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Merge remote-tracking branch 'remotes/origin/master'
Bench: 3618595
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@@ -176,7 +176,7 @@ namespace {
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// SafeCheck[PieceType][single/multiple] contains safe check bonus by piece type,
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// higher if multiple safe checks are possible for that piece type.
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constexpr int SafeCheck[][2] = {
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{}, {}, {792, 1283}, {645, 967}, {1084, 1897}, {772, 1119}
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{}, {}, {803, 1292}, {639, 974}, {1087, 1878}, {759, 1132}
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};
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#define S(mg, eg) make_score(mg, eg)
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@@ -184,19 +184,19 @@ namespace {
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// MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game,
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// indexed by piece type and number of attacked squares in the mobility area.
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constexpr Score MobilityBonus[][32] = {
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{ S(-62,-81), S(-53,-56), S(-12,-31), S( -4,-16), S( 3, 5), S( 13, 11), // Knight
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S( 22, 17), S( 28, 20), S( 33, 25) },
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{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishop
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S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86),
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S( 91, 88), S( 98, 97) },
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{ S(-60,-78), S(-20,-17), S( 2, 23), S( 3, 39), S( 3, 70), S( 11, 99), // Rook
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S( 22,103), S( 31,121), S( 40,134), S( 40,139), S( 41,158), S( 48,164),
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S( 57,168), S( 57,169), S( 62,172) },
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{ S(-30,-48), S(-12,-30), S( -8, -7), S( -9, 19), S( 20, 40), S( 23, 55), // Queen
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S( 23, 59), S( 35, 75), S( 38, 78), S( 53, 96), S( 64, 96), S( 65,100),
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S( 65,121), S( 66,127), S( 67,131), S( 67,133), S( 72,136), S( 72,141),
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S( 77,147), S( 79,150), S( 93,151), S(108,168), S(108,168), S(108,171),
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S(110,182), S(114,182), S(114,192), S(116,219) }
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{ S(-62,-79), S(-53,-57), S(-12,-31), S( -3,-17), S( 3, 7), S( 12, 13), // Knight
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S( 21, 16), S( 28, 21), S( 37, 26) },
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{ S(-47,-59), S(-20,-25), S( 14, -8), S( 29, 12), S( 39, 21), S( 53, 40), // Bishop
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S( 53, 56), S( 60, 58), S( 62, 65), S( 69, 72), S( 78, 78), S( 83, 87),
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S( 91, 88), S( 96, 98) },
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{ S(-61,-82), S(-20,-17), S( 2, 23) ,S( 3, 40), S( 4, 72), S( 11,100), // Rook
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S( 22,104), S( 31,120), S( 39,134), S(40 ,138), S( 41,158), S( 47,163),
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S( 59,168), S( 60,169), S( 64,173) },
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{ S(-29,-49), S(-16,-29), S( -8, -8), S( -8, 17), S( 18, 39), S( 25, 54), // Queen
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S( 23, 59), S( 37, 73), S( 41, 76), S( 54, 95), S( 65, 95) ,S( 68,101),
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S( 69,124), S( 70,128), S( 70,132), S( 70,133) ,S( 71,136), S( 72,140),
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S( 74,147), S( 76,149), S( 90,153), S(104,169), S(105,171), S(106,171),
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S(112,178), S(114,185), S(114,187), S(119,221) }
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};
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// KingProtector[knight/bishop] contains penalty for each distance unit to own king
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@@ -1001,10 +1001,13 @@ Value Eval::evaluate(const Position& pos) {
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v = Evaluation<NO_TRACE>(pos).value();
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else
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{
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// scale and shift NNUE for compatibility with search and classical evaluation
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auto adjusted_NNUE = [&](){ return NNUE::evaluate(pos) * 5 / 4 + Tempo; };
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// Scale and shift NNUE for compatibility with search and classical evaluation
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auto adjusted_NNUE = [&](){
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int mat = pos.non_pawn_material() + PieceValue[MG][PAWN] * pos.count<PAWN>();
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return NNUE::evaluate(pos) * (720 + mat / 32) / 1024 + Tempo;
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};
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// if there is PSQ imbalance use classical eval, with small probability if it is small
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// If there is PSQ imbalance use classical eval, with small probability if it is small
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Value psq = Value(abs(eg_value(pos.psq_score())));
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int r50 = 16 + pos.rule50_count();
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bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50;
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@@ -1012,9 +1015,14 @@ Value Eval::evaluate(const Position& pos) {
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v = classical ? Evaluation<NO_TRACE>(pos).value() : adjusted_NNUE();
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// if the classical eval is small and imbalance large, use NNUE nevertheless.
