/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ //// //// Includes //// #include #include #include #include #include #include "misc.h" #include "thread.h" #include "ucioption.h" //// //// Variables //// bool Chess960 = false; //// //// Local definitions //// namespace { /// /// Types /// enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON }; typedef std::vector ComboValues; struct Option { std::string defaultValue, currentValue; OptionType type; int minValue, maxValue; ComboValues comboValues; Option(); Option(const std::string& defaultValue, OptionType = STRING); Option(bool defaultValue, OptionType = CHECK); Option(int defaultValue, int minValue, int maxValue); }; typedef std::map Options; /// /// Constants /// // load_defaults populates the options map with the hard // coded names and default values. void load_defaults(Options& o) { o["Use Search Log"] = Option(false); o["Search Log Filename"] = Option("SearchLog.txt"); o["Book File"] = Option("book.bin"); o["Mobility (Middle Game)"] = Option(100, 0, 200); o["Mobility (Endgame)"] = Option(100, 0, 200); o["Pawn Structure (Middle Game)"] = Option(100, 0, 200); o["Pawn Structure (Endgame)"] = Option(100, 0, 200); o["Passed Pawns (Middle Game)"] = Option(100, 0, 200); o["Passed Pawns (Endgame)"] = Option(100, 0, 200); o["Space"] = Option(100, 0, 200); o["Aggressiveness"] = Option(100, 0, 200); o["Cowardice"] = Option(100, 0, 200); o["King Safety Curve"] = Option("Quadratic", COMBO); o["King Safety Curve"].comboValues.push_back("Quadratic"); o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/ o["King Safety Coefficient"] = Option(40, 1, 100); o["King Safety X Intercept"] = Option(0, 0, 20); o["King Safety Max Slope"] = Option(30, 10, 100); o["King Safety Max Value"] = Option(500, 100, 1000); o["Queen Contact Check Bonus"] = Option(3, 0, 8); o["Queen Check Bonus"] = Option(2, 0, 4); o["Rook Check Bonus"] = Option(1, 0, 4); o["Bishop Check Bonus"] = Option(1, 0, 4); o["Knight Check Bonus"] = Option(1, 0, 4); o["Discovered Check Bonus"] = Option(3, 0, 8); o["Mate Threat Bonus"] = Option(3, 0, 8); o["Check Extension (PV nodes)"] = Option(2, 0, 2); o["Check Extension (non-PV nodes)"] = Option(1, 0, 2); o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2); o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2); o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2); o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2); o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2); o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2); o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2); o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2); o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2); o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2); o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100); o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100); o["Threat Depth"] = Option(5, 0, 100); o["Selective Plies"] = Option(7, 0, 10); o["Futility Pruning (Main Search)"] = Option(true); o["Futility Pruning (Quiescence Search)"] = Option(true); o["Futility Margin (Quiescence Search)"] = Option(50, 0, 1000); o["Futility Margin Scale Factor (Main Search)"] = Option(100, 0, 1000); o["Maximum Razoring Depth"] = Option(3, 0, 4); o["Razoring Margin"] = Option(300, 150, 600); o["LSN filtering"] = Option(true); o["LSN Time Margin (sec)"] = Option(4, 1, 10); o["LSN Value Margin"] = Option(200, 100, 600); o["Randomness"] = Option(0, 0, 10); o["Minimum Split Depth"] = Option(4, 4, 7); o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8); o["Threads"] = Option(1, 1, 8); o["Hash"] = Option(32, 4, 4096); o["Clear Hash"] = Option(false, BUTTON); o["Ponder"] = Option(true); o["OwnBook"] = Option(true); o["MultiPV"] = Option(1, 1, 500); o["UCI_ShowCurrLine"] = Option(false); o["UCI_Chess960"] = Option(false); } /// /// Variables /// Options options; // stringify converts a value of type T to a std::string template std::string stringify(const T& v) { std::ostringstream ss; ss << v; return ss.str(); } // We want conversion from a bool value to be "true" or "false", // not "1" or "0", so add a specialization for bool type. template<> std::string stringify(const bool& v) { return v ? "true" : "false"; } // get_option_value implements the various get_option_value_ // functions defined later, because only the option value // type changes a template seems a proper solution. template T get_option_value(const std::string& optionName) { T ret = T(); if (options.find(optionName) == options.end()) return ret; std::istringstream ss(options[optionName].currentValue); ss >> ret; return ret; } // Unfortunatly we need a specialization to convert "false" and "true" // to proper bool values. The culprit is that we use a non standard way // to store a bool value in a string, in particular we use "false" and // "true" instead of "0" and "1" due to how UCI protocol works. template<> bool get_option_value(const std::string& optionName) { if (options.find(optionName) == options.end()) return false; return options[optionName].currentValue == "true"; } } //// //// Functions //// /// init_uci_options() initializes the UCI options. Currently, the only /// thing this function does is to initialize the default value of the /// "Threads" parameter to the number of available CPU cores. void init_uci_options() { load_defaults(options); // Limit the default value of "Threads" to 7 even if we have 8 CPU cores. // According to Ken Dail's tests, Glaurung plays much better with 7 than // with 8 threads. This is weird, but it is probably difficult to find out // why before I have a 8-core computer to experiment with myself. assert(options.find("Threads") != options.end()); assert(options.find("Minimum Split Depth") != options.end()); options["Threads"].defaultValue = stringify(Min(cpu_count(), 7)); options["Threads"].currentValue = stringify(Min(cpu_count(), 7)); // Increase the minimum split depth when the number of CPUs is big. // It would probably be better to let this depend on the number of threads // instead. if (cpu_count() > 4) { options["Minimum Split Depth"].defaultValue = "6"; options["Minimum Split Depth"].currentValue = "6"; } } /// print_uci_options() prints all the UCI options to the standard output, /// in the format defined by the UCI protocol. void print_uci_options() { static const char optionTypeName[][16] = { "spin", "combo", "check", "string", "button" }; for (Options::const_iterator it = options.begin(); it != options.end(); ++it) { const Option& o = it->second; std::cout << "option name " << it->first << " type " << optionTypeName[o.type]; if (o.type != BUTTON) { std::cout << " default " << o.defaultValue; if (o.type == SPIN) std::cout << " min " << o.minValue << " max " << o.maxValue; else if (o.type == COMBO) for (ComboValues::const_iterator itc = o.comboValues.begin(); itc != o.comboValues.end(); ++itc) std::cout << " var " << *itc; } std::cout << std::endl; } } /// get_option_value_bool() returns the current value of a UCI parameter of /// type "check". bool get_option_value_bool(const std::string& optionName) { return get_option_value(optionName); } /// get_option_value_int() returns the value of a UCI parameter as an integer. /// Normally, this function will be used for a parameter of type "spin", but /// it could also be used with a "combo" parameter, where all the available /// values are integers. int get_option_value_int(const std::string& optionName) { return get_option_value(optionName); } /// get_option_value_string() returns the current value of a UCI parameter as /// a string. It is used with parameters of type "combo" and "string". const std::string get_option_value_string(const std::string& optionName) { return get_option_value(optionName); } /// set_option_value() inserts a new value for a UCI parameter. Note that /// the function does not check that the new value is legal for the given /// parameter: This is assumed to be the responsibility of the GUI. void set_option_value(const std::string& optionName, const std::string& newValue) { if (options.find(optionName) != options.end()) options[optionName].currentValue = newValue; else std::cout << "No such option: " << optionName << std::endl; } /// push_button() is used to tell the engine that a UCI parameter of type /// "button" has been selected: void push_button(const std::string& buttonName) { set_option_value(buttonName, "true"); } /// button_was_pressed() tests whether a UCI parameter of type "button" has /// been selected since the last time the function was called, in this case /// it also resets the button. bool button_was_pressed(const std::string& buttonName) { if (!get_option_value(buttonName)) return false; set_option_value(buttonName, "false"); return true; } namespace { // Define constructors of Option class. Option::Option() {} // To allow insertion in a std::map Option::Option(const std::string& def, OptionType t) : defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {} Option::Option(bool def, OptionType t) : defaultValue(stringify(def)), currentValue(stringify(def)), type(t), minValue(0), maxValue(0) {} Option::Option(int def, int minv, int maxv) : defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {} }