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Reintroduce doEvenDeeperSearch
This patch is basically the same as a reverted patch but now has some guarding against search being stuck - the same way as we do with double extensions. This should help with search explosions - albeit slowly but they eventually should be resolved. passed STC: https://tests.stockfishchess.org/tests/view/639733d0b4e52c95053f3485 LLR: 2.95 (-2.94,2.94) <0.00,2.00> Total: 514048 W: 136423 L: 135435 D: 242190 Ptnml(0-2): 1425, 56945, 139420, 57685, 1549 passed LTC: https://tests.stockfishchess.org/tests/view/639ab79b93ed41c57eded5c3 LLR: 2.95 (-2.94,2.94) <0.50,2.50> Total: 113800 W: 30642 L: 30190 D: 52968 Ptnml(0-2): 53, 11092, 34178, 11504, 73 closes https://github.com/official-stockfish/Stockfish/pull/4287 bench 3611278
This commit is contained in:
committed by
Joost VandeVondele
parent
726e90ccfa
commit
39af98c807
@@ -1063,7 +1063,7 @@ Value Eval::evaluate(const Position& pos, int* complexity) {
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else
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{
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int nnueComplexity;
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int scale = 1064 + 106 * pos.non_pawn_material() / 5120;
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int scale = 1076 + 96 * pos.non_pawn_material() / 5120;
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Color stm = pos.side_to_move();
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Value optimism = pos.this_thread()->optimism[stm];
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@@ -1071,8 +1071,8 @@ Value Eval::evaluate(const Position& pos, int* complexity) {
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Value nnue = NNUE::evaluate(pos, true, &nnueComplexity);
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// Blend nnue complexity with (semi)classical complexity
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nnueComplexity = ( 416 * nnueComplexity
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+ 424 * abs(psq - nnue)
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nnueComplexity = ( 412 * nnueComplexity
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+ 428 * abs(psq - nnue)
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+ (optimism > 0 ? int(optimism) * int(psq - nnue) : 0)
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) / 1024;
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@@ -1080,12 +1080,12 @@ Value Eval::evaluate(const Position& pos, int* complexity) {
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if (complexity)
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*complexity = nnueComplexity;
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optimism = optimism * (269 + nnueComplexity) / 256;
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v = (nnue * scale + optimism * (scale - 754)) / 1024;
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optimism = optimism * (278 + nnueComplexity) / 256;
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v = (nnue * scale + optimism * (scale - 755)) / 1024;
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}
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// Damp down the evaluation linearly when shuffling
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v = v * (195 - pos.rule50_count()) / 211;
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v = v * (197 - pos.rule50_count()) / 214;
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// Guarantee evaluation does not hit the tablebase range
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v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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@@ -81,7 +81,7 @@ namespace {
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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return std::min((12 * d + 282) * d - 349 , 1594);
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return std::min((12 * d + 282) * d - 349 , 1480);
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}
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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@@ -1066,7 +1066,7 @@ moves_loop: // When in check, search starts here
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// Avoid search explosion by limiting the number of double extensions
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if ( !PvNode
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&& value < singularBeta - 25
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&& ss->doubleExtensions <= 9)
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&& ss->doubleExtensions <= 10)
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{
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extension = 2;
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depth += depth < 12;
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@@ -1175,7 +1175,7 @@ moves_loop: // When in check, search starts here
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- 4433;
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// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
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r -= ss->statScore / (13628 + 4000 * (depth > 7 && depth < 19));
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r -= ss->statScore / (13000 + 4152 * (depth > 7 && depth < 19));
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// In general we want to cap the LMR depth search at newDepth, but when
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// reduction is negative, we allow this move a limited search extension
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@@ -1190,9 +1190,12 @@ moves_loop: // When in check, search starts here
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// Adjust full depth search based on LMR results - if result
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// was good enough search deeper, if it was bad enough search shallower
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const bool doDeeperSearch = value > (alpha + 64 + 11 * (newDepth - d));
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const bool doEvenDeeperSearch = value > alpha + 582 && ss->doubleExtensions <= 5;
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const bool doShallowerSearch = value < bestValue + newDepth;
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newDepth += doDeeperSearch - doShallowerSearch;
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ss->doubleExtensions = ss->doubleExtensions + doEvenDeeperSearch;
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newDepth += doDeeperSearch - doShallowerSearch + doEvenDeeperSearch;
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if (newDepth > d)
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
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