/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "movepick.h" #include #include #include #include #include "bitboard.h" #include "position.h" namespace Stockfish { namespace { enum Stages { // generate main search moves MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE, // generate evasion moves EVASION_TT, EVASION_INIT, EVASION, // generate probcut moves PROBCUT_TT, PROBCUT_INIT, PROBCUT, // generate qsearch moves QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK }; // Sort moves in descending order up to and including // a given limit. The order of moves smaller than the limit is left unspecified. void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) if (p->value >= limit) { ExtMove tmp = *p, *q; *p = *++sortedEnd; for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) *q = *(q - 1); *q = tmp; } } } // namespace // Constructors of the MovePicker class. As arguments, we pass information // to help it return the (presumably) good moves first, to decide which // moves to return (in the quiescence search, for instance, we only want to // search captures, promotions, and some checks) and how important a good // move ordering is at the current node. // MovePicker constructor for the main search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, const Move* killers) : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) { assert(d > 0); stage = (pos.checkers() ? EVASION_TT : MAIN_TT) + !(ttm && pos.pseudo_legal(ttm)); } // Constructor for quiescence search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs) : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), ttMove(ttm), recaptureSquare(rs), depth(d) { assert(d <= 0); stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) + !(ttm && pos.pseudo_legal(ttm)); } // Constructor for ProbCut: we generate captures with SEE greater // than or equal to the given threshold. MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) : pos(p), captureHistory(cph), ttMove(ttm), threshold(th) { assert(!pos.checkers()); stage = PROBCUT_TT + !(ttm && pos.capture_stage(ttm) && pos.pseudo_legal(ttm) && pos.see_ge(ttm, threshold)); } // Assigns a numerical value to each move in a list, used // for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring // captures with a good history. Quiets moves are ordered using the history tables. template void MovePicker::score() { static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); [[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook, threatenedPieces; if constexpr (Type == QUIETS) { Color us = pos.side_to_move(); threatenedByPawn = pos.attacks_by(~us); threatenedByMinor = pos.attacks_by(~us) | pos.attacks_by(~us) | threatenedByPawn; threatenedByRook = pos.attacks_by(~us) | threatenedByMinor; // Pieces threatened by pieces of lesser material value threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook) | (pos.pieces(us, ROOK) & threatenedByMinor) | (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn); } for (auto& m : *this) if constexpr (Type == CAPTURES) m.value = (7 * int(PieceValue[pos.piece_on(to_sq(m))]) + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]) / 16; else if constexpr (Type == QUIETS) { Piece pc = pos.moved_piece(m); PieceType pt = type_of(pos.moved_piece(m)); Square from = from_sq(m); Square to = to_sq(m); // histories m.value = 2 * (*mainHistory)[pos.side_to_move()][from_to(m)]; m.value += 2 * (*continuationHistory[0])[pc][to]; m.value += (*continuationHistory[1])[pc][to]; m.value += (*continuationHistory[2])[pc][to] / 4; m.value += (*continuationHistory[3])[pc][to]; m.value += (*continuationHistory[5])[pc][to]; // bonus for checks m.value += bool(pos.check_squares(pt) & to) * 16384; // bonus for escaping from capture m.value += threatenedPieces & from ? (pt == QUEEN && !(to & threatenedByRook) ? 50000 : pt == ROOK && !(to & threatenedByMinor) ? 25000 : !(to & threatenedByPawn) ? 15000 : 0) : 0; // malus for putting piece en prise m.value -= !(threatenedPieces & from) ? (pt == QUEEN ? bool(to & threatenedByRook) * 50000 + bool(to & threatenedByMinor) * 10000 + bool(to & threatenedByPawn) * 20000 : pt == ROOK ? bool(to & threatenedByMinor) * 25000 + bool(to & threatenedByPawn) * 10000 : pt != PAWN ? bool(to & threatenedByPawn) * 15000 : 0) : 0; } else // Type == EVASIONS { if (pos.capture_stage(m)) m.value = PieceValue[pos.piece_on(to_sq(m))] - Value(type_of(pos.moved_piece(m))) + (1 << 28); else m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]; } } // Returns the next move satisfying a predicate function. // It never returns the TT move. template Move MovePicker::select(Pred filter) { while (cur < endMoves) { if constexpr (T == Best) std::swap(*cur, *std::max_element(cur, endMoves)); if (*cur != ttMove && filter()) return *cur++; cur++; } return MOVE_NONE; } // Most important method of the MovePicker class. It // returns a new pseudo-legal move every time it is called until there are no more // moves left, picking the move with the highest score from a list of generated moves. Move MovePicker::next_move(bool skipQuiets) { top: switch (stage) { case MAIN_TT : case EVASION_TT : case QSEARCH_TT : case PROBCUT_TT : ++stage; return ttMove; case CAPTURE_INIT : case PROBCUT_INIT : case QCAPTURE_INIT : cur = endBadCaptures = moves; endMoves = generate(pos, cur); score(); partial_insertion_sort(cur, endMoves, std::numeric_limits::min()); ++stage; goto top; case GOOD_CAPTURE : if (select([&]() { return pos.see_ge(*cur, Value(-cur->value)) ? // Move losing capture to endBadCaptures to be tried later true : (*endBadCaptures++ = *cur, false); })) return *(cur - 1); // Prepare the pointers to loop over the refutations array cur = std::begin(refutations); endMoves = std::end(refutations); // If the countermove is the same as a killer, skip it if (refutations[0].move == refutations[2].move || refutations[1].move == refutations[2].move) --endMoves; ++stage; [[fallthrough]]; case REFUTATION : if (select([&]() { return *cur != MOVE_NONE && !pos.capture_stage(*cur) && pos.pseudo_legal(*cur); })) return *(cur - 1); ++stage; [[fallthrough]]; case QUIET_INIT : if (!skipQuiets) { cur = endBadCaptures; endMoves = generate(pos, cur); score(); partial_insertion_sort(cur, endMoves, -3000 * depth); } ++stage; [[fallthrough]]; case QUIET : if (!skipQuiets && select([&]() { return *cur != refutations[0].move && *cur != refutations[1].move && *cur != refutations[2].move; })) return *(cur - 1); // Prepare the pointers to loop over the bad captures cur = moves; endMoves = endBadCaptures; ++stage; [[fallthrough]]; case BAD_CAPTURE : return select([]() { return true; }); case EVASION_INIT : cur = moves; endMoves = generate(pos, cur); score(); ++stage; [[fallthrough]]; case EVASION : return select([]() { return true; }); case PROBCUT : return select([&]() { return pos.see_ge(*cur, threshold); }); case QCAPTURE : if (select( [&]() { return depth > DEPTH_QS_RECAPTURES || to_sq(*cur) == recaptureSquare; })) return *(cur - 1); // If we did not find any move and we do not try checks, we have finished if (depth != DEPTH_QS_CHECKS) return MOVE_NONE; ++stage; [[fallthrough]]; case QCHECK_INIT : cur = moves; endMoves = generate(pos, cur); ++stage; [[fallthrough]]; case QCHECK : return select([]() { return true; }); } assert(false); return MOVE_NONE; // Silence warning } } // namespace Stockfish