Files
Stockfish/src/misc.h
Sami Kiminki d4763424d2 Add support for Windows large pages
for users that set the needed privilige "Lock Pages in Memory"
large pages will be automatically enabled (see Readme.md).

This expert setting might improve speed, 5% - 30%, depending
on the hardware, the number of threads and hash size. More for
large hashes, large number of threads and NUMA. If the operating
system can not allocate large pages (easier after a reboot), default
allocation is used automatically. The engine log provides details.

closes https://github.com/official-stockfish/Stockfish/pull/2656

fixes https://github.com/official-stockfish/Stockfish/issues/2619

No functional change
2020-05-13 20:57:47 +02:00

125 lines
3.7 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MISC_H_INCLUDED
#define MISC_H_INCLUDED
#include <cassert>
#include <chrono>
#include <ostream>
#include <string>
#include <vector>
#include "types.h"
const std::string engine_info(bool to_uci = false);
const std::string compiler_info();
void prefetch(void* addr);
void start_logger(const std::string& fname);
void* aligned_ttmem_alloc(size_t size, void*& mem);
void aligned_ttmem_free(void* mem);
void dbg_hit_on(bool b);
void dbg_hit_on(bool c, bool b);
void dbg_mean_of(int v);
void dbg_print();
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
inline TimePoint now() {
return std::chrono::duration_cast<std::chrono::milliseconds>
(std::chrono::steady_clock::now().time_since_epoch()).count();
}
template<class Entry, int Size>
struct HashTable {
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
private:
std::vector<Entry> table = std::vector<Entry>(Size); // Allocate on the heap
};
enum SyncCout { IO_LOCK, IO_UNLOCK };
std::ostream& operator<<(std::ostream&, SyncCout);
#define sync_cout std::cout << IO_LOCK
#define sync_endl std::endl << IO_UNLOCK
namespace Utility {
/// Clamp a value between lo and hi. Available in c++17.
template<class T> constexpr const T& clamp(const T& v, const T& lo, const T& hi) {
return v < lo ? lo : v > hi ? hi : v;
}
}
/// xorshift64star Pseudo-Random Number Generator
/// This class is based on original code written and dedicated
/// to the public domain by Sebastiano Vigna (2014).
/// It has the following characteristics:
///
/// - Outputs 64-bit numbers
/// - Passes Dieharder and SmallCrush test batteries
/// - Does not require warm-up, no zeroland to escape
/// - Internal state is a single 64-bit integer
/// - Period is 2^64 - 1
/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
///
/// For further analysis see
/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
class PRNG {
uint64_t s;
uint64_t rand64() {
s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
return s * 2685821657736338717LL;
}
public:
PRNG(uint64_t seed) : s(seed) { assert(seed); }
template<typename T> T rand() { return T(rand64()); }
/// Special generator used to fast init magic numbers.
/// Output values only have 1/8th of their bits set on average.
template<typename T> T sparse_rand()
{ return T(rand64() & rand64() & rand64()); }
};
/// Under Windows it is not possible for a process to run on more than one
/// logical processor group. This usually means to be limited to use max 64
/// cores. To overcome this, some special platform specific API should be
/// called to set group affinity for each thread. Original code from Texel by
/// Peter Österlund.
namespace WinProcGroup {
void bindThisThread(size_t idx);
}
#endif // #ifndef MISC_H_INCLUDED