
return MOVE_NONE;
// Look for a matching move
Move m, move = MOVE_NONE;
// Look for an unambiguous matching move
to = make_square(toFile, toRank);
int matches = 0;
matches = 0;
while ((m = mp.get_next_move()) != MOVE_NONE)
if ( pos.type_of_piece_on(move_from(m)) == pt
&& move_to(m) == to
&& move_promotion_piece(m) == promotion
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
for (MoveStack* cur = mlist; cur != last; cur++)
{
from = move_from(cur->move);
if ( pos.type_of_piece_on(from) == pt
&& move_to(cur->move) == to
&& move_promotion_piece(cur->move) == promotion
&& (fromFile == FILE_NONE || fromFile == square_file(from))
&& (fromRank == RANK_NONE || fromRank == square_rank(from)))
{
move = m;
move = cur->move;
matches++;
}
return (matches == 1 ? move : MOVE_NONE);
}
return matches == 1 ? move : MOVE_NONE;
}
@@ -299,23 +302,23 @@ const string line_to_san(const Position& pos, Move line[], int startColumn, bool
string moveStr;
size_t length = 0;
size_t maxLength = 80 - startColumn;
Position p(pos);
Position p(pos, pos.thread());
for (int i = 0; line[i] != MOVE_NONE; i++)
for (Move* m = line; *m != MOVE_NONE; m++)
{
moveStr = move_to_san(p, line[i]);
moveStr = move_to_san(p, *m);
length += moveStr.length() + 1;
if (breakLines && length > maxLength)
{
s << '\n' << std::setw(startColumn) << ' ';
s << "\n" << std::setw(startColumn) << " ";
length = moveStr.length() + 1;
}
s << moveStr << ' ';
if (line[i] == MOVE_NULL)
if (*m == MOVE_NULL)
p.do_null_move(st);
else
p.do_move(line[i], st);
p.do_move(*m, st);
}
return s.str();
}
@@ -326,26 +329,30 @@ const string line_to_san(const Position& pos, Move line[], int startColumn, bool
/// when the UCI parameter "Use Search Log" is "true").
const string pretty_pv(const Position& pos, int time, int depth,
uint64_t nodes, Value score, ValueType type, Move pv[]) {
Value score, ValueType type, Move pv[]) {
const int64_t K = 1000;
const int64_t M = 1000000;
std::stringstream s;
// Depth
s << std::setw(2) << depth << " ";
// Score
s << ((type == VALUE_TYPE_LOWER)? ">" : ((type == VALUE_TYPE_UPPER)? "<" : " "));
s << std::setw(7) << score_string(score);
s << (type == VALUE_TYPE_LOWER ? ">" : type == VALUE_TYPE_UPPER ? "<" : " ")
<< std::setw(7) << score_string(score);
// Time
s << std::setw(8) << time_string(time) << " ";
// Nodes
if (nodes < 1000000ULL)
s << std::setw(8) << nodes << " ";
else if (nodes < 1000000000ULL)
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
if (pos.nodes_searched() < M)
s << std::setw(8) << pos.nodes_searched() / 1 << " ";
else if (pos.nodes_searched() < K * M)
s << std::setw(7) << pos.nodes_searched() / K << "K ";
else
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
s << std::setw(7) << pos.nodes_searched() / M << "M ";
// PV
s << line_to_san(pos, pv, 30, true);
@@ -358,54 +365,50 @@ namespace {
Ambiguity move_ambiguity(const Position& pos, Move m) {
MoveStack mlist[MOVES_MAX], *last;
Move candidates[8];
Square from = move_from(m);
Square to = move_to(m);
Piece pc = pos.piece_on(from);
int matches = 0, f = 0, r = 0;
// King moves are never ambiguous, because there is never two kings of
// the same color.
if (type_of_piece(pc) == KING)
// If there is only one piece 'pc' then move cannot be ambiguous
if (pos.piece_count(pos.side_to_move(), type_of_piece(pc)) == 1)
return AMBIGUITY_NONE;
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
Move mv, moveList[8];
// Collect all legal moves of piece 'pc' with destination 'to'
last = generate_moves(pos, mlist);
for (MoveStack* cur = mlist; cur != last; cur++)
if (move_to(cur->move) == to && pos.piece_on(move_from(cur->move)) == pc)
candidates[matches++] = cur->move;
int n = 0;
while ((mv = mp.get_next_move()) != MOVE_NONE)
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
moveList[n++] = mv;
if (n == 1)
if (matches == 1)
return AMBIGUITY_NONE;
int f = 0, r = 0;
for (int i = 0; i < n; i++)
for (int i = 0; i < matches; i++)
{
if (square_file(move_from(moveList[i])) == square_file(from))
if (square_file(move_from(candidates[i])) == square_file(from))
f++;
if (square_rank(move_from(moveList[i])) == square_rank(from))
if (square_rank(move_from(candidates[i])) == square_rank(from))
r++;
}
if (f == 1)
return AMBIGUITY_FILE;
if (r == 1)
return AMBIGUITY_RANK;
return AMBIGUITY_BOTH;
return f == 1 ? AMBIGUITY_FILE : r == 1 ? AMBIGUITY_RANK : AMBIGUITY_BOTH;
}
const string time_string(int milliseconds) {
const string time_string(int millisecs) {
const int MSecMinute = 1000 * 60;
const int MSecHour = 1000 * 60 * 60;
std::stringstream s;
s << std::setfill('0');
int hours = milliseconds / (1000*60*60);
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
int hours = millisecs / MSecHour;
int minutes = (millisecs - hours * MSecHour) / MSecMinute;
int seconds = (millisecs - hours * MSecHour - minutes * MSecMinute) / 1000;
if (hours)
s << hours << ':';
@@ -421,7 +424,7 @@ namespace {
if (v >= VALUE_MATE - 200)
s << "#" << (VALUE_MATE - v + 1) / 2;
else if(v <= -VALUE_MATE + 200)
else if (v <= -VALUE_MATE + 200)
s << "-#" << (VALUE_MATE + v) / 2;
else
{

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -36,9 +36,9 @@
//// Prototypes
////
extern const std::string move_to_san(const Position& pos, Move m);
extern const std::string move_to_san(Position& pos, Move m);
extern Move move_from_san(const Position& pos, const std::string& str);
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
extern const std::string pretty_pv(const Position& pos, int time, int depth, Value score, ValueType type, Move pv[]);
#endif // !defined(SAN_H_INCLUDED)

View File

@@ -1,52 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SCALE_H_INCLUDED)
#define SCALE_H_INCLUDED
////
//// Includes
////
#include "value.h"
////
//// Types
////
enum ScaleFactor {
SCALE_FACTOR_ZERO = 0,
SCALE_FACTOR_NORMAL = 64,
SCALE_FACTOR_MAX = 128,
SCALE_FACTOR_NONE = 255
};
////
//// Inline functions
////
inline Value apply_scale_factor(Value v, ScaleFactor f) {
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
}
#endif // !defined(SCALE_H_INCLUDED)

