/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED #include #include #include #include #include #include #include "material.h" #include "movepick.h" #include "pawns.h" #include "position.h" #include "search.h" #include "thread_win32.h" struct Thread; const size_t MAX_THREADS = 128; /// ThreadBase struct is the base of the hierarchy from where we derive all the /// specialized thread classes. struct ThreadBase : public std::thread { ThreadBase() { exit = false; } virtual ~ThreadBase() = default; virtual void idle_loop() = 0; void notify_one(); void wait(std::atomic& b); void wait_while(std::atomic& b); Mutex mutex; ConditionVariable sleepCondition; std::atomic exit; }; /// Thread struct keeps together all the thread related stuff like locks, state, /// history and countermoves tables. We also use per-thread pawn and material hash /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. struct Thread : public ThreadBase { Thread(); virtual void idle_loop(); void search(bool isMainThread = false); Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; size_t idx, PVIdx; int maxPly; std::atomic searching; Position rootPos; Search::RootMoveVector rootMoves; Depth rootDepth; Search::Stack stack[MAX_PLY+4]; HistoryStats history; MovesStats counterMoves; }; /// MainThread and TimerThread are derived classes used to characterize the two /// special threads: the main one and the recurring timer. struct MainThread : public Thread { MainThread() { thinking = true; } // Avoid a race with start_thinking() virtual void idle_loop(); void join(); void think(); std::atomic thinking; }; struct TimerThread : public ThreadBase { static const int Resolution = 5; // Millisec between two check_time() calls virtual void idle_loop(); bool run = false; }; /// ThreadPool struct handles all the threads related stuff like init, starting, /// parking and, most importantly, launching a thread. /// All the access to shared thread data is done through this class. struct ThreadPool : public std::vector { void init(); // No constructor and destructor, threads rely on globals that should void exit(); // be initialized and valid during the whole thread lifetime. MainThread* main() { return static_cast(at(0)); } void read_uci_options(); void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); int64_t nodes_searched(); TimerThread* timer; }; extern ThreadPool Threads; #endif // #ifndef THREAD_H_INCLUDED