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Renamed use_game_draw_adjudication to detect_draw_by_consecutive_low_score.
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@@ -118,7 +118,7 @@ bool write_out_draw_game_in_training_data_generation = false;
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bool use_draw_games_in_training = false;
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bool use_draw_games_in_validation = false;
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bool skip_duplicated_positions_in_training = true;
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bool use_game_draw_adjudication = false;
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bool detect_draw_by_consecutive_low_score = false;
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// -----------------------------------
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// write phase file
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@@ -552,7 +552,7 @@ void MultiThinkGenSfen::thread_worker(size_t thread_id)
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}
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// Adjudicate game to a draw if the last 4 scores of each engine is 0.
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if (use_game_draw_adjudication) {
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if (detect_draw_by_consecutive_low_score) {
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if (ply >= adj_draw_ply) {
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int draw_cnt = 0;
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bool is_adj_draw = false;
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@@ -1039,8 +1039,9 @@ void gen_sfen(Position&, istringstream& is)
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// Accept also the old option name.
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else if (token == "use_draw_in_training_data_generation" || token == "write_out_draw_game_in_training_data_generation")
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is >> write_out_draw_game_in_training_data_generation;
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else if (token == "use_game_draw_adjudication")
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is >> use_game_draw_adjudication;
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// Accept also the old option name.
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else if (token == "use_game_draw_adjudication" || token == "detect_draw_by_consecutive_low_score")
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is >> detect_draw_by_consecutive_low_score;
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else
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cout << "Error! : Illegal token " << token << endl;
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}
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