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Simplify bonusScale calculation
Allowing this specific term to potentially become negative for low depth values is ok, because the overall `bonusScale` is explicitly ensured to be non-negative a few lines later: bonusScale = std::max(bonusScale, 0); Passed STC: LLR: 2.93 (-2.94,2.94) <-1.75,0.25> Total: 164928 W: 42446 L: 42368 D: 80114 Ptnml(0-2): 497, 19551, 42306, 19597, 513 https://tests.stockfishchess.org/tests/view/67debf0b8888403457d8736c Passed LTC: LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 234942 W: 59539 L: 59537 D: 115866 Ptnml(0-2): 113, 25639, 65964, 25643, 112 https://tests.stockfishchess.org/tests/view/67e2e1c48888403457d87768 closes https://github.com/official-stockfish/Stockfish/pull/5979 Bench: 1933843
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@@ -1446,7 +1446,7 @@ moves_loop: // When in check, search starts here
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else if (!priorCapture && prevSq != SQ_NONE)
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{
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int bonusScale =
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(std::clamp(80 * depth - 320, 0, 200) + 34 * !allNode + 164 * ((ss - 1)->moveCount > 8)
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(std::min(78 * depth - 312, 194) + 34 * !allNode + 164 * ((ss - 1)->moveCount > 8)
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+ 141 * (!ss->inCheck && bestValue <= ss->staticEval - 100)
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+ 121 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 75)
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+ 86 * ((ss - 1)->isTTMove) + 86 * (ss->cutoffCnt <= 3)
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