mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-06 10:53:50 +08:00
Space inflate search()
Same as previous patch but for search() function. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
303
src/search.cpp
303
src/search.cpp
@@ -242,6 +242,7 @@ namespace {
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bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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bool fail_high_ply_1();
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int current_search_time();
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int nps();
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@@ -865,7 +866,7 @@ namespace {
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Move ttMove = (tte ? tte->move() : MOVE_NONE);
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// Go with internal iterative deepening if we don't have a TT move.
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// Go with internal iterative deepening if we don't have a TT move
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if (UseIIDAtPVNodes && ttMove == MOVE_NONE && depth >= 5*OnePly)
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{
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search_pv(pos, ss, alpha, beta, depth-2*OnePly, ply, threadID);
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@@ -902,11 +903,11 @@ namespace {
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ss[ply].currentMoveCaptureValue = move_is_ep(move) ?
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PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
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// Decide the new search depth.
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// Decide the new search depth
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Depth ext = extension(pos, move, true, moveIsCheck, singleReply, mateThreat);
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Depth newDepth = depth - OnePly + ext;
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// Make and search the move.
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// Make and search the move
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UndoInfo u;
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pos.do_move(move, u, dcCandidates);
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@@ -976,9 +977,12 @@ namespace {
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// Split?
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if ( ActiveThreads > 1
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&& bestValue < beta && depth >= MinimumSplitDepth
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&& Iteration <= 99 && idle_thread_exists(threadID)
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&& !AbortSearch && !thread_should_stop(threadID)
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&& bestValue < beta
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&& depth >= MinimumSplitDepth
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&& Iteration <= 99
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&& idle_thread_exists(threadID)
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&& !AbortSearch
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&& !thread_should_stop(threadID)
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&& split(pos, ss, ply, &alpha, &beta, &bestValue, depth,
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&moveCount, &mp, dcCandidates, threadID, true))
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break;
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@@ -1003,10 +1007,10 @@ namespace {
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Move m = ss[ply].pv[ply];
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if (pos.square_is_empty(move_to(m)) && !move_promotion(m) && !move_is_ep(m))
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{
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for(int i = 0; i < moveCount - 1; i++)
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if( pos.square_is_empty(move_to(movesSearched[i]))
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&& !move_promotion(movesSearched[i])
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&& !move_is_ep(movesSearched[i]))
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for (int i = 0; i < moveCount - 1; i++)
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if ( pos.square_is_empty(move_to(movesSearched[i]))
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&& !move_promotion(movesSearched[i])
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&& !move_is_ep(movesSearched[i]))
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H.failure(pos.piece_on(move_from(movesSearched[i])), movesSearched[i]);
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H.success(pos.piece_on(move_from(m)), m, depth);
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@@ -1030,6 +1034,7 @@ namespace {
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Value search(Position &pos, SearchStack ss[], Value beta, Depth depth,
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int ply, bool allowNullmove, int threadID) {
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assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
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assert(ply >= 0 && ply < PLY_MAX);
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assert(threadID >= 0 && threadID < ActiveThreads);
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@@ -1038,25 +1043,25 @@ namespace {
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// Initialize, and make an early exit in case of an aborted search,
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// an instant draw, maximum ply reached, etc.
