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A tuning patch which cover the following changes: increase the importance of queen and rook mobility in endgame and decrease it in mg, since if we use the heavy pieces too early in the game we will just make opponent develop their pieces by threatening ours. King Psqt: 1)King will be encouraged more to stay in the first ranks in the MG 2)and will be encouraged more to go to the middle of the board/last ranks in the EG Bishop scale better in EG Logical changes on various psqt tables 1/6 of the changes of the last tuning session on mobility tables STC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 227879 W: 41240 L: 40313 D: 146326 LTC : LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 167047 W: 21871 L: 21291 D: 123885 Bench: 5695960 Closes #1008
127 lines
4.8 KiB
C++
127 lines
4.8 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include "types.h"
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Value PieceValue[PHASE_NB][PIECE_NB] = {
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{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
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{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg }
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};
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namespace PSQT {
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#define S(mg, eg) make_score(mg, eg)
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// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
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// type on a given square a (middlegame, endgame) score pair is assigned. Table
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// is defined for files A..D and white side: it is symmetric for black side and
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// second half of the files.
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const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
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{ },
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{ // Pawn
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{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) },
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{ S(-11, 7), S( 6,-4), S( 7, 8), S( 3,-2) },
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{ S(-18,-4), S( -2,-5), S( 19, 5), S(24, 4) },
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{ S(-17, 3), S( -9, 3), S( 20,-8), S(35,-3) },
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{ S( -6, 8), S( 5, 9), S( 3, 7), S(21,-6) },
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{ S( -6, 8), S( -8,-5), S( -6, 2), S(-2, 4) },
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{ S( -4, 3), S( 20,-9), S( -8, 1), S(-4,18) }
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},
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{ // Knight
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{ S(-144, -98), S(-96,-82), S(-80,-46), S(-73,-14) },
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{ S( -83, -69), S(-43,-54), S(-21,-17), S(-10, 9) },
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{ S( -71, -50), S(-22,-39), S( 0, -7), S( 9, 28) },
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{ S( -25, -41), S( 18,-25), S( 43, 6), S( 47, 38) },
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{ S( -26, -46), S( 16,-25), S( 38, 3), S( 50, 40) },
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{ S( -11, -54), S( 37,-38), S( 56, -7), S( 65, 27) },
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{ S( -62, -65), S(-17,-50), S( 5,-24), S( 14, 13) },
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{ S(-194,-109), S(-66,-89), S(-42,-50), S(-29,-13) }
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},
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{ // Bishop
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{ S(-44,-58), S(-13,-31), S(-25,-37), S(-34,-19) },
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{ S(-20,-34), S( 20, -9), S( 12,-14), S( 1, 4) },
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{ S( -9,-23), S( 27, 0), S( 21, -3), S( 11, 16) },
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{ S(-11,-26), S( 28, -3), S( 21, -5), S( 10, 16) },
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{ S(-11,-26), S( 24, -4), S( 16, -7), S( 9, 14) },
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{ S(-17,-24), S( 16, -2), S( 12, 0), S( 2, 13) },
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{ S(-23,-34), S( 17,-10), S( 6,-12), S( -2, 6) },
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{ S(-35,-55), S(-11,-32), S(-19,-36), S(-29,-17) }
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},
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{ // Rook
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{ S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) },
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{ S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) },
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{ S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) },
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{ S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) },
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{ S(-22, 0), S( -7, 0), S( 0, 0), S( 1, 0) },
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{ S(-21, 0), S( -7, 0), S( 0, 0), S( 2, 0) },
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{ S(-12, 0), S( 4, 0), S( 8, 0), S(12, 0) },
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{ S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) }
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},
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{ // Queen
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{ S( 0,-71), S(-4,-56), S(-3,-42), S(-1,-29) },
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{ S(-4,-56), S( 6,-30), S( 9,-21), S( 8, -5) },
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{ S(-2,-39), S( 6,-17), S( 9, -8), S( 9, 5) },
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{ S(-1,-29), S( 8, -5), S(10, 9), S( 7, 19) },
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{ S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 21) },
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{ S(-2,-40), S( 6,-16), S( 8,-10), S(10, 3) },
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{ S(-2,-55), S( 7,-30), S( 7,-21), S( 6, -6) },
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{ S(-1,-74), S(-4,-55), S(-1,-43), S( 0,-30) }
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},
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{ // King
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{ S(267, 0), S(320, 48), S(270, 75), S(195, 84) },
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{ S(264, 43), S(304, 92), S(238,143), S(180,132) },
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{ S(200, 83), S(245,138), S(176,167), S(110,165) },
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{ S(177,106), S(185,169), S(148,169), S(110,179) },
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{ S(149,108), S(177,163), S(115,200), S( 66,203) },
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{ S(118, 95), S(159,155), S( 84,176), S( 41,174) },
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{ S( 86, 50), S(128, 99), S( 63,122), S( 18,139) },
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{ S( 63, 9), S( 89, 55), S( 47, 80), S( 0, 90) }
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}
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};
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#undef S
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Score psq[PIECE_NB][SQUARE_NB];
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// init() initializes piece-square tables: the white halves of the tables are
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// copied from Bonus[] adding the piece value, then the black halves of the
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// tables are initialized by flipping and changing the sign of the white scores.
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void init() {
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for (Piece pc = W_PAWN; pc <= W_KING; ++pc)
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{
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PieceValue[MG][~pc] = PieceValue[MG][pc];
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PieceValue[EG][~pc] = PieceValue[EG][pc];
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Score v = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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{
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File f = std::min(file_of(s), FILE_H - file_of(s));
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psq[ pc][ s] = v + Bonus[pc][rank_of(s)][f];
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psq[~pc][~s] = -psq[pc][s];
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}
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}
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}
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} // namespace PSQT
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