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f5ef5632ff |
@@ -3,7 +3,7 @@
|
||||
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program, but requires some UCI compatible GUI
|
||||
(like XBoard with PolyGlot, eboard, Jos<EFBFBD>, Arena, Sigma Chess, Shredder,
|
||||
(like XBoard with PolyGlot, eboard, Josè, Arena, Sigma Chess, Shredder,
|
||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with your GUI.
|
||||
@@ -83,8 +83,3 @@ source code, these changes must also be made available under the GPL.
|
||||
For full details, read the copy of the GPL found in the file named
|
||||
Copying.txt.
|
||||
|
||||
|
||||
6. Feedback
|
||||
-----------
|
||||
|
||||
The author's e-mail address is mcostalba@gmail.com
|
||||
|
||||
12
src/Makefile
12
src/Makefile
@@ -35,8 +35,8 @@ PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||
### Object files
|
||||
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||
position.o direction.o tt.o value.o uci.o ucioption.o \
|
||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
||||
position.o direction.o tt.o uci.o ucioption.o \
|
||||
mersenne.o book.o bitbase.o san.o benchmark.o timeman.o
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
@@ -219,7 +219,7 @@ ifeq ($(COMP),icc)
|
||||
endif
|
||||
|
||||
### 3.2 General compiler settings
|
||||
CXXFLAGS += -g -Wall -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||
CXXFLAGS = -g -Wall -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
CXXFLAGS += -wd383,869,981,10187,10188,11505,11503
|
||||
@@ -230,7 +230,7 @@ ifeq ($(os),osx)
|
||||
endif
|
||||
|
||||
### 3.3 General linker settings
|
||||
LDFLAGS += -lpthread $(EXTRALDFLAGS)
|
||||
LDFLAGS = -lpthread $(EXTRALDFLAGS)
|
||||
|
||||
ifeq ($(os),osx)
|
||||
LDFLAGS += -arch $(arch)
|
||||
@@ -408,7 +408,7 @@ install:
|
||||
-strip $(BINDIR)/$(EXE)
|
||||
|
||||
clean:
|
||||
$(RM) $(EXE) *.o .depend *~ core bench.txt
|
||||
$(RM) $(EXE) *.o .depend *~ core bench.txt *.gcda
|
||||
|
||||
testrun:
|
||||
@$(PGOBENCH)
|
||||
@@ -500,7 +500,7 @@ icc-profile-clean:
|
||||
|
||||
hpux:
|
||||
$(MAKE) \
|
||||
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG' \
|
||||
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG -DNO_PREFETCH' \
|
||||
CXXFLAGS="" \
|
||||
LDFLAGS="" \
|
||||
all
|
||||
|
||||
@@ -51,7 +51,7 @@ const string BenchmarkPositions[] = {
|
||||
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
||||
};
|
||||
|
||||
@@ -155,11 +155,11 @@ void benchmark(const string& commandLine) {
|
||||
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
||||
if (limitType == "perft")
|
||||
{
|
||||
int64_t perftCnt = perft(pos, maxDepth * OnePly);
|
||||
int64_t perftCnt = perft(pos, maxDepth * ONE_PLY);
|
||||
cerr << "\nPerft " << maxDepth << " result (nodes searched): " << perftCnt << endl << endl;
|
||||
totalNodes += perftCnt;
|
||||
} else {
|
||||
if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||
if (!think(pos, false, false, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||
break;
|
||||
totalNodes += nodes_searched();
|
||||
}
|
||||
|
||||
384
src/bitbase.cpp
384
src/bitbase.cpp
@@ -26,7 +26,6 @@
|
||||
|
||||
#include "bitbase.h"
|
||||
#include "bitboard.h"
|
||||
#include "move.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
@@ -46,30 +45,22 @@ namespace {
|
||||
|
||||
struct KPKPosition {
|
||||
void from_index(int index);
|
||||
int to_index() const;
|
||||
bool is_legal() const;
|
||||
bool is_immediate_draw() const;
|
||||
bool is_immediate_win() const;
|
||||
Bitboard wk_attacks() const;
|
||||
Bitboard bk_attacks() const;
|
||||
Bitboard pawn_attacks() const;
|
||||
Bitboard wk_attacks() const { return StepAttackBB[WK][whiteKingSquare]; }
|
||||
Bitboard bk_attacks() const { return StepAttackBB[BK][blackKingSquare]; }
|
||||
Bitboard pawn_attacks() const { return StepAttackBB[WP][pawnSquare]; }
|
||||
|
||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||
Color sideToMove;
|
||||
};
|
||||
|
||||
const int IndexMax = 2 * 24 * 64 * 64;
|
||||
|
||||
Result *Bitbase;
|
||||
const int IndexMax = 2*24*64*64;
|
||||
int UnknownCount = 0;
|
||||
|
||||
void initialize();
|
||||
bool next_iteration();
|
||||
Result classify_wtm(const KPKPosition &p);
|
||||
Result classify_btm(const KPKPosition &p);
|
||||
Result classify_wtm(const KPKPosition& pos, const Result bb[]);
|
||||
Result classify_btm(const KPKPosition& pos, const Result bb[]);
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||
int compress_result(Result r);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -78,273 +69,252 @@ namespace {
|
||||
////
|
||||
|
||||
void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||
// Allocate array and initialize:
|
||||
Bitbase = new Result[IndexMax];
|
||||
initialize();
|
||||
|
||||
// Iterate until all positions are classified:
|
||||
while(next_iteration());
|
||||
|
||||
// Compress bitbase into the supplied parameter:
|
||||
bool repeat;
|
||||
int i, j, b;
|
||||
for(i = 0; i < 24576; i++) {
|
||||
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
|
||||
assert(b == int(uint8_t(b)));
|
||||
bitbase[i] = (uint8_t)b;
|
||||
KPKPosition pos;
|
||||
Result bb[IndexMax];
|
||||
|
||||
// Initialize table
|
||||
for (i = 0; i < IndexMax; i++)
|
||||
{
|
||||
pos.from_index(i);
|
||||
bb[i] = !pos.is_legal() ? RESULT_INVALID
|
||||
: pos.is_immediate_draw() ? RESULT_DRAW
|
||||
: pos.is_immediate_win() ? RESULT_WIN : RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
// Release allocated memory:
|
||||
delete [] Bitbase;
|
||||
// Iterate until all positions are classified (30 cycles needed)
|
||||
do {
|
||||
repeat = false;
|
||||
|
||||
for (i = 0; i < IndexMax; i++)
|
||||
if (bb[i] == RESULT_UNKNOWN)
|
||||
{
|
||||
pos.from_index(i);
|
||||
|
||||
bb[i] = (pos.sideToMove == WHITE) ? classify_wtm(pos, bb)
|
||||
: classify_btm(pos, bb);
|
||||
if (bb[i] != RESULT_UNKNOWN)
|
||||
repeat = true;
|
||||
}
|
||||
|
||||
} while (repeat);
|
||||
|
||||
// Compress result and map into supplied bitbase parameter
|
||||
for (i = 0; i < 24576; i++)
|
||||
{
|
||||
b = 0;
|
||||
for (j = 0; j < 8; j++)
|
||||
if (bb[8*i+j] == RESULT_WIN || bb[8*i+j] == RESULT_LOSS)
|
||||
b |= (1 << j);
|
||||
|
||||
bitbase[i] = (uint8_t)b;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
||||
|
||||
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
||||
int r = int(stm) + 2 * int(bksq) + 128 * int(wksq) + 8192 * p;
|
||||
|
||||
assert(r >= 0 && r < IndexMax);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
void KPKPosition::from_index(int index) {
|
||||
int s;
|
||||
|
||||
int s = (index / 8192) % 24;
|
||||
|
||||
sideToMove = Color(index % 2);
|
||||
blackKingSquare = Square((index / 2) % 64);
|
||||
whiteKingSquare = Square((index / 128) % 64);
|
||||
s = (index / 8192) % 24;
|
||||
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
||||
}
|
||||
|
||||
|
||||
int KPKPosition::to_index() const {
|
||||
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
|
||||
sideToMove);
|
||||
}
|
||||
|
||||
|
||||
bool KPKPosition::is_legal() const {
|
||||
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
|
||||
pawnSquare == blackKingSquare)
|
||||
return false;
|
||||
if(sideToMove == WHITE) {
|
||||
if(bit_is_set(this->wk_attacks(), blackKingSquare))
|
||||
return false;
|
||||
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
|
||||
|
||||
if ( whiteKingSquare == pawnSquare
|
||||
|| whiteKingSquare == blackKingSquare
|
||||
|| pawnSquare == blackKingSquare)
|
||||
return false;
|
||||
|
||||
if (sideToMove == WHITE)
|
||||
{
|
||||
if ( bit_is_set(wk_attacks(), blackKingSquare)
|
||||
|| bit_is_set(pawn_attacks(), blackKingSquare))
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
|
||||
else if (bit_is_set(bk_attacks(), whiteKingSquare))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool KPKPosition::is_immediate_draw() const {
|
||||
if(sideToMove == BLACK) {
|
||||
Bitboard wka = this->wk_attacks();
|
||||
Bitboard bka = this->bk_attacks();
|
||||
|
||||
// Case 1: Stalemate
|
||||
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
if (sideToMove == BLACK)
|
||||
{
|
||||
Bitboard wka = wk_attacks();
|
||||
Bitboard bka = bk_attacks();
|
||||
|
||||
// Case 2: King can capture pawn
|
||||
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||
return true;
|
||||
// Case 1: Stalemate
|
||||
if ((bka & ~(wka | pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
|
||||
// Case 2: King can capture pawn
|
||||
if (bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
// Case 1: Stalemate
|
||||
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 &&
|
||||
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||
return true;
|
||||
else
|
||||
{
|
||||
// Case 1: Stalemate
|
||||
if ( whiteKingSquare == SQ_A8
|
||||
&& pawnSquare == SQ_A7
|
||||
&& (blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool KPKPosition::is_immediate_win() const {
|
||||
// The position is an immediate win if it is white to move and the white
|
||||
// pawn can be promoted without getting captured:
|
||||
return
|
||||
sideToMove == WHITE &&
|
||||
square_rank(pawnSquare) == RANK_7 &&
|
||||
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
|
||||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
|
||||
|
||||
// The position is an immediate win if it is white to move and the
|
||||
// white pawn can be promoted without getting captured.
|
||||
return sideToMove == WHITE
|
||||
&& square_rank(pawnSquare) == RANK_7
|
||||
&& ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
|
||||
|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N));
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::wk_attacks() const {
|
||||
return StepAttackBB[WK][whiteKingSquare];
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::bk_attacks() const {
|
||||
return StepAttackBB[BK][blackKingSquare];
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::pawn_attacks() const {
|
||||
return StepAttackBB[WP][pawnSquare];
|
||||
}
|
||||
|
||||
|
||||
void initialize() {
|
||||
KPKPosition p;
|
||||
for(int i = 0; i < IndexMax; i++) {
|
||||
p.from_index(i);
|
||||
if(!p.is_legal())
|
||||
Bitbase[i] = RESULT_INVALID;
|
||||
else if(p.is_immediate_draw())
|
||||
Bitbase[i] = RESULT_DRAW;
|
||||
else if(p.is_immediate_win())
|
||||
Bitbase[i] = RESULT_WIN;
|
||||
else {
|
||||
Bitbase[i] = RESULT_UNKNOWN;
|
||||
UnknownCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool next_iteration() {
|
||||
KPKPosition p;
|
||||
int previousUnknownCount = UnknownCount;
|
||||
|
||||
for(int i = 0; i < IndexMax; i++)
|
||||
if(Bitbase[i] == RESULT_UNKNOWN) {
|
||||
p.from_index(i);
|
||||
|
||||
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
|
||||
|
||||
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
|
||||
Bitbase[i] == RESULT_DRAW)
|
||||
UnknownCount--;
|
||||
}
|
||||
|
||||
return UnknownCount != previousUnknownCount;
|
||||
}
|
||||
|
||||
|
||||
Result classify_wtm(const KPKPosition &p) {
|
||||
Result classify_wtm(const KPKPosition& pos, const Result bb[]) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_LOSS, the result
|
||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||
// classified as RESULT_DRAW, the current position is classified as
|
||||
// RESULT_DRAW. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||
// classified as RESULT_DRAW, the current position is classified RESULT_DRAW
|
||||
// otherwise the current position is classified as RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
int idx;
|
||||
|
||||
// King moves
|
||||
b = p.wk_attacks();
|
||||
while(b) {
|
||||
s = pop_1st_bit(&b);
|
||||
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
b = pos.wk_attacks();
|
||||
while (b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
idx = compute_index(s, pos.blackKingSquare, pos.pawnSquare, BLACK);
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
switch (bb[idx]) {
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
|
||||
case RESULT_DRAW:
|
||||
case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Pawn moves
|
||||
if(square_rank(p.pawnSquare) < RANK_7) {
|
||||
s = p.pawnSquare + DELTA_N;
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
if (square_rank(pos.pawnSquare) < RANK_7)
|
||||
{
|
||||
s = pos.pawnSquare + DELTA_N;
|
||||
idx = compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK);
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
switch (bb[idx]) {
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
|
||||
if(square_rank(s) == RANK_3 &&
|
||||
s != p.whiteKingSquare && s != p.blackKingSquare) {
|
||||
s += DELTA_N;
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
unknownFound = true;
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
case RESULT_DRAW:
|
||||
case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
// Double pawn push
|
||||
if ( square_rank(s) == RANK_3
|
||||
&& s != pos.whiteKingSquare
|
||||
&& s != pos.blackKingSquare)
|
||||
{
|
||||
s += DELTA_N;
|
||||
idx = compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK);
|
||||
|
||||
switch (bb[idx]) {
|
||||
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
|
||||
case RESULT_DRAW:
|
||||
case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
return unknownFound ? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
}
|
||||
|
||||
|
||||
Result classify_btm(const KPKPosition &p) {
|
||||
Result classify_btm(const KPKPosition& pos, const Result bb[]) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_DRAW, the result
|
||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||
// classified as RESULT_WIN, the current position is classified as
|
||||
// RESULT_LOSS. Otherwise, the current position is classified as
|
||||
// RESULT_LOSS. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
int idx;
|
||||
|
||||
// King moves
|
||||
b = p.bk_attacks();
|
||||
while(b) {
|
||||
s = pop_1st_bit(&b);
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare,
|
||||
WHITE)]) {
|
||||
case RESULT_DRAW:
|
||||
return RESULT_DRAW;
|
||||
b = pos.bk_attacks();
|
||||
while (b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
idx = compute_index(pos.whiteKingSquare, s, pos.pawnSquare, WHITE);
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
switch (bb[idx]) {
|
||||
|
||||
case RESULT_WIN: case RESULT_INVALID:
|
||||
break;
|
||||
case RESULT_DRAW:
|
||||
return RESULT_DRAW;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
|
||||
case RESULT_WIN:
|
||||
case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
|
||||
}
|
||||
|
||||
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
||||
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
||||
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
|
||||
assert(result >= 0 && result < IndexMax);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
int compress_result(Result r) {
|
||||
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
|
||||
return unknownFound ? RESULT_UNKNOWN : RESULT_LOSS;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -163,7 +163,10 @@ const int RShift[64] = {
|
||||
|
||||
#endif // defined(IS_64BIT)
|
||||
|
||||
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
||||
const Bitboard LightSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||
const Bitboard DarkSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
const Bitboard SquaresByColorBB[2] = { DarkSquaresBB, LightSquaresBB };
|
||||
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
|
||||
@@ -36,28 +36,25 @@
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const Bitboard EmptyBoardBB = 0ULL;
|
||||
|
||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||
const Bitboard EmptyBoardBB = 0;
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
||||
const Bitboard FileCBB = 0x0404040404040404ULL;
|
||||
const Bitboard FileDBB = 0x0808080808080808ULL;
|
||||
const Bitboard FileEBB = 0x1010101010101010ULL;
|
||||
const Bitboard FileFBB = 0x2020202020202020ULL;
|
||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
||||
const Bitboard FileBBB = FileABB << 1;
|
||||
const Bitboard FileCBB = FileABB << 2;
|
||||
const Bitboard FileDBB = FileABB << 3;
|
||||
const Bitboard FileEBB = FileABB << 4;
|
||||
const Bitboard FileFBB = FileABB << 5;
|
||||
const Bitboard FileGBB = FileABB << 6;
|
||||
const Bitboard FileHBB = FileABB << 7;
|
||||
|
||||
const Bitboard Rank1BB = 0xFFULL;
|
||||
const Bitboard Rank2BB = 0xFF00ULL;
|
||||
const Bitboard Rank3BB = 0xFF0000ULL;
|
||||
const Bitboard Rank4BB = 0xFF000000ULL;
|
||||
const Bitboard Rank5BB = 0xFF00000000ULL;
|
||||
const Bitboard Rank6BB = 0xFF0000000000ULL;
|
||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
||||
const Bitboard Rank1BB = 0xFF;
|
||||
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
|
||||
extern const Bitboard SquaresByColorBB[2];
|
||||
extern const Bitboard FileBB[8];
|
||||
|
||||
@@ -366,7 +366,7 @@ void Book::open(const string& fName) {
|
||||
|
||||
// Get the book size in number of entries
|
||||
seekg(0, ios::end);
|
||||
bookSize = tellg() / EntrySize;
|
||||
bookSize = long(tellg()) / EntrySize;
|
||||
seekg(0, ios::beg);
|
||||
|
||||
if (!good())
|
||||
|
||||
10
src/color.h
10
src/color.h
@@ -21,6 +21,7 @@
|
||||
#if !defined(COLOR_H_INCLUDED)
|
||||
#define COLOR_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
////
|
||||
//// Types
|
||||
@@ -32,13 +33,18 @@ enum Color {
|
||||
COLOR_NONE
|
||||
};
|
||||
|
||||
enum SquareColor {
|
||||
DARK,
|
||||
LIGHT
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Color);
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
35
src/depth.h
35
src/depth.h
@@ -21,41 +21,20 @@
|
||||
#if !defined(DEPTH_H_INCLUDED)
|
||||
#define DEPTH_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Depth {
|
||||
|
||||
ONE_PLY = 2,
|
||||
|
||||
DEPTH_ZERO = 0,
|
||||
DEPTH_MAX = 200, // 100 * OnePly;
|
||||
DEPTH_ENSURE_SIGNED = -1
|
||||
DEPTH_NONE = -127 * ONE_PLY
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const Depth OnePly = Depth(2);
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
|
||||
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
|
||||
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
|
||||
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
|
||||
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
|
||||
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
|
||||
inline void operator-= (Depth &d, int i) { d = Depth(int(d) - i); }
|
||||
inline void operator-= (Depth &d1, Depth d2) { d1 -= int(d2); }
|
||||
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
|
||||
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
|
||||
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
|
||||
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
|
||||
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
|
||||
|
||||
ENABLE_OPERATORS_ON(Depth);
|
||||
|
||||
#endif // !defined(DEPTH_H_INCLUDED)
|
||||
|
||||
@@ -45,6 +45,8 @@ enum SignedDirection {
|
||||
SIGNED_DIR_NONE = 8
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(SignedDirection);
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
@@ -58,14 +60,6 @@ extern uint8_t SignedDirectionTable[64][64];
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline void operator++ (Direction& d, int) {
|
||||
d = Direction(int(d) + 1);
|
||||
}
|
||||
|
||||
inline void operator++ (SignedDirection& d, int) {
|
||||
d = SignedDirection(int(d) + 1);
|
||||
}
|
||||
|
||||
inline Direction direction_between_squares(Square s1, Square s2) {
|
||||
return Direction(DirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
199
src/endgame.cpp
199
src/endgame.cpp
@@ -65,13 +65,13 @@ namespace {
|
||||
// the two kings in basic endgames.
