mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-19 00:26:33 +08:00
309 lines
7.8 KiB
C++
309 lines
7.8 KiB
C++
/*
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
|
|
////
|
|
//// Includes
|
|
////
|
|
|
|
#include <cassert>
|
|
#include <cstring>
|
|
#include <iomanip>
|
|
#include <string>
|
|
#include <sstream>
|
|
|
|
#include "move.h"
|
|
#include "movegen.h"
|
|
#include "search.h"
|
|
|
|
using std::string;
|
|
|
|
////
|
|
//// Local definitions
|
|
////
|
|
|
|
namespace {
|
|
|
|
enum Ambiguity {
|
|
AMBIGUITY_NONE, AMBIGUITY_FILE, AMBIGUITY_RANK, AMBIGUITY_BOTH
|
|
};
|
|
|
|
Ambiguity move_ambiguity(const Position& pos, Move m);
|
|
const string time_string(int milliseconds);
|
|
const string score_string(Value v);
|
|
}
|
|
|
|
|
|
////
|
|
//// Functions
|
|
////
|
|
|
|
/// move_to_uci() converts a move to a string in coordinate notation
|
|
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
|
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
|
/// Chess960 mode.
|
|
|
|
const std::string move_to_uci(Move m, bool chess960) {
|
|
|
|
std::string promotion;
|
|
Square from = move_from(m);
|
|
Square to = move_to(m);
|
|
|
|
if (m == MOVE_NONE)
|
|
return "(none)";
|
|
|
|
if (m == MOVE_NULL)
|
|
return "0000";
|
|
|
|
if (move_is_short_castle(m) && !chess960)
|
|
return from == SQ_E1 ? "e1g1" : "e8g8";
|
|
|
|
if (move_is_long_castle(m) && !chess960)
|
|
return from == SQ_E1 ? "e1c1" : "e8c8";
|
|
|
|
if (move_is_promotion(m))
|
|
promotion = char(tolower(piece_type_to_char(move_promotion_piece(m))));
|
|
|
|
return square_to_string(from) + square_to_string(to) + promotion;
|
|
}
|
|
|
|
|
|
/// move_from_uci() takes a position and a string representing a move in
|
|
/// simple coordinate notation and returns an equivalent Move.
|
|
|
|
Move move_from_uci(const Position& pos, const std::string& str) {
|
|
|
|
MoveStack mlist[MOVES_MAX];
|
|
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
|
|
|
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
|
if (str == move_to_uci(cur->move, pos.is_chess960()))
|
|
return cur->move;
|
|
|
|
return MOVE_NONE;
|
|
}
|
|
|
|
|
|
/// move_to_san() takes a position and a move as input, where it is assumed
|
|
/// that the move is a legal move from the position. The return value is
|
|
/// a string containing the move in short algebraic notation.
|
|
|
|
const string move_to_san(Position& pos, Move m) {
|
|
|
|
assert(pos.is_ok());
|
|
assert(move_is_ok(m));
|
|
|
|
string san;
|
|
Square from = move_from(m);
|
|
Square to = move_to(m);
|
|
PieceType pt = type_of_piece(pos.piece_on(from));
|
|
|
|
if (m == MOVE_NONE)
|
|
return "(none)";
|
|
|
|
if (m == MOVE_NULL)
|
|
return "(null)";
|
|
|
|
if (move_is_long_castle(m))
|
|
san = "O-O-O";
|
|
else if (move_is_short_castle(m))
|
|
san = "O-O";
|
|
else
|
|
{
|
|
if (pt != PAWN)
|
|
{
|
|
san += piece_type_to_char(pt);
|
|
|
|
switch (move_ambiguity(pos, m)) {
|
|
case AMBIGUITY_NONE:
|
|
break;
|
|
case AMBIGUITY_FILE:
|
|
san += file_to_char(square_file(from));
|
|
break;
|
|
case AMBIGUITY_RANK:
|
|
san += rank_to_char(square_rank(from));
|
|
break;
|
|
case AMBIGUITY_BOTH:
|
|
san += square_to_string(from);
|
|
break;
|
|
default:
|
|
assert(false);
|
|
}
|
|
}
|
|
|
|
if (pos.move_is_capture(m))
|
|
{
|
|
if (pt == PAWN)
|
|
san += file_to_char(square_file(from));
|
|
|
|
san += 'x';
|
|
}
|
|
san += square_to_string(to);
|
|
|
|
if (move_is_promotion(m))
|
|
{
|
|
san += '=';
|
|
san += piece_type_to_char(move_promotion_piece(m));
|
|
}
|
|
}
|
|
|
|
// The move gives check ? We don't use pos.move_is_check() here
|
|
// because we need to test for mate after the move is done.
|
|
StateInfo st;
|
|
pos.do_move(m, st);
|
|
if (pos.is_check())
|
|
san += pos.is_mate() ? "#" : "+";
|
|
pos.undo_move(m);
|
|
|
|
return san;
|
|
}
|
|
|
|
|
|
/// pretty_pv() creates a human-readable string from a position and a PV.
