Remove some code unused in the current network architecture

No functional change.
This commit is contained in:
Dariusz Orzechowski
2020-07-30 01:47:01 +02:00
parent 21d43e9500
commit ffae13edff
5 changed files with 97 additions and 266 deletions

View File

@@ -21,48 +21,6 @@ namespace Eval::NNUE::Features {
kValues = {{First, Remaining...}};
};
template <typename T, T First, T... Remaining>
constexpr std::array<T, sizeof...(Remaining) + 1>
CompileTimeList<T, First, Remaining...>::kValues;
template <typename T>
struct CompileTimeList<T> {
static constexpr bool Contains(T /*value*/) {
return false;
}
static constexpr std::array<T, 0> kValues = {{}};
};
// Class template that adds to the beginning of the list
template <typename T, typename ListType, T Value>
struct AppendToList;
template <typename T, T... Values, T AnotherValue>
struct AppendToList<T, CompileTimeList<T, Values...>, AnotherValue> {
using Result = CompileTimeList<T, AnotherValue, Values...>;
};
// Class template for adding to a sorted, unique list
template <typename T, typename ListType, T Value>
struct InsertToSet;
template <typename T, T First, T... Remaining, T AnotherValue>
struct InsertToSet<T, CompileTimeList<T, First, Remaining...>, AnotherValue> {
using Result = std::conditional_t<
CompileTimeList<T, First, Remaining...>::Contains(AnotherValue),
CompileTimeList<T, First, Remaining...>,
std::conditional_t<(AnotherValue <First),
CompileTimeList<T, AnotherValue, First, Remaining...>,
typename AppendToList<T, typename InsertToSet<
T, CompileTimeList<T, Remaining...>, AnotherValue>::Result,
First>::Result>>;
};
template <typename T, T Value>
struct InsertToSet<T, CompileTimeList<T>, Value> {
using Result = CompileTimeList<T, Value>;
};
// Base class of feature set
template <typename Derived>
class FeatureSetBase {
@@ -91,22 +49,10 @@ namespace Eval::NNUE::Features {
for (Color perspective : { WHITE, BLACK }) {
reset[perspective] = false;
switch (trigger) {
case TriggerEvent::kNone:
break;
case TriggerEvent::kFriendKingMoved:
reset[perspective] =
dp.pieceId[0] == PIECE_ID_KING + perspective;
break;
case TriggerEvent::kEnemyKingMoved:
reset[perspective] =
dp.pieceId[0] == PIECE_ID_KING + ~perspective;
break;
case TriggerEvent::kAnyKingMoved:
reset[perspective] = dp.pieceId[0] >= PIECE_ID_KING;
break;
case TriggerEvent::kAnyPieceMoved:
reset[perspective] = true;
break;
default:
assert(false);
break;
@@ -123,80 +69,6 @@ namespace Eval::NNUE::Features {
}
};
// Class template that represents the feature set
// do internal processing in reverse order of template arguments in order to linearize the amount of calculation at runtime
template <typename FirstFeatureType, typename... RemainingFeatureTypes>
class FeatureSet<FirstFeatureType, RemainingFeatureTypes...> :
public FeatureSetBase<
FeatureSet<FirstFeatureType, RemainingFeatureTypes...>> {
private:
using Head = FirstFeatureType;
using Tail = FeatureSet<RemainingFeatureTypes...>;
public:
// Hash value embedded in the evaluation function file
static constexpr std::uint32_t kHashValue =
Head::kHashValue ^ (Tail::kHashValue << 1) ^ (Tail::kHashValue >> 31);
// number of feature dimensions
static constexpr IndexType kDimensions =
Head::kDimensions + Tail::kDimensions;
// The maximum value of the number of indexes whose value is 1 at the same time among the feature values
static constexpr IndexType kMaxActiveDimensions =
Head::kMaxActiveDimensions + Tail::kMaxActiveDimensions;
// List of timings to perform all calculations instead of difference calculation
using SortedTriggerSet = typename InsertToSet<TriggerEvent,
typename Tail::SortedTriggerSet, Head::kRefreshTrigger>::Result;
static constexpr auto kRefreshTriggers = SortedTriggerSet::kValues;
// Get the feature quantity name
static std::string GetName() {
return std::string(Head::kName) + "+" + Tail::GetName();
}
private:
// Get a list of indices with a value of 1 among the features
template <typename IndexListType>
static void CollectActiveIndices(
const Position& pos, const TriggerEvent trigger, const Color perspective,
IndexListType* const active) {
Tail::CollectActiveIndices(pos, trigger, perspective, active);
if (Head::kRefreshTrigger == trigger) {
const auto start = active->size();
Head::AppendActiveIndices(pos, perspective, active);
for (auto i = start; i < active->size(); ++i) {
(*active)[i] += Tail::kDimensions;
}
}
}
// Get a list of indices whose values have changed from the previous one in the feature quantity
template <typename IndexListType>
static void CollectChangedIndices(
const Position& pos, const TriggerEvent trigger, const Color perspective,
IndexListType* const removed, IndexListType* const added) {
Tail::CollectChangedIndices(pos, trigger, perspective, removed, added);
if (Head::kRefreshTrigger == trigger) {
const auto start_removed = removed->size();
const auto start_added = added->size();
Head::AppendChangedIndices(pos, perspective, removed, added);
for (auto i = start_removed; i < removed->size(); ++i) {
(*removed)[i] += Tail::kDimensions;
}
for (auto i = start_added; i < added->size(); ++i) {
(*added)[i] += Tail::kDimensions;
}
}
}
// Make the base class and the class template that recursively uses itself a friend
friend class FeatureSetBase<FeatureSet>;
template <typename... FeatureTypes>
friend class FeatureSet;
};
// Class template that represents the feature set
// Specialization with one template argument
template <typename FeatureType>

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@@ -17,19 +17,12 @@ namespace Eval::NNUE::Features {
// Type of timing to perform all calculations instead of difference calculation
enum class TriggerEvent {
kNone, // Calculate the difference whenever possible
kFriendKingMoved, // calculate all when own king moves
kEnemyKingMoved, // do all calculations when enemy king moves
kAnyKingMoved, // do all calculations if either king moves
kAnyPieceMoved, // always do all calculations
kFriendKingMoved // calculate all when own king moves
};
// turn side or other side
enum class Side {
kFriend, // turn side
kEnemy, // opponent
kFriend // turn side
};
} // namespace Eval::NNUE::Features

View File

@@ -70,6 +70,5 @@ namespace Eval::NNUE::Features {
}
template class HalfKP<Side::kFriend>;
template class HalfKP<Side::kEnemy>;
} // namespace Eval::NNUE::Features

View File

@@ -26,9 +26,7 @@ namespace Eval::NNUE::Features {
// The maximum value of the number of indexes whose value is 1 at the same time among the feature values
static constexpr IndexType kMaxActiveDimensions = PIECE_ID_KING;
// Timing of full calculation instead of difference calculation
static constexpr TriggerEvent kRefreshTrigger =
(AssociatedKing == Side::kFriend) ?
TriggerEvent::kFriendKingMoved : TriggerEvent::kEnemyKingMoved;
static constexpr TriggerEvent kRefreshTrigger = TriggerEvent::kFriendKingMoved;
// Get a list of indices with a value of 1 among the features
static void AppendActiveIndices(const Position& pos, Color perspective,