|
||||
const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
|
||||
|
||||
// Bitbase for KP vs K
|
||||
uint8_t KPKBitbase[24576];
|
||||
|
||||
// Penalty for big distance between king and knight for the defending king
|
||||
// and knight in KR vs KN endgames.
|
||||
const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
|
||||
|
||||
// Bitbase for KP vs K
|
||||
uint8_t KPKBitbase[24576];
|
||||
|
||||
// Various inline functions for accessing the above arrays
|
||||
inline Value mate_table(Square s) {
|
||||
return Value(MateTable[s]);
|
||||
@@ -99,6 +99,15 @@ namespace {
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// init_bitbases() is called during program initialization, and simply loads
|
||||
/// bitbases from disk into memory. At the moment, there is only the bitbase
|
||||
/// for KP vs K, but we may decide to add other bitbases later.
|
||||
|
||||
void init_bitbases() {
|
||||
generate_kpk_bitbase(KPKBitbase);
|
||||
}
|
||||
|
||||
|
||||
/// Mate with KX vs K. This function is used to evaluate positions with
|
||||
/// King and plenty of material vs a lone king. It simply gives the
|
||||
/// attacking side a bonus for driving the defending king towards the edge
|
||||
@@ -106,8 +115,8 @@ namespace {
|
||||
template<>
|
||||
Value EvaluationFunction<KXK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
@@ -117,13 +126,13 @@ Value EvaluationFunction<KXK>::apply(const Position& pos) const {
|
||||
+ mate_table(loserKSq)
|
||||
+ distance_bonus(square_distance(winnerKSq, loserKSq));
|
||||
|
||||
if ( pos.piece_count(strongerSide, QUEEN) > 0
|
||||
|| pos.piece_count(strongerSide, ROOK) > 0
|
||||
if ( pos.piece_count(strongerSide, QUEEN)
|
||||
|| pos.piece_count(strongerSide, ROOK)
|
||||
|| pos.piece_count(strongerSide, BISHOP) > 1)
|
||||
// TODO: check for two equal-colored bishops!
|
||||
result += VALUE_KNOWN_WIN;
|
||||
|
||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
@@ -132,8 +141,8 @@ Value EvaluationFunction<KXK>::apply(const Position& pos) const {
|
||||
template<>
|
||||
Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
|
||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||
@@ -143,7 +152,10 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
|
||||
if (square_color(bishopSquare) == BLACK)
|
||||
// kbnk_mate_table() tries to drive toward corners A1 or H8,
|
||||
// if we have a bishop that cannot reach the above squares we
|
||||
// mirror the kings so to drive enemy toward corners A8 or H1.
|
||||
if (!same_color_squares(bishopSquare, SQ_A1))
|
||||
{
|
||||
winnerKSq = flop_square(winnerKSq);
|
||||
loserKSq = flop_square(loserKSq);
|
||||
@@ -153,7 +165,7 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
||||
+ distance_bonus(square_distance(winnerKSq, loserKSq))
|
||||
+ kbnk_mate_table(loserKSq);
|
||||
|
||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
@@ -161,8 +173,8 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
||||
template<>
|
||||
Value EvaluationFunction<KPK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
@@ -186,9 +198,9 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) const {
|
||||
|
||||
if (square_file(wpsq) >= FILE_E)
|
||||
{
|
||||
wksq = flop_square(wksq);
|
||||
bksq = flop_square(bksq);
|
||||
wpsq = flop_square(wpsq);
|
||||
wksq = flop_square(wksq);
|
||||
bksq = flop_square(bksq);
|
||||
wpsq = flop_square(wpsq);
|
||||
}
|
||||
|
||||
if (!probe_kpk(wksq, wpsq, bksq, stm))
|
||||
@@ -198,7 +210,7 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) const {
|
||||
+ PawnValueEndgame
|
||||
+ Value(square_rank(wpsq));
|
||||
|
||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
@@ -239,7 +251,7 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) const {
|
||||
|
||||
// If the weaker side's king is too far from the pawn and the rook,
|
||||
// it's a win
|
||||
else if ( square_distance(bksq, bpsq) - (tempo^1) >= 3
|
||||
else if ( square_distance(bksq, bpsq) - (tempo ^ 1) >= 3
|
||||
&& square_distance(bksq, wrsq) >= 3)
|
||||
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
|
||||
|
||||
@@ -257,7 +269,7 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) const {
|
||||
+ Value(square_distance(bksq, bpsq + DELTA_S) * 8)
|
||||
+ Value(square_distance(bpsq, queeningSq) * 8);
|
||||
|
||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
@@ -273,7 +285,7 @@ Value EvaluationFunction<KRKB>::apply(const Position& pos) const {
|
||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||
|
||||
Value result = mate_table(pos.king_square(weakerSide));
|
||||
return (pos.side_to_move() == strongerSide ? result : -result);
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
@@ -291,10 +303,12 @@ Value EvaluationFunction<KRKN>::apply(const Position& pos) const {
|
||||
Square defendingKSq = pos.king_square(weakerSide);
|
||||
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
|
||||
|
||||
Value result = Value(10) + mate_table(defendingKSq) +
|
||||
krkn_king_knight_distance_penalty(square_distance(defendingKSq, nSq));
|
||||
int d = square_distance(defendingKSq, nSq);
|
||||
Value result = Value(10)
|
||||
+ mate_table(defendingKSq)
|
||||
+ krkn_king_knight_distance_penalty(d);
|
||||
|
||||
return (strongerSide == pos.side_to_move())? result : -result;
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
@@ -319,7 +333,7 @@ Value EvaluationFunction<KQKR>::apply(const Position& pos) const {
|
||||
+ mate_table(loserKSq)
|
||||
+ distance_bonus(square_distance(winnerKSq, loserKSq));
|
||||
|
||||
return (strongerSide == pos.side_to_move())? result : -result;
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
template<>
|
||||
@@ -345,7 +359,7 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) const {
|
||||
// Bonus for restricting the knight's mobility
|
||||
result += Value((8 - count_1s_max_15(pos.attacks_from<KNIGHT>(nsq))) * 8);
|
||||
|
||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
@@ -353,17 +367,17 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) const {
|
||||
/// king alone are always draw.
|
||||
template<>
|
||||
Value EvaluationFunction<KmmKm>::apply(const Position&) const {
|
||||
return Value(0);
|
||||
return VALUE_ZERO;
|
||||
}
|
||||
|
||||
template<>
|
||||
Value EvaluationFunction<KNNK>::apply(const Position&) const {
|
||||
return Value(0);
|
||||
return VALUE_ZERO;
|
||||
}
|
||||
|
||||
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
||||
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
||||
/// bishop of the wrong color. If such a draw is detected, ScaleFactor(0) is
|
||||
/// bishop of the wrong color. If such a draw is detected, SCALE_FACTOR_ZERO is
|
||||
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
||||
/// will be used.
|
||||
template<>
|
||||
@@ -387,7 +401,7 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
|
||||
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
|
||||
Square kingSq = pos.king_square(weakerSide);
|
||||
|
||||
if ( square_color(queeningSq) != square_color(bishopSq)
|
||||
if ( !same_color_squares(queeningSq, bishopSq)
|
||||
&& file_distance(square_file(kingSq), pawnFile) <= 1)
|
||||
{
|
||||
// The bishop has the wrong color, and the defending king is on the
|
||||
@@ -401,15 +415,15 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
|
||||
}
|
||||
else
|
||||
{
|
||||
for(rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
|
||||
rank = Rank(rank^7); // HACK to get the relative rank
|
||||
for (rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
|
||||
rank = Rank(rank ^ 7); // HACK to get the relative rank
|
||||
assert(rank >= RANK_2 && rank <= RANK_7);
|
||||
}
|
||||
// If the defending king has distance 1 to the promotion square or
|
||||
// is placed somewhere in front of the pawn, it's a draw.
|
||||
if ( square_distance(kingSq, queeningSq) <= 1
|
||||
|| relative_rank(strongerSide, kingSq) >= rank)
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
}
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
@@ -438,7 +452,7 @@ ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) const {
|
||||
{
|
||||
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
||||
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
@@ -495,7 +509,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
||||
&& square_distance(bksq, queeningSq) <= 1
|
||||
&& wksq <= SQ_H5
|
||||
&& (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6)))
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
// The defending side saves a draw by checking from behind in case the pawn
|
||||
// has advanced to the 6th rank with the king behind.
|
||||
@@ -503,13 +517,13 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
||||
&& square_distance(bksq, queeningSq) <= 1
|
||||
&& square_rank(wksq) + tempo <= RANK_6
|
||||
&& (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3)))
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
if ( r >= RANK_6
|
||||
&& bksq == queeningSq
|
||||
&& square_rank(brsq) == RANK_1
|
||||
&& (!tempo || square_distance(wksq, wpsq) >= 2))
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
|
||||
// and the black rook is behind the pawn.
|
||||
@@ -518,7 +532,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
||||
&& (bksq == SQ_H7 || bksq == SQ_G7)
|
||||
&& square_file(brsq) == FILE_A
|
||||
&& (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5))
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
// If the defending king blocks the pawn and the attacking king is too far
|
||||
// away, it's a draw.
|
||||
@@ -526,7 +540,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
||||
&& bksq == wpsq + DELTA_N
|
||||
&& square_distance(wksq, wpsq) - tempo >= 2
|
||||
&& square_distance(wksq, brsq) - tempo >= 2)
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
// Pawn on the 7th rank supported by the rook from behind usually wins if the
|
||||
// attacking king is closer to the queening square than the defending king,
|
||||
@@ -549,8 +563,8 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
||||
|| ( square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo
|
||||
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wrsq) + tempo))))
|
||||
return ScaleFactor( SCALE_FACTOR_MAX
|
||||
- (8 * square_distance(wpsq, queeningSq)
|
||||
+ 2 * square_distance(wksq, queeningSq)));
|
||||
- 8 * square_distance(wpsq, queeningSq)
|
||||
- 2 * square_distance(wksq, queeningSq));
|
||||
|
||||
// If the pawn is not far advanced, and the defending king is somewhere in
|
||||
// the pawn's path, it's probably a draw.
|
||||
@@ -611,41 +625,33 @@ ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position& pos) const {
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KPsK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(strongerSide, PAWN) >= 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square ksq = pos.king_square(weakerSide);
|
||||
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
||||
|
||||
// Are all pawns on the 'a' file?
|
||||
if ((pawns & ~FileABB) == EmptyBoardBB)
|
||||
{
|
||||
// Does the defending king block the pawns?
|
||||
Square ksq = pos.king_square(weakerSide);
|
||||
if (square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1)
|
||||
return ScaleFactor(0);
|
||||
else if( square_file(ksq) == FILE_A
|
||||
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
|
||||
return ScaleFactor(0);
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
if ( square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1
|
||||
|| ( square_file(ksq) == FILE_A
|
||||
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
}
|
||||
// Are all pawns on the 'h' file?
|
||||
else if ((pawns & ~FileHBB) == EmptyBoardBB)
|
||||
{
|
||||
// Does the defending king block the pawns?
|
||||
Square ksq = pos.king_square(weakerSide);
|
||||
if (square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1)
|
||||
return ScaleFactor(0);
|
||||
else if ( square_file(ksq) == FILE_H
|
||||
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
|
||||
return ScaleFactor(0);
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
if ( square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1
|
||||
|| ( square_file(ksq) == FILE_H
|
||||
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
}
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
@@ -672,12 +678,12 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
|
||||
// Case 1: Defending king blocks the pawn, and cannot be driven away
|
||||
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
||||
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
||||
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
|
||||
&& ( !same_color_squares(weakerKingSq, strongerBishopSq)
|
||||
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
// Case 2: Opposite colored bishops
|
||||
if (square_color(strongerBishopSq) != square_color(weakerBishopSq))
|
||||
if (!same_color_squares(strongerBishopSq, weakerBishopSq))
|
||||
{
|
||||
// We assume that the position is drawn in the following three situations:
|
||||
//
|
||||
@@ -690,15 +696,16 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
|
||||
// reasonably well.