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,6 +27,7 @@
#include "depth.h"
#include "move.h"
#include "value.h"
////
@@ -34,8 +35,7 @@
////
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = 102;
const int KILLER_MAX = 2;
const int PLY_MAX_PLUS_2 = PLY_MAX + 2;
////
@@ -46,17 +46,20 @@ const int KILLER_MAX = 2;
/// from nodes shallower and deeper in the tree during the search. Each
/// search thread has its own array of SearchStack objects, indexed by the
/// current ply.
struct EvalInfo;
struct SplitPoint;
struct SearchStack {
Move pv[PLY_MAX_PLUS_2];
Move currentMove;
Move mateKiller;
Move threatMove;
Move killers[KILLER_MAX];
Move excludedMove;
Move bestMove;
Move killers[2];
Depth reduction;
void init(int ply);
void initKillers();
Value eval;
Value evalMargin;
bool skipNullMove;
SplitPoint* sp;
};
@@ -64,13 +67,11 @@ struct SearchStack {
//// Prototypes
////
extern void init_search();
extern void init_threads();
extern void stop_threads();
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]);
extern int perft(Position &pos, Depth depth);
extern int64_t nodes_searched();
extern void exit_threads();
extern int perft(Position& pos, Depth depth);
extern bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[],
int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]);
#endif // !defined(SEARCH_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -57,55 +57,38 @@ enum Rank {
};
enum SquareDelta {
DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
DELTA_NN = 020, DELTA_NNE = 021
DELTA_N = 8, DELTA_E = 1, DELTA_S = -8, DELTA_W = -1, DELTA_NONE = 0,
DELTA_NN = DELTA_N + DELTA_N,
DELTA_NE = DELTA_N + DELTA_E,
DELTA_SE = DELTA_S + DELTA_E,
DELTA_SS = DELTA_S + DELTA_S,
DELTA_SW = DELTA_S + DELTA_W,
DELTA_NW = DELTA_N + DELTA_W
};
ENABLE_OPERATORS_ON(Square)
ENABLE_OPERATORS_ON(File)
ENABLE_OPERATORS_ON(Rank)
ENABLE_OPERATORS_ON(SquareDelta)
////
//// Constants
////
const int FlipMask = 070;
const int FlopMask = 07;
const int FlipMask = 56;
const int FlopMask = 7;
////
//// Inline functions
////
inline File operator+ (File x, int i) { return File(int(x) + i); }
inline File operator+ (File x, File y) { return x + int(y); }
inline void operator++ (File &x, int) { x = File(int(x) + 1); }
inline void operator+= (File &x, int i) { x = File(int(x) + i); }
inline File operator- (File x, int i) { return File(int(x) - i); }
inline void operator-- (File &x, int) { x = File(int(x) - 1); }
inline void operator-= (File &x, int i) { x = File(int(x) - i); }
inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
inline Square operator- (Square x, int i) { return Square(int(x) - i); }
inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
inline SquareDelta operator- (Square x, Square y) {
return SquareDelta(int(x) - int(y));
}
inline Square operator+ (Square x, SquareDelta i) { return x + Square(i); }
inline void operator+= (Square& x, SquareDelta i) { x = x + Square(i); }
inline Square operator- (Square x, SquareDelta i) { return x - Square(i); }
inline void operator-= (Square& x, SquareDelta i) { x = x - Square(i); }
inline Square make_square(File f, Rank r) {
return Square(int(f) | (int(r) << 3));
@@ -135,8 +118,13 @@ inline Rank relative_rank(Color c, Square s) {
return square_rank(relative_square(c, s));
}
inline Color square_color(Square s) {
return Color((int(square_file(s)) + int(square_rank(s))) & 1);
inline SquareColor square_color(Square s) {
return SquareColor((int(square_file(s)) + int(square_rank(s))) & 1);
}
inline bool same_color_squares(Square s1, Square s2) {
int s = int(s1) ^ int(s2);
return (((s >> 3) ^ s) & 1) == 0;
}
inline int file_distance(File f1, File f2) {
@@ -175,15 +163,9 @@ inline char rank_to_char(Rank r) {
return char(r - RANK_1 + int('1'));
}
inline Square square_from_string(const std::string& str) {
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
}
inline const std::string square_to_string(Square s) {
std::string str;
str += file_to_char(square_file(s));
str += rank_to_char(square_rank(s));
return str;
return std::string(1, file_to_char(square_file(s)))
+ std::string(1, rank_to_char(square_rank(s)));
}
inline bool file_is_ok(File f) {

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -26,6 +26,8 @@
//// Includes
////
#include <cstring>
#include "lock.h"
#include "movepick.h"
#include "position.h"
@@ -36,7 +38,8 @@
//// Constants and variables
////
const int THREAD_MAX = 8;
const int MAX_THREADS = 16;
const int MAX_ACTIVE_SPLIT_POINTS = 8;
////
@@ -44,36 +47,49 @@ const int THREAD_MAX = 8;
////
struct SplitPoint {
SplitPoint *parent;
Position pos;
SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2];
SearchStack *parentSstack;
int ply;
// Const data after splitPoint has been setup
SplitPoint* parent;
const Position* pos;
Depth depth;
volatile Value alpha, beta, bestValue, futilityValue;
Value approximateEval;
bool pvNode;
int master, slaves[THREAD_MAX];
bool pvNode, mateThreat;
Value beta;
int ply;
int master;
Move threatMove;
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
// Const pointers to shared data
MovePicker* mp;
SearchStack* parentSstack;
// Shared data
Lock lock;
MovePicker *mp;
volatile int moves;
volatile int cpus;
bool finished;
volatile int64_t nodes;
volatile Value alpha;
volatile Value bestValue;
volatile int moveCount;
volatile bool betaCutoff;
volatile int slaves[MAX_THREADS];
};
// ThreadState type is used to represent thread's current state
enum ThreadState
{
THREAD_INITIALIZING, // thread is initializing itself
THREAD_SEARCHING, // thread is performing work
THREAD_AVAILABLE, // thread is waiting for work
THREAD_BOOKED, // other thread (master) has booked us as a slave
THREAD_WORKISWAITING, // master has ordered us to start
THREAD_TERMINATED // we are quitting and thread is terminated
};
struct Thread {
SplitPoint *splitPoint;
int activeSplitPoints;
uint64_t nodes;
uint64_t betaCutOffs[2];
bool failHighPly1;
volatile bool stop;
volatile bool running;
volatile bool idle;
volatile bool workIsWaiting;
volatile bool printCurrentLine;
unsigned char pad[64]; // set some distance among local data for each thread
volatile ThreadState state;
SplitPoint* volatile splitPoint;
volatile int activeSplitPoints;
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
};

