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Under Windows it is not possible for a process to run on more than one logical processor group. This usually means to be limited to use max 64 cores. To overcome this, some special platform specific API should be called to set group affinity for each thread. Original code from Texel by Peter Österlund. Tested by Jean-Paul Vael on a Xeon E7-8890 v4 with 88 threads and confimed speed up between 44 and 88 threads is about 30%, as expected. No functional change.
112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MISC_H_INCLUDED
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#define MISC_H_INCLUDED
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#include <cassert>
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#include <chrono>
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#include <ostream>
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#include <string>
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#include <vector>
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#include "types.h"
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const std::string engine_info(bool to_uci = false);
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void prefetch(void* addr);
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void start_logger(const std::string& fname);
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void dbg_hit_on(bool b);
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void dbg_hit_on(bool c, bool b);
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void dbg_mean_of(int v);
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void dbg_print();
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typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
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inline TimePoint now() {
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return std::chrono::duration_cast<std::chrono::milliseconds>
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(std::chrono::steady_clock::now().time_since_epoch()).count();
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}
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template<class Entry, int Size>
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struct HashTable {
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Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
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private:
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std::vector<Entry> table = std::vector<Entry>(Size);
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};
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enum SyncCout { IO_LOCK, IO_UNLOCK };
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std::ostream& operator<<(std::ostream&, SyncCout);
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#define sync_cout std::cout << IO_LOCK
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#define sync_endl std::endl << IO_UNLOCK
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/// xorshift64star Pseudo-Random Number Generator
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/// This class is based on original code written and dedicated
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/// to the public domain by Sebastiano Vigna (2014).
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/// It has the following characteristics:
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///
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/// - Outputs 64-bit numbers
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/// - Passes Dieharder and SmallCrush test batteries
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/// - Does not require warm-up, no zeroland to escape
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/// - Internal state is a single 64-bit integer
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/// - Period is 2^64 - 1
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/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
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///
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/// For further analysis see
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/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
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class PRNG {
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uint64_t s;
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uint64_t rand64() {
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s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
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return s * 2685821657736338717LL;
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}
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public:
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PRNG(uint64_t seed) : s(seed) { assert(seed); }
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template<typename T> T rand() { return T(rand64()); }
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/// Special generator used to fast init magic numbers.
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/// Output values only have 1/8th of their bits set on average.
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template<typename T> T sparse_rand()
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{ return T(rand64() & rand64() & rand64()); }
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};
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/// Under Windows it is not possible for a process to run on more than one
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/// logical processor group. This usually means to be limited to use max 64
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/// cores. To overcome this, some special platform specific API should be
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/// called to set group affinity for each thread. Original code from Texel by
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/// Peter Österlund.
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namespace WinProcGroup {
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void bindThisThread(size_t idx);
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}
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#endif // #ifndef MISC_H_INCLUDED
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