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since the introduction of NNUE (first released with Stockfish 12), we have maintained the classical evaluation as part of SF in frozen form. The idea that this code could lead to further inputs to the NN or search did not materialize. Now, after five releases, this PR removes the classical evaluation from SF. Even though this evaluation is probably the best of its class, it has become unimportant for the engine's strength, and there is little need to maintain this code (roughly 25% of SF) going forward, or to expend resources on trying to improve its integration in the NNUE eval. Indeed, it had still a very limited use in the current SF, namely for the evaluation of positions that are nearly decided based on material difference, where the speed of the classical evaluation outweights its inaccuracies. This impact on strength is small, roughly 2Elo, and probably decreasing in importance as the TC grows. Potentially, removal of this code could lead to the development of techniques to have faster, but less accurate NN evaluation, for certain positions. STC https://tests.stockfishchess.org/tests/view/64a320173ee09aa549c52157 Elo: -2.35 ± 1.1 (95%) LOS: 0.0% Total: 100000 W: 24916 L: 25592 D: 49492 Ptnml(0-2): 287, 12123, 25841, 11477, 272 nElo: -4.62 ± 2.2 (95%) PairsRatio: 0.95 LTC https://tests.stockfishchess.org/tests/view/64a320293ee09aa549c5215b Elo: -1.74 ± 1.0 (95%) LOS: 0.0% Total: 100000 W: 25010 L: 25512 D: 49478 Ptnml(0-2): 44, 11069, 28270, 10579, 38 nElo: -3.72 ± 2.2 (95%) PairsRatio: 0.96 VLTC SMP https://tests.stockfishchess.org/tests/view/64a3207c3ee09aa549c52168 Elo: -1.70 ± 0.9 (95%) LOS: 0.0% Total: 100000 W: 25673 L: 26162 D: 48165 Ptnml(0-2): 8, 9455, 31569, 8954, 14 nElo: -3.95 ± 2.2 (95%) PairsRatio: 0.95 closes https://github.com/official-stockfish/Stockfish/pull/4674 Bench: 1444646
138 lines
3.8 KiB
C++
138 lines
3.8 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef THREAD_H_INCLUDED
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#define THREAD_H_INCLUDED
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "movepick.h"
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#include "position.h"
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#include "search.h"
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#include "thread_win32_osx.h"
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namespace Stockfish {
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/// Thread class keeps together all the thread-related stuff. We use
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/// per-thread pawn and material hash tables so that once we get a
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/// pointer to an entry its life time is unlimited and we don't have
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/// to care about someone changing the entry under our feet.
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class Thread {
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std::mutex mutex;
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std::condition_variable cv;
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size_t idx;
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bool exit = false, searching = true; // Set before starting std::thread
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NativeThread stdThread;
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public:
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explicit Thread(size_t);
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virtual ~Thread();
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virtual void search();
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void clear();
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void idle_loop();
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void start_searching();
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void wait_for_search_finished();
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size_t id() const { return idx; }
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size_t pvIdx, pvLast;
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std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
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int selDepth, nmpMinPly;
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Value bestValue, optimism[COLOR_NB];
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Position rootPos;
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StateInfo rootState;
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Search::RootMoves rootMoves;
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Depth rootDepth, completedDepth;
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Value rootDelta;
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CounterMoveHistory counterMoves;
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ButterflyHistory mainHistory;
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CapturePieceToHistory captureHistory;
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ContinuationHistory continuationHistory[2][2];
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};
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/// MainThread is a derived class specific for main thread
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struct MainThread : public Thread {
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using Thread::Thread;
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void search() override;
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void check_time();
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double previousTimeReduction;
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Value bestPreviousScore;
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Value bestPreviousAverageScore;
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Value iterValue[4];
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int callsCnt;
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bool stopOnPonderhit;
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std::atomic_bool ponder;
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};
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/// ThreadPool struct handles all the threads-related stuff like init, starting,
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/// parking and, most importantly, launching a thread. All the access to threads
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/// is done through this class.
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struct ThreadPool {
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void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
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void clear();
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void set(size_t);
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MainThread* main() const { return static_cast<MainThread*>(threads.front()); }
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uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
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uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
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Thread* get_best_thread() const;
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void start_searching();
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void wait_for_search_finished() const;
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std::atomic_bool stop, increaseDepth;
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auto cbegin() const noexcept { return threads.cbegin(); }
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auto begin() noexcept { return threads.begin(); }
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auto end() noexcept { return threads.end(); }
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auto cend() const noexcept { return threads.cend(); }
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auto size() const noexcept { return threads.size(); }
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auto empty() const noexcept { return threads.empty(); }
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private:
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StateListPtr setupStates;
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std::vector<Thread*> threads;
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uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
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uint64_t sum = 0;
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for (Thread* th : threads)
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sum += (th->*member).load(std::memory_order_relaxed);
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return sum;
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}
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};
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extern ThreadPool Threads;
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} // namespace Stockfish
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#endif // #ifndef THREAD_H_INCLUDED
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