170
src/timeman.cpp Normal file
View File

@@ -0,0 +1,170 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cmath>
#include "misc.h"
#include "timeman.h"
#include "ucioption.h"
////
//// Local definitions
////
namespace {
/// Constants
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
// Data was extracted from CCRL game database with some simple filtering criteria.
const int MoveImportance[512] = {
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
2, 1, 1, 1, 1, 1, 1, 1 };
int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
/// Function Prototypes
enum TimeType { OptimumTime, MaxTime };
template<TimeType>
int remaining(int myTime, int movesToGo, int currentPly);
}
////
//// Functions
////
void TimeManager::pv_instability(int curChanges, int prevChanges) {
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
+ prevChanges * (optimumSearchTime / 3);
}
void TimeManager::init(int myTime, int myInc, int movesToGo, int currentPly)
{
/* We support four different kind of time controls:
Inc == 0 && movesToGo == 0 means: x basetime [sudden death!]
Inc == 0 && movesToGo != 0 means: (x moves) / (y minutes)
Inc > 0 && movesToGo == 0 means: x basetime + z inc.
Inc > 0 && movesToGo != 0 means: (x moves) / (y minutes) + z inc
Time management is adjusted by following UCI parameters:
emergencyMoveHorizon :Be prepared to always play at least this many moves
emergencyBaseTime :Always attempt to keep at least this much time (in ms) at clock
emergencyMoveTime :Plus attempt to keep at least this much time for each remaining emergency move
minThinkingTime :No matter what, use at least this much thinking before doing the move
*/
int hypMTG, hypMyTime, t1, t2;
// Read uci parameters
int emergencyMoveHorizon = Options["Emergency Move Horizon"].value<int>();
int emergencyBaseTime = Options["Emergency Base Time"].value<int>();
int emergencyMoveTime = Options["Emergency Move Time"].value<int>();
int minThinkingTime = Options["Minimum Thinking Time"].value<int>();
// Initialize to maximum values but unstablePVExtraTime that is reset
unstablePVExtraTime = 0;
optimumSearchTime = maximumSearchTime = myTime;
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
{
// Calculate thinking time for hypothetic "moves to go"-value
hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
optimumSearchTime = Min(optimumSearchTime, t1);
maximumSearchTime = Min(maximumSearchTime, t2);
}
if (Options["Ponder"].value<bool>())
optimumSearchTime += optimumSearchTime / 4;
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
}
////
//// Local functions
////
namespace {
template<TimeType T>
int remaining(int myTime, int movesToGo, int currentPly)
{
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
int thisMoveImportance = move_importance(currentPly);
int otherMovesImportance = 0;
for (int i = 1; i < movesToGo; i++)
otherMovesImportance += move_importance(currentPly + 2 * i);
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
return int(floor(myTime * Min(ratio1, ratio2)));
}
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,23 +18,25 @@
*/
#if !defined(MERSENNE_H_INCLUDED)
#define MERSENNE_H_INCLUDED
////
//// Includes
////
#include "types.h"
#if !defined(TIMEMAN_H_INCLUDED)
#define TIMEMAN_H_INCLUDED
////
//// Prototypes
////
extern uint32_t genrand_int32(void);
extern uint64_t genrand_int64(void);
extern void init_mersenne(void);
class TimeManager {
public:
void init(int myTime, int myInc, int movesToGo, int currentPly);
void pv_instability(int curChanges, int prevChanges);
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
int maximum_time() const { return maximumSearchTime; }
#endif // !defined(MERSENNE_H_INCLUDED)
private:
int optimumSearchTime;
int maximumSearchTime;
int unstablePVExtraTime;
};
#endif // !defined(TIMEMAN_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -23,11 +23,8 @@
////
#include <cassert>
#include <cmath>
#include <cstring>
#include <xmmintrin.h>
#include "movegen.h"
#include "tt.h"
// The main transposition table
@@ -39,7 +36,7 @@ TranspositionTable TT;
TranspositionTable::TranspositionTable() {
size = writes = 0;
size = 0;
entries = 0;
generation = 0;
}
@@ -53,14 +50,14 @@ TranspositionTable::~TranspositionTable() {
/// TranspositionTable::set_size sets the size of the transposition table,
/// measured in megabytes.
void TranspositionTable::set_size(unsigned mbSize) {
void TranspositionTable::set_size(size_t mbSize) {
assert(mbSize >= 4 && mbSize <= 4096);
size_t newSize = 1024;
unsigned newSize = 1024;
// We store a cluster of ClusterSize number of TTEntry for each position
// and newSize is the maximum number of storable positions.
// Transposition table consists of clusters and
// each cluster consists of ClusterSize number of TTEntries.
// Each non-empty entry contains information of exactly one position.
// newSize is the number of clusters we are going to allocate.
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
newSize *= 2;
@@ -73,7 +70,7 @@ void TranspositionTable::set_size(unsigned mbSize) {
{
std::cerr << "Failed to allocate " << mbSize
<< " MB for transposition table." << std::endl;
Application::exit_with_failure();
exit(EXIT_FAILURE);
}
clear();
}
@@ -83,7 +80,7 @@ void TranspositionTable::set_size(unsigned mbSize) {
/// TranspositionTable::clear overwrites the entire transposition table
/// with zeroes. It is called whenever the table is resized, or when the
/// user asks the program to clear the table (from the UCI interface).
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
/// Perhaps we should also clear it when the "ucinewgame" command is received?
void TranspositionTable::clear() {
@@ -91,28 +88,19 @@ void TranspositionTable::clear() {
}
/// TranspositionTable::first_entry returns a pointer to the first
/// entry of a cluster given a position. The low 32 bits of the key
/// are used to get the index in the table.
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
return entries[uint32_t(posKey) & (size - 1)].data;
}
/// TranspositionTable::store writes a new entry containing a position,
/// a value, a value type, a search depth, and a best move to the
/// transposition table. Transposition table is organized in clusters of
/// four TTEntry objects, and when a new entry is written, it replaces
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
/// considered to be more valuable than a TTEntry t2 if t1 is from the
/// TranspositionTable::store writes a new entry containing position key and
/// valuable information of current position.
/// The Lowest order bits of position key are used to decide on which cluster
/// the position will be placed.
/// When a new entry is written and there are no empty entries available in cluster,
/// it replaces the least valuable of entries.
/// A TTEntry t1 is considered to be more valuable than a TTEntry t2 if t1 is from the
/// current search and t2 is from a previous search, or if the depth of t1
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
/// never replaces another entry for the same position.
/// is bigger than the depth of t2.
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
int c1, c2, c3;
TTEntry *tte, *replace;
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
@@ -121,28 +109,25 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
{
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
{
// Do not overwrite when new type is VALUE_TYPE_EV_LO
if (tte->key() && t == VALUE_TYPE_EV_LO)
return;
// Preserve any existing ttMove
if (m == MOVE_NONE)
m = tte->move();
*tte = TTEntry(posKey32, v, t, d, m, generation);
tte->save(posKey32, v, t, d, m, generation, statV, kingD);
return;
}
else if (i == 0) // replace would be a no-op in this common case
if (i == 0) // Replacing first entry is default and already set before entering for-loop
continue;
int c1 = (replace->generation() == generation ? 2 : 0);
int c2 = (tte->generation() == generation ? -2 : 0);
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
c1 = (replace->generation() == generation ? 2 : 0);
c2 = (tte->generation() == generation ? -2 : 0);
c3 = (tte->depth() < replace->depth() ? 1 : 0);
if (c1 + c2 + c3 > 0)
replace = tte;
}
*replace = TTEntry(posKey32, v, t, d, m, generation);
writes++;
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
}
@@ -163,96 +148,11 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const {
}
/// TranspositionTable::prefetch looks up the current position in the
/// transposition table and load it in L1/L2 cache. This is a non
/// blocking function and do not stalls the CPU waiting for data
/// to be loaded from RAM, that can be very slow. When we will
/// subsequently call retrieve() the TT data will be already
/// quickly accessible in L1/L2 CPU cache.
void TranspositionTable::prefetch(const Key posKey) const {
#if defined(__INTEL_COMPILER) || defined(__ICL)
// This hack prevents prefetches to be optimized away by the
// Intel compiler. Both MSVC and gcc seems not affected.
__asm__ ("");
#endif
char const* addr = (char*)first_entry(posKey);
_mm_prefetch(addr, _MM_HINT_T2);
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
}
/// TranspositionTable::new_search() is called at the beginning of every new
/// search. It increments the "generation" variable, which is used to
/// distinguish transposition table entries from previous searches from
/// entries from the current search.
void TranspositionTable::new_search() {
generation++;
writes = 0;
}
/// TranspositionTable::insert_pv() is called at the end of a search
/// iteration, and inserts the PV back into the PV. This makes sure
/// the old PV moves are searched first, even if the old TT entries
/// have been overwritten.
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
StateInfo st;
Position p(pos);
for (int i = 0; pv[i] != MOVE_NONE; i++)
{
TTEntry *tte = retrieve(p.get_key());
if (!tte || tte->move() != pv[i])
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
p.do_move(pv[i], st);
}
}
/// TranspositionTable::extract_pv() extends a PV by adding moves from the
/// transposition table at the end. This should ensure that the PV is almost
/// always at least two plies long, which is important, because otherwise we
/// will often get single-move PVs when the search stops while failing high,
/// and a single-move PV means that we don't have a ponder move.
void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) {
const TTEntry* tte;
StateInfo st;
Position p(pos);
int ply = 0;
// Update position to the end of current PV
while (pv[ply] != MOVE_NONE)
p.do_move(pv[ply++], st);
// Try to add moves from TT while possible
while ( (tte = retrieve(p.get_key())) != NULL
&& tte->move() != MOVE_NONE
&& move_is_legal(p, tte->move())
&& (!p.is_draw() || ply < 2)
&& ply < PLY_MAX)
{
pv[ply] = tte->move();
p.do_move(pv[ply++], st);
}
pv[ply] = MOVE_NONE;
}
/// TranspositionTable::full() returns the permill of all transposition table
/// entries which have received at least one write during the current search.
/// It is used to display the "info hashfull ..." information in UCI.
int TranspositionTable::full() const {
double N = double(size) * ClusterSize;
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
}

