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Remove 4*IncrementalFutilityMargin from futilityValue
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -1473,8 +1473,7 @@ namespace {
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{
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if (futilityValue == VALUE_NONE)
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futilityValue = evaluate(pos, ei, threadID)
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+ 64*(1+bitScanReverse32(int(depth) * int(depth)))
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+ 4*IncrementalFutilityMargin;
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+ 64*(1+bitScanReverse32(int(depth) * int(depth)));
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futilityValueScaled = futilityValue - moveCount * IncrementalFutilityMargin;
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