|
||||
|
||||
if (relative_rank(strongerSide, pawnSq) <= RANK_5)
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
else
|
||||
{
|
||||
Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
|
||||
if (ray & pos.pieces(KING, weakerSide))
|
||||
return ScaleFactor(0);
|
||||
if( (pos.attacks_from<BISHOP>(weakerBishopSq) & ray)
|
||||
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
if ( (pos.attacks_from<BISHOP>(weakerBishopSq) & ray)
|
||||
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
||||
return SCALE_FACTOR_ZERO;
|
||||
}
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
@@ -720,7 +727,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
|
||||
Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
|
||||
|
||||
if (square_color(wbsq) == square_color(bbsq))
|
||||
if (same_color_squares(wbsq, bbsq))
|
||||
// Not opposite-colored bishops, no scaling
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
@@ -749,8 +756,8 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
|
||||
// some square in the frontmost pawn's path.
|
||||
if ( square_file(ksq) == square_file(blockSq1)
|
||||
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
|
||||
&& square_color(ksq) != square_color(wbsq))
|
||||
return ScaleFactor(0);
|
||||
&& !same_color_squares(ksq, wbsq))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
@@ -759,16 +766,17 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
|
||||
// in front of the frontmost pawn's path, and the square diagonally behind
|
||||
// this square on the file of the other pawn.
|
||||
if ( ksq == blockSq1
|
||||
&& square_color(ksq) != square_color(wbsq)
|
||||
&& !same_color_squares(ksq, wbsq)
|
||||
&& ( bbsq == blockSq2
|
||||
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|
||||
|| rank_distance(r1, r2) >= 2))
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
else if ( ksq == blockSq2
|
||||
&& square_color(ksq) != square_color(wbsq)
|
||||
&& !same_color_squares(ksq, wbsq)
|
||||
&& ( bbsq == blockSq1
|
||||
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
@@ -799,9 +807,9 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position& pos) const {
|
||||
|
||||
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
||||
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
||||
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
|
||||
&& ( !same_color_squares(weakerKingSq, strongerBishopSq)
|
||||
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
@@ -816,7 +824,7 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
|
||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
||||
@@ -824,11 +832,11 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
|
||||
|
||||
if ( pawnSq == relative_square(strongerSide, SQ_A7)
|
||||
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1)
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
if ( pawnSq == relative_square(strongerSide, SQ_H7)
|
||||
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1)
|
||||
return ScaleFactor(0);
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
@@ -843,8 +851,8 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
|
||||
template<>
|
||||
ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(WHITE, PAWN) == 1);
|
||||
assert(pos.piece_count(BLACK, PAWN) == 1);
|
||||
|
||||
@@ -881,32 +889,21 @@ ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const {
|
||||
|
||||
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a
|
||||
// draw, it's probably at least a draw even with the pawn.
|
||||
if (probe_kpk(wksq, wpsq, bksq, stm))
|
||||
return SCALE_FACTOR_NONE;
|
||||
else
|
||||
return ScaleFactor(0);
|
||||
}
|
||||
|
||||
|
||||
/// init_bitbases() is called during program initialization, and simply loads
|
||||
/// bitbases from disk into memory. At the moment, there is only the bitbase
|
||||
/// for KP vs K, but we may decide to add other bitbases later.
|
||||
|
||||
void init_bitbases() {
|
||||
generate_kpk_bitbase(KPKBitbase);
|
||||
return probe_kpk(wksq, wpsq, bksq, stm) ? SCALE_FACTOR_NONE : SCALE_FACTOR_ZERO;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// Probe the KP vs K bitbase:
|
||||
// Probe the KP vs K bitbase
|
||||
|
||||
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
|
||||
|
||||
int wp = int(square_file(wpsq)) + (int(square_rank(wpsq)) - 1) * 4;
|
||||
int index = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*wp;
|
||||
int wp = square_file(wpsq) + 4 * (square_rank(wpsq) - 1);
|
||||
int index = int(stm) + 2 * bksq + 128 * wksq + 8192 * wp;
|
||||
|
||||
assert(index >= 0 && index < 24576*8);
|
||||
return KPKBitbase[index/8] & (1 << (index&7));
|
||||
assert(index >= 0 && index < 24576 * 8);
|
||||
|
||||
return KPKBitbase[index / 8] & (1 << (index & 7));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
#include "scale.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
|
||||
812
src/evaluate.cpp
812
src/evaluate.cpp
File diff suppressed because it is too large
Load Diff
@@ -21,90 +21,14 @@
|
||||
#if !defined(EVALUATE_H_INCLUDED)
|
||||
#define EVALUATE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include "color.h"
|
||||
#include "value.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "material.h"
|
||||
#include "pawns.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
|
||||
/// The EvalInfo struct contains various information computed and collected
|
||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||
/// arguments to the evaluation function, and the search can make use of its
|
||||
/// contents to make intelligent search decisions.
|
||||
///
|
||||
/// At the moment, this is not utilized very much: The only part of the
|
||||
/// EvalInfo object which is used by the search is futilityMargin.
|
||||
class Position;
|
||||
|
||||
struct EvalInfo {
|
||||
|
||||
EvalInfo() { kingDanger[0] = kingDanger[1] = Value(0); }
|
||||
|
||||
// Middle game and endgame evaluations
|
||||
Score value;
|
||||
|
||||
// Pointers to material and pawn hash table entries
|
||||
MaterialInfo* mi;
|
||||
PawnInfo* pi;
|
||||
|
||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
||||
// attacked by a given color and piece type, attackedBy[color][0] contains
|
||||
// all squares attacked by the given color.
|
||||
Bitboard attackedBy[2][8];
|
||||
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
||||
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
|
||||
|
||||
// kingZone[color] is the zone around the enemy king which is considered
|
||||
// by the king safety evaluation. This consists of the squares directly
|
||||
// adjacent to the king, and the three (or two, for a king on an edge file)
|
||||
// squares two ranks in front of the king. For instance, if black's king
|
||||
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
|
||||
// f7, g7, h7, f6, g6 and h6.
|
||||
Bitboard kingZone[2];
|
||||
|
||||
// kingAttackersCount[color] is the number of pieces of the given color
|
||||
// which attack a square in the kingZone of the enemy king.
|
||||
int kingAttackersCount[2];
|
||||
|
||||
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
|
||||
// given color which attack a square in the kingZone of the enemy king. The
|
||||
// weights of the individual piece types are given by the variables
|
||||
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
|
||||
// KnightAttackWeight in evaluate.cpp
|
||||
int kingAttackersWeight[2];
|
||||
|
||||
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
|
||||
// directly adjacent to the king of the given color. Pieces which attack
|
||||
// more than one square are counted multiple times. For instance, if black's
|
||||
// king is on g8 and there's a white knight on g5, this knight adds
|
||||
// 2 to kingAdjacentZoneAttacksCount[BLACK].
|
||||
int kingAdjacentZoneAttacksCount[2];
|
||||
|
||||
// Middle game and endgame mobility scores
|
||||
Score mobility;
|
||||
|
||||
// Value of the danger for the king of the given color
|
||||
Value kingDanger[2];
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value evaluate(const Position& pos, EvalInfo& ei);
|
||||
extern Value evaluate(const Position& pos, Value& margin);
|
||||
extern void init_eval(int threads);
|
||||
extern void quit_eval();
|
||||
extern void read_weights(Color sideToMove);
|
||||
|
||||
|
||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
||||
|
||||
@@ -41,8 +41,8 @@ History::History() { clear(); }
|
||||
/// History::clear() clears the history tables
|
||||
|
||||
void History::clear() {
|
||||
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
||||
memset(maxStaticValueDelta, 0, 2 * 8 * 64 * sizeof(int));
|
||||
memset(history, 0, 16 * 64 * sizeof(int));
|
||||
memset(maxStaticValueDelta, 0, 16 * 64 * sizeof(int));
|
||||
}
|
||||
|
||||
|
||||
@@ -85,31 +85,14 @@ void History::failure(Piece p, Square to, Depth d) {
|
||||
}
|
||||
|
||||
|
||||
/// History::move_ordering_score() returns an integer value used to order the
|
||||
/// non-capturing moves in the MovePicker class.
|
||||
|
||||
int History::move_ordering_score(Piece p, Square to) const {
|
||||
|
||||
assert(piece_is_ok(p));
|
||||
assert(square_is_ok(to));
|
||||
|
||||
return history[p][to];
|
||||
}
|
||||
|
||||
|
||||
/// History::set_gain() and History::gain() store and retrieve the
|
||||
/// gain of a move given the delta of the static position evaluations
|
||||
/// before and after the move.
|
||||
|
||||
void History::set_gain(Piece p, Square to, Value delta)
|
||||
{
|
||||
void History::set_gain(Piece p, Square to, Value delta) {
|
||||
|
||||
if (delta >= maxStaticValueDelta[p][to])
|
||||
maxStaticValueDelta[p][to] = delta;
|
||||
else
|
||||
maxStaticValueDelta[p][to]--;
|
||||
}
|
||||
|
||||
Value History::gain(Piece p, Square to) const
|
||||
{
|
||||
return Value(maxStaticValueDelta[p][to]);
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ public:
|
||||
void clear();
|
||||
void success(Piece p, Square to, Depth d);
|
||||
void failure(Piece p, Square to, Depth d);
|
||||
int move_ordering_score(Piece p, Square to) const;
|
||||
int value(Piece p, Square to) const;
|
||||
void set_gain(Piece p, Square to, Value delta);
|
||||
Value gain(Piece p, Square to) const;
|
||||
|
||||
@@ -71,7 +71,19 @@ private:
|
||||
/// recently have a bigger importance for move ordering than the moves which
|
||||
/// have been searched a long time ago.
|
||||
|
||||
const int HistoryMax = 50000 * OnePly;
|
||||
const int HistoryMax = 50000 * ONE_PLY;
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline int History::value(Piece p, Square to) const {
|
||||
return history[p][to];
|
||||
}
|
||||
|
||||
inline Value History::gain(Piece p, Square to) const {
|
||||
return Value(maxStaticValueDelta[p][to]);
|
||||
}
|
||||
|
||||
#endif // !defined(HISTORY_H_INCLUDED)
|
||||
|
||||
56
src/lock.h
56
src/lock.h
@@ -22,63 +22,13 @@
|
||||
#define LOCK_H_INCLUDED
|
||||
|
||||
|
||||
// x86 assembly language locks or OS spin locks may perform faster than
|
||||
// mutex locks on some platforms. On my machine, mutexes seem to be the
|
||||
// best.
|
||||
|
||||
//#define ASM_LOCK
|
||||
//#define OS_SPIN_LOCK
|
||||
|
||||
|
||||
#if defined(ASM_LOCK)
|
||||
|
||||
|
||||
typedef volatile int Lock;
|
||||
|
||||
static inline void LockX86(Lock *lock) {
|
||||
int dummy;
|
||||
asm __volatile__("1: movl $1, %0" "\n\t"
|
||||
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
||||
" jz 3f" "\n\t" "2: pause" "\n\t"
|
||||
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
||||
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
|
||||
"\n\t":"=&q"(dummy)
|
||||
:"q"(lock)
|
||||
:"cc");
|
||||
}
|
||||
|
||||
static inline void UnlockX86(Lock *lock) {
|
||||
int dummy;
|
||||
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
|
||||
:"q"(lock));
|
||||
}
|
||||
|
||||
# define lock_init(x, y) (*(x) = 0)
|
||||
# define lock_grab(x) LockX86(x)
|
||||
# define lock_release(x) UnlockX86(x)
|
||||
# define lock_destroy(x)
|
||||
|
||||
|
||||
#elif defined(OS_SPIN_LOCK)
|
||||
|
||||
|
||||
# include <libkern/OSAtomic.h>
|
||||
|
||||
typedef OSSpinLock Lock;
|
||||
|
||||
# define lock_init(x, y) (*(x) = 0)
|
||||
# define lock_grab(x) OSSpinLockLock(x)
|
||||
# define lock_release(x) OSSpinLockUnlock(x)
|
||||
# define lock_destroy(x)
|
||||
|
||||
|
||||
#elif !defined(_MSC_VER)
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# include <pthread.h>
|
||||
|
||||
typedef pthread_mutex_t Lock;
|
||||
|
||||
# define lock_init(x, y) pthread_mutex_init(x, y)
|
||||
# define lock_init(x) pthread_mutex_init(x, NULL)
|
||||
# define lock_grab(x) pthread_mutex_lock(x)
|
||||
# define lock_release(x) pthread_mutex_unlock(x)
|
||||
# define lock_destroy(x) pthread_mutex_destroy(x)
|
||||
@@ -91,7 +41,7 @@ typedef pthread_mutex_t Lock;
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
||||
# define lock_init(x) InitializeCriticalSection(x)
|
||||
# define lock_grab(x) EnterCriticalSection(x)
|
||||
# define lock_release(x) LeaveCriticalSection(x)
|
||||
# define lock_destroy(x) DeleteCriticalSection(x)
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
|
||||
@@ -57,6 +58,8 @@ namespace {
|
||||
|
||||
typedef EndgameEvaluationFunctionBase EF;
|
||||
typedef EndgameScalingFunctionBase SF;
|
||||
typedef map<Key, EF*> EFMap;
|
||||
typedef map<Key, SF*> SFMap;
|
||||
|
||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
||||
// the function maps because correspond to more then one material hash key.
|
||||
@@ -70,7 +73,7 @@ namespace {
|
||||
// Helper templates used to detect a given material distribution
|
||||
template<Color Us> bool is_KXK(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.non_pawn_material(Them) == Value(0)
|
||||
return pos.non_pawn_material(Them) == VALUE_ZERO
|
||||
&& pos.piece_count(Them, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) >= RookValueMidgame;
|
||||
}
|
||||
@@ -113,21 +116,17 @@ private:
|
||||
static Key buildKey(const string& keyCode);
|
||||
static const string swapColors(const string& keyCode);
|
||||
|
||||
// Here we store two maps, for evaluate and scaling functions
|
||||
pair<map<Key, EF*>, map<Key, SF*> > maps;
|
||||
// Here we store two maps, for evaluate and scaling functions...
|
||||
pair<EFMap, SFMap> maps;
|
||||
|
||||
// Maps accessing functions returning const and non-const references
|
||||
template<typename T> const map<Key, T*>& get() const { return maps.first; }
|
||||
template<typename T> map<Key, T*>& get() { return maps.first; }
|
||||
// ...and here is the accessing template function
|
||||
template<typename T> const map<Key, T*>& get() const;
|
||||
};
|
||||
|
||||
// Explicit specializations of a member function shall be declared in
|
||||
// the namespace of which the class template is a member.