103
src/tt.h
View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -26,7 +26,7 @@
////
#include "depth.h"
#include "position.h"
#include "move.h"
#include "value.h"
@@ -36,89 +36,112 @@
/// The TTEntry class is the class of transposition table entries
///
/// A TTEntry needs 96 bits to be stored
/// A TTEntry needs 128 bits to be stored
///
/// bit 0-31: key
/// bit 32-63: data
/// bit 64-79: value
/// bit 80-95: depth
/// bit 96-111: static value
/// bit 112-127: margin of static value
///
/// the 32 bits of the data field are so defined
///
/// bit 0-16: move
/// bit 17-19: not used
/// bit 20-22: value type
/// bit 17-20: not used
/// bit 21-22: value type
/// bit 23-31: generation
class TTEntry {
public:
TTEntry() {}
TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation)
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
value_(int16_t(v)), depth_(int16_t(d)) {}
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
uint32_t key() const { return key_; }
Depth depth() const { return Depth(depth_); }
key32 = k;
data = (m & 0x1FFFF) | (t << 21) | (g << 23);
value16 = (int16_t)v;
depth16 = (int16_t)d;
staticValue = (int16_t)statV;
staticValueMargin = (int16_t)kd;
}
void set_generation(int g) { data = move() | (type() << 21) | (g << 23); }
uint32_t key() const { return key32; }
Depth depth() const { return Depth(depth16); }
Move move() const { return Move(data & 0x1FFFF); }
Value value() const { return Value(value_); }
ValueType type() const { return ValueType((data >> 20) & 7); }
int generation() const { return (data >> 23); }
Value value() const { return Value(value16); }
ValueType type() const { return ValueType((data >> 21) & 3); }
int generation() const { return data >> 23; }
Value static_value() const { return Value(staticValue); }
Value static_value_margin() const { return Value(staticValueMargin); }
private:
uint32_t key_;
uint32_t key32;
uint32_t data;
int16_t value_;
int16_t depth_;
int16_t value16;
int16_t depth16;
int16_t staticValue;
int16_t staticValueMargin;
};
/// This is the number of TTEntry slots for each position
const int ClusterSize = 5;
/// This is the number of TTEntry slots for each cluster
const int ClusterSize = 4;
/// Each group of ClusterSize number of TTEntry form a TTCluster
/// that is indexed by a single position key. Cluster is padded
/// to a cache line size so to guarantee always aligned accesses.
/// TTCluster consists of ClusterSize number of TTEntries.
/// Size of TTCluster must not be bigger than a cache line size.
/// In case it is less, it should be padded to guarantee always aligned accesses.
struct TTCluster {
TTEntry data[ClusterSize];
char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])];
};
/// The transposition table class. This is basically just a huge array
/// containing TTEntry objects, and a few methods for writing new entries
/// containing TTCluster objects, and a few methods for writing new entries
/// and reading new ones.
class TranspositionTable {
TranspositionTable(const TranspositionTable&);
TranspositionTable& operator=(const TranspositionTable&);
public:
TranspositionTable();
~TranspositionTable();
void set_size(unsigned mbSize);
void set_size(size_t mbSize);
void clear();
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
TTEntry* retrieve(const Key posKey) const;
void prefetch(const Key posKey) const;
void new_search();
void insert_pv(const Position& pos, Move pv[]);
void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
int full() const;
TTEntry* first_entry(const Key posKey) const;
void refresh(const TTEntry* tte) const;
private:
inline TTEntry* first_entry(const Key posKey) const;
// Be sure 'writes' is at least one cache line away
// from read only variables.
unsigned char pad_before[64 - sizeof(unsigned)];
unsigned writes; // heavy SMP read/write access here
unsigned char pad_after[64];
unsigned size;
size_t size;
TTCluster* entries;
uint8_t generation;
uint8_t generation; // To properly compare, size must be smaller then TT stored value
};
extern TranspositionTable TT;
/// TranspositionTable::first_entry returns a pointer to the first
/// entry of a cluster given a position. The lowest order bits of the key
/// are used to get the index of the cluster.
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
return entries[((uint32_t)posKey) & (size - 1)].data;
}
/// TranspositionTable::refresh updates the 'generation' value of the TTEntry
/// to avoid aging. Normally called after a TT hit, before to return.
inline void TranspositionTable::refresh(const TTEntry* tte) const {
const_cast<TTEntry*>(tte)->set_generation(generation);
}
#endif // !defined(TT_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,7 +17,6 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(TYPES_H_INCLUDED)
#define TYPES_H_INCLUDED
@@ -27,6 +26,10 @@
#else
// Disable some silly and noisy warning from MSVC compiler
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
#pragma warning(disable: 4127) // Conditional expression is constant
typedef __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef __int16 int16;
@@ -47,22 +50,39 @@ typedef uint64_t Key;
// Bitboard type
typedef uint64_t Bitboard;
#include <cstdlib>
////
//// Compiler specific defines
//// Configuration
////
// Quiet a warning on Intel compiler
#if !defined(__SIZEOF_INT__ )
#define __SIZEOF_INT__ 0
#endif
//// For Linux and OSX configuration is done automatically using Makefile.
//// To get started type "make help".
////
//// For windows part of the configuration is detected automatically, but
//// some switches need to be set manually:
////
//// -DNDEBUG | Disable debugging mode. Use always.
////
//// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want the
//// | executable to run on some very old machines.
////
//// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction.
//// | Works only in 64-bit mode. For compiling requires hardware
//// | with popcnt support. Around 4% speed-up.
////
//// -DOLD_LOCKS | By default under Windows are used the fast Slim Reader/Writer (SRW)
//// | Locks and Condition Variables: these are not supported by Windows XP
//// | and older, to compile for those platforms you should enable OLD_LOCKS.
// Check for 64 bits for different compilers: Intel, MSVC and gcc
#if defined(__x86_64) || defined(_M_X64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
// Automatic detection for 64-bit under Windows
#if defined(_WIN64)
#define IS_64BIT
#endif
#if defined(IS_64BIT) && (defined(__GNUC__) || defined(__INTEL_COMPILER))
// Automatic detection for use of bsfq asm-instruction under Windows.
// Works only in 64-bit mode. Does not work with MSVC.
#if defined(_WIN64) && defined(__INTEL_COMPILER)
#define USE_BSFQ
#endif
@@ -73,4 +93,44 @@ typedef uint64_t Bitboard;
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
#endif
// Define a __cpuid() function for gcc compilers, for Intel and MSVC
// is already available as an intrinsic.
#if defined(_MSC_VER)
#include <intrin.h>
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
inline void __cpuid(int CPUInfo[4], int InfoType)
{
int* eax = CPUInfo + 0;
int* ebx = CPUInfo + 1;
int* ecx = CPUInfo + 2;
int* edx = CPUInfo + 3;
*eax = InfoType;
*ecx = 0;
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
: "0" (*eax), "2" (*ecx));
}
#else
inline void __cpuid(int CPUInfo[4], int)
{
CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0;
}
#endif
// Operators used by enum types like Depth, Piece, Square and so on.
#define ENABLE_OPERATORS_ON(T) \
inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
inline T operator* (int i, const T d) { return T(i * int(d)); } \
inline T operator* (const T d, int i) { return T(int(d) * i); } \
inline T operator/ (const T d, int i) { return T(int(d) / i); } \
inline T operator- (const T d) { return T(-int(d)); } \
inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
inline void operator/= (T& d, int i) { d = T(int(d) / i); }
#endif // !defined(TYPES_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,7 +27,6 @@
#include <sstream>
#include <string>
#include "book.h"
#include "evaluate.h"
#include "misc.h"
#include "move.h"
@@ -35,59 +34,95 @@
#include "position.h"
#include "san.h"
#include "search.h"
#include "uci.h"
#include "ucioption.h"
using namespace std;
////
//// Local definitions:
////
namespace {
// UCIInputParser is a class for parsing UCI input. The class
// FEN string for the initial position
const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// UCIParser is a class for parsing UCI input. The class
// is actually a string stream built on a given input string.
typedef istringstream UCIInputParser;
// The root position. This is set up when the user (or in practice, the GUI)
// sends the "position" UCI command. The root position is sent to the think()
// function when the program receives the "go" command.
Position RootPosition;
typedef istringstream UCIParser;
// Local functions
bool handle_command(const string& command);
void set_option(UCIInputParser& uip);
void set_position(UCIInputParser& uip);
bool go(UCIInputParser& uip);
void perft(UCIInputParser& uip);
void set_option(UCIParser& uip);
void set_position(Position& pos, UCIParser& uip);
bool go(Position& pos, UCIParser& uip);
void perft(Position& pos, UCIParser& uip);
}
////
//// Functions
////
/// execute_uci_command() takes a string as input, uses a UCIParser
/// object to parse this text string as a UCI command, and calls
/// the appropriate functions. In addition to the UCI commands,
