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@@ -106,6 +106,9 @@ namespace {
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const bool UseIIDAtPVNodes = true;
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const bool UseIIDAtNonPVNodes = false;
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// Use null move driven internal iterative deepening?
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bool UseNullDrivenIID = true;
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// Internal iterative deepening margin. At Non-PV moves, when
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// UseIIDAtNonPVNodes is true, we do an internal iterative deepening search
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// when the static evaluation is at most IIDMargin below beta.
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@@ -133,9 +136,6 @@ namespace {
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// evaluation of the position is more than NullMoveMargin below beta.
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const Value NullMoveMargin = Value(0x300);
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// Use null capture pruning?
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const bool UseNullCapturePruning = false;
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// Pruning criterions. See the code and comments in ok_to_prune() to
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// understand their precise meaning.
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const bool PruneEscapeMoves = false;
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@@ -393,6 +393,7 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
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if (UseLogFile)
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LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
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UseNullDrivenIID = get_option_value_bool("Null driven IID");
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UseQSearchFutilityPruning = get_option_value_bool("Futility Pruning (Quiescence Search)");
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UseFutilityPruning = get_option_value_bool("Futility Pruning (Main Search)");
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@@ -1127,13 +1128,13 @@ namespace {
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if (tte && ok_to_use_TT(tte, depth, beta, ply))
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{
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ss[ply].currentMove = ttMove; // can be MOVE_NONE ?
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ss[ply].currentMove = ttMove; // can be MOVE_NONE
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return value_from_tt(tte->value(), ply);
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}
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Value approximateEval = quick_evaluate(pos);
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bool mateThreat = false;
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bool nullCapturePruning = false;
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bool nullDrivenIID = false;
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bool isCheck = pos.is_check();
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// Null move search
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@@ -1151,15 +1152,16 @@ namespace {
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Value nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
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// Check for a null capture artifact, if the value without the null capture
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// is above beta then mark the node as a suspicious failed low. We will verify
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// later if we are really under threat.
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if ( UseNullCapturePruning
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// is above beta then there is a good possibility that this is a cut-node.
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// We will do an IID later to find a ttMove.
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if ( UseNullDrivenIID
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&& nullValue < beta
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&& depth < 5 * OnePly
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&& depth > 6 * OnePly
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&& ttMove == MOVE_NONE
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&& ss[ply + 1].currentMove != MOVE_NONE
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&& pos.move_is_capture(ss[ply + 1].currentMove)
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&& pos.see(ss[ply + 1].currentMove) * PawnValueMidgame + nullValue > beta)
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nullCapturePruning = true;
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&& pos.see(ss[ply + 1].currentMove) * PawnValueMidgame + nullValue > beta - IIDMargin)
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nullDrivenIID = true;
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pos.undo_null_move(u);
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@@ -1180,33 +1182,15 @@ namespace {
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// low score (which will cause the reduced move to fail high in the
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// parent node, which will trigger a re-search with full depth).
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if (nullValue == value_mated_in(ply + 2))
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{
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mateThreat = true;
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nullDrivenIID = false;
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}
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ss[ply].threatMove = ss[ply + 1].currentMove;
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if ( depth < ThreatDepth
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&& ss[ply - 1].reduction
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&& connected_moves(pos, ss[ply - 1].currentMove, ss[ply].threatMove))
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return beta - 1;
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if (nullCapturePruning && !mateThreat)
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{
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// The null move failed low due to a suspicious capture. Verify if
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// position is really dangerous or we are facing a null capture
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// artifact due to the side to move change. So search this
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// position with a reduced depth and see if we still fail low.
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Move tm = ss[ply].threatMove;
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assert(tm != MOVE_NONE);
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Value v = search(pos, ss, beta, depth-3*OnePly, ply, false, threadID);
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if (v >= beta)
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return beta;
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// Restore stack and update ttMove if was empty
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ss[ply].threatMove = tm;
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if (ttMove == MOVE_NONE)
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ttMove = ss[ply].pv[ply];
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}
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}
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}
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// Null move search not allowed, try razoring
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@@ -1225,6 +1209,19 @@ namespace {
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search(pos, ss, beta, Min(depth/2, depth-2*OnePly), ply, false, threadID);
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ttMove = ss[ply].pv[ply];
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}
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else if (nullDrivenIID)
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{
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// The null move failed low due to a suspicious capture. Perhaps we
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// are facing a null capture artifact due to the side to move change
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// and this is a cut-node. So it's a good time to search for a ttMove.
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Move tm = ss[ply].threatMove;
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assert(tm != MOVE_NONE);
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search(pos, ss, beta, Min(depth/2, depth-3*OnePly), ply, false, threadID);
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ttMove = ss[ply].pv[ply];
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ss[ply].threatMove = tm;
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}
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// Initialize a MovePicker object for the current position, and prepare
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// to search all moves:
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