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Merge branch 'master' into trainer
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@@ -1014,8 +1014,10 @@ make_v:
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/// evaluation of the position from the point of view of the side to move.
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Value Eval::evaluate(const Position& pos) {
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if (Options["Training"]) {
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Value v = NNUE::evaluate(pos);
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// Damp down the evaluation linearly when shuffling
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v = v * (100 - pos.rule50_count()) / 100;
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@@ -1024,12 +1026,19 @@ Value Eval::evaluate(const Position& pos) {
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return v;
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} else {
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// Use classical eval if there is a large imbalance
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// If there is a moderate imbalance, use classical eval with probability (1/8),
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// as derived from the node counter.
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bool useClassical = abs(eg_value(pos.psq_score())) * 16 > NNUEThreshold1 * (16 + pos.rule50_count());
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bool classical = !Eval::useNNUE
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|| abs(eg_value(pos.psq_score())) * 16 > NNUEThreshold1 * (16 + pos.rule50_count());
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|| useClassical
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|| (abs(eg_value(pos.psq_score())) > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB));
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Value v = classical ? Evaluation<NO_TRACE>(pos).value()
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: NNUE::evaluate(pos) * 5 / 4 + Tempo;
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if (classical && Eval::useNNUE && abs(v) * 16 < NNUEThreshold2 * (16 + pos.rule50_count()))
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if ( useClassical
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&& Eval::useNNUE
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&& abs(v) * 16 < NNUEThreshold2 * (16 + pos.rule50_count()))
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v = NNUE::evaluate(pos) * 5 / 4 + Tempo;
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// Damp down the evaluation linearly when shuffling
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