/// the function also supports a few debug commands.
/// uci_main_loop() is the only global function in this file. It is
/// called immediately after the program has finished initializing.
/// The program remains in this loop until it receives the "quit" UCI
/// command. It waits for a command from the user, and passes this
/// command to handle_command and also intercepts EOF from stdin,
/// by translating EOF to the "quit" command. This ensures that Stockfish
/// exits gracefully if the GUI dies unexpectedly.
bool execute_uci_command(const string& cmd) {
void uci_main_loop() {
static Position pos(StartPositionFEN, false, 0); // The root position
UCIParser up(cmd);
string token;
RootPosition.from_fen(StartPosition);
string command;
if (!(up >> token)) // operator>>() skips any whitespace
return true;
do {
// Wait for a command from stdin
if (!getline(cin, command))
command = "quit";
if (token == "quit")
return false;
} while (handle_command(command));
if (token == "go")
return go(pos, up);
if (token == "uci")
{
cout << "id name " << engine_name()
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
print_uci_options();
cout << "uciok" << endl;
}
else if (token == "ucinewgame")
pos.from_fen(StartPositionFEN, false);
else if (token == "isready")
cout << "readyok" << endl;
else if (token == "position")
set_position(pos, up);
else if (token == "setoption")
set_option(up);
// The remaining commands are for debugging purposes only
else if (token == "d")
pos.print();
else if (token == "flip")
{
Position p(pos, pos.thread());
pos.flipped_copy(p);
}
else if (token == "eval")
{
Value evalMargin;
cout << "Incremental mg: " << mg_value(pos.value())
<< "\nIncremental eg: " << eg_value(pos.value())
<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
}
else if (token == "key")
cout << "key: " << hex << pos.get_key()
<< "\nmaterial key: " << pos.get_material_key()
<< "\npawn key: " << pos.get_pawn_key() << endl;
else if (token == "perft")
perft(pos, up);
else
cout << "Unknown command: " << cmd << endl;
return true;
}
@@ -97,167 +132,103 @@ void uci_main_loop() {
namespace {
// handle_command() takes a text string as input, uses a
// UCIInputParser object to parse this text string as a UCI command,
// and calls the appropriate functions. In addition to the UCI
// commands, the function also supports a few debug commands.
bool handle_command(const string& command) {
UCIInputParser uip(command);
string token;
uip >> token; // operator>>() skips any whitespace
if (token == "quit")
return false;
if (token == "go")
return go(uip);
if (token == "uci")
{
cout << "id name " << engine_name()
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
print_uci_options();
cout << "uciok" << endl;
}
else if (token == "ucinewgame")
{
push_button("New Game");
Position::init_piece_square_tables();
RootPosition.from_fen(StartPosition);
}
else if (token == "isready")
cout << "readyok" << endl;
else if (token == "position")
set_position(uip);
else if (token == "setoption")
set_option(uip);
// The remaining commands are for debugging purposes only.
// Perhaps they should be removed later in order to reduce the
// size of the program binary.
else if (token == "d")
RootPosition.print();
else if (token == "flip")
{
Position p(RootPosition);
RootPosition.flipped_copy(p);
}
else if (token == "eval")
{
EvalInfo ei;
cout << "Incremental mg: " << mg_value(RootPosition.value())
<< "\nIncremental eg: " << eg_value(RootPosition.value())
<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
}
else if (token == "key")
cout << "key: " << hex << RootPosition.get_key()
<< "\nmaterial key: " << RootPosition.get_material_key()
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
else if (token == "perft")
perft(uip);
else
{
cout << "Unknown command: " << command << endl;
while (!uip.eof())
{
uip >> token;
cout << token << endl;
}
}
return true;
}
// set_position() is called when Stockfish receives the "position" UCI
// command. The input parameter is a UCIInputParser. It is assumed
// command. The input parameter is a UCIParser. It is assumed
// that this parser has consumed the first token of the UCI command
// ("position"), and is ready to read the second token ("startpos"
// or "fen", if the input is well-formed).
void set_position(UCIInputParser& uip) {
void set_position(Position& pos, UCIParser& up) {
string token;
uip >> token; // operator>>() skips any whitespace
if (!(up >> token) || (token != "startpos" && token != "fen"))
return;
if (token == "startpos")
RootPosition.from_fen(StartPosition);
else if (token == "fen")
{
pos.from_fen(StartPositionFEN, false);
if (!(up >> token))
return;
}
else // fen
{
string fen;
while (token != "moves" && !uip.eof())
while (up >> token && token != "moves")
{
uip >> token;
fen += token;
fen += ' ';
}
RootPosition.from_fen(fen);
pos.from_fen(fen, Options["UCI_Chess960"].value<bool>());
}
if (!uip.eof())
if (token != "moves")
return;
// Parse optional move list
Move move;
StateInfo st;
while (up >> token)
{
if (token != "moves")
uip >> token;
if (token == "moves")
{
Move move;
StateInfo st;
while (!uip.eof())
{
uip >> token;
move = move_from_string(RootPosition, token);
RootPosition.do_move(move, st);
if (RootPosition.rule_50_counter() == 0)
RootPosition.reset_game_ply();
}
// Our StateInfo st is about going out of scope so copy
// its content inside RootPosition before they disappear.
RootPosition.saveState();
}
move = move_from_uci(pos, token);
pos.do_move(move, st);
if (pos.rule_50_counter() == 0)
pos.reset_game_ply();
pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
}
// Our StateInfo st is about going out of scope so copy
// its content inside pos before it disappears.
pos.detach();
}
// set_option() is called when Stockfish receives the "setoption" UCI
// command. The input parameter is a UCIInputParser. It is assumed
// command. The input parameter is a UCIParser. It is assumed
// that this parser has consumed the first token of the UCI command
// ("setoption"), and is ready to read the second token ("name", if
// the input is well-formed).
void set_option(UCIInputParser& uip) {
void set_option(UCIParser& up) {
string token, name;
string token, name, value;
uip >> token;
if (token == "name")
if (!(up >> token) || token != "name") // operator>>() skips any whitespace
return;
if (!(up >> name))
return;
// Handle names with included spaces
while (up >> token && token != "value")
name += (" " + token);
if (Options.find(name) == Options.end())
{
uip >> name;
while (!uip.eof())
{
uip >> token;
if (token == "value")
break;
name += (" " + token);
}
if (token == "value")
{
// Reads until end of line and left trim white space
getline(uip, token);
token.erase(0, token.find_first_not_of(" \n\r\t"));
set_option_value(name, token);
} else
push_button(name);
cout << "No such option: " << name << endl;
return;
}
// Is a button ?
if (token != "value")
{
Options[name].set_value("true");
return;
}
if (!(up >> value))
return;
// Handle values with included spaces
while (up >> token)
value += (" " + token);
Options[name].set_value(value);
}
// go() is called when Stockfish receives the "go" UCI command. The
// input parameter is a UCIInputParser. It is assumed that this
// input parameter is a UCIParser. It is assumed that this
// parser has consumed the first token of the UCI command ("go"),
// and is ready to read the second token. The function sets the
// thinking time and other parameters from the input string, and
@@ -265,79 +236,69 @@ namespace {
// parameters. Returns false if a quit command is received while
// thinking, returns true otherwise.
bool go(UCIInputParser& uip) {
bool go(Position& pos, UCIParser& up) {
string token;
int time[2] = {0, 0}, inc[2] = {0, 0};
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
bool infinite = false, ponder = false;
Move searchMoves[500];
Move searchMoves[MOVES_MAX];
searchMoves[0] = MOVE_NONE;
while (!uip.eof())
while (up >> token)
{
uip >> token;
if (token == "infinite")
infinite = true;
else if (token == "ponder")
ponder = true;
else if (token == "wtime")
uip >> time[0];
up >> time[0];
else if (token == "btime")
uip >> time[1];
up >> time[1];
else if (token == "winc")
uip >> inc[0];
up >> inc[0];
else if (token == "binc")
uip >> inc[1];
up >> inc[1];
else if (token == "movestogo")
uip >> movesToGo;
up >> movesToGo;
else if (token == "depth")
uip >> depth;
up >> depth;
else if (token == "nodes")
uip >> nodes;
up >> nodes;
else if (token == "movetime")
uip >> moveTime;
up >> moveTime;
else if (token == "searchmoves")
{
int numOfMoves = 0;
while (!uip.eof())
{
uip >> token;
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
}
while (up >> token)
searchMoves[numOfMoves++] = move_from_uci(pos, token);
searchMoves[numOfMoves] = MOVE_NONE;
}
}
if (moveTime)
infinite = true; // HACK
assert(pos.is_ok());
assert(RootPosition.is_ok());
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
return think(pos, infinite, ponder, time, inc, movesToGo,
depth, nodes, moveTime, searchMoves);
}
void perft(UCIInputParser& uip) {
void perft(Position& pos, UCIParser& up) {
string token;
int depth, tm, n;
Position pos = RootPosition;
if (uip.eof())
if (!(up >> depth))
return;
uip >> depth;
tm = get_system_time();
n = perft(pos, depth * OnePly);
n = perft(pos, depth * ONE_PLY);
tm = get_system_time() - tm;
std::cout << "\nNodes " << n
<< "\nTime (ms) " << tm
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
<< "\nNodes/second " << int(n / (tm / 1000.0)) << std::endl;
}
}

