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This PR proposes to change the parameter dependence of Stockfish's internal WDL model from full move counter to material count. In addition it ensures that an evaluation of 100 centipawns always corresponds to a 50% win probability at fishtest LTC, whereas for master this holds only at move number 32. See also https://github.com/official-stockfish/Stockfish/pull/4920 and the discussion therein. The new model was fitted based on about 340M positions extracted from 5.6M fishtest LTC games from the last three weeks, involving SF versions frome67cc979fd(SF 16.1) to current master. The involved commands are for [WDL_model](https://github.com/official-stockfish/WDL_model) are: ``` ./updateWDL.sh --firstreve67cc979fdpython scoreWDL.py updateWDL.json --plot save --pgnName update_material.png --momType "material" --momTarget 58 --materialMin 10 --modelFitting optimizeProbability ``` The anchor `58` for the material count value was chosen to be as close as possible to the observed average material count of fishtest LTC games at move 32 (`43`), while not changing the value of `NormalizeToPawnValue` compared to the move-based WDL model by more than 1. The patch only affects the displayed cp and wdl values. closes https://github.com/official-stockfish/Stockfish/pull/5121 No functional change
107 lines
3.9 KiB
C++
107 lines
3.9 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "evaluate.h"
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <cstdlib>
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#include <iomanip>
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#include <iostream>
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#include <sstream>
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#include "nnue/network.h"
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#include "nnue/nnue_misc.h"
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#include "position.h"
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#include "types.h"
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#include "uci.h"
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namespace Stockfish {
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// Returns a static, purely materialistic evaluation of the position from
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// the point of view of the given color. It can be divided by PawnValue to get
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// an approximation of the material advantage on the board in terms of pawns.
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int Eval::simple_eval(const Position& pos, Color c) {
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return PawnValue * (pos.count<PAWN>(c) - pos.count<PAWN>(~c))
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+ (pos.non_pawn_material(c) - pos.non_pawn_material(~c));
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}
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// Evaluate is the evaluator for the outer world. It returns a static evaluation
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// of the position from the point of view of the side to move.
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Value Eval::evaluate(const Eval::NNUE::Networks& networks, const Position& pos, int optimism) {
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assert(!pos.checkers());
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int simpleEval = simple_eval(pos, pos.side_to_move());
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bool smallNet = std::abs(simpleEval) > SmallNetThreshold;
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bool psqtOnly = std::abs(simpleEval) > PsqtOnlyThreshold;
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int nnueComplexity;
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Value nnue = smallNet ? networks.small.evaluate(pos, true, &nnueComplexity, psqtOnly)
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: networks.big.evaluate(pos, true, &nnueComplexity, false);
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// Blend optimism and eval with nnue complexity and material imbalance
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optimism += optimism * (nnueComplexity + std::abs(simpleEval - nnue)) / 524;
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nnue -= nnue * (nnueComplexity + std::abs(simpleEval - nnue)) / 31950;
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int npm = pos.non_pawn_material() / 64;
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int v = (nnue * (927 + npm + 9 * pos.count<PAWN>()) + optimism * (159 + npm)) / 1000;
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// Damp down the evaluation linearly when shuffling
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int shuffling = pos.rule50_count();
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v = v * (195 - shuffling) / 228;
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// Guarantee evaluation does not hit the tablebase range
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v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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return v;
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}
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// Like evaluate(), but instead of returning a value, it returns
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// a string (suitable for outputting to stdout) that contains the detailed
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// descriptions and values of each evaluation term. Useful for debugging.
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// Trace scores are from white's point of view
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std::string Eval::trace(Position& pos, const Eval::NNUE::Networks& networks) {
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if (pos.checkers())
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return "Final evaluation: none (in check)";
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std::stringstream ss;
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ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2);
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ss << '\n' << NNUE::trace(pos, networks) << '\n';
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ss << std::showpoint << std::showpos << std::fixed << std::setprecision(2) << std::setw(15);
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Value v = networks.big.evaluate(pos, false);
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v = pos.side_to_move() == WHITE ? v : -v;
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ss << "NNUE evaluation " << 0.01 * UCI::to_cp(v, pos) << " (white side)\n";
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v = evaluate(networks, pos, VALUE_ZERO);
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v = pos.side_to_move() == WHITE ? v : -v;
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ss << "Final evaluation " << 0.01 * UCI::to_cp(v, pos) << " (white side)";
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ss << " [with scaled NNUE, ...]";
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ss << "\n";
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return ss.str();
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}
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} // namespace Stockfish
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