|
||||
template<> const map<Key, SF*>&
|
||||
EndgameFunctions::get<SF>() const { return maps.second; }
|
||||
|
||||
template<> map<Key, SF*>&
|
||||
EndgameFunctions::get<SF>() { return maps.second; }
|
||||
template<> const EFMap& EndgameFunctions::get<EF>() const { return maps.first; }
|
||||
template<> const SFMap& EndgameFunctions::get<SF>() const { return maps.second; }
|
||||
|
||||
|
||||
////
|
||||
@@ -136,15 +135,14 @@ EndgameFunctions::get<SF>() { return maps.second; }
|
||||
|
||||
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
||||
|
||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
||||
MaterialInfoTable::MaterialInfoTable() {
|
||||
|
||||
size = numOfEntries;
|
||||
entries = new MaterialInfo[size];
|
||||
entries = new MaterialInfo[MaterialTableSize];
|
||||
funcs = new EndgameFunctions();
|
||||
|
||||
if (!entries || !funcs)
|
||||
{
|
||||
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
|
||||
cerr << "Failed to allocate " << MaterialTableSize * sizeof(MaterialInfo)
|
||||
<< " bytes for material hash table." << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
@@ -167,7 +165,8 @@ Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||
|
||||
if (npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
else if (npm <= EndgameLimit)
|
||||
|
||||
if (npm <= EndgameLimit)
|
||||
return PHASE_ENDGAME;
|
||||
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
@@ -182,7 +181,7 @@ Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
|
||||
Key key = pos.get_material_key();
|
||||
int index = key & (size - 1);
|
||||
unsigned index = unsigned(key & (MaterialTableSize - 1));
|
||||
MaterialInfo* mi = entries + index;
|
||||
|
||||
// If mi->key matches the position's material hash key, it means that we
|
||||
@@ -192,7 +191,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
return mi;
|
||||
|
||||
// Clear the MaterialInfo object, and set its key
|
||||
mi->clear();
|
||||
memset(mi, 0, sizeof(MaterialInfo));
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
mi->key = key;
|
||||
|
||||
// Store game phase
|
||||
@@ -204,14 +204,15 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
||||
return mi;
|
||||
|
||||
else if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
|
||||
if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
|
||||
{
|
||||
mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK];
|
||||
return mi;
|
||||
}
|
||||
else if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||
|
||||
if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side and
|
||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||
@@ -254,7 +255,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
else if (is_KQKRPs<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == VALUE_ZERO)
|
||||
{
|
||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||
{
|
||||
@@ -334,7 +335,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
//
|
||||
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
|
||||
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||
for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
|
||||
{
|
||||
pc = pieceCount[c][pt1];
|
||||
if (!pc)
|
||||
@@ -342,7 +343,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
|
||||
vv = LinearCoefficients[pt1];
|
||||
|
||||
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
||||
for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
|
||||
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
|
||||
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
||||
|
||||
@@ -378,11 +379,11 @@ EndgameFunctions::EndgameFunctions() {
|
||||
|
||||
EndgameFunctions::~EndgameFunctions() {
|
||||
|
||||
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
||||
delete (*it).second;
|
||||
for (EFMap::const_iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
||||
delete it->second;
|
||||
|
||||
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
||||
delete (*it).second;
|
||||
for (SFMap::const_iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
||||
delete it->second;
|
||||
}
|
||||
|
||||
Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||
@@ -400,9 +401,9 @@ Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||
if (keyCode[i] == 'K')
|
||||
upcase = !upcase;
|
||||
|
||||
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||
s << char(upcase ? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||
}
|
||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
|
||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w - -";
|
||||
return Position(s.str(), 0).get_material_key();
|
||||
}
|
||||
|
||||
@@ -417,14 +418,15 @@ template<class T>
|
||||
void EndgameFunctions::add(const string& keyCode) {
|
||||
|
||||
typedef typename T::Base F;
|
||||
typedef map<Key, F*> M;
|
||||
|
||||
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
||||
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
||||
const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
||||
const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
||||
}
|
||||
|
||||
template<class T>
|
||||
T* EndgameFunctions::get(Key key) const {
|
||||
|
||||
typename map<Key, T*>::const_iterator it(get<T>().find(key));
|
||||
return (it != get<T>().end() ? it->second : NULL);
|
||||
typename map<Key, T*>::const_iterator it = get<T>().find(key);
|
||||
return it != get<T>().end() ? it->second : NULL;
|
||||
}
|
||||
|
||||
@@ -27,13 +27,14 @@
|
||||
|
||||
#include "endgame.h"
|
||||
#include "position.h"
|
||||
#include "scale.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
const int MaterialTableSize = 1024;
|
||||
|
||||
/// MaterialInfo is a class which contains various information about a
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// a function pointer to a special endgame evaluation function (which in
|
||||
@@ -49,8 +50,6 @@ class MaterialInfo {
|
||||
friend class MaterialInfoTable;
|
||||
|
||||
public:
|
||||
MaterialInfo() : key(0) { clear(); }
|
||||
|
||||
Score material_value() const;
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
int space_weight() const;
|
||||
@@ -59,8 +58,6 @@ public:
|
||||
Value evaluate(const Position& pos) const;
|
||||
|
||||
private:
|
||||
inline void clear();
|
||||
|
||||
Key key;
|
||||
int16_t value;
|
||||
uint8_t factor[2];
|
||||
@@ -79,14 +76,13 @@ class EndgameFunctions;
|
||||
class MaterialInfoTable {
|
||||
|
||||
public:
|
||||
MaterialInfoTable(unsigned numOfEntries);
|
||||
MaterialInfoTable();
|
||||
~MaterialInfoTable();
|
||||
MaterialInfo* get_material_info(const Position& pos);
|
||||
|
||||
static Phase game_phase(const Position& pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
MaterialInfo* entries;
|
||||
EndgameFunctions* funcs;
|
||||
};
|
||||
@@ -105,20 +101,6 @@ inline Score MaterialInfo::material_value() const {
|
||||
return make_score(value, value);
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
|
||||
/// with all slots at their default values but the key.
|
||||
|
||||
inline void MaterialInfo::clear() {
|
||||
|
||||
value = 0;
|
||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
evaluationFunction = NULL;
|
||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
||||
spaceWeight = 0;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
|
||||
@@ -58,7 +58,7 @@ using namespace std;
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
static const string EngineVersion = "1.8";
|
||||
static const string EngineVersion = "1.9";
|
||||
static const string AppName = "Stockfish";
|
||||
static const string AppTag = "";
|
||||
|
||||
@@ -67,8 +67,6 @@ static const string AppTag = "";
|
||||
//// Variables
|
||||
////
|
||||
|
||||
bool Chess960;
|
||||
|
||||
uint64_t dbg_cnt0 = 0;
|
||||
uint64_t dbg_cnt1 = 0;
|
||||
|
||||
|
||||
@@ -40,13 +40,6 @@
|
||||
#define Max(x, y) (((x) < (y))? (y) : (x))
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
extern bool Chess960;
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
@@ -56,6 +49,7 @@ extern int get_system_time();
|
||||
extern int cpu_count();
|
||||
extern int Bioskey();
|
||||
extern void prefetch(char* addr);
|
||||
extern void prefetchPawn(Key, int);
|
||||
|
||||
|
||||
////
|
||||
|
||||
21
src/move.cpp
21
src/move.cpp
@@ -104,11 +104,11 @@ Move move_from_string(const Position& pos, const std::string& str) {
|
||||
|
||||
|
||||
/// move_to_string() converts a move to a string in coordinate notation
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||
/// Chess960 mode.
|
||||
|
||||
const std::string move_to_string(Move move) {
|
||||
const std::string move_to_string(Move move, bool chess960) {
|
||||
|
||||
std::string str;
|
||||
Square from = move_from(move);
|
||||
@@ -120,14 +120,12 @@ const std::string move_to_string(Move move) {
|
||||
str = "0000";
|
||||
else
|
||||
{
|
||||
if (!Chess960)
|
||||
{
|
||||
if (move_is_short_castle(move))
|
||||
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
||||
if (move_is_short_castle(move) && !chess960)
|
||||
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
||||
|
||||
if (move_is_long_castle(move) && !chess960)
|
||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||
|
||||
if (move_is_long_castle(move))
|
||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||
}
|
||||
str = square_to_string(from) + square_to_string(to);
|
||||
if (move_is_promotion(move))
|
||||
str += piece_type_to_char(move_promotion_piece(move), false);
|
||||
@@ -138,9 +136,10 @@ const std::string move_to_string(Move move) {
|
||||
|
||||
/// Overload the << operator, to make it easier to print moves.
|
||||
|
||||
std::ostream &operator << (std::ostream& os, Move m) {
|
||||
std::ostream& operator << (std::ostream& os, Move m) {
|
||||
|
||||
return os << move_to_string(m);
|
||||
bool chess960 = (os.iword(0) != 0); // See set960()
|
||||
return os << move_to_string(m, chess960);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -201,9 +201,9 @@ inline Move make_ep_move(Square from, Square to) {
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern std::ostream& operator<<(std::ostream &os, Move m);
|
||||
extern Move move_from_string(const Position &pos, const std::string &str);
|
||||
extern const std::string move_to_string(Move m);
|
||||
extern std::ostream& operator<<(std::ostream& os, Move m);
|
||||
extern Move move_from_string(const Position& pos, const std::string &str);
|
||||
extern const std::string move_to_string(Move m, bool chess960);
|
||||
extern bool move_is_ok(Move m);
|
||||
|
||||
|
||||
|
||||
@@ -140,6 +140,32 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
|
||||
}
|
||||
|
||||
|
||||
/// generate_non_evasions() generates all pseudo-legal captures and
|
||||
/// non-captures. Returns a pointer to the end of the move list.
|
||||
|
||||
MoveStack* generate_non_evasions(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(!pos.is_check());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Bitboard target = pos.pieces_of_color(opposite_color(us));
|
||||
|
||||
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
|
||||
|
||||
target |= pos.empty_squares();
|
||||
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
|
||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
|
||||
return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
|
||||
}
|
||||
|
||||
|
||||
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
|
||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||
|
||||
@@ -260,11 +286,8 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
// Generate pseudo-legal moves
|
||||
if (pos.is_check())
|
||||
last = generate_evasions(pos, mlist);
|
||||
else
|
||||
last = generate_noncaptures(pos, generate_captures(pos, mlist));
|
||||
|
||||
last = pos.is_check() ? generate_evasions(pos, mlist)
|
||||
: generate_non_evasions(pos, mlist);
|
||||
if (pseudoLegal)
|
||||
return last;
|
||||
|
||||
@@ -406,10 +429,13 @@ namespace {
|
||||
Square from;
|
||||
const Square* ptr = pos.piece_list_begin(us, Piece);
|
||||
|
||||
while ((from = *ptr++) != SQ_NONE)
|
||||
if (*ptr != SQ_NONE)
|
||||
{
|
||||
b = pos.attacks_from<Piece>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
do {
|
||||
from = *ptr;
|
||||
b = pos.attacks_from<Piece>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
} while (*++ptr != SQ_NONE);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
@@ -36,6 +36,7 @@ extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_non_evasions(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||
extern bool move_is_legal(const Position& pos, const Move m);
|
||||
|
||||
@@ -75,7 +75,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||
int searchTT = ttm;
|
||||
ttMoves[0].move = ttm;
|
||||
badCaptureThreshold = 0;
|
||||
lastBadCapture = badCaptures;
|
||||
badCaptures = moves + 256;
|
||||
|
||||
pinned = p.pinned_pieces(pos.side_to_move());
|
||||
|
||||
@@ -90,16 +90,16 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||
|
||||
if (p.is_check())
|
||||
phasePtr = EvasionsPhaseTable;
|
||||
else if (d > Depth(0))
|
||||
else if (d > DEPTH_ZERO)
|
||||
{
|
||||
// Consider sligtly negative captures as good if at low
|
||||
// depth and far from beta.
|
||||
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * OnePly)
|
||||
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
|
||||
badCaptureThreshold = -PawnValueMidgame;
|
||||
|
||||
phasePtr = MainSearchPhaseTable;
|
||||
}
|
||||
else if (d == Depth(0))
|
||||
else if (d == DEPTH_ZERO)
|
||||
phasePtr = QsearchWithChecksPhaseTable;
|
||||
else
|
||||
{
|
||||
@@ -148,16 +148,16 @@ void MovePicker::go_next_phase() {
|
||||
return;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
// Bad captures SEE value is already calculated so just sort them
|
||||
// to get SEE move ordering.
|
||||
// Bad captures SEE value is already calculated so just pick
|
||||
// them in order to get SEE move ordering.
|
||||
curMove = badCaptures;
|
||||
lastMove = lastBadCapture;
|
||||
lastMove = moves + 256;
|
||||
return;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
lastMove = generate_evasions(pos, moves);
|
||||
score_evasions_or_checks();
|
||||
score_evasions();
|
||||
return;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
@@ -167,7 +167,6 @@ void MovePicker::go_next_phase() {
|
||||
|
||||
case PH_QCHECKS:
|
||||
lastMove = generate_non_capture_checks(pos, moves);
|
||||
score_evasions_or_checks();
|
||||
return;
|
||||
|
||||
case PH_STOP:
|
||||
@@ -221,7 +220,6 @@ void MovePicker::score_noncaptures() {
|
||||
Move m;
|
||||
Piece piece;
|
||||
Square from, to;
|
||||
int hs;
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
@@ -229,18 +227,11 @@ void MovePicker::score_noncaptures() {
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
piece = pos.piece_on(from);
|
||||
hs = H.move_ordering_score(piece, to);
|
||||
|
||||
// Ensure history has always highest priority
|
||||
if (hs > 0)
|
||||
hs += 10000;
|
||||
|
||||
// Gain table based scoring
|
||||
cur->score = hs + 16 * H.gain(piece, to);
|
||||
cur->score = H.value(piece, to) + H.gain(piece, to);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_evasions_or_checks() {
|
||||
void MovePicker::score_evasions() {
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||
// destination square is not under attack, ordered by history
|
||||
// value, and at the end bad-captures and non-captures with a
|
||||
@@ -261,7 +252,7 @@ void MovePicker::score_evasions_or_checks() {
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
|
||||
else
|
||||
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
||||
cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,12 +292,10 @@ Move MovePicker::get_next_move() {
|
||||
if (seeValue >= badCaptureThreshold)
|
||||
return move;
|
||||
|
||||
// Losing capture, move it to the badCaptures[] array, note
|
||||
// Losing capture, move it to the tail of the array, note
|
||||
// that move has now been already checked for legality.
|
||||
assert(int(lastBadCapture - badCaptures) < 63);
|
||||
lastBadCapture->move = move;
|
||||
lastBadCapture->score = seeValue;
|
||||
lastBadCapture++;
|
||||
(--badCaptures)->move = move;
|
||||
badCaptures->score = seeValue;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ public:
|
||||
private:
|
||||
void score_captures();
|
||||
void score_noncaptures();
|
||||
void score_evasions_or_checks();
|
||||
void score_evasions();
|
||||
void go_next_phase();
|
||||
|
||||
const Position& pos;
|
||||
@@ -65,8 +65,8 @@ private:
|
||||
MoveStack ttMoves[2], killers[2];
|
||||
int badCaptureThreshold, phase;
|
||||
const uint8_t* phasePtr;
|
||||
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *lastBadCapture;
|
||||
MoveStack moves[256], badCaptures[64];
|
||||
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
|
||||
MoveStack moves[256];
|
||||
};
|
||||
|
||||
|
||||
|
||||
142
src/pawns.cpp
142
src/pawns.cpp
@@ -70,36 +70,6 @@ namespace {
|
||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||
};
|
||||
|
||||
// Pawn storm tables for positions with opposite castling
|
||||
const int QStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22,-22,-22,-14,-6, 0, 0, 0,
|
||||
-6,-10,-10,-10,-6, 0, 0, 0,
|
||||
4, 12, 16, 12, 4, 0, 0, 0,
|
||||
16, 23, 23, 16, 0, 0, 0, 0,
|
||||
23, 31, 31, 23, 0, 0, 0, 0,
|
||||
23, 31, 31, 23, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
const int KStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0,-10,-19,-28,-33,-33,
|
||||
0, 0, 0,-10,-15,-19,-24,-24,
|
||||
0, 0, 0, 0, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 1, 10, 19, 19,
|
||||
0, 0, 0, 0, 1, 19, 31, 27,
|
||||
0, 0, 0, 0, 0, 22, 31, 22,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
// Pawn storm open file bonuses by file
|
||||
const int16_t QStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
|
||||
const int16_t KStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
|
||||
|
||||
// Pawn storm lever bonuses by file
|
||||
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
|
||||
|
||||
#undef S
|
||||
}
|
||||
|
||||
@@ -110,12 +80,13 @@ namespace {
|
||||
|
||||
/// PawnInfoTable c'tor and d'tor instantiated one each thread
|
||||
|
||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) : size(numOfEntries) {
|
||||
PawnInfoTable::PawnInfoTable() {
|
||||
|
||||
entries = new PawnInfo[PawnTableSize];
|
||||
|
||||
entries = new PawnInfo[size];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
std::cerr << "Failed to allocate " << (PawnTableSize * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
@@ -128,16 +99,6 @@ PawnInfoTable::~PawnInfoTable() {
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
|
||||
/// kingSquares[] is initialized to SQ_NONE instead.
