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Store distinct upper and lower bound scores
This is more complex than what I'd like but I was unable to split in small chunks. Here we add 2 slots to TTEntry (valueUpper and depthUpper) so that sizeof(TTEntry) returns to the original 16 bytes and we can pack exactly 4 entries in a 64 bytes cache line. Now we save an upper bound score alongside a lower (exact) score. The idea is to increase TT cut-offs rates becuase there is now an higher probability for a node to use TT info. This patch is highly experimental and probably needs further steps as is hinted by an unrealistic bench number: bench: 2022385
This commit is contained in:
11
src/tt.cpp
11
src/tt.cpp
@@ -82,7 +82,7 @@ void TranspositionTable::clear() {
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/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
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/// a previous search, or if the depth of t1 is bigger than the depth of t2.
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void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move m) {
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void TranspositionTable::store(const Key posKey, Value v, Bound b, Depth d, Move m) {
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int c1, c2, c3;
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TTEntry *tte, *replace;
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@@ -92,13 +92,16 @@ void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move
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for (int i = 0; i < ClusterSize; i++, tte++)
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{
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if (!tte->key() || tte->key() == posKey32) // Empty or overwrite old
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if (!tte->key())
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tte->save(posKey32, v, b, d, m, generation);
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if (tte->key() == posKey32)
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{
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// Preserve any existing ttMove
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if (m == MOVE_NONE)
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m = tte->move();
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tte->save(posKