mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-21 01:27:16 +08:00
To more clearly distinguish them from "const" local variables, this patch defines compile-time local constants as constexpr. This is consistent with the definition of PvNode as constexpr in search() and qsearch(). It also makes the code more robust, since the compiler will now check that those constants are indeed compile-time constants. We can go even one step further and define all the evaluation and search compile-time constants as constexpr. In generate_castling() I replaced "K" with "step", since K was incorrectly capitalised (in the Chess960 case). In timeman.cpp I had to make the non-local constants MaxRatio and StealRatio constepxr, since otherwise gcc would complain when calculating TMaxRatio and TStealRatio. (Strangely, I did not have to make Is64Bit constexpr even though it is used in ucioption.cpp in the calculation of constexpr MaxHashMB.) I have renamed PieceCount to pieceCount in material.h, since the values of the array are not compile-time constants. Some compile-time constants in tbprobe.cpp were overlooked. Sides and MaxFile are not compile-time constants, so were renamed to sides and maxFile. Non-functional change.
133 lines
5.1 KiB
C++
133 lines
5.1 KiB
C++
/*
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <algorithm>
|
|
#include <cfloat>
|
|
#include <cmath>
|
|
|
|
#include "search.h"
|
|
#include "timeman.h"
|
|
#include "uci.h"
|
|
|
|
TimeManagement Time; // Our global time management object
|
|
|
|
namespace {
|
|
|
|
enum TimeType { OptimumTime, MaxTime };
|
|
|
|
constexpr int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
|
constexpr double MaxRatio = 7.3; // When in trouble, we can step over reserved time with this ratio
|
|
constexpr double StealRatio = 0.34; // However we must not steal time from remaining moves over this ratio
|
|
|
|
|
|
// move_importance() is a skew-logistic function based on naive statistical
|
|
// analysis of "how many games are still undecided after n half-moves". Game
|
|
// is considered "undecided" as long as neither side has >275cp advantage.
|
|
// Data was extracted from the CCRL game database with some simple filtering criteria.
|
|
|
|
double move_importance(int ply) {
|
|
|
|
constexpr double XScale = 6.85;
|
|
constexpr double XShift = 64.5;
|
|
constexpr double Skew = 0.171;
|
|
|
|
return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
|
|
}
|
|
|
|
template<TimeType T>
|
|
int remaining(int myTime, int movesToGo, int ply, int slowMover) {
|
|
|
|
constexpr double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
|
constexpr double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
|
|
|
double moveImportance = (move_importance(ply) * slowMover) / 100;
|
|
double otherMovesImportance = 0;
|
|
|
|
for (int i = 1; i < movesToGo; ++i)
|
|
otherMovesImportance += move_importance(ply + 2 * i);
|
|
|
|
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
|
|
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
|
|
|
|
return int(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast
|
|
}
|
|
|
|
} // namespace
|
|
|
|
|
|
/// init() is called at the beginning of the search and calculates the allowed
|
|
/// thinking time out of the time control and current game ply. We support four
|
|
/// different kinds of time controls, passed in 'limits':
|
|
///
|
|
/// inc == 0 && movestogo == 0 means: x basetime [sudden death!]
|
|
/// inc == 0 && movestogo != 0 means: x moves in y minutes
|
|
/// inc > 0 && movestogo == 0 means: x basetime + z increment
|
|
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
|
|
|
|
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
|
|
|
|
int minThinkingTime = Options["Minimum Thinking Time"];
|
|
int moveOverhead = Options["Move Overhead"];
|
|
int slowMover = Options["Slow Mover"];
|
|
int npmsec = Options["nodestime"];
|
|
|
|
// If we have to play in 'nodes as time' mode, then convert from time
|
|
// to nodes, and use resulting values in time management formulas.
|
|
// WARNING: Given npms (nodes per millisecond) must be much lower then
|
|
// the real engine speed to avoid time losses.
|
|
if (npmsec)
|
|
{
|
|
if (!availableNodes) // Only once at game start
|
|
availableNodes = npmsec * limits.time[us]; // Time is in msec
|
|
|
|
// Convert from millisecs to nodes
|
|
limits.time[us] = (int)availableNodes;
|
|
limits.inc[us] *= npmsec;
|
|
limits.npmsec = npmsec;
|
|
}
|
|
|
|
startTime = limits.startTime;
|
|
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
|
|
|
|
const int maxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
|
|
|
|
// We calculate optimum time usage for different hypothetical "moves to go"-values
|
|
// and choose the minimum of calculated search time values. Usually the greatest
|
|
// hypMTG gives the minimum values.
|
|
for (int hypMTG = 1; hypMTG <= maxMTG; ++hypMTG)
|
|
{
|
|
// Calculate thinking time for hypothetical "moves to go"-value
|
|
int hypMyTime = limits.time[us]
|
|
+ limits.inc[us] * (hypMTG - 1)
|
|
- moveOverhead * (2 + std::min(hypMTG, 40));
|
|
|
|
hypMyTime = std::max(hypMyTime, 0);
|
|
|
|
int t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
|
|
int t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
|
|
|
|
optimumTime = std::min(t1, optimumTime);
|
|
maximumTime = std::min(t2, maximumTime);
|
|
}
|
|
|
|
if (Options["Ponder"])
|
|
optimumTime += optimumTime / 4;
|
|
}
|