/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "movepick.h" namespace { enum Stages { MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, KILLER0, KILLER1, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURE, EVASION_TT, EVASION_INIT, EVASION, PROBCUT_TT, PROBCUT_INIT, PROBCUT, QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK }; // Helper filter used with select_move() const auto Any = [](){ return true; }; // partial_insertion_sort() sorts moves in descending order up to and including // a given limit. The order of moves smaller than the limit is left unspecified. void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) if (p->value >= limit) { ExtMove tmp = *p, *q; *p = *++sortedEnd; for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) *q = *(q - 1); *q = tmp; } } } // namespace /// Constructors of the MovePicker class. As arguments we pass information /// to help it to return the (presumably) good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions, and some checks) and how important good move /// ordering is at the current node. /// MovePicker constructor for the main search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers_p) : pos(p), mainHistory(mh), captureHistory(cph), contHistory(ch), refutations{killers_p[0], killers_p[1], cm}, depth(d){ assert(d > DEPTH_ZERO); stage = pos.checkers() ? EVASION_TT : MAIN_TT; ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; stage += (ttMove == MOVE_NONE); } /// MovePicker constructor for quiescence search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, Square rs) : pos(p), mainHistory(mh), captureHistory(cph), recaptureSquare(rs), depth(d) { assert(d <= DEPTH_ZERO); stage = pos.checkers() ? EVASION_TT : QSEARCH_TT; ttMove = ttm && pos.pseudo_legal(ttm) && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) ? ttm : MOVE_NONE; stage += (ttMove == MOVE_NONE); } /// MovePicker constructor for ProbCut: we generate captures with SEE higher /// than or equal to the given threshold. MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) : pos(p), captureHistory(cph), threshold(th) { assert(!pos.checkers()); stage = PROBCUT_TT; ttMove = ttm && pos.pseudo_legal(ttm) && pos.capture(ttm) && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; stage += (ttMove == MOVE_NONE); } /// MovePicker::score() assigns a numerical value to each move in a list, used /// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring /// captures with a good history. Quiets moves are ordered using the histories. template void MovePicker::score() { static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); for (auto& m : *this) if (Type == CAPTURES) m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]; else if (Type == QUIETS) m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] + (*contHistory[0])[pos.moved_piece(m)][to_sq(m)] + (*contHistory[1])[pos.moved_piece(m)][to_sq(m)] + (*contHistory[3])[pos.moved_piece(m)][to_sq(m)]; else // Type == EVASIONS { if (pos.capture(m)) m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - Value(type_of(pos.moved_piece(m))); else m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - (1 << 28); } } /// MovePicker::select_move() returns the next move satisfying a predicate function template Move MovePicker::select_move(Pred filter) { while (cur < endMoves) { if (T == BEST_SCORE) std::swap(*cur, *std::max_element(cur, endMoves)); move = *cur++; if (move != ttMove && filter()) return move; } return move = MOVE_NONE; } /// MovePicker::next_move() is the most important method of the MovePicker class. It /// returns a new pseudo legal move every time it is called, until there are no more /// moves left. It picks the move with the highest score from a list of generated moves. Move MovePicker::next_move(bool skipQuiets) { top: switch (stage) { case MAIN_TT: case EVASION_TT: case QSEARCH_TT: case PROBCUT_TT: ++stage; return ttMove; case CAPTURE_INIT: case PROBCUT_INIT: case QCAPTURE_INIT: endBadCaptures = cur = moves; endMoves = generate(pos, cur); score(); ++stage; goto top; case GOOD_CAPTURE: if (select_move([&](){ return pos.see_ge(move, Value(-55 * (cur-1)->value / 1024)) ? // Move losing capture to endBadCaptures to be tried later true : (*endBadCaptures++ = move, false); })) return move; // If the countermove is the same as a killer, skip it if ( refutations[0] == refutations[2] || refutations[1] == refutations[2]) refutations[2] = MOVE_NONE; ++stage; /* fallthrough */ case KILLER0: case KILLER1: case COUNTERMOVE: while (stage <= COUNTERMOVE) { move = refutations[ stage++ - KILLER0]; if ( move != MOVE_NONE && move != ttMove && pos.pseudo_legal(move) && !pos.capture(move)) return move; } /* fallthrough */ case QUIET_INIT: cur = endBadCaptures; endMoves = generate(pos, cur); score(); partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); ++stage; /* fallthrough */ case QUIET: if ( !skipQuiets && select_move([&](){return move != refutations[0] && move != refutations[1] && move != refutations[2];})) return move; // Point to beginning and end of bad captures cur = moves, endMoves = endBadCaptures; ++stage; /* fallthrough */ case BAD_CAPTURE: return select_move(Any); case EVASION_INIT: cur = moves; endMoves = generate(pos, cur); score(); ++stage; /* fallthrough */ case EVASION: return select_move(Any); case PROBCUT: return select_move([&](){ return pos.see_ge(move, threshold); }); case QCAPTURE: if (select_move([&](){ return depth > DEPTH_QS_RECAPTURES || to_sq(move) == recaptureSquare; })) return move; // If we did not find any move and we do not try checks, we have finished if (depth != DEPTH_QS_CHECKS) return MOVE_NONE; ++stage; /* fallthrough */ case QCHECK_INIT: cur = moves; endMoves = generate(pos, cur); ++stage; /* fallthrough */ case QCHECK: return select_move(Any); } assert(false); return MOVE_NONE; // Silence warning }