nodchip
82dc68ba9f
Removed #if for USE_GLOBAL_OPTIONS.
2020-09-09 10:26:42 +09:00
nodchip
aa2452caf3
Removed #if for USE_EVAL_HASH.
2020-09-09 10:26:42 +09:00
nodchip
ec96409176
Replaced DNDEBUG macro to _DEBUG macro.
2020-09-09 10:26:42 +09:00
nodchip
04a9a951b8
Removed "#if 0" and "#if 1".
2020-09-09 10:26:42 +09:00
nodchip
21cfead52c
Removed unused OMP_ macro.
2020-09-09 10:26:42 +09:00
nodchip
e6a6ba5221
Removed USE_BOOK macro.
2020-09-09 10:26:42 +09:00
nodchip
a6013557f2
Removed EVAL_NNUE macro.
2020-09-09 10:26:42 +09:00
Tomasz Sobczyk
1482e5215a
A second batch of code reorganization.
2020-09-08 20:07:30 +09:00
noobpwnftw
58863c3243
Update gensfen.cpp
2020-09-08 13:22:41 +09:00
Joost VandeVondele
edbbc1a4df
Remove some warnings
2020-09-07 09:20:47 +09:00
Joost VandeVondele
3bf418e63f
Fix some uninitialized variables with gensfen
...
fixes valgrind errors as seen with:
```
setoption name Use NNUE value true
isready
gensfen depth 6 loop 10 use_draw_in_training_data_generation 1 eval_limit 32000 output_file_name training_data/training_data.bin use_raw_nnue_eval 0
quit
```
the latter script now runs without valgrind errors on linux
2020-09-07 09:01:17 +09:00
Tomasz Sobczyk
e9e6e47a93
Fix write_out_draw_game_in_training_data_generation flag not being respected.
2020-09-06 22:00:51 +09:00
Tomasz Sobczyk
0612adec41
Fix incorrect early exit in evaluate_leaf.
2020-09-05 08:43:34 +09:00
Tomasz Sobczyk
327e92aefe
Remove trailing whitespaces.
2020-09-03 19:22:52 +09:00
Tomasz Sobczyk
2688194d44
Fix #91
2020-09-03 19:22:03 +09:00
Tomasz Sobczyk
9d5dc3d33f
Fix compilation issues.
2020-09-03 19:21:27 +09:00
Tomasz Sobczyk
c17f2b15fd
General cleanup of learner.cpp.
2020-09-02 23:08:22 +09:00