|
|
/// It is used to write search information to the log file (which is created
|
|
/// when the UCI parameter "Use Search Log" is "true").
|
|
|
|
const string pretty_pv(Position& pos, int time, int depth,
|
|
Value score, ValueType type, Move pv[]) {
|
|
|
|
const int64_t K = 1000;
|
|
const int64_t M = 1000000;
|
|
const int startColumn = 29;
|
|
const size_t maxLength = 80 - startColumn;
|
|
const string lf = string("\n") + string(startColumn, ' ');
|
|
|
|
StateInfo state[PLY_MAX_PLUS_2], *st = state;
|
|
Move* m = pv;
|
|
std::stringstream s;
|
|
string san;
|
|
size_t length = 0;
|
|
|
|
// First print depth, score, time and searched nodes...
|
|
s << std::setw(2) << depth
|
|
<< (type == VALUE_TYPE_LOWER ? " >" : type == VALUE_TYPE_UPPER ? " <" : " ")
|
|
<< std::setw(7) << score_string(score)
|
|
<< std::setw(8) << time_string(time);
|
|
|
|
if (pos.nodes_searched() < M)
|
|
s << std::setw(8) << pos.nodes_searched() / 1 << " ";
|
|
else if (pos.nodes_searched() < K * M)
|
|
s << std::setw(7) << pos.nodes_searched() / K << " K ";
|
|
else
|
|
s << std::setw(7) << pos.nodes_searched() / M << " M ";
|
|
|
|
// ...then print the full PV line in short algebraic notation
|
|
while (*m != MOVE_NONE)
|
|
{
|
|
san = move_to_san(pos, *m);
|
|
length += san.length() + 1;
|
|
|
|
if (length > maxLength)
|
|
{
|
|
length = san.length() + 1;
|
|
s << lf;
|
|
}
|
|
s << san << ' ';
|
|
|
|
pos.do_move(*m++, *st++);
|
|
}
|
|
|
|
// Restore original position before to leave
|
|
while (m != pv) pos.undo_move(*--m);
|
|
|
|
return s.str();
|
|
}
|
|
|
|
|
|
namespace {
|
|
|
|
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
|
|
|
MoveStack mlist[MOVES_MAX], *last;
|
|
Move candidates[8];
|
|
Square from = move_from(m);
|
|
Square to = move_to(m);
|
|
Piece pc = pos.piece_on(from);
|
|
int matches = 0, f = 0, r = 0;
|
|
|
|
// If there is only one piece 'pc' then move cannot be ambiguous
|
|
if (pos.piece_count(pos.side_to_move(), type_of_piece(pc)) == 1)
|
|
return AMBIGUITY_NONE;
|
|
|
|
// Collect all legal moves of piece 'pc' with destination 'to'
|
|
last = generate<MV_LEGAL>(pos, mlist);
|
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
|
if (move_to(cur->move) == to && pos.piece_on(move_from(cur->move)) == pc)
|
|
candidates[matches++] = cur->move;
|
|
|
|
if (matches == 1)
|
|
return AMBIGUITY_NONE;
|
|
|
|
for (int i = 0; i < matches; i++)
|
|
{
|
|
if (square_file(move_from(candidates[i])) == square_file(from))
|
|
f++;
|
|
|
|
if (square_rank(move_from(candidates[i])) == square_rank(from))
|
|
r++;
|
|
}
|
|
|
|
return f == 1 ? AMBIGUITY_FILE : r == 1 ? AMBIGUITY_RANK : AMBIGUITY_BOTH;
|
|
}
|
|
|
|
|
|
const string time_string(int millisecs) {
|
|
|
|
const int MSecMinute = 1000 * 60;
|
|
const int MSecHour = 1000 * 60 * 60;
|
|
|
|
std::stringstream s;
|
|
s << std::setfill('0');
|
|
|
|
int hours = millisecs / MSecHour;
|
|
int minutes = (millisecs - hours * MSecHour) / MSecMinute;
|
|
int seconds = (millisecs - hours * MSecHour - minutes * MSecMinute) / 1000;
|
|
|
|
if (hours)
|
|
s << hours << ':';
|
|
|
|
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
|
|
return s.str();
|
|
}
|
|
|
|
|
|
const string score_string(Value v) {
|
|
|
|
std::stringstream s;
|
|
|
|
if (v >= VALUE_MATE - 200)
|
|
s << "#" << (VALUE_MATE - v + 1) / 2;
|
|
else if (v <= -VALUE_MATE + 200)
|
|
s << "-#" << (VALUE_MATE + v) / 2;
|
|
else
|
|
{
|
|
float floatScore = float(v) / float(PawnValueMidgame);
|
|
if (v >= 0)
|
|
s << '+';
|
|
|
|
s << std::setprecision(2) << std::fixed << floatScore;
|
|
}
|
|
return s.str();
|
|
}
|
|
}
|