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// If the classical eval is small and imbalance large, use NNUE nevertheless.
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// For the case of opposite colored bishops, switch to NNUE eval with
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// small probability if the classical eval is less than the threshold.
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if ( largePsq
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&& abs(v) * 16 < NNUEThreshold2 * r50)
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&& (abs(v) * 16 < NNUEThreshold2 * r50
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|| ( pos.opposite_bishops()
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&& abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50
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&& !(pos.this_thread()->nodes & 0xB))))
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v = adjusted_NNUE();
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}
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@@ -42,7 +42,7 @@ namespace Eval {
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// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
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// for the build process (profile-build and fishtest) to work. Do not change the
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// name of the macro, as it is used in the Makefile.
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#define EvalFileDefaultName "nn-54f88d1580b4.nnue"
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#define EvalFileDefaultName "nn-98a7585c85e9.nnue"
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namespace NNUE {
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16
src/misc.cpp
16
src/misc.cpp
@@ -408,22 +408,8 @@ static void* aligned_large_pages_alloc_win(size_t allocSize) {
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void* aligned_large_pages_alloc(size_t allocSize) {
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static bool firstCall = true;
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void* mem;
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// Try to allocate large pages
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mem = aligned_large_pages_alloc_win(allocSize);
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// Suppress info strings on the first call. The first call occurs before 'uci'
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// is received and in that case this output confuses some GUIs.
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if (!firstCall)
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{
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if (mem)
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sync_cout << "info string Hash table allocation: Windows large pages used." << sync_endl;
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else
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sync_cout << "info string Hash table allocation: Windows large pages not used." << sync_endl;
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}
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firstCall = false;
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void* mem = aligned_large_pages_alloc_win(allocSize);
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// Fall back to regular, page aligned, allocation if necessary
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if (!mem)
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@@ -102,7 +102,6 @@ namespace Eval::NNUE::Features {
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const auto& dp = pos.state()->dirtyPiece;
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for (Color perspective : { WHITE, BLACK }) {
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reset[perspective] = false;
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switch (trigger) {
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case TriggerEvent::kNone:
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break;
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@@ -1,4 +1,4 @@
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/*
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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@@ -346,11 +346,11 @@ namespace Eval::NNUE {
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// Calculate cumulative value using difference calculation
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void UpdateAccumulator(const Position& pos) const {
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const auto prev_accumulator = pos.state()->previous->accumulator;
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const auto& prev_accumulator = pos.state()->previous->accumulator;
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auto& accumulator = pos.state()->accumulator;
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for (IndexType i = 0; i < kRefreshTriggers.size(); ++i) {
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Features::IndexList removed_indices[2], added_indices[2];
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bool reset[2];
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bool reset[2] = { false, false };
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RawFeatures::AppendChangedIndices(pos, kRefreshTriggers[i],
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removed_indices, added_indices, reset);
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@@ -184,7 +184,7 @@ namespace {
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void Search::init() {
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for (int i = 1; i < MAX_MOVES; ++i)
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Reductions[i] = int((22.0 + std::log(Threads.size())) * std::log(i));
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Reductions[i] = int((22.0 + 2 * std::log(Threads.size())) * std::log(i + 0.25 * std::log(i)));
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}
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@@ -821,7 +821,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = (817 + 71 * depth) / 213 + std::min(int(eval - beta) / 192, 3);
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Depth R = (982 + 85 * depth) / 256 + std::min(int(eval - beta) / 192, 3);
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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