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if(AbortSearch || thread_should_stop(threadID))
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return Value(0);
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if (AbortSearch || thread_should_stop(threadID))
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return Value(0);
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if(depth < OnePly)
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return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
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if (depth < OnePly)
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return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
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init_node(pos, ss, ply, threadID);
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if(pos.is_draw())
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return VALUE_DRAW;
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if (pos.is_draw())
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return VALUE_DRAW;
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if(ply >= PLY_MAX - 1)
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return evaluate(pos, ei, threadID);
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if (ply >= PLY_MAX - 1)
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return evaluate(pos, ei, threadID);
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// Mate distance pruning
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if(value_mated_in(ply) >= beta)
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return beta;
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if(value_mate_in(ply+1) < beta)
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return beta-1;
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if (value_mated_in(ply) >= beta)
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return beta;
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if (value_mate_in(ply + 1) < beta)
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return beta - 1;
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// Transposition table lookup
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const TTEntry* tte = TT.retrieve(pos);
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@@ -1073,140 +1078,170 @@ namespace {
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bool mateThreat = false;
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// Null move search
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if(!pos.is_check() && allowNullmove && ok_to_do_nullmove(pos)
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&& approximateEval >= beta - NullMoveMargin) {
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UndoInfo u;
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Value nullValue;
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if ( allowNullmove
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&& !pos.is_check()
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&& ok_to_do_nullmove(pos)
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&& approximateEval >= beta - NullMoveMargin)
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{
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ss[ply].currentMove = MOVE_NULL;
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ss[ply].currentMove = MOVE_NULL;
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pos.do_null_move(u);
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nullValue = -search(pos, ss, -(beta-1), depth-4*OnePly, ply+1, false,
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threadID);
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pos.undo_null_move(u);
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UndoInfo u;
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pos.do_null_move(u);
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Value nullValue = -search(pos, ss, -(beta-1), depth-4*OnePly, ply+1, false, threadID);
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pos.undo_null_move(u);
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if(nullValue >= beta) {
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if(depth >= 6 * OnePly) { // Do zugzwang verification search
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Value v = search(pos, ss, beta, depth-5*OnePly, ply, false, threadID);
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if(v >= beta)
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return beta;
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if (nullValue >= beta)
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{
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if (depth < 6 * OnePly)
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return beta;
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// Do zugzwang verification search
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Value v = search(pos, ss, beta, depth-5*OnePly, ply, false, threadID);
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if (v >= beta)
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return beta;
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} else {
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// The null move failed low, which means that we may be faced with
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// some kind of threat. If the previous move was reduced, check if
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// the move that refuted the null move was somehow connected to the
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// move which was reduced. If a connection is found, return a fail
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// low score (which will cause the reduced move to fail high in the
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// parent node, which will trigger a re-search with full depth).
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if (nullValue == value_mated_in(ply + 2))
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mateThreat = true;
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ss[ply].threatMove = ss[ply + 1].currentMove;
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if ( depth < ThreatDepth
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&& ss[ply - 1].reduction
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&& connected_moves(pos, ss[ply - 1].currentMove, ss[ply].threatMove))
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return beta - 1;
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}
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else
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return beta;
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}
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else {
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// The null move failed low, which means that we may be faced with
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// some kind of threat. If the previous move was reduced, check if
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// the move that refuted the null move was somehow connected to the
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// move which was reduced. If a connection is found, return a fail
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// low score (which will cause the reduced move to fail high in the
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// parent node, which will trigger a re-search with full depth).
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if(nullValue == value_mated_in(ply+2))
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mateThreat = true;
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ss[ply].threatMove = ss[ply+1].currentMove;
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if(depth < ThreatDepth && ss[ply-1].reduction &&
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connected_moves(pos, ss[ply-1].currentMove, ss[ply].threatMove))
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return beta - 1;
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}
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}
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// Razoring:
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else if(depth < RazorDepth && approximateEval < beta - RazorMargin &&
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evaluate(pos, ei, threadID) < beta - RazorMargin) {
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Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
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if(v < beta)
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return v;
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// Null move search not allowed, try razoring
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else if ( depth < RazorDepth
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&& approximateEval < beta - RazorMargin
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&& evaluate(pos, ei, threadID) < beta - RazorMargin)
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{
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Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
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if (v < beta)
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return v;
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}
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// Internal iterative deepening
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if(UseIIDAtNonPVNodes && ttMove == MOVE_NONE && depth >= 8*OnePly &&
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evaluate(pos, ei, threadID) >= beta - IIDMargin) {
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search(pos, ss, beta, Min(depth/2, depth-2*OnePly), ply, false, threadID);
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ttMove = ss[ply].pv[ply];
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// Go with internal iterative deepening if we don't have a TT move
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if (UseIIDAtNonPVNodes && ttMove == MOVE_NONE && depth >= 8*OnePly &&
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evaluate(pos, ei, threadID) >= beta - IIDMargin)
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{
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search(pos, ss, beta, Min(depth/2, depth-2*OnePly), ply, false, threadID);
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ttMove = ss[ply].pv[ply];
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}
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// Initialize a MovePicker object for the current position, and prepare
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// to search all moves:
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MovePicker mp = MovePicker(pos, false, ttMove, ss[ply].mateKiller,
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ss[ply].killer1, ss[ply].killer2, depth);
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Move move, movesSearched[256];
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int moveCount = 0;
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Value value, bestValue = -VALUE_INFINITE, futilityValue = VALUE_NONE;
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Value value, bestValue = -VALUE_INFINITE;
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Bitboard dcCandidates = mp.discovered_check_candidates();
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Value futilityValue = VALUE_NONE;
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bool isCheck = pos.is_check();
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bool useFutilityPruning =
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UseFutilityPruning && depth < SelectiveDepth && !isCheck;
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bool useFutilityPruning = UseFutilityPruning
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&& depth < SelectiveDepth
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&& !isCheck;
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// Loop through all legal moves until no moves remain or a beta cutoff
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// occurs.
