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Removed RESET_TO_ZERO_VECTOR macro.
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@@ -5,18 +5,6 @@
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#include <vector>
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// ----------------------
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// learning from zero vector
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// ----------------------
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// Start learning the evaluation function parameters from the zero vector.
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// Initialize to zero, generate a game, learn from zero vector,
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// Game generation → If you repeat learning, you will get parameters that do not depend on the professional game. (maybe)
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// (very time consuming)
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//#define RESET_TO_ZERO_VECTOR
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// ----------------------
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// Floating point for learning
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// ----------------------
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