View File

@@ -1,31 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(UCI_H_INCLUDED)
#define UCI_H_INCLUDED
////
//// Prototypes
////
extern void uci_main_loop();
#endif // !defined(UCI_H_INCLUDED)

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,324 +17,162 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <algorithm>
#include <cassert>
#include <map>
#include <string>
#include <cctype>
#include <iostream>
#include <sstream>
#include <vector>
#include "misc.h"
#include "thread.h"
#include "ucioption.h"
using std::string;
using std::cout;
using std::endl;
////
//// Local definitions
////
OptionsMap Options; // Global object
namespace {
///
/// Types
///
// Our case insensitive less() function as required by UCI protocol
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
int c1, c2;
size_t i = 0;
typedef std::vector<string> ComboValues;
while (i < s1.size() && i < s2.size())
{
c1 = tolower(s1[i]);
c2 = tolower(s2[i++]);
struct Option {
string name, defaultValue, currentValue;
OptionType type;
size_t idx;
int minValue, maxValue;
ComboValues comboValues;
Option();
Option(const char* defaultValue, OptionType = STRING);
Option(bool defaultValue, OptionType = CHECK);
Option(int defaultValue, int minValue, int maxValue);
bool operator<(const Option& o) const { return this->idx < o.idx; }
};
typedef std::map<string, Option> Options;
///
/// Constants
///
// load_defaults populates the options map with the hard
// coded names and default values.
void load_defaults(Options& o) {
o["Use Search Log"] = Option(false);
o["Search Log Filename"] = Option("SearchLog.txt");
o["Book File"] = Option("book.bin");
o["Mobility (Middle Game)"] = Option(100, 0, 200);
o["Mobility (Endgame)"] = Option(100, 0, 200);
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
o["Space"] = Option(100, 0, 200);
o["Aggressiveness"] = Option(100, 0, 200);
o["Cowardice"] = Option(100, 0, 200);
o["King Safety Curve"] = Option("Quadratic", COMBO);
o["King Safety Curve"].comboValues.push_back("Quadratic");
o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
o["King Safety Coefficient"] = Option(40, 1, 100);
o["King Safety X Intercept"] = Option(0, 0, 20);
o["King Safety Max Slope"] = Option(30, 10, 100);
o["King Safety Max Value"] = Option(500, 100, 1000);
o["Queen Contact Check Bonus"] = Option(3, 0, 8);
o["Queen Check Bonus"] = Option(2, 0, 4);
o["Rook Check Bonus"] = Option(1, 0, 4);
o["Bishop Check Bonus"] = Option(1, 0, 4);
o["Knight Check Bonus"] = Option(1, 0, 4);
o["Discovered Check Bonus"] = Option(3, 0, 8);
o["Mate Threat Bonus"] = Option(3, 0, 8);
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100);
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
o["Threat Depth"] = Option(5, 0, 100);
o["Randomness"] = Option(0, 0, 10);
o["Minimum Split Depth"] = Option(4, 4, 7);
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
o["Threads"] = Option(1, 1, 8);
o["Hash"] = Option(32, 4, 4096);
o["Clear Hash"] = Option(false, BUTTON);
o["New Game"] = Option(false, BUTTON);
o["Ponder"] = Option(true);
o["OwnBook"] = Option(true);
o["MultiPV"] = Option(1, 1, 500);
o["UCI_ShowCurrLine"] = Option(false);
o["UCI_Chess960"] = Option(false);
o["UCI_AnalyseMode"] = Option(false);
// Any option should know its name so to be easily printed
for (Options::iterator it = o.begin(); it != o.end(); ++it)
it->second.name = it->first;
if (c1 != c2)
return c1 < c2;
}
///
/// Variables
///
Options options;
// stringify converts a value of type T to a std::string
template<typename T>
string stringify(const T& v) {
std::ostringstream ss;
ss << v;
return ss.str();
}
// get_option_value implements the various get_option_value_<type>
// functions defined later, because only the option value
// type changes a template seems a proper solution.
template<typename T>
T get_option_value(const string& optionName) {
T ret = T();
if (options.find(optionName) == options.end())
return ret;
std::istringstream ss(options[optionName].currentValue);
ss >> ret;
return ret;
}
// Specialization for std::string where instruction 'ss >> ret;'
// would erroneusly tokenize a string with spaces.
template<>
string get_option_value<string>(const string& optionName) {
if (options.find(optionName) == options.end())
return string();
return options[optionName].currentValue;
}
return s1.size() < s2.size();
}
////
//// Functions
////
/// init_uci_options() initializes the UCI options. Currently, the only
/// thing this function does is to initialize the default value of the
/// "Threads" parameter to the number of available CPU cores.
// stringify() converts a numeric value of type T to a std::string
template<typename T>
static string stringify(const T& v) {
std::ostringstream ss;
ss << v;
return ss.str();
}
/// init_uci_options() initializes the UCI options to their hard coded default
/// values and initializes the default value of "Threads" and "Minimum Split Depth"
/// parameters according to the number of CPU cores.
void init_uci_options() {
load_defaults(options);
Options["Use Search Log"] = Option(false);
Options["Search Log Filename"] = Option("SearchLog.txt");
Options["Book File"] = Option("book.bin");
Options["Best Book Move"] = Option(false);
Options["Mobility (Middle Game)"] = Option(100, 0, 200);
Options["Mobility (Endgame)"] = Option(100, 0, 200);
Options["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
Options["Pawn Structure (Endgame)"] = Option(100, 0, 200);
Options["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
Options["Passed Pawns (Endgame)"] = Option(100, 0, 200);
Options["Space"] = Option(100, 0, 200);
Options["Aggressiveness"] = Option(100, 0, 200);
Options["Cowardice"] = Option(100, 0, 200);
Options["Check Extension (PV nodes)"] = Option(2, 0, 2);
Options["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
Options["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
Options["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
Options["Mate Threat Extension (PV nodes)"] = Option(2, 0, 2);
Options["Mate Threat Extension (non-PV nodes)"] = Option(2, 0, 2);
Options["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
Options["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
Options["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
Options["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
Options["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
Options["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
Options["Minimum Split Depth"] = Option(4, 4, 7);
Options["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
Options["Threads"] = Option(1, 1, MAX_THREADS);
Options["Use Sleeping Threads"] = Option(false);
Options["Hash"] = Option(32, 4, 8192);
Options["Clear Hash"] = Option(false, "button");
Options["Ponder"] = Option(true);
Options["OwnBook"] = Option(true);
Options["MultiPV"] = Option(1, 1, 500);
Options["Emergency Move Horizon"] = Option(40, 0, 50);
Options["Emergency Base Time"] = Option(200, 0, 60000);
Options["Emergency Move Time"] = Option(70, 0, 5000);
Options["Minimum Thinking Time"] = Option(20, 0, 5000);
Options["UCI_Chess960"] = Option(false); // Just a dummy but needed by GUIs
Options["UCI_AnalyseMode"] = Option(false);
// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
// According to Ken Dail's tests, Glaurung plays much better with 7 than
// with 8 threads. This is weird, but it is probably difficult to find out
