Files
Stockfish/src/main.cpp
Marco Costalba d4b92ae9a0 Set unbuffered I/O also for C standard library
In input_available() we use function select(), so
we have to set as unbuffered also C library I/O
functions otherwise we can miss some input.

For instance in case GUI sends "go infinite\nstop\n" we
parse the "go infinite" but then input_available() under Linux
is unable to detect that we still have "stop" to be processed.

This is because "select" uses file descriptors instead of file
pointers. So it cannot know about the buffer associated to a file
pointer.

This patch, by BB+, should fix the problem.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-11 18:58:56 +01:00

113 lines
2.9 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// To profile with callgrind uncomment following line
//#define USE_CALLGRIND
////
//// Includes
////
#include <cstdio>
#include <iostream>
#include <string>
#include "bitboard.h"
#include "bitcount.h"
#include "endgame.h"
#include "evaluate.h"
#include "material.h"
#include "misc.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
#ifdef USE_CALLGRIND
#include <valgrind/callgrind.h>
#endif
using namespace std;
extern bool execute_uci_command(const string& cmd);
extern void benchmark(int argc, char* argv[]);
////
//// Functions
////
int main(int argc, char* argv[]) {
// Disable IO buffering for C and C++ standard libraries
setvbuf(stdin, NULL, _IONBF, 0);
setvbuf(stdout, NULL, _IONBF, 0);
cout.rdbuf()->pubsetbuf(NULL, 0);
cin.rdbuf()->pubsetbuf(NULL, 0);
// Startup initializations
init_bitboards();
init_uci_options();
Position::init_zobrist();
Position::init_piece_square_tables();
init_eval(1);
init_bitbases();
init_search();
init_threads();
#ifdef USE_CALLGRIND
CALLGRIND_START_INSTRUMENTATION;
#endif
if (argc <= 1)
{
// Print copyright notice
cout << engine_name() << " by " << engine_author() << endl;
if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT." << endl;
// Wait for a command from the user, and passes this command to
// execute_uci_command() and also intercepts EOF from stdin, by
// translating EOF to the "quit" command. This ensures that we
// exit gracefully if the GUI dies unexpectedly.
string cmd;
do {
// Wait for a command from stdin
if (!getline(cin, cmd))
cmd = "quit";
} while (execute_uci_command(cmd));
}
else // Process command line arguments
{
if (string(argv[1]) != "bench" || argc > 7)
cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
<< "[limit = 12] [fen positions file = default] "
<< "[depth, time, perft or node limited = depth]" << endl;
else
benchmark(argc, argv);
}
exit_threads();
quit_eval();
return 0;
}