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90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//Definition of input features HalfKA of NNUE evaluation function
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#include "half_ka.h"
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#include "index_list.h"
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namespace Eval::NNUE::Features {
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// Orient a square according to perspective (flip rank for black)
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inline Square orient(Color perspective, Square s) {
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return Square(int(s) ^ (bool(perspective) * SQ_A8));
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}
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// Find the index of the feature quantity from the king position and PieceSquare
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template <Side AssociatedKing>
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inline IndexType HalfKA<AssociatedKing>::make_index(
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Color perspective,
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Square s,
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Piece pc,
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Square ksq) {
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return IndexType(orient(perspective, s) + kpp_board_index[pc][perspective] + PS_END2 * ksq);
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}
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// Get a list of indices for active features
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template <Side AssociatedKing>
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void HalfKA<AssociatedKing>::append_active_indices(
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const Position& pos,
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Color perspective,
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IndexList* active) {
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Square ksq = orient(
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perspective,
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pos.square<KING>(
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AssociatedKing == Side::kFriend ? perspective : ~perspective));
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Bitboard bb = pos.pieces();
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while (bb) {
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Square s = pop_lsb(&bb);
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active->push_back(make_index(perspective, s, pos.piece_on(s), ksq));
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}
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}
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// Get a list of indices for recently changed features
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template <Side AssociatedKing>
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void HalfKA<AssociatedKing>::append_changed_indices(
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const Position& pos,
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Color perspective,
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IndexList* removed,
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IndexList* added) {
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Square ksq = orient(
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perspective,
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pos.square<KING>(
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AssociatedKing == Side::kFriend ? perspective : ~perspective));
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const auto& dp = pos.state()->dirtyPiece;
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for (int i = 0; i < dp.dirty_num; ++i) {
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Piece pc = dp.piece[i];
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if (dp.from[i] != SQ_NONE)
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removed->push_back(make_index(perspective, dp.from[i], pc, ksq));
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if (dp.to[i] != SQ_NONE)
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added->push_back(make_index(perspective, dp.to[i], pc, ksq));
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}
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}
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template class HalfKA<Side::kFriend>;
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template class HalfKA<Side::kEnemy>;
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} // namespace Eval::NNUE::Features
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