Files
Stockfish/src/search.h
MJZ1977 c02b3a4c7a Add / remove leaves from search tree ttPv
add if previous leaf is in search tree and we didn't find a counter move
else remove the position if the leaf is the last one in search tree.

STC : https://tests.stockfishchess.org/tests/view/5f49203c3def640786115314
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 29968 W: 3381 L: 3195 D: 23392
Ptnml(0-2): 146, 2432, 9671, 2560, 175

LTC : https://tests.stockfishchess.org/tests/view/5f494bea3def640786115336
LLR: 2.96 (-2.94,2.94) {0.25,1.25}
Total: 84952 W: 4619 L: 4333 D: 76000
Ptnml(0-2): 86, 3765, 34481, 4065, 79

closes https://github.com/official-stockfish/Stockfish/pull/3075

Bench 3527337
2020-08-30 14:13:16 +02:00

110 lines
3.0 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SEARCH_H_INCLUDED
#define SEARCH_H_INCLUDED
#include <vector>
#include "misc.h"
#include "movepick.h"
#include "types.h"
class Position;
namespace Search {
/// Threshold used for countermoves based pruning
constexpr int CounterMovePruneThreshold = 0;
/// Stack struct keeps track of the information we need to remember from nodes
/// shallower and deeper in the tree during the search. Each search thread has
/// its own array of Stack objects, indexed by the current ply.
struct Stack {
Move* pv;
PieceToHistory* continuationHistory;
int ply;
Move currentMove;
Move excludedMove;
Move killers[2];
Value staticEval;
int statScore;
int moveCount;
bool inCheck;
bool ttPv;
};
/// RootMove struct is used for moves at the root of the tree. For each root move
/// we store a score and a PV (really a refutation in the case of moves which
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
struct RootMove {
explicit RootMove(Move m) : pv(1, m) {}
bool extract_ponder_from_tt(Position& pos);
bool operator==(const Move& m) const { return pv[0] == m; }
bool operator<(const RootMove& m) const { // Sort in descending order
return m.score != score ? m.score < score
: m.previousScore < previousScore;
}
Value score = -VALUE_INFINITE;
Value previousScore = -VALUE_INFINITE;
int selDepth = 0;
int tbRank = 0;
int bestMoveCount = 0;
Value tbScore;
std::vector<Move> pv;
};
typedef std::vector<RootMove> RootMoves;
/// LimitsType struct stores information sent by GUI about available time to
/// search the current move, maximum depth/time, or if we are in analysis mode.
struct LimitsType {
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0);
movestogo = depth = mate = perft = infinite = 0;
nodes = 0;
}
bool use_time_management() const {
return time[WHITE] || time[BLACK];
}
std::vector<Move> searchmoves;
TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime;
int movestogo, depth, mate, perft, infinite;
int64_t nodes;
};
extern LimitsType Limits;
void init();
void clear();
} // namespace Search
#endif // #ifndef SEARCH_H_INCLUDED