|
||||
|
||||
void PawnInfo::clear() {
|
||||
|
||||
memset(this, 0, sizeof(PawnInfo));
|
||||
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also stored
|
||||
/// in a hash table, so we don't have to recompute everything when the same
|
||||
@@ -148,7 +109,7 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
|
||||
assert(pos.is_ok());
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
int index = int(key & (size - 1));
|
||||
unsigned index = unsigned(key & (PawnTableSize - 1));
|
||||
PawnInfo* pi = entries + index;
|
||||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
@@ -158,7 +119,8 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
|
||||
return pi;
|
||||
|
||||
// Clear the PawnInfo object, and set the key
|
||||
pi->clear();
|
||||
memset(pi, 0, sizeof(PawnInfo));
|
||||
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
|
||||
pi->key = key;
|
||||
|
||||
// Calculate pawn attacks
|
||||
@@ -183,38 +145,25 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Square s;
|
||||
File f;
|
||||
Rank r;
|
||||
int bonus;
|
||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||
Score value = make_score(0, 0);
|
||||
Score value = SCORE_ZERO;
|
||||
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||
|
||||
// Initialize pawn storm scores by giving bonuses for open files
|
||||
// Initialize halfOpenFiles[]
|
||||
for (f = FILE_A; f <= FILE_H; f++)
|
||||
if (!(ourPawns & file_bb(f)))
|
||||
{
|
||||
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
|
||||
pi->halfOpenFiles[Us] |= (1 << f);
|
||||
}
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *ptr++) != SQ_NONE)
|
||||
{
|
||||
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||
|
||||
f = square_file(s);
|
||||
r = square_rank(s);
|
||||
|
||||
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||
|
||||
// Calculate kingside and queenside pawn storm scores for both colors to be
|
||||
// used when evaluating middle game positions with opposite side castling.
|
||||
bonus = (f >= FILE_F ? evaluate_pawn_storm<Us, KingSide>(s, r, f, theirPawns) : 0);
|
||||
pi->ksStormValue[Us] += KStormTable[relative_square(Us, s)] + bonus;
|
||||
|
||||
bonus = (f <= FILE_C ? evaluate_pawn_storm<Us, QueenSide>(s, r, f, theirPawns) : 0);
|
||||
pi->qsStormValue[Us] += QStormTable[relative_square(Us, s)] + bonus;
|
||||
|
||||
// Our rank plus previous one. Used for chain detection.
|
||||
b = rank_bb(r) | rank_bb(r + (Us == WHITE ? -1 : 1));
|
||||
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
||||
|
||||
// Passed, isolated, doubled or member of a pawn
|
||||
// chain (but not the backward one) ?
|
||||
@@ -226,15 +175,15 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
|
||||
// Test for backward pawn
|
||||
//
|
||||
backward = false;
|
||||
|
||||
// If the pawn is passed, isolated, or member of a pawn chain
|
||||
// it cannot be backward. If can capture an enemy pawn or if
|
||||
// there are friendly pawns behind on neighboring files it cannot
|
||||
// be backward either.
|
||||
if ( (passed | isolated | chain)
|
||||
|| (ourPawns & attack_span_mask(opposite_color(Us), s))
|
||||
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
backward = false;
|
||||
else
|
||||
if ( !(passed | isolated | chain)
|
||||
&& !(ourPawns & attack_span_mask(opposite_color(Us), s))
|
||||
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
@@ -268,13 +217,13 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
// Mark the pawn as passed. Pawn will be properly scored in evaluation
|
||||
// because we need full attack info to evaluate passed pawns.
|
||||
if (passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
set_bit(&(pi->passedPawns[Us]), s);
|
||||
|
||||
// Score this pawn
|
||||
if (isolated)
|
||||
{
|
||||
value -= IsolatedPawnPenalty[f];
|
||||
if (!(theirPawns & file_bb(f)))
|
||||
if (!opposed)
|
||||
value -= IsolatedPawnPenalty[f] / 2;
|
||||
}
|
||||
if (doubled)
|
||||
@@ -283,7 +232,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
if (backward)
|
||||
{
|
||||
value -= BackwardPawnPenalty[f];
|
||||
if (!(theirPawns & file_bb(f)))
|
||||
if (!opposed)
|
||||
value -= BackwardPawnPenalty[f] / 2;
|
||||
}
|
||||
if (chain)
|
||||
@@ -296,54 +245,3 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::evaluate_pawn_storm() evaluates each pawn which seems
|
||||
/// to have good chances of creating an open file by exchanging itself
|
||||
/// against an enemy pawn on an adjacent file.
|
||||
|
||||
template<Color Us, PawnInfoTable::SideType Side>
|
||||
int PawnInfoTable::evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const {
|
||||
|
||||
const Bitboard StormFilesBB = (Side == KingSide ? FileFBB | FileGBB | FileHBB
|
||||
: FileABB | FileBBB | FileCBB);
|
||||
const int K = (Side == KingSide ? 2 : 4);
|
||||
const File RookFile = (Side == KingSide ? FILE_H : FILE_A);
|
||||
|
||||
Bitboard b = attack_span_mask(Us, s) & theirPawns & StormFilesBB;
|
||||
int bonus = 0;
|
||||
|
||||
while (b)
|
||||
{
|
||||
// Give a bonus according to the distance of the nearest enemy pawn
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
Rank r2 = square_rank(s2);
|
||||
int v = StormLeverBonus[f] - K * rank_distance(r, r2);
|
||||
|
||||
// If enemy pawn has no pawn beside itself is particularly vulnerable.
|
||||
// Big bonus, especially against a weakness on the rook file
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
v *= (square_file(s2) == RookFile ? 4 : 2);
|
||||
|
||||
bonus += v;
|
||||
}
|
||||
return bonus;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
|
||||
/// only when king square changes, about 20% of total get_king_shelter() calls.
|
||||
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
|
||||
|
||||
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
|
||||
unsigned shelter = 0;
|
||||
unsigned r = ksq & (7 << 3);
|
||||
|
||||
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
|
||||
{
|
||||
r += k;
|
||||
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
||||
}
|
||||
kingSquares[c] = ksq;
|
||||
kingShelters[c] = shelter;
|
||||
return shelter;
|
||||
}
|
||||
|
||||
82
src/pawns.h
82
src/pawns.h
@@ -26,49 +26,47 @@
|
||||
////
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
const int PawnTableSize = 16384;
|
||||
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||
/// returns a pointer to a PawnInfo object.
|
||||
class Position;
|
||||
|
||||
class PawnInfo {
|
||||
|
||||
friend class PawnInfoTable;
|
||||
|
||||
public:
|
||||
PawnInfo() { clear(); }
|
||||
|
||||
Score pawns_value() const;
|
||||
Value kingside_storm_value(Color c) const;
|
||||
Value queenside_storm_value(Color c) const;
|
||||
Bitboard pawn_attacks(Color c) const;
|
||||
Bitboard passed_pawns() const;
|
||||
Bitboard passed_pawns(Color c) const;
|
||||
int file_is_half_open(Color c, File f) const;
|
||||
int has_open_file_to_left(Color c, File f) const;
|
||||
int has_open_file_to_right(Color c, File f) const;
|
||||
int get_king_shelter(const Position& pos, Color c, Square ksq);
|
||||
|
||||
template<Color Us>
|
||||
Score king_shelter(const Position& pos, Square ksq);
|
||||
|
||||
private:
|
||||
void clear();
|
||||
int updateShelter(const Position& pos, Color c, Square ksq);
|
||||
template<Color Us>
|
||||
Score updateShelter(const Position& pos, Square ksq);
|
||||
|
||||
Key key;
|
||||
Bitboard passedPawns;
|
||||
Bitboard passedPawns[2];
|
||||
Bitboard pawnAttacks[2];
|
||||
Square kingSquares[2];
|
||||
Score value;
|
||||
int16_t ksStormValue[2], qsStormValue[2];
|
||||
uint8_t halfOpenFiles[2];
|
||||
uint8_t kingShelters[2];
|
||||
int halfOpenFiles[2];
|
||||
Score kingShelters[2];
|
||||
};
|
||||
|
||||
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||
@@ -81,18 +79,15 @@ class PawnInfoTable {
|
||||
enum SideType { KingSide, QueenSide };
|
||||
|
||||
public:
|
||||
PawnInfoTable(unsigned numOfEntries);
|
||||
PawnInfoTable();
|
||||
~PawnInfoTable();
|
||||
PawnInfo* get_pawn_info(const Position& pos) const;
|
||||
void prefetch(Key key) const;
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
|
||||
|
||||
template<Color Us, SideType Side>
|
||||
int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const;
|
||||
|
||||
unsigned size;
|
||||
PawnInfo* entries;
|
||||
};
|
||||
|
||||
@@ -101,24 +96,23 @@ private:
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Score PawnInfo::pawns_value() const {
|
||||
return value;
|
||||
inline void PawnInfoTable::prefetch(Key key) const {
|
||||
|
||||
unsigned index = unsigned(key & (PawnTableSize - 1));
|
||||
PawnInfo* pi = entries + index;
|
||||
::prefetch((char*) pi);
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::passed_pawns() const {
|
||||
return passedPawns;
|
||||
inline Score PawnInfo::pawns_value() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||
return pawnAttacks[c];
|
||||
}
|
||||
|
||||
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
||||
return Value(ksStormValue[c]);
|
||||
}
|
||||
|
||||
inline Value PawnInfo::queenside_storm_value(Color c) const {
|
||||
return Value(qsStormValue[c]);
|
||||
inline Bitboard PawnInfo::passed_pawns(Color c) const {
|
||||
return passedPawns[c];
|
||||
}
|
||||
|
||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
@@ -133,8 +127,34 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) {
|
||||
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
|
||||
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
|
||||
/// only when king square changes, about 20% of total king_shelter() calls.
|
||||
template<Color Us>
|
||||
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
|
||||
|
||||
const int Shift = (Us == WHITE ? 8 : -8);
|
||||
|
||||
Bitboard pawns;
|
||||
int r, shelter = 0;
|
||||
|
||||
if (relative_rank(Us, ksq) <= RANK_4)
|
||||
{
|
||||
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
|
||||
r = square_rank(ksq) * 8;
|
||||
for (int i = 1; i < 4; i++)
|
||||
{
|
||||
r += Shift;
|
||||
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
||||
}
|
||||
}
|
||||
kingSquares[Us] = ksq;
|
||||
kingShelters[Us] = make_score(shelter, 0);
|
||||
return kingShelters[Us];
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
|
||||
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
|
||||
}
|
||||
|
||||
#endif // !defined(PAWNS_H_INCLUDED)
|
||||
|
||||
@@ -28,6 +28,33 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
// Tables indexed by Piece
|
||||
|
||||
const Value PieceValueMidgame[17] = {
|
||||
VALUE_ZERO,
|
||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||
RookValueMidgame, QueenValueMidgame,
|
||||
VALUE_ZERO, VALUE_ZERO, VALUE_ZERO,
|
||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||
RookValueMidgame, QueenValueMidgame,
|
||||
VALUE_ZERO, VALUE_ZERO, VALUE_ZERO
|
||||
};
|
||||
|
||||
const Value PieceValueEndgame[17] = {
|
||||
VALUE_ZERO,
|
||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||
RookValueEndgame, QueenValueEndgame,
|
||||
VALUE_ZERO, VALUE_ZERO, VALUE_ZERO,
|
||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||
RookValueEndgame, QueenValueEndgame,
|
||||
VALUE_ZERO, VALUE_ZERO, VALUE_ZERO
|
||||
};
|
||||
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
@@ -45,5 +72,5 @@ PieceType piece_type_from_char(char c) {
|
||||
|
||||
size_t idx = PieceChars.find(c);
|
||||
|
||||
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
|
||||
return idx != string::npos ? PieceType(idx % 7) : PIECE_TYPE_NONE;
|
||||
}
|
||||
|
||||
45
src/piece.h
45
src/piece.h
@@ -27,6 +27,7 @@
|
||||
|
||||
#include "color.h"
|
||||
#include "square.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
@@ -34,39 +35,49 @@
|
||||
////
|
||||
|
||||
enum PieceType {
|
||||
NO_PIECE_TYPE = 0,
|
||||
PIECE_TYPE_NONE = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
|
||||
EMPTY = 16, OUTSIDE = 17
|
||||
PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(PieceType);
|
||||
ENABLE_OPERATORS_ON(Piece);
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
/// Important: If the material values are changed, one must also
|
||||
/// adjust the piece square tables, and the method game_phase() in the
|
||||
/// Position class!
|
||||
///
|
||||
/// Values modified by Joona Kiiski
|
||||
|
||||
const Value PawnValueMidgame = Value(0x0C6);
|
||||
const Value PawnValueEndgame = Value(0x102);
|
||||
const Value KnightValueMidgame = Value(0x331);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x344);
|
||||
const Value BishopValueEndgame = Value(0x359);
|
||||
const Value RookValueMidgame = Value(0x4F6);
|
||||
const Value RookValueEndgame = Value(0x4FE);
|
||||
const Value QueenValueMidgame = Value(0x9D9);
|
||||
const Value QueenValueEndgame = Value(0x9FE);
|
||||
|
||||
extern const Value PieceValueMidgame[17];
|
||||
extern const Value PieceValueEndgame[17];
|
||||
extern const int SlidingArray[18];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
|
||||
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
|
||||
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
|
||||
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
|
||||
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
|
||||
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
|
||||
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
|
||||
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
|
||||
|
||||
inline PieceType type_of_piece(Piece p) {
|
||||
return PieceType(int(p) & 7);
|
||||
}
|
||||
@@ -80,7 +91,7 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
||||
}
|
||||
|
||||
inline int piece_is_slider(Piece p) {
|
||||
return SlidingArray[int(p)];
|
||||
return SlidingArray[p];
|
||||
}
|
||||
|
||||
inline SquareDelta pawn_push(Color c) {
|
||||
|
||||
667
src/position.cpp
667
src/position.cpp
File diff suppressed because it is too large
Load Diff
@@ -50,9 +50,6 @@
|
||||
//// Constants
|
||||
////
|
||||
|
||||
/// FEN string for the initial position
|
||||
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
/// Maximum number of plies per game (220 should be enough, because the
|
||||
/// maximum search depth is 100, and during position setup we reset the
|
||||
/// move counter for every non-reversible move).