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while(bestValue < beta && !thread_should_stop(threadID)
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&& (move = mp.get_next_move()) != MOVE_NONE) {
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UndoInfo u;
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Depth ext, newDepth;
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while( bestValue < beta
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&& (move = mp.get_next_move()) != MOVE_NONE
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&& !thread_should_stop(threadID))
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{
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assert(move_is_ok(move));
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bool singleReply = (isCheck && mp.number_of_moves() == 1);
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bool moveIsCheck = pos.move_is_check(move, dcCandidates);
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bool moveIsCapture = pos.move_is_capture(move);
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bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
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assert(move_is_ok(move));
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movesSearched[moveCount++] = ss[ply].currentMove = move;
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// Decide the new search depth.
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ext = extension(pos, move, false, moveIsCheck, singleReply, mateThreat);
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newDepth = depth - OnePly + ext;
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// Decide the new search depth
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Depth ext = extension(pos, move, false, moveIsCheck, singleReply, mateThreat);
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Depth newDepth = depth - OnePly + ext;
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// Futility pruning
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if(useFutilityPruning && ext == Depth(0) && !moveIsCapture &&
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!moveIsPassedPawnPush && !move_promotion(move)) {
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if ( useFutilityPruning
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&& ext == Depth(0)
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&& !moveIsCapture
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&& !moveIsPassedPawnPush
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&& !move_promotion(move))
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{
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if ( moveCount >= 2 + int(depth)
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&& ok_to_prune(pos, move, ss[ply].threatMove, depth))
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continue;
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if(moveCount >= 2 + int(depth)
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&& ok_to_prune(pos, move, ss[ply].threatMove, depth))
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continue;
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if (depth < 3 * OnePly && approximateEval < beta)
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{
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if (futilityValue == VALUE_NONE)
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futilityValue = evaluate(pos, ei, threadID) + (depth < 2 * OnePly ? FutilityMargin1 : FutilityMargin2);
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if(depth < 3 * OnePly && approximateEval < beta) {
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if(futilityValue == VALUE_NONE)
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futilityValue = evaluate(pos, ei, threadID)
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+ ((depth < 2 * OnePly)? FutilityMargin1 : FutilityMargin2);
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if(futilityValue < beta) {
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if(futilityValue > bestValue)
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bestValue = futilityValue;
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continue;
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if (futilityValue < beta)
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{
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if(futilityValue > bestValue)
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bestValue = futilityValue;
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continue;
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}
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}
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}
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}
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// Make and search the move.
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// Make and search the move
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UndoInfo u;
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pos.do_move(move, u, dcCandidates);
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if(depth >= 2*OnePly && ext == Depth(0) && moveCount >= LMRNonPVMoves
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&& !moveIsCapture && !move_promotion(move) && !moveIsPassedPawnPush
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&& !move_is_castle(move)
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&& move != ss[ply].killer1 && move != ss[ply].killer2) {
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ss[ply].reduction = OnePly;
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value = -search(pos, ss, -(beta-1), newDepth-OnePly, ply+1, true,
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threadID);
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// if the move fails high will be re-searched at full depth.
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if ( depth >= 2*OnePly
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&& ext == Depth(0)
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&& moveCount >= LMRNonPVMoves
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&& !moveIsCapture
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&& !move_promotion(move)
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&& !moveIsPassedPawnPush
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&& !move_is_castle(move)
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&& move != ss[ply].killer1
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&& move != ss[ply].killer2)
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{
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ss[ply].reduction = OnePly;
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value = -search(pos, ss, -(beta-1), newDepth-OnePly, ply+1, true, threadID);
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}
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else
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value = beta;
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if(value >= beta) {
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ss[ply].reduction = Depth(0);
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value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID);
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value = beta; // Just to trigger next condition
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if (value >= beta) // Go with full depth non-pv search
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{
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ss[ply].reduction = Depth(0);
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value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID);
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}
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pos.undo_move(move, u);
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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// New best move?
