Files
Stockfish/src/uci.cpp
Marco Costalba ed04c010eb Rewrite async I/O
Use the starting thread to wait for GUI input and instead use
the other threads to search. The consequence is that now think()
is alwasy started on a differnt thread than the caller that
returns immediately waiting for input. This reformat greatly
simplifies the code and is more in line with the common way
to implement this feature.

As a side effect now we don't need anymore Makefile tricks
with sleep() to allow profile builds.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-26 11:51:12 +01:00

260 lines
7.4 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cassert>
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
#include "evaluate.h"
#include "misc.h"
#include "move.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
using namespace std;
namespace {
// FEN string for the initial position
const char* StarFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// Keep track of position keys along the setup moves (from start position to the
// position just before to start searching). This is needed by draw detection
// where, due to 50 moves rule, we need to check at most 100 plies back.
StateInfo StateRingBuf[102], *SetupState = StateRingBuf;
void set_option(istringstream& up);
void set_position(Position& pos, istringstream& up);
void go(Position& pos, istringstream& up);
void perft(Position& pos, istringstream& up);
}
/// Wait for a command from the user, parse this text string as an UCI command,
/// and calls the appropriate functions. Also intercepts EOF from stdin to
/// ensure that we exit gracefully if the GUI dies unexpectedly. In addition to
/// the UCI commands, the function also supports a few debug commands.
void uci_loop() {
Position pos(StarFEN, false, 0); // The root position
string cmd, token;
bool quit = false;
while (!quit && getline(cin, cmd))
{
istringstream is(cmd);
is >> skipws >> token;
quit = (token == "quit");
if (token == "quit" || token == "stop" || token == "ponderhit")
{
uci_async_command(token);
Threads[0].wake_up(); // In case is waiting for stop or ponderhit
}
else if (token == "go")
go(pos, is);
else if (token == "ucinewgame")
pos.from_fen(StarFEN, false);
else if (token == "isready")
cout << "readyok" << endl;
else if (token == "position")
set_position(pos, is);
else if (token == "setoption")
set_option(is);
else if (token == "perft")
perft(pos, is);
else if (token == "d")
pos.print();
else if (token == "flip")
pos.flip_me();
else if (token == "eval")
{
read_evaluation_uci_options(pos.side_to_move());
cout << trace_evaluate(pos) << endl;
}
else if (token == "key")
cout << "key: " << hex << pos.get_key()
<< "\nmaterial key: " << pos.get_material_key()
<< "\npawn key: " << pos.get_pawn_key() << endl;
else if (token == "uci")
cout << "id name " << engine_name()
<< "\nid author " << engine_authors()
<< "\n" << Options.print_all()
<< "\nuciok" << endl;
else
cout << "Unknown command: " << cmd << endl;
}
}
namespace {
// set_position() is called when engine receives the "position" UCI
// command. The function sets up the position described in the given
// fen string ("fen") or the starting position ("startpos") and then
// makes the moves given in the following move list ("moves").
void set_position(Position& pos, istringstream& is) {
Move m;
string token, fen;
is >> token;
if (token == "startpos")
{
fen = StarFEN;
is >> token; // Consume "moves" token if any
}
else if (token == "fen")
while (is >> token && token != "moves")
fen += token + " ";
else
return;
pos.from_fen(fen, Options["UCI_Chess960"].value<bool>());
// Parse move list (if any)
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
{
pos.do_move(m, *SetupState);
// Increment pointer to StateRingBuf circular buffer
if (++SetupState - StateRingBuf >= 102)
SetupState = StateRingBuf;
}
}
// set_option() is called when engine receives the "setoption" UCI
// command. The function updates the corresponding UCI option ("name")
// to the given value ("value").
void set_option(istringstream& is) {
string token, name, value;
is >> token; // Consume "name" token
// Read option name (can contain spaces)
while (is >> token && token != "value")
name += string(" ", !name.empty()) + token;
// Read option value (can contain spaces)
while (is >> token)
value += string(" ", !value.empty()) + token;
if (Options.find(name) != Options.end())
Options[name].set_value(value.empty() ? "true" : value); // UCI buttons don't have "value"
else
cout << "No such option: " << name << endl;
}
// go() is called when engine receives the "go" UCI command. The
// function sets the thinking time and other parameters from the input
// string, and then calls think(). Returns false if a quit command
// is received while thinking, true otherwise.
void go(Position& pos, istringstream& is) {
string token;
int time[] = { 0, 0 }, inc[] = { 0, 0 };
memset(&Limits, 0, sizeof(SearchLimits));
SearchMoves.clear();
RootPosition = &pos;
while (is >> token)
{
if (token == "infinite")
Limits.infinite = true;
else if (token == "ponder")
Limits.ponder = true;
else if (token == "wtime")
is >> time[WHITE];
else if (token == "btime")
is >> time[BLACK];
else if (token == "winc")
is >> inc[WHITE];
else if (token == "binc")
is >> inc[BLACK];
else if (token == "movestogo")
is >> Limits.movesToGo;
else if (token == "depth")
is >> Limits.maxDepth;
else if (token == "nodes")
is >> Limits.maxNodes;
else if (token == "movetime")
is >> Limits.maxTime;
else if (token == "searchmoves")
while (is >> token)
SearchMoves.push_back(move_from_uci(pos, token));
}
SearchMoves.push_back(MOVE_NONE);
Limits.time = time[pos.side_to_move()];
Limits.increment = inc[pos.side_to_move()];
Threads.start_thinking();
}
// perft() is called when engine receives the "perft" command.
// The function calls perft() passing the required search depth
// then prints counted leaf nodes and elapsed time.
void perft(Position& pos, istringstream& is) {
int depth, time;
int64_t n;
if (!(is >> depth))
return;
time = get_system_time();
n = perft(pos, depth * ONE_PLY);
time = get_system_time() - time;
std::cout << "\nNodes " << n
<< "\nTime (ms) " << time
<< "\nNodes/second " << int(n / (time / 1000.0)) << std::endl;
}
}