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Result of 35k games of SPSA tuning at 180+1.8. Tuning attempt can be found here: https://tests.stockfishchess.org/tests/view/65e40599f2ef6c733362b03b Passed VLTC 180+1.8: https://tests.stockfishchess.org/tests/view/65e5a6f5416ecd92c162b5d4 LLR: 2.94 (-2.94,2.94) <0.00,2.00> Total: 31950 W: 8225 L: 7949 D: 15776 Ptnml(0-2): 3, 3195, 9309, 3459, 9 Passed VLTC 240+2.4: https://tests.stockfishchess.org/tests/view/65e714de0ec64f0526c3d1f1 LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 65108 W: 16558 L: 16202 D: 32348 Ptnml(0-2): 7, 6366, 19449, 6728, 4 closes https://github.com/official-stockfish/Stockfish/pull/5095 Bench: 1714391
127 lines
4.6 KiB
C++
127 lines
4.6 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "timeman.h"
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <cstdint>
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#include "search.h"
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#include "ucioption.h"
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namespace Stockfish {
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TimePoint TimeManagement::optimum() const { return optimumTime; }
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TimePoint TimeManagement::maximum() const { return maximumTime; }
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TimePoint TimeManagement::elapsed(size_t nodes) const {
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return useNodesTime ? TimePoint(nodes) : now() - startTime;
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}
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void TimeManagement::clear() {
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availableNodes = 0; // When in 'nodes as time' mode
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}
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void TimeManagement::advance_nodes_time(std::int64_t nodes) {
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assert(useNodesTime);
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availableNodes += nodes;
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}
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// Called at the beginning of the search and calculates
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// the bounds of time allowed for the current game ply. We currently support:
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// 1) x basetime (+ z increment)
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// 2) x moves in y seconds (+ z increment)
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void TimeManagement::init(Search::LimitsType& limits,
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Color us,
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int ply,
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const OptionsMap& options) {
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// If we have no time, no need to initialize TM, except for the start time,
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// which is used by movetime.
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startTime = limits.startTime;
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if (limits.time[us] == 0)
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return;
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TimePoint moveOverhead = TimePoint(options["Move Overhead"]);
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TimePoint npmsec = TimePoint(options["nodestime"]);
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// optScale is a percentage of available time to use for the current move.
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// maxScale is a multiplier applied to optimumTime.
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double optScale, maxScale;
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// If we have to play in 'nodes as time' mode, then convert from time
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// to nodes, and use resulting values in time management formulas.
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// WARNING: to avoid time losses, the given npmsec (nodes per millisecond)
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// must be much lower than the real engine speed.
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if (npmsec)
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{
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useNodesTime = true;
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if (!availableNodes) // Only once at game start
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availableNodes = npmsec * limits.time[us]; // Time is in msec
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// Convert from milliseconds to nodes
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limits.time[us] = TimePoint(availableNodes);
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limits.inc[us] *= npmsec;
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limits.npmsec = npmsec;
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}
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// Maximum move horizon of 50 moves
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int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50;
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// Make sure timeLeft is > 0 since we may use it as a divisor
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TimePoint timeLeft = std::max(TimePoint(1), limits.time[us] + limits.inc[us] * (mtg - 1)
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- moveOverhead * (2 + mtg));
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// x basetime (+ z increment)
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// If there is a healthy increment, timeLeft can exceed the actual available
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// game time for the current move, so also cap to a percentage of available game time.
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if (limits.movestogo == 0)
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{
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// Use extra time with larger increments
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double optExtra = limits.inc[us] < 500 ? 1.0 : 1.13;
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// Calculate time constants based on current time left.
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double optConstant =
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std::min(0.00308 + 0.000319 * std::log10(limits.time[us] / 1000.0), 0.00506);
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double maxConstant = std::max(3.39 + 3.01 * std::log10(limits.time[us] / 1000.0), 2.93);
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optScale = std::min(0.0122 + std::pow(ply + 2.95, 0.462) * optConstant,
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0.213 * limits.time[us] / double(timeLeft))
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* optExtra;
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maxScale = std::min(6.64, maxConstant + ply / 12.0);
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}
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// x moves in y seconds (+ z increment)
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else
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{
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optScale = std::min((0.88 + ply / 116.4) / mtg, 0.88 * limits.time[us] / double(timeLeft));
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maxScale = std::min(6.3, 1.5 + 0.11 * mtg);
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}
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// Limit the maximum possible time for this move
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optimumTime = TimePoint(optScale * timeLeft);
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maximumTime =
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TimePoint(std::min(0.825 * limits.time[us] - moveOverhead, maxScale * optimumTime)) - 10;
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if (options["Ponder"])
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optimumTime += optimumTime / 4;
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}
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} // namespace Stockfish
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