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if(value > bestValue) {
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if (value > bestValue)
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{
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bestValue = value;
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if(value >= beta)
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update_pv(ss, ply);
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if(value == value_mate_in(ply + 1))
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ss[ply].mateKiller = move;
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if (value >= beta)
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update_pv(ss, ply);
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if (value == value_mate_in(ply + 1))
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ss[ply].mateKiller = move;
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}
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// Split?
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if(ActiveThreads > 1 && bestValue < beta && depth >= MinimumSplitDepth
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&& Iteration <= 99 && idle_thread_exists(threadID)
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&& !AbortSearch && !thread_should_stop(threadID)
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if( ActiveThreads > 1
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&& bestValue < beta
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&& depth >= MinimumSplitDepth
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&& Iteration <= 99
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&& idle_thread_exists(threadID)
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&& !AbortSearch
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&& !thread_should_stop(threadID)
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&& split(pos, ss, ply, &beta, &beta, &bestValue, depth, &moveCount,
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&mp, dcCandidates, threadID, false))
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break;
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@@ -1214,42 +1249,38 @@ namespace {
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// All legal moves have been searched. A special case: If there were
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// no legal moves, it must be mate or stalemate:
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if(moveCount == 0) {
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if(pos.is_check())
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return value_mated_in(ply);
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else
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return VALUE_DRAW;
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}
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if (moveCount == 0)
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return (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
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// If the search is not aborted, update the transposition table,
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// history counters, and killer moves. This code is somewhat messy,
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// and definitely needs to be cleaned up. FIXME
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if(!AbortSearch && !thread_should_stop(threadID)) {
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if(bestValue < beta)
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TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE,
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VALUE_TYPE_UPPER);
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else {
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if (AbortSearch || thread_should_stop(threadID))
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return bestValue;
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if (bestValue < beta)
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TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_UPPER);
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else
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{
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Move m = ss[ply].pv[ply];
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if (pos.square_is_empty(move_to(m)) && !move_promotion(m) && !move_is_ep(m))
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{
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for (int i = 0; i < moveCount - 1; i++)
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if ( pos.square_is_empty(move_to(movesSearched[i]))
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&& !move_promotion(movesSearched[i])
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&& !move_is_ep(movesSearched[i]))
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H.failure(pos.piece_on(move_from(movesSearched[i])), movesSearched[i]);
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if(pos.square_is_empty(move_to(m)) && !move_promotion(m) &&
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!move_is_ep(m)) {
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for(int i = 0; i < moveCount - 1; i++)
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if(pos.square_is_empty(move_to(movesSearched[i]))
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&& !move_promotion(movesSearched[i])
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&& !move_is_ep(movesSearched[i]))
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H.failure(pos.piece_on(move_from(movesSearched[i])),
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movesSearched[i]);
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H.success(pos.piece_on(move_from(m)), m, depth);
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H.success(pos.piece_on(move_from(m)), m, depth);
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if(m != ss[ply].killer1) {
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ss[ply].killer2 = ss[ply].killer1;
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ss[ply].killer1 = m;
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}
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if (m != ss[ply].killer1)
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||||
{
|
||||
ss[ply].killer2 = ss[ply].killer1;
|
||||
ss[ply].killer1 = m;
|
||||
}
|
||||
}
|
||||
TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
|
||||
}
|
||||
}
|
||||
|
||||
return bestValue;
|
||||
}
|
||||
|
||||
@@ -1594,6 +1625,7 @@ namespace {
|
||||
lock_release(&(sp->lock));
|
||||
}
|
||||
|
||||
|
||||
// ok_to_use_TT() returns true if a transposition table score
|
||||
// can be used at a given point in search.
|
||||
|
||||
@@ -1609,6 +1641,7 @@ namespace {
|
||||
|| (is_upper_bound(tte->type()) && v < beta));
|
||||
}
|
||||
|
||||
|
||||
/// The RootMove class
|
||||
|
||||
// Constructor
|
||||
|
||||
Reference in New Issue
Block a user