|
||||
@@ -78,12 +75,12 @@ struct CheckInfo {
|
||||
/// Castle rights, encoded as bit fields
|
||||
|
||||
enum CastleRights {
|
||||
NO_CASTLES = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
CASTLES_NONE = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
/// Game phase
|
||||
@@ -105,7 +102,7 @@ struct StateInfo {
|
||||
Score value;
|
||||
Value npMaterial[2];
|
||||
|
||||
PieceType capture;
|
||||
PieceType capturedType;
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
StateInfo* previous;
|
||||
@@ -227,7 +224,7 @@ public:
|
||||
bool move_attacks_square(Move m, Square s) const;
|
||||
|
||||
// Piece captured with previous moves
|
||||
PieceType captured_piece() const;
|
||||
PieceType captured_piece_type() const;
|
||||
|
||||
// Information about pawns
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
@@ -246,7 +243,6 @@ public:
|
||||
// Static exchange evaluation
|
||||
int see(Square from, Square to) const;
|
||||
int see(Move m) const;
|
||||
int see(Square to) const;
|
||||
int see_sign(Move m) const;
|
||||
|
||||
// Accessing hash keys
|
||||
@@ -258,21 +254,24 @@ public:
|
||||
// Incremental evaluation
|
||||
Score value() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
Score pst_delta(Piece piece, Square from, Square to) const;
|
||||
static Score pst_delta(Piece piece, Square from, Square to);
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate() const;
|
||||
bool is_draw() const;
|
||||
|
||||
// Check if one side threatens a mate in one
|
||||
bool has_mate_threat(Color c);
|
||||
// Check if side to move could be mated in one
|
||||
bool has_mate_threat();
|
||||
|
||||
// Number of plies since the last non-reversible move
|
||||
int rule_50_counter() const;
|
||||
|
||||
int startpos_ply_counter() const;
|
||||
|
||||
// Other properties of the position
|
||||
bool opposite_colored_bishops() const;
|
||||
bool has_pawn_on_7th(Color c) const;
|
||||
bool is_chess960() const;
|
||||
|
||||
// Current thread ID searching on the position
|
||||
int thread() const;
|
||||
@@ -280,6 +279,8 @@ public:
|
||||
// Reset the gamePly variable to 0
|
||||
void reset_game_ply();
|
||||
|
||||
void inc_startpos_ply_counter();
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool is_ok(int* failedStep = NULL) const;
|
||||
|
||||
@@ -294,6 +295,7 @@ private:
|
||||
void put_piece(Piece p, Square s);
|
||||
void allow_oo(Color c);
|
||||
void allow_ooo(Color c);
|
||||
bool set_castling_rights(char token);
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
|
||||
@@ -310,7 +312,7 @@ private:
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
Score pst(Color c, PieceType pt, Square s) const;
|
||||
static Score pst(Color c, PieceType pt, Square s);
|
||||
Score compute_value() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
@@ -333,6 +335,8 @@ private:
|
||||
int castleRightsMask[64];
|
||||
StateInfo startState;
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
bool isChess960;
|
||||
int startPosPlyCounter;
|
||||
int threadID;
|
||||
StateInfo* st;
|
||||
|
||||
@@ -343,6 +347,7 @@ private:
|
||||
static Key zobSideToMove;
|
||||
static Score PieceSquareTable[16][64];
|
||||
static Key zobExclusion;
|
||||
static const Value seeValues[8];
|
||||
};
|
||||
|
||||
|
||||
@@ -363,7 +368,7 @@ inline PieceType Position::type_of_piece_on(Square s) const {
|
||||
}
|
||||
|
||||
inline bool Position::square_is_empty(Square s) const {
|
||||
return piece_on(s) == EMPTY;
|
||||
return piece_on(s) == PIECE_NONE;
|
||||
}
|
||||
|
||||
inline bool Position::square_is_occupied(Square s) const {
|
||||
@@ -371,11 +376,11 @@ inline bool Position::square_is_occupied(Square s) const {
|
||||
}
|
||||
|
||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_midgame(piece_on(s));
|
||||
return PieceValueMidgame[piece_on(s)];
|
||||
}
|
||||
|
||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_endgame(piece_on(s));
|
||||
return PieceValueEndgame[piece_on(s)];
|
||||
}
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
@@ -507,11 +512,11 @@ inline Key Position::get_material_key() const {
|
||||
return st->materialKey;
|
||||
}
|
||||
|
||||
inline Score Position::pst(Color c, PieceType pt, Square s) const {
|
||||
inline Score Position::pst(Color c, PieceType pt, Square s) {
|
||||
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
}
|
||||
|
||||
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
|
||||
inline Score Position::pst_delta(Piece piece, Square from, Square to) {
|
||||
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||
}
|
||||
|
||||
@@ -535,11 +540,16 @@ inline int Position::rule_50_counter() const {
|
||||
return st->rule50;
|
||||
}
|
||||
|
||||
inline int Position::startpos_ply_counter() const {
|
||||
|
||||
return startPosPlyCounter;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
|
||||
return piece_count(WHITE, BISHOP) == 1
|
||||
&& piece_count(BLACK, BISHOP) == 1
|
||||
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
|
||||
&& !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
|
||||
}
|
||||
|
||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
@@ -547,6 +557,11 @@ inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
|
||||
}
|
||||
|
||||
inline bool Position::is_chess960() const {
|
||||
|
||||
return isChess960;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
@@ -559,8 +574,8 @@ inline bool Position::move_is_capture_or_promotion(Move m) const {
|
||||
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
}
|
||||
|
||||
inline PieceType Position::captured_piece() const {
|
||||
return st->capture;
|
||||
inline PieceType Position::captured_piece_type() const {
|
||||
return st->capturedType;
|
||||
}
|
||||
|
||||
inline int Position::thread() const {
|
||||
|
||||
@@ -138,7 +138,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, ONE_PLY, H);
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
// Castling moves
|
||||
@@ -164,7 +164,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
||||
// Normal moves. We use a simple FSM to parse the san string.
|
||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||
static const string pieceLetters = "KQRBN";
|
||||
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
||||
PieceType pt = PIECE_TYPE_NONE, promotion = PIECE_TYPE_NONE;
|
||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||
Square to;
|
||||
@@ -368,7 +368,7 @@ namespace {
|
||||
if (type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, ONE_PLY, H);
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
Move mv, moveList[8];
|
||||
|
||||
|
||||
929
src/search.cpp
929
src/search.cpp
File diff suppressed because it is too large
Load Diff
15
src/search.h
15
src/search.h
@@ -36,7 +36,6 @@
|
||||
|
||||
const int PLY_MAX = 100;
|
||||
const int PLY_MAX_PLUS_2 = 102;
|
||||
const int KILLER_MAX = 2;
|
||||
|
||||
|
||||
////
|
||||
@@ -52,16 +51,12 @@ struct EvalInfo;
|
||||
struct SearchStack {
|
||||
Move currentMove;
|
||||
Move mateKiller;
|
||||
Move threatMove;
|
||||
Move excludedMove;
|
||||
Move bestMove;
|
||||
Move killers[KILLER_MAX];
|
||||
Move killers[2];
|
||||
Depth reduction;
|
||||
Value eval;
|
||||
bool skipNullMove;
|
||||
|
||||
void init();
|
||||
void initKillers();
|
||||
};
|
||||
|
||||
|
||||
@@ -72,11 +67,9 @@ struct SearchStack {
|
||||
extern void init_search();
|
||||
extern void init_threads();
|
||||
extern void exit_threads();
|
||||
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||
int time[], int increment[], int movesToGo, int maxDepth,
|
||||
int maxNodes, int maxTime, Move searchMoves[]);
|
||||
extern int perft(Position &pos, Depth depth);
|
||||
extern int perft(Position& pos, Depth depth);
|
||||
extern int64_t nodes_searched();
|
||||
|
||||
extern bool think(const Position& pos, bool infinite, bool ponder, int time[], int increment[],
|
||||
int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]);
|
||||
|
||||
#endif // !defined(SEARCH_H_INCLUDED)
|
||||
|
||||
53
src/square.h
53
src/square.h
@@ -64,6 +64,11 @@ enum SquareDelta {
|
||||
DELTA_NN = 020, DELTA_NNE = 021
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Square);
|
||||
ENABLE_OPERATORS_ON(File);
|
||||
ENABLE_OPERATORS_ON(Rank);
|
||||
ENABLE_OPERATORS_ON(SquareDelta);
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
@@ -77,35 +82,10 @@ const int FlopMask = 07;
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline File operator+ (File x, int i) { return File(int(x) + i); }
|
||||
inline File operator+ (File x, File y) { return x + int(y); }
|
||||
inline void operator++ (File &x, int) { x = File(int(x) + 1); }
|
||||
inline void operator+= (File &x, int i) { x = File(int(x) + i); }
|
||||
inline File operator- (File x, int i) { return File(int(x) - i); }
|
||||
inline void operator-- (File &x, int) { x = File(int(x) - 1); }
|
||||
inline void operator-= (File &x, int i) { x = File(int(x) - i); }
|
||||
|
||||
inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
|
||||
inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
|
||||
inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
|
||||
inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
|
||||
inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
|
||||
inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
|
||||
inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
|
||||
|
||||
inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
|
||||
inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
|
||||
inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
|
||||
inline Square operator- (Square x, int i) { return Square(int(x) - i); }
|
||||
inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
|
||||
inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
|
||||
inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
|
||||
inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
|
||||
inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
|
||||
inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
|
||||
inline SquareDelta operator- (Square x, Square y) {
|
||||
return SquareDelta(int(x) - int(y));
|
||||
}
|
||||
inline Square operator+ (Square x, SquareDelta i) { return x + Square(i); }
|
||||
inline void operator+= (Square& x, SquareDelta i) { x = x + Square(i); }
|
||||
inline Square operator- (Square x, SquareDelta i) { return x - Square(i); }
|
||||
inline void operator-= (Square& x, SquareDelta i) { x = x - Square(i); }
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square(int(f) | (int(r) << 3));
|
||||
@@ -135,8 +115,13 @@ inline Rank relative_rank(Color c, Square s) {
|
||||
return square_rank(relative_square(c, s));
|
||||
}
|
||||
|
||||
inline Color square_color(Square s) {
|
||||
return Color((int(square_file(s)) + int(square_rank(s))) & 1);
|
||||
inline SquareColor square_color(Square s) {
|
||||
return SquareColor((int(square_file(s)) + int(square_rank(s))) & 1);
|
||||
}
|
||||
|
||||
inline bool same_color_squares(Square s1, Square s2) {
|
||||
int s = int(s1) ^ int(s2);
|
||||
return (((s >> 3) ^ s) & 1) == 0;
|
||||
}
|
||||
|
||||
inline int file_distance(File f1, File f2) {
|
||||
@@ -180,10 +165,8 @@ inline Square square_from_string(const std::string& str) {
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
std::string str;
|
||||
str += file_to_char(square_file(s));
|
||||
str += rank_to_char(square_rank(s));
|
||||
return str;
|
||||
return std::string(1, file_to_char(square_file(s)))
|
||||
+ std::string(1, rank_to_char(square_rank(s)));
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
|
||||
10
src/thread.h
10
src/thread.h
@@ -39,7 +39,7 @@
|
||||
////
|
||||
|
||||
const int MAX_THREADS = 8;
|
||||
const int ACTIVE_SPLIT_POINTS_MAX = 8;
|
||||
const int MAX_ACTIVE_SPLIT_POINTS = 8;
|
||||
|
||||
|
||||
////
|
||||
@@ -55,6 +55,7 @@ struct SplitPoint {
|
||||
bool pvNode, mateThreat;
|
||||
Value beta;
|
||||
int ply;
|
||||
Move threatMove;
|
||||
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
|
||||
|
||||
// Const pointers to shared data
|
||||
@@ -83,12 +84,11 @@ enum ThreadState
|
||||
};
|
||||
|
||||
struct Thread {
|
||||
uint64_t nodes;
|
||||
volatile ThreadState state;
|
||||
SplitPoint* volatile splitPoint;
|
||||
volatile int activeSplitPoints;
|
||||
uint64_t nodes;
|
||||
uint64_t betaCutOffs[2];
|
||||
volatile ThreadState state;
|
||||
unsigned char pad[64]; // set some distance among local data for each thread
|
||||
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
|
||||
};
|
||||
|
||||
|
||||
|
||||
170
src/timeman.cpp
Normal file
170
src/timeman.cpp
Normal file
@@ -0,0 +1,170 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "misc.h"
|
||||
#include "timeman.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Constants
|
||||
|
||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
|
||||
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
||||
|
||||
|
||||
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
||||
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
|
||||
// Data was extracted from CCRL game database with some simple filtering criteria.
|
||||
const int MoveImportance[512] = {
|
||||
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
|
||||
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
|
||||
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
|
||||
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
|
||||
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
|
||||
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
|
||||
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
|
||||
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
|
||||
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
|
||||
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
|
||||
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
|
||||
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
|
||||
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
|
||||
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
|
||||
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
|
||||
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
|
||||
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
|
||||
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
|
||||
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
|
||||
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
|
||||
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
|
||||
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
|
||||
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
|
||||
2, 1, 1, 1, 1, 1, 1, 1 };
|
||||
|
||||
int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
|
||||
|
||||
|
||||
/// Function Prototypes
|
||||
|
||||
enum TimeType { OptimumTime, MaxTime };
|
||||
|
||||
template<TimeType>
|
||||
int remaining(int myTime, int movesToGo, int currentPly);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
void TimeManager::pv_unstability(int curChanges, int prevChanges) {
|
||||
|
||||
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
||||
+ prevChanges * (optimumSearchTime / 3);
|
||||
}
|
||||
|
||||
void TimeManager::init(int myTime, int myInc, int movesToGo, int currentPly)
|
||||
{
|
||||
/* We support four different kind of time controls:
|
||||
|
||||
Inc == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
||||
Inc == 0 && movesToGo != 0 means: (x moves) / (y minutes)
|
||||
Inc > 0 && movesToGo == 0 means: x basetime + z inc.
|
||||
Inc > 0 && movesToGo != 0 means: (x moves) / (y minutes) + z inc
|
||||
|
||||
Time management is adjusted by following UCI parameters:
|
||||
|
||||
emergencyMoveHorizon :Be prepared to always play at least this many moves
|
||||
emergencyBaseTime :Always attempt to keep at least this much time (in ms) at clock
|
||||
emergencyMoveTime :Plus attempt to keep at least this much time for each remaining emergency move
|
||||
minThinkingTime :No matter what, use at least this much thinking before doing the move
|
||||
*/
|
||||
|
||||
int hypMTG, hypMyTime, t1, t2;
|
||||
|
||||
// Read uci parameters
|
||||
int emergencyMoveHorizon = get_option_value_int("Emergency Move Horizon");
|
||||
int emergencyBaseTime = get_option_value_int("Emergency Base Time");
|
||||
int emergencyMoveTime = get_option_value_int("Emergency Move Time");
|
||||
int minThinkingTime = get_option_value_int("Minimum Thinking Time");
|
||||
|
||||
// Initialize to maximum values but unstablePVExtraTime that is reset
|
||||
unstablePVExtraTime = 0;
|
||||
optimumSearchTime = maximumSearchTime = myTime;
|
||||
|
||||
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
||||
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
||||
for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||
{
|
||||
// Calculate thinking time for hypothetic "moves to go"-value
|
||||
hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
|
||||
|
||||
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
|
||||
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
|
||||
|
||||
optimumSearchTime = Min(optimumSearchTime, t1);
|
||||
maximumSearchTime = Min(maximumSearchTime, t2);
|
||||
}
|
||||
|
||||
if (get_option_value_bool("Ponder"))
|
||||
optimumSearchTime += optimumSearchTime / 4;
|
||||
|
||||
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
||||
optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
|
||||
}
|
||||
|
||||
////
|
||||
//// Local functions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
template<TimeType T>
|
||||
int remaining(int myTime, int movesToGo, int currentPly)
|
||||
{
|
||||
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||
|
||||
int thisMoveImportance = move_importance(currentPly);
|
||||
int otherMovesImportance = 0;
|
||||
|
||||
for (int i = 1; i < movesToGo; i++)
|
||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||
|
||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
||||
|
||||
return int(floor(myTime * Min(ratio1, ratio2)));
|
||||
}
|
||||
}
|
||||
@@ -18,35 +18,25 @@
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SCALE_H_INCLUDED)
|
||||
#define SCALE_H_INCLUDED
|
||||
#if !defined(TIMEMAN_H_INCLUDED)
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
#include "value.h"
|
||||
class TimeManager {
|
||||
public:
|
||||
|
||||
void init(int myTime, int myInc, int movesToGo, int currentPly);
|
||||
void pv_unstability(int curChanges, int prevChanges);
|
||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||
int maximum_time() const { return maximumSearchTime; }
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_ZERO = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
private:
|
||||
int optimumSearchTime;
|
||||
int maximumSearchTime;
|
||||
int unstablePVExtraTime;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value apply_scale_factor(Value v, ScaleFactor f) {
|
||||
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
|
||||
}
|
||||
|
||||
|
||||
#endif // !defined(SCALE_H_INCLUDED)
|
||||
#endif // !defined(TIMEMAN_H_INCLUDED)
|
||||
101
src/tt.cpp
101
src/tt.cpp
@@ -23,10 +23,8 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "tt.h"
|
||||
|
||||
// The main transposition table
|
||||
@@ -38,7 +36,7 @@ TranspositionTable TT;
|
||||
|
||||
TranspositionTable::TranspositionTable() {
|
||||
|
||||
size = overwrites = 0;
|
||||
size = 0;
|
||||
entries = 0;
|
||||
generation = 0;
|
||||
}
|
||||
@@ -56,8 +54,10 @@ void TranspositionTable::set_size(size_t mbSize) {
|
||||
|
||||
size_t newSize = 1024;
|
||||
|
||||
// We store a cluster of ClusterSize number of TTEntry for each position
|
||||
// and newSize is the maximum number of storable positions.
|
||||
// Transposition table consists of clusters and
|
||||
// each cluster consists of ClusterSize number of TTEntries.
|
||||
// Each non-empty entry contains information of exactly one position.
|
||||
// newSize is the number of clusters we are going to allocate.
|
||||
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
|
||||
newSize *= 2;
|
||||
|
||||
@@ -72,7 +72,6 @@ void TranspositionTable::set_size(size_t mbSize) {
|
||||
<< " MB for transposition table." << std::endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,7 +79,7 @@ void TranspositionTable::set_size(size_t mbSize) {
|
||||
/// TranspositionTable::clear overwrites the entire transposition table
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// user asks the program to clear the table (from the UCI interface).
|
||||
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
||||
/// Perhaps we should also clear it when the "ucinewgame" command is received?
