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Stockfish/src/nnue/features/half_kp.cpp

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//Definition of input features HalfKP of NNUE evaluation function
#include "half_kp.h"
#include "index_list.h"
namespace Eval::NNUE::Features {
// Orient a square according to perspective (flip rank for black)
inline Square orient(Color perspective, Square s) {
return Square(int(s) ^ (bool(perspective) * SQ_A8));
}
// Find the index of the feature quantity from the king position and PieceSquare
template <Side AssociatedKing>
inline IndexType HalfKP<AssociatedKing>::make_index(
Color perspective,
Square s,
Piece pc,
Square ksq) {
return IndexType(orient(perspective, s) + kpp_board_index[pc][perspective] + PS_END * ksq);
}
// Get a list of indices for active features
template <Side AssociatedKing>
void HalfKP<AssociatedKing>::append_active_indices(
const Position& pos,
Color perspective,
IndexList* active) {
Square ksq = orient(
perspective,
pos.square<KING>(
AssociatedKing == Side::kFriend ? perspective : ~perspective));
Bitboard bb = pos.pieces() & ~pos.pieces(KING);
while (bb) {
Square s = pop_lsb(&bb);
active->push_back(make_index(perspective, s, pos.piece_on(s), ksq));
}
}
// Get a list of indices for recently changed features
template <Side AssociatedKing>
void HalfKP<AssociatedKing>::append_changed_indices(
const Position& pos,
Color perspective,
IndexList* removed,
IndexList* added) {
Square ksq = orient(
perspective,
pos.square<KING>(
AssociatedKing == Side::kFriend ? perspective : ~perspective));
const auto& dp = pos.state()->dirtyPiece;
for (int i = 0; i < dp.dirty_num; ++i) {
Piece pc = dp.piece[i];
if (type_of(pc) == KING)
continue;
if (dp.from[i] != SQ_NONE)
removed->push_back(make_index(perspective, dp.from[i], pc, ksq));
if (dp.to[i] != SQ_NONE)
added->push_back(make_index(perspective, dp.to[i], pc, ksq));
}
}
template class HalfKP<Side::kFriend>;
template class HalfKP<Side::kEnemy>;
} // namespace Eval::NNUE::Features