Renamed use_draw_in_training to use_draw_games_in_training.

This commit is contained in:
nodchip
2020-08-10 15:51:23 +09:00
parent a41cbb9ca9
commit fa5b2aec3a

View File

@@ -115,7 +115,7 @@ namespace Learner
typedef std::vector<PackedSfenValue> PSVector;
bool write_out_draw_game_in_training_data_generation = false;
bool use_draw_in_training = false;
bool use_draw_games_in_training = false;
bool use_draw_in_validation = false;
bool use_hash_in_training = true;
bool use_game_draw_adjudication = false;
@@ -2056,7 +2056,7 @@ void LearnerThink::thread_worker(size_t thread_id)
goto RetryRead;
if (!use_draw_in_training && ps.game_result == 0)
if (!use_draw_games_in_training && ps.game_result == 0)
goto RetryRead;
@@ -3066,7 +3066,7 @@ void learn(Position&, istringstream& is)
else if (option == "eta3") is >> eta3;
else if (option == "eta1_epoch") is >> eta1_epoch;
else if (option == "eta2_epoch") is >> eta2_epoch;
else if (option == "use_draw_in_training") is >> use_draw_in_training;
else if (option == "use_draw_in_training" || option == "use_draw_games_in_training") is >> use_draw_games_in_training;
else if (option == "use_draw_in_validation") is >> use_draw_in_validation;
else if (option == "use_hash_in_training") is >> use_hash_in_training;
// Discount rate