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
@@ -88,15 +87,15 @@ void TranspositionTable::clear() {
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::store writes a new entry containing a position,
|
||||
/// a value, a value type, a search depth, and a best move to the
|
||||
/// transposition table. Transposition table is organized in clusters of
|
||||
/// four TTEntry objects, and when a new entry is written, it replaces
|
||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
||||
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||
/// TranspositionTable::store writes a new entry containing position key and
|
||||
/// valuable information of current position.
|
||||
/// The Lowest order bits of position key are used to decide on which cluster
|
||||
/// the position will be placed.
|
||||
/// When a new entry is written and there are no empty entries available in cluster,
|
||||
/// it replaces the least valuable of entries.
|
||||
/// A TTEntry t1 is considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||
/// current search and t2 is from a previous search, or if the depth of t1
|
||||
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
||||
/// never replaces another entry for the same position.
|
||||
/// is bigger than the depth of t2.
|
||||
|
||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
|
||||
|
||||
@@ -109,7 +108,7 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
||||
{
|
||||
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
||||
{
|
||||
// Preserve any exsisting ttMove
|
||||
// Preserve any existing ttMove
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
|
||||
@@ -117,7 +116,7 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
||||
return;
|
||||
}
|
||||
|
||||
if (i == 0) // replace would be a no-op in this common case
|
||||
if (i == 0) // Replacing first entry is default and already set before entering for-loop
|
||||
continue;
|
||||
|
||||
c1 = (replace->generation() == generation ? 2 : 0);
|
||||
@@ -128,7 +127,6 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
||||
replace = tte;
|
||||
}
|
||||
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
overwrites++;
|
||||
}
|
||||
|
||||
|
||||
@@ -155,72 +153,5 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
||||
/// entries from the current search.
|
||||
|
||||
void TranspositionTable::new_search() {
|
||||
|
||||
generation++;
|
||||
overwrites = 0;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::insert_pv() is called at the end of a search
|
||||
/// iteration, and inserts the PV back into the PV. This makes sure
|
||||
/// the old PV moves are searched first, even if the old TT entries
|
||||
/// have been overwritten.
|
||||
|
||||
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
||||
|
||||
StateInfo st;
|
||||
Position p(pos, pos.thread());
|
||||
|
||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
||||
{
|
||||
TTEntry *tte = retrieve(p.get_key());
|
||||
if (!tte || tte->move() != pv[i])
|
||||
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i], VALUE_NONE, VALUE_NONE);
|
||||
p.do_move(pv[i], st);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::extract_pv() extends a PV by adding moves from the
|
||||
/// transposition table at the end. This should ensure that the PV is almost
|
||||
/// always at least two plies long, which is important, because otherwise we
|
||||
/// will often get single-move PVs when the search stops while failing high,
|
||||
/// and a single-move PV means that we don't have a ponder move.
|
||||
|
||||
void TranspositionTable::extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX) {
|
||||
|
||||
const TTEntry* tte;
|
||||
StateInfo st;
|
||||
Position p(pos, pos.thread());
|
||||
int ply = 0;
|
||||
|
||||
assert(bestMove != MOVE_NONE);
|
||||
|
||||
pv[ply] = bestMove;
|
||||
p.do_move(pv[ply++], st);
|
||||
|
||||
// Extract moves from TT when possible. We try hard to always
|
||||
// get a ponder move, that's the reason of ply < 2 conditions.
|
||||
while ( (tte = retrieve(p.get_key())) != NULL
|
||||
&& tte->move() != MOVE_NONE
|
||||
&& (tte->type() == VALUE_TYPE_EXACT || ply < 2)
|
||||
&& move_is_legal(p, tte->move())
|
||||
&& (!p.is_draw() || ply < 2)
|
||||
&& ply < PLY_MAX)
|
||||
{
|
||||
pv[ply] = tte->move();
|
||||
p.do_move(pv[ply++], st);
|
||||
}
|
||||
pv[ply] = MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::full() returns the permill of all transposition table
|
||||
/// entries which have received at least one overwrite during the current search.
|
||||
/// It is used to display the "info hashfull ..." information in UCI.
|
||||
|
||||
int TranspositionTable::full() const {
|
||||
|
||||
double N = double(size) * ClusterSize;
|
||||
return int(1000 * (1 - exp(overwrites * log(1.0 - 1.0/N))));
|
||||
}
|
||||
|
||||
44
src/tt.h
44
src/tt.h
@@ -26,7 +26,7 @@
|
||||
////
|
||||
|
||||
#include "depth.h"
|
||||
#include "position.h"
|
||||
#include "move.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
@@ -36,18 +36,20 @@
|
||||
|
||||
/// The TTEntry class is the class of transposition table entries
|
||||
///
|
||||
/// A TTEntry needs 96 bits to be stored
|
||||
/// A TTEntry needs 128 bits to be stored
|
||||
///
|
||||
/// bit 0-31: key
|
||||
/// bit 32-63: data
|
||||
/// bit 64-79: value
|
||||
/// bit 80-95: depth
|
||||
/// bit 96-111: static value
|
||||
/// bit 112-127: margin of static value
|
||||
///
|
||||
/// the 32 bits of the data field are so defined
|
||||
///
|
||||
/// bit 0-16: move
|
||||
/// bit 17-19: not used
|
||||
/// bit 20-22: value type
|
||||
/// bit 17-20: not used
|
||||
/// bit 21-22: value type
|
||||
/// bit 23-31: generation
|
||||
|
||||
class TTEntry {
|
||||
@@ -56,21 +58,21 @@ public:
|
||||
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
|
||||
|
||||
key32 = k;
|
||||
data = (m & 0x1FFFF) | (t << 20) | (g << 23);
|
||||
data = (m & 0x1FFFF) | (t << 21) | (g << 23);
|
||||
value16 = int16_t(v);
|
||||
depth16 = int16_t(d);
|
||||
staticValue = int16_t(statV);
|
||||
kingDanger = int16_t(kd);
|
||||
staticValueMargin = int16_t(kd);
|
||||
}
|
||||
|
||||
uint32_t key() const { return key32; }
|
||||
Depth depth() const { return Depth(depth16); }
|
||||
Move move() const { return Move(data & 0x1FFFF); }
|
||||
Value value() const { return Value(value16); }
|
||||
ValueType type() const { return ValueType((data >> 20) & 7); }
|
||||
ValueType type() const { return ValueType((data >> 21) & 3); }
|
||||
int generation() const { return data >> 23; }
|
||||
Value static_value() const { return Value(staticValue); }
|
||||
Value king_danger() const { return Value(kingDanger); }
|
||||
Value static_value_margin() const { return Value(staticValueMargin); }
|
||||
|
||||
private:
|
||||
uint32_t key32;
|
||||
@@ -78,17 +80,16 @@ private:
|
||||
int16_t value16;
|
||||
int16_t depth16;
|
||||
int16_t staticValue;
|
||||
int16_t kingDanger;
|
||||
int16_t staticValueMargin;
|
||||
};
|
||||
|
||||
|
||||
/// This is the number of TTEntry slots for each position
|
||||
/// This is the number of TTEntry slots for each cluster
|
||||
const int ClusterSize = 4;
|
||||
|
||||
/// Each group of ClusterSize number of TTEntry form a TTCluster
|
||||
/// that is indexed by a single position key. TTCluster size must
|
||||
/// be not bigger then a cache line size, in case it is less then
|
||||
/// it should be padded to guarantee always aligned accesses.
|
||||
/// TTCluster consists of ClusterSize number of TTEntries.
|
||||
/// Size of TTCluster must not be bigger than a cache line size.
|
||||
/// In case it is less, it should be padded to guarantee always aligned accesses.
|
||||
|
||||
struct TTCluster {
|
||||
TTEntry data[ClusterSize];
|
||||
@@ -96,7 +97,7 @@ struct TTCluster {
|
||||
|
||||
|
||||
/// The transposition table class. This is basically just a huge array
|
||||
/// containing TTEntry objects, and a few methods for writing new entries
|
||||
/// containing TTCluster objects, and a few methods for writing new entries
|
||||
/// and reading new ones.
|
||||
|
||||
class TranspositionTable {
|
||||
@@ -109,18 +110,9 @@ public:
|
||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
|
||||
TTEntry* retrieve(const Key posKey) const;
|
||||
void new_search();
|
||||
void insert_pv(const Position& pos, Move pv[]);
|
||||
void extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX);
|
||||
int full() const;
|
||||
TTEntry* first_entry(const Key posKey) const;
|
||||
|
||||
private:
|
||||
// Be sure 'overwrites' is at least one cache line away
|
||||
// from read only variables.
|
||||
unsigned char pad_before[64 - sizeof(unsigned)];
|
||||
unsigned overwrites; // heavy SMP read/write access here
|
||||
unsigned char pad_after[64];
|
||||
|
||||
size_t size;
|
||||
TTCluster* entries;
|
||||
uint8_t generation;
|
||||
@@ -130,8 +122,8 @@ extern TranspositionTable TT;
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry returns a pointer to the first
|
||||
/// entry of a cluster given a position. The low 32 bits of the key
|
||||
/// are used to get the index in the table.
|
||||
/// entry of a cluster given a position. The lowest order bits of the key
|
||||
/// are used to get the index of the cluster.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||
|
||||
|
||||
60
src/types.h
60
src/types.h
@@ -109,4 +109,64 @@ inline void __cpuid(int CPUInfo[4], int)
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Templetized operators used by enum types like Depth, Piece, Square and so on.
|
||||
// We don't want to write the same inline for each different enum. Note that we
|
||||
// pass by value to silence scaring warnings when using volatiles.
|
||||
// Because these templates override common operators and are included in all the
|
||||
// files, there is a possibility that the compiler silently performs some unwanted
|
||||
// overrides. To avoid possible very nasty bugs the templates are disabled by default
|
||||
// and must be enabled for each type on a case by case base. The enabling trick
|
||||
// uses template specialization, namely we just declare following struct.
|
||||
template<typename T> struct TempletizedOperator;
|
||||
|
||||
// Then to enable the enum type we use following macro that defines a specialization
|
||||
// of TempletizedOperator for the given enum T. Here is defined typedef Not_Enabled.
|
||||
// Name of typedef is chosen to produce somewhat informative compile error messages.
|
||||
#define ENABLE_OPERATORS_ON(T) \
|
||||
template<> struct TempletizedOperator<T> { typedef T Not_Enabled; }
|
||||
|
||||
// Finally we use macro OK(T) to check if type T is enabled. The macro simply
|
||||
// tries to use Not_Enabled, if was not previously defined a compile error occurs.
|
||||
// The check is done fully at compile time and there is zero overhead at runtime.
|
||||
#define OK(T) typedef typename TempletizedOperator<T>::Not_Enabled Type
|
||||
|
||||
template<typename T>
|
||||
inline T operator+ (const T d1, const T d2) { OK(T); return T(int(d1) + int(d2)); }
|
||||
|
||||
template<typename T>
|
||||
inline T operator- (const T d1, const T d2) { OK(T); return T(int(d1) - int(d2)); }
|
||||
|
||||
template<typename T>
|
||||
inline T operator* (int i, const T d) { OK(T); return T(i * int(d)); }
|
||||
|
||||
template<typename T>
|
||||
inline T operator* (const T d, int i) { OK(T); return T(int(d) * i); }
|
||||
|
||||
template<typename T>
|
||||
inline T operator/ (const T d, int i) { OK(T); return T(int(d) / i); }
|
||||
|
||||
template<typename T>
|
||||
inline T operator- (const T d) { OK(T); return T(-int(d)); }
|
||||
|
||||
template<typename T>
|
||||
inline void operator++ (T& d, int) { OK(T); d = T(int(d) + 1); }
|
||||
|
||||
template<typename T>
|
||||
inline void operator-- (T& d, int) { OK(T); d = T(int(d) - 1); }
|
||||
|
||||
template<typename T>
|
||||
inline void operator+= (T& d1, const T d2) { OK(T); d1 = d1 + d2; }
|
||||
|
||||
template<typename T>
|
||||
inline void operator-= (T& d1, const T d2) { OK(T); d1 = d1 - d2; }
|
||||
|
||||
template<typename T>
|
||||
inline void operator*= (T& d, int i) { OK(T); d = T(int(d) * i); }
|
||||
|
||||
template<typename T>
|
||||
inline void operator/= (T& d, int i) { OK(T); d = T(int(d) / i); }
|
||||
|
||||
#undef OK
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
||||
|
||||
26
src/uci.cpp
26
src/uci.cpp
@@ -46,6 +46,9 @@ using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
// FEN string for the initial position
|
||||
const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
// UCIInputParser is a class for parsing UCI input. The class
|
||||
// is actually a string stream built on a given input string.
|
||||
|
||||
@@ -79,7 +82,7 @@ namespace {
|
||||
|
||||
void uci_main_loop() {
|
||||
|
||||
RootPosition.from_fen(StartPosition);
|
||||
RootPosition.from_fen(StartPositionFEN);
|
||||
string command;
|
||||
|
||||
do {
|
||||
@@ -126,8 +129,7 @@ namespace {
|
||||
else if (token == "ucinewgame")
|
||||
{
|
||||
push_button("New Game");
|
||||
Position::init_piece_square_tables();
|
||||
RootPosition.from_fen(StartPosition);
|
||||
RootPosition.from_fen(StartPositionFEN);
|
||||
}
|
||||
else if (token == "isready")
|
||||
cout << "readyok" << endl;
|
||||
@@ -148,10 +150,10 @@ namespace {
|
||||
}
|
||||
else if (token == "eval")
|
||||
{
|
||||
EvalInfo ei;
|
||||
cout << "Incremental mg: " << mg_value(RootPosition.value())
|
||||
Value evalMargin;
|
||||
cout << "Incremental mg: " << mg_value(RootPosition.value())
|
||||
<< "\nIncremental eg: " << eg_value(RootPosition.value())
|
||||
<< "\nFull eval: " << evaluate(RootPosition, ei) << endl;
|
||||
<< "\nFull eval: " << evaluate(RootPosition, evalMargin) << endl;
|
||||
}
|
||||
else if (token == "key")
|
||||
cout << "key: " << hex << RootPosition.get_key()
|
||||
@@ -180,7 +182,7 @@ namespace {
|
||||
return;
|
||||
|
||||
if (token == "startpos")
|
||||
RootPosition.from_fen(StartPosition);
|
||||
RootPosition.from_fen(StartPositionFEN);
|
||||
else if (token == "fen")
|
||||
{
|
||||
string fen;
|
||||
@@ -207,9 +209,11 @@ namespace {
|
||||
RootPosition.do_move(move, st);
|
||||
if (RootPosition.rule_50_counter() == 0)
|
||||
RootPosition.reset_game_ply();
|
||||
|
||||
RootPosition.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
|
||||
}
|
||||
// Our StateInfo st is about going out of scope so copy
|
||||
// its content inside RootPosition before they disappear.
|
||||
// its content inside RootPosition before it disappears.