// why before I have a 8-core computer to experiment with myself.
assert(options.find("Threads") != options.end());
assert(options.find("Minimum Split Depth") != options.end());
// Set some SMP parameters accordingly to the detected CPU count
Option& thr = Options["Threads"];
Option& msd = Options["Minimum Split Depth"];
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
thr.defaultValue = thr.currentValue = stringify(cpu_count());
if (cpu_count() >= 8)
msd.defaultValue = msd.currentValue = stringify(7);
}
/// print_uci_options() prints all the UCI options to the standard output,
/// in the format defined by the UCI protocol.
/// in chronological insertion order (the idx field) and in the format
/// defined by the UCI protocol.
void print_uci_options() {
static const char optionTypeName[][16] = {
"spin", "combo", "check", "string", "button"
};
for (size_t i = 0; i <= Options.size(); i++)
for (OptionsMap::const_iterator it = Options.begin(); it != Options.end(); ++it)
if (it->second.idx == i)
{
const Option& o = it->second;
cout << "\noption name " << it->first << " type " << o.type;
// Build up a vector out of the options map and sort it according to idx
// field, that is the chronological insertion order in options map.
std::vector<Option> vec;
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
vec.push_back(it->second);
if (o.type != "button")
cout << " default " << o.defaultValue;
std::sort(vec.begin(), vec.end());
if (o.type == "spin")
cout << " min " << o.minValue << " max " << o.maxValue;
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it)
break;
}
cout << endl;
}
/// Option class c'tors
Option::Option(const char* def) : type("string"), idx(Options.size()), minValue(0), maxValue(0)
{ defaultValue = currentValue = def; }
Option::Option(bool def, string t) : type(t), idx(Options.size()), minValue(0), maxValue(0)
{ defaultValue = currentValue = (def ? "true" : "false"); }
Option::Option(int def, int minv, int maxv) : type("spin"), idx(Options.size()), minValue(minv), maxValue(maxv)
{ defaultValue = currentValue = stringify(def); }
/// set_value() updates currentValue of the Option object. Normally it's up to
/// the GUI to check for option's limits, but we could receive the new value
/// directly from the user by teminal window. So let's check the bounds anyway.
void Option::set_value(const string& value) {
assert(!type.empty());
if ( (type == "check" || type == "button")
&& !(value == "true" || value == "false"))
return;
if (type == "spin")
{
std::cout << "\noption name " << it->name
<< " type " << optionTypeName[it->type];
if (it->type == BUTTON)
continue;
if (it->type == CHECK)
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
else
std::cout << " default " << it->defaultValue;
if (it->type == SPIN)
std::cout << " min " << it->minValue << " max " << it->maxValue;
else if (it->type == COMBO)
for (ComboValues::const_iterator itc = it->comboValues.begin();
itc != it->comboValues.end(); ++itc)
std::cout << " var " << *itc;
int v = atoi(value.c_str());
if (v < minValue || v > maxValue)
return;
}
std::cout << std::endl;
}
/// get_option_value_bool() returns the current value of a UCI parameter of
/// type "check".
bool get_option_value_bool(const string& optionName) {
return get_option_value<bool>(optionName);
}
/// get_option_value_int() returns the value of a UCI parameter as an integer.
/// Normally, this function will be used for a parameter of type "spin", but
/// it could also be used with a "combo" parameter, where all the available
/// values are integers.
int get_option_value_int(const string& optionName) {
return get_option_value<int>(optionName);
}
/// get_option_value_string() returns the current value of a UCI parameter as
/// a string. It is used with parameters of type "combo" and "string".
string get_option_value_string(const string& optionName) {
return get_option_value<string>(optionName);
}
/// set_option_value() inserts a new value for a UCI parameter. Note that
/// the function does not check that the new value is legal for the given
/// parameter: This is assumed to be the responsibility of the GUI.
void set_option_value(const string& name, const string& value) {
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
// value according to standard C++ convention before to store it.
string v(value);
if (v == "true")
v = "1";
else if (v == "false")
v = "0";
if (options.find(name) != options.end())
options[name].currentValue = v;
else
std::cout << "No such option: " << name << std::endl;
}
/// push_button() is used to tell the engine that a UCI parameter of type
/// "button" has been selected:
void push_button(const string& buttonName) {
set_option_value(buttonName, "true");
}
/// button_was_pressed() tests whether a UCI parameter of type "button" has
/// been selected since the last time the function was called, in this case
/// it also resets the button.
bool button_was_pressed(const string& buttonName) {
if (!get_option_value<bool>(buttonName))
return false;
set_option_value(buttonName, "false");
return true;
}
namespace {
// Define constructors of Option class.
Option::Option() {} // To allow insertion in a std::map
Option::Option(const char* def, OptionType t)
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
Option::Option(bool def, OptionType t)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
Option::Option(int def, int minv, int maxv)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
currentValue = value;
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,28 +17,64 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(UCIOPTION_H_INCLUDED)
#define UCIOPTION_H_INCLUDED
////
//// Includes
////
#include <cassert>
#include <cstdlib>
#include <map>
#include <string>
////
//// Prototypes
////
class Option {
public:
Option() {} // To allow insertion in a std::map
Option(const char* defaultValue);
Option(bool defaultValue, std::string type = "check");
Option(int defaultValue, int minValue, int maxValue);
void set_value(const std::string& value);
template<typename T> T value() const;
private:
friend void init_uci_options();
friend void print_uci_options();
std::string defaultValue, currentValue, type;
size_t idx;
int minValue, maxValue;
};
template<typename T>
inline T Option::value() const {
assert(type == "spin");
return T(atoi(currentValue.c_str()));
}
template<>
inline std::string Option::value<std::string>() const {
assert(type == "string");
return currentValue;
}
template<>
inline bool Option::value<bool>() const {
assert(type == "check" || type == "button");
return currentValue == "true";
}
// Custom comparator because UCI options should not be case sensitive
struct CaseInsensitiveLess {
bool operator() (const std::string&, const std::string&) const;
};
typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
extern OptionsMap Options;
extern void init_uci_options();
extern void print_uci_options();
extern bool get_option_value_bool(const std::string& optionName);
extern int get_option_value_int(const std::string& optionName);
extern std::string get_option_value_string(const std::string& optionName);
extern bool button_was_pressed(const std::string& buttonName);
extern void set_option_value(const std::string& optionName,const std::string& newValue);
extern void push_button(const std::string& buttonName);
#endif // !defined(UCIOPTION_H_INCLUDED)