|
||||
RootPosition.detach();
|
||||
}
|
||||
}
|
||||
@@ -300,8 +304,8 @@ namespace {
|
||||
|
||||
assert(RootPosition.is_ok());
|
||||
|
||||
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
|
||||
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
||||
return think(RootPosition, infinite, ponder, time, inc, movesToGo,
|
||||
depth, nodes, moveTime, searchMoves);
|
||||
}
|
||||
|
||||
void perft(UCIInputParser& uip) {
|
||||
@@ -315,7 +319,7 @@ namespace {
|
||||
|
||||
tm = get_system_time();
|
||||
|
||||
n = perft(pos, depth * OnePly);
|
||||
n = perft(pos, depth * ONE_PLY);
|
||||
|
||||
tm = get_system_time() - tm;
|
||||
std::cout << "\nNodes " << n
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
#include "ucioption.h"
|
||||
|
||||
using std::string;
|
||||
using std::cout;
|
||||
using std::endl;
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
@@ -41,13 +43,9 @@ using std::string;
|
||||
|
||||
namespace {
|
||||
|
||||
///
|
||||
/// Types
|
||||
///
|
||||
|
||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
||||
|
||||
typedef std::vector<string> ComboValues;
|
||||
typedef std::vector<string> StrVector;
|
||||
|
||||
struct Option {
|
||||
|
||||
@@ -55,23 +53,42 @@ namespace {
|
||||
OptionType type;
|
||||
size_t idx;
|
||||
int minValue, maxValue;
|
||||
ComboValues comboValues;
|
||||
StrVector comboValues;
|
||||
|
||||
Option();
|
||||
Option(const char* defaultValue, OptionType = STRING);
|
||||
Option(bool defaultValue, OptionType = CHECK);
|
||||
Option(int defaultValue, int minValue, int maxValue);
|
||||
|
||||
bool operator<(const Option& o) const { return this->idx < o.idx; }
|
||||
bool operator<(const Option& o) const { return idx < o.idx; }
|
||||
};
|
||||
|
||||
typedef std::vector<Option> OptionsVector;
|
||||
typedef std::map<string, Option> Options;
|
||||
|
||||
///
|
||||
/// Constants
|
||||
///
|
||||
Options options;
|
||||
|
||||
// load_defaults populates the options map with the hard
|
||||
// stringify() converts a value of type T to a std::string
|
||||
template<typename T>
|
||||
string stringify(const T& v) {
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << v;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
Option::Option() {} // To allow insertion in a std::map
|
||||
|
||||
Option::Option(const char* def, OptionType t)
|
||||
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(bool def, OptionType t)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(int def, int minv, int maxv)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
|
||||
|
||||
// load_defaults() populates the options map with the hard
|
||||
// coded names and default values.
|
||||
|
||||
void load_defaults(Options& o) {
|
||||
@@ -101,7 +118,6 @@ namespace {
|
||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Randomness"] = Option(0, 0, 10);
|
||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||
o["Threads"] = Option(1, 1, MAX_THREADS);
|
||||
@@ -111,7 +127,10 @@ namespace {
|
||||
o["Ponder"] = Option(true);
|
||||
o["OwnBook"] = Option(true);
|
||||
o["MultiPV"] = Option(1, 1, 500);
|
||||
o["UCI_Chess960"] = Option(false);
|
||||
o["Emergency Move Horizon"] = Option(40, 0, 50);
|
||||
o["Emergency Base Time"] = Option(200, 0, 60000);
|
||||
o["Emergency Move Time"] = Option(70, 0, 5000);
|
||||
o["Minimum Thinking Time"] = Option(20, 0, 5000);
|
||||
o["UCI_AnalyseMode"] = Option(false);
|
||||
|
||||
// Any option should know its name so to be easily printed
|
||||
@@ -119,25 +138,8 @@ namespace {
|
||||
it->second.name = it->first;
|
||||
}
|
||||
|
||||
///
|
||||
/// Variables
|
||||
///
|
||||
|
||||
Options options;
|
||||
|
||||
// stringify converts a value of type T to a std::string
|
||||
template<typename T>
|
||||
string stringify(const T& v) {
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << v;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
// get_option_value implements the various get_option_value_<type>
|
||||
// functions defined later, because only the option value
|
||||
// type changes a template seems a proper solution.
|
||||
// get_option_value() implements the various get_option_value_<type>
|
||||
// functions defined later.
|
||||
|
||||
template<typename T>
|
||||
T get_option_value(const string& optionName) {
|
||||
@@ -151,9 +153,8 @@ namespace {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Specialization for std::string where instruction 'ss >> ret;'
|
||||
// Specialization for std::string where instruction 'ss >> ret'
|
||||
// would erroneusly tokenize a string with spaces.
|
||||
|
||||
template<>
|
||||
string get_option_value<string>(const string& optionName) {
|
||||
|
||||
@@ -165,20 +166,15 @@ namespace {
|
||||
|
||||
}
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// init_uci_options() initializes the UCI options. Currently, the only
|
||||
/// thing this function does is to initialize the default value of the
|
||||
/// "Threads" parameter to the number of available CPU cores.
|
||||
/// init_uci_options() initializes the UCI options. Currently, the only thing
|
||||
/// this function does is to initialize the default value of "Threads" and
|
||||
/// "Minimum Split Depth" parameters according to the number of CPU cores.
|
||||
|
||||
void init_uci_options() {
|
||||
|
||||
load_defaults(options);
|
||||
|
||||
// Set optimal value for parameter "Minimum Split Depth"
|
||||
// according to number of available cores.
|
||||
assert(options.find("Threads") != options.end());
|
||||
assert(options.find("Minimum Split Depth") != options.end());
|
||||
|
||||
@@ -197,39 +193,40 @@ void init_uci_options() {
|
||||
|
||||
void print_uci_options() {
|
||||
|
||||
static const char optionTypeName[][16] = {
|
||||
const char OptTypeName[][16] = {
|
||||
"spin", "combo", "check", "string", "button"
|
||||
};
|
||||
|
||||
// Build up a vector out of the options map and sort it according to idx
|
||||
// field, that is the chronological insertion order in options map.
|
||||
std::vector<Option> vec;
|
||||
OptionsVector vec;
|
||||
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
|
||||
vec.push_back(it->second);
|
||||
|
||||
std::sort(vec.begin(), vec.end());
|
||||
|
||||
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
||||
for (OptionsVector::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
||||
{
|
||||
std::cout << "\noption name " << it->name
|
||||
<< " type " << optionTypeName[it->type];
|
||||
cout << "\noption name " << it->name << " type " << OptTypeName[it->type];
|
||||
|
||||
if (it->type == BUTTON)
|
||||
continue;
|
||||
|
||||
if (it->type == CHECK)
|
||||
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
|
||||
cout << " default " << (it->defaultValue == "1" ? "true" : "false");
|
||||
else
|
||||
std::cout << " default " << it->defaultValue;
|
||||
cout << " default " << it->defaultValue;
|
||||
|
||||
if (it->type == SPIN)
|
||||
std::cout << " min " << it->minValue << " max " << it->maxValue;
|
||||
cout << " min " << it->minValue << " max " << it->maxValue;
|
||||
else if (it->type == COMBO)
|
||||
for (ComboValues::const_iterator itc = it->comboValues.begin();
|
||||
itc != it->comboValues.end(); ++itc)
|
||||
std::cout << " var " << *itc;
|
||||
{
|
||||
StrVector::const_iterator itc;
|
||||
for (itc = it->comboValues.begin(); itc != it->comboValues.end(); ++itc)
|
||||
cout << " var " << *itc;
|
||||
}
|
||||
}
|
||||
std::cout << std::endl;
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
|
||||
@@ -262,12 +259,16 @@ string get_option_value_string(const string& optionName) {
|
||||
}
|
||||
|
||||
|
||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
||||
/// the function does not check that the new value is legal for the given
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
/// set_option_value() inserts a new value for a UCI parameter
|
||||
|
||||
void set_option_value(const string& name, const string& value) {
|
||||
|
||||
if (options.find(name) == options.end())
|
||||
{
|
||||
cout << "No such option: " << name << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
||||
// value according to standard C++ convention before to store it.
|
||||
string v(value);
|
||||
@@ -276,12 +277,6 @@ void set_option_value(const string& name, const string& value) {
|
||||
else if (v == "false")
|
||||
v = "0";
|
||||
|
||||
if (options.find(name) == options.end())
|
||||
{
|
||||
std::cout << "No such option: " << name << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Normally it's up to the GUI to check for option's limits,
|
||||
// but we could receive the new value directly from the user
|
||||
// by teminal window. So let's check the bounds anyway.
|
||||
@@ -296,7 +291,6 @@ void set_option_value(const string& name, const string& value) {
|
||||
if (val < opt.minValue || val > opt.maxValue)
|
||||
return;
|
||||
}
|
||||
|
||||
opt.currentValue = v;
|
||||
}
|
||||
|
||||
@@ -322,21 +316,3 @@ bool button_was_pressed(const string& buttonName) {
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// Define constructors of Option class.
|
||||
|
||||
Option::Option() {} // To allow insertion in a std::map
|
||||
|
||||
Option::Option(const char* def, OptionType t)
|
||||
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(bool def, OptionType t)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(int def, int minv, int maxv)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,96 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// value_to_tt() adjusts a mate score from "plies to mate from the root" to
|
||||
/// "plies to mate from the current ply". Non-mate scores are unchanged.
|
||||
/// The function is called before storing a value to the transposition table.
|
||||
|
||||
Value value_to_tt(Value v, int ply) {
|
||||
if(v >= value_mate_in(100))
|
||||
return v + ply;
|
||||
else if(v <= value_mated_in(100))
|
||||
return v - ply;
|
||||
else
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
/// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
|
||||
/// from the transposition table to a mate score corrected for the current
|
||||
/// ply depth.
|
||||
|
||||
Value value_from_tt(Value v, int ply) {
|
||||
if(v >= value_mate_in(100))
|
||||
return v - ply;
|
||||
else if(v <= value_mated_in(100))
|
||||
return v + ply;
|
||||
else
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
/// value_to_centipawns() converts a value from Stockfish's somewhat unusual
|
||||
/// scale of pawn = 256 to the more conventional pawn = 100.
|
||||
|
||||
int value_to_centipawns(Value v) {
|
||||
return (int(v) * 100) / int(PawnValueMidgame);
|
||||
}
|
||||
|
||||
|
||||
/// value_from_centipawns() converts a centipawn value to Stockfish's internal
|
||||
/// evaluation scale. It's used when reading the values of UCI options
|
||||
/// containing material values (e.g. futility pruning margins).
|
||||
|
||||
Value value_from_centipawns(int cp) {
|
||||
return Value((cp * 256) / 100);
|
||||
}
|
||||
|
||||
|
||||
/// value_to_string() converts a value to a string suitable for use with the
|
||||
/// UCI protocol.
|
||||
|
||||
const std::string value_to_string(Value v) {
|
||||
std::stringstream s;
|
||||
|
||||
if(abs(v) < VALUE_MATE - 200)
|
||||
s << "cp " << value_to_centipawns(v);
|
||||
else {
|
||||
s << "mate ";
|
||||
if(v > 0)
|
||||
s << (VALUE_MATE - v + 1) / 2;
|
||||
else
|
||||
s << -(VALUE_MATE + v) / 2;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
144
src/value.h
144
src/value.h
@@ -21,13 +21,6 @@
|
||||
#if !defined(VALUE_H_INCLUDED)
|
||||
#define VALUE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "piece.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
@@ -41,14 +34,25 @@ enum ValueType {
|
||||
|
||||
|
||||
enum Value {
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002,
|
||||
VALUE_ENSURE_SIGNED = -1
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Value);
|
||||
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_ZERO = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
|
||||
/// Score enum keeps a midgame and an endgame value in a single
|
||||
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||
@@ -56,7 +60,14 @@ enum Value {
|
||||
|
||||
// Compiler is free to choose the enum type as long as can keep
|
||||
// its data, so ensure Score to be an integer type.
|
||||
enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)};
|
||||
enum Score {
|
||||
SCORE_ZERO = 0,
|
||||
SCORE_ENSURE_32_BITS_SIZE_P = (1 << 16),
|
||||
SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16)
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Score);
|
||||
|
||||
|
||||
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||
// because according to the standard a simple cast to short is
|
||||
@@ -73,13 +84,6 @@ inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (in
|
||||
|
||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||
|
||||
inline Score operator-(Score s) { return Score(-int(s)); }
|
||||
inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); }
|
||||
inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); }
|
||||
inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); }
|
||||
inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); }
|
||||
inline Score operator*(int i, Score s) { return Score(i * int(s)); }
|
||||
|
||||
// Division must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||
|
||||
@@ -88,118 +92,20 @@ inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_v
|
||||
inline Score operator*(Score s1, Score s2);
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
/// Piece values, middle game and endgame
|
||||
|
||||
/// Important: If the material values are changed, one must also
|
||||
/// adjust the piece square tables, and the method game_phase() in the
|
||||
/// Position class!
|
||||
///
|
||||
/// Values modified by Joona Kiiski
|
||||
|
||||
const Value PawnValueMidgame = Value(0x0C6);
|
||||
const Value PawnValueEndgame = Value(0x102);
|
||||
const Value KnightValueMidgame = Value(0x331);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x344);
|
||||
const Value BishopValueEndgame = Value(0x359);
|
||||
const Value RookValueMidgame = Value(0x4F6);
|
||||
const Value RookValueEndgame = Value(0x4FE);
|
||||
const Value QueenValueMidgame = Value(0x9D9);
|
||||
const Value QueenValueEndgame = Value(0x9FE);
|
||||
|
||||
const Value PieceValueMidgame[17] = {
|
||||
Value(0),
|
||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||
RookValueMidgame, QueenValueMidgame,
|
||||
Value(0), Value(0), Value(0),
|
||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||
RookValueMidgame, QueenValueMidgame,
|
||||
Value(0), Value(0), Value(0)
|
||||
};
|
||||
|
||||
const Value PieceValueEndgame[17] = {
|
||||
Value(0),
|
||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||
RookValueEndgame, QueenValueEndgame,
|
||||
Value(0), Value(0), Value(0),
|
||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||
RookValueEndgame, QueenValueEndgame,
|
||||
Value(0), Value(0), Value(0)
|
||||
};
|
||||
|
||||
/// Bonus for having the side to move (modified by Joona Kiiski)
|
||||
|
||||
const Score TempoValue = make_score(48, 22);
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); }
|
||||
inline void operator+= (Value &v1, Value v2) {
|
||||
v1 = Value(int(v1) + int(v2));
|
||||
}
|
||||
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||
inline Value operator- (Value v) { return Value(-int(v)); }
|
||||
inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); }
|
||||
inline void operator-= (Value &v1, Value v2) {
|
||||
v1 = Value(int(v1) - int(v2));
|
||||
}
|
||||
inline Value operator* (Value v, int i) { return Value(int(v) * i); }
|
||||
inline void operator*= (Value &v, int i) { v = Value(int(v) * i); }
|
||||
inline Value operator* (int i, Value v) { return Value(int(v) * i); }
|
||||
inline Value operator/ (Value v, int i) { return Value(int(v) / i); }
|
||||
inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
|
||||
|
||||
|
||||
inline Value value_mate_in(int ply) {
|
||||
return Value(VALUE_MATE - Value(ply));
|
||||
return VALUE_MATE - ply;
|
||||
}
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
return Value(-VALUE_MATE + Value(ply));
|
||||
return -VALUE_MATE + ply;
|
||||
}
|
||||
|
||||
inline bool is_upper_bound(ValueType vt) {
|
||||
return (int(vt) & int(VALUE_TYPE_UPPER)) != 0;
|
||||
}
|
||||
|
||||
inline bool is_lower_bound(ValueType vt) {
|
||||
return (int(vt) & int(VALUE_TYPE_LOWER)) != 0;
|
||||
}
|
||||
|
||||
inline Value piece_value_midgame(PieceType pt) {
|
||||
return PieceValueMidgame[pt];
|
||||
}
|
||||
|
||||
inline Value piece_value_endgame(PieceType pt) {
|
||||
return PieceValueEndgame[pt];
|
||||
}
|
||||
|
||||
inline Value piece_value_midgame(Piece p) {
|
||||
return PieceValueMidgame[p];
|
||||
}
|
||||
|
||||
inline Value piece_value_endgame(Piece p) {
|
||||
return PieceValueEndgame[p];
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value value_to_tt(Value v, int ply);
|
||||
extern Value value_from_tt(Value v, int ply);
|
||||
extern int value_to_centipawns(Value v);
|
||||
extern Value value_from_centipawns(int cp);
|
||||
extern const std::string value_to_string(Value v);
|
||||
|
||||
|
||||
#endif // !defined(VALUE_H_INCLUDED)
|
||||
|
||||
Reference in New Issue
Block a user