View File

@@ -1,96 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <sstream>
#include <string>
#include "value.h"
////
//// Functions
////
/// value_to_tt() adjusts a mate score from "plies to mate from the root" to
/// "plies to mate from the current ply". Non-mate scores are unchanged.
/// The function is called before storing a value to the transposition table.
Value value_to_tt(Value v, int ply) {
if(v >= value_mate_in(100))
return v + ply;
else if(v <= value_mated_in(100))
return v - ply;
else
return v;
}
/// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
/// from the transposition table to a mate score corrected for the current
/// ply depth.
Value value_from_tt(Value v, int ply) {
if(v >= value_mate_in(100))
return v - ply;
else if(v <= value_mated_in(100))
return v + ply;
else
return v;
}
/// value_to_centipawns() converts a value from Stockfish's somewhat unusual
/// scale of pawn = 256 to the more conventional pawn = 100.
int value_to_centipawns(Value v) {
return (int(v) * 100) / int(PawnValueMidgame);
}
/// value_from_centipawns() converts a centipawn value to Stockfish's internal
/// evaluation scale. It's used when reading the values of UCI options
/// containing material values (e.g. futility pruning margins).
Value value_from_centipawns(int cp) {
return Value((cp * 256) / 100);
}
/// value_to_string() converts a value to a string suitable for use with the
/// UCI protocol.
const std::string value_to_string(Value v) {
std::stringstream s;
if(abs(v) < VALUE_MATE - 200)
s << "cp " << value_to_centipawns(v);
else {
s << "mate ";
if(v > 0)
s << (VALUE_MATE - v + 1) / 2;
else
s << -(VALUE_MATE + v) / 2;
}
return s.str();
}

View File

@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -21,34 +21,36 @@
#if !defined(VALUE_H_INCLUDED)
#define VALUE_H_INCLUDED
////
//// Includes
////
#include "piece.h"
////
//// Types
////
enum ValueType {
VALUE_TYPE_NONE = 0,
VALUE_TYPE_NONE = 0,
VALUE_TYPE_UPPER = 1, // Upper bound
VALUE_TYPE_LOWER = 2, // Lower bound
VALUE_TYPE_EXACT = 3, // Exact score
VALUE_TYPE_EVAL = 4, // Evaluation cache
VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound
VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
};
enum Value {
VALUE_DRAW = 0,
VALUE_ZERO = 0,
VALUE_DRAW = 0,
VALUE_KNOWN_WIN = 15000,
VALUE_MATE = 30000,
VALUE_INFINITE = 30001,
VALUE_NONE = 30002
VALUE_MATE = 30000,
VALUE_INFINITE = 30001,
VALUE_NONE = 30002,
VALUE_ENSURE_SIGNED = -1
};
ENABLE_OPERATORS_ON(Value)
enum ScaleFactor {
SCALE_FACTOR_ZERO = 0,
SCALE_FACTOR_NORMAL = 64,
SCALE_FACTOR_MAX = 128,
SCALE_FACTOR_NONE = 255
};
@@ -56,20 +58,29 @@ enum Value {
/// integer (enum), first LSB 16 bits are used to store endgame
/// value, while upper bits are used for midgame value.
enum Score {};
// Compiler is free to choose the enum type as long as can keep
// its data, so ensure Score to be an integer type.
enum Score {
SCORE_ZERO = 0,
SCORE_ENSURE_32_BITS_SIZE_P = (1 << 16),
SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16)
};
// Extracting the _signed_ lower and upper 16 bits it not so trivial
// because according to the standard a simple cast to short is
// implementation defined and so is a right shift of a signed integer.
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
inline Value mg_value(Score s) { return Value((int(s) + 32768) >> 16); }
#else
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
#endif
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
inline Score operator-(Score s) { return Score(-int(s)); }
inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); }
inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); }
inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); }
inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); }
inline Score operator*(int i, Score s) { return Score(i * int(s)); }
// Division must be handled separately for each term
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
@@ -77,53 +88,16 @@ inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_v
// a very high risk of overflow. So user should explicitly convert to integer.
inline Score operator*(Score s1, Score s2);
////
//// Constants and variables
////
/// Piece values, middle game and endgame
/// Important: If the material values are changed, one must also
/// adjust the piece square tables, and the method game_phase() in the
/// Position class!
///
/// Values modified by Joona Kiiski
const Value PawnValueMidgame = Value(0x0C6);
const Value PawnValueEndgame = Value(0x102);
const Value KnightValueMidgame = Value(0x331);
const Value KnightValueEndgame = Value(0x34E);
const Value BishopValueMidgame = Value(0x344);
const Value BishopValueEndgame = Value(0x359);
const Value RookValueMidgame = Value(0x4F6);
const Value RookValueEndgame = Value(0x4FE);
const Value QueenValueMidgame = Value(0x9D9);
const Value QueenValueEndgame = Value(0x9FE);
const Value PieceValueMidgame[17] = {
Value(0),
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
RookValueMidgame, QueenValueMidgame,
Value(0), Value(0), Value(0),
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
RookValueMidgame, QueenValueMidgame,
Value(0), Value(0), Value(0)
};
const Value PieceValueEndgame[17] = {
Value(0),
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
RookValueEndgame, QueenValueEndgame,
Value(0), Value(0), Value(0),
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
RookValueEndgame, QueenValueEndgame,
Value(0), Value(0), Value(0)
};
/// Bonus for having the side to move (modified by Joona Kiiski)
const Score TempoValue = make_score(48, 22);
// Rest of operators are standard:
inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
inline Score operator- (const Score d) { return Score(-int(d)); }
inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
////
@@ -131,65 +105,15 @@ const Score TempoValue = make_score(48, 22);
////
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); }
inline void operator+= (Value &v1, Value v2) {
v1 = Value(int(v1) + int(v2));
}
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
inline Value operator- (Value v) { return Value(-int(v)); }
inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); }
inline void operator-= (Value &v1, Value v2) {
v1 = Value(int(v1) - int(v2));
}
inline Value operator* (Value v, int i) { return Value(int(v) * i); }
inline void operator*= (Value &v, int i) { v = Value(int(v) * i); }
inline Value operator* (int i, Value v) { return Value(int(v) * i); }
inline Value operator/ (Value v, int i) { return Value(int(v) / i); }
inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
inline Value value_mate_in(int ply) {
return Value(VALUE_MATE - Value(ply));
return VALUE_MATE - ply;
}
inline Value value_mated_in(int ply) {
return Value(-VALUE_MATE + Value(ply));
return -VALUE_MATE + ply;
}
inline bool is_upper_bound(ValueType vt) {
return (int(vt) & int(VALUE_TYPE_UPPER)) != 0;
}
inline bool is_lower_bound(ValueType vt) {
return (int(vt) & int(VALUE_TYPE_LOWER)) != 0;
}
inline Value piece_value_midgame(PieceType pt) {
return PieceValueMidgame[pt];
}
inline Value piece_value_endgame(PieceType pt) {
return PieceValueEndgame[pt];
}
inline Value piece_value_midgame(Piece p) {
return PieceValueMidgame[p];
}
inline Value piece_value_endgame(Piece p) {
return PieceValueEndgame[p];
}
////
//// Prototypes
////
extern Value value_to_tt(Value v, int ply);
extern Value value_from_tt(Value v, int ply);
extern int value_to_centipawns(Value v);
extern Value value_from_centipawns(int cp);
extern const std::string value_to_string(Value v);
#endif // !defined(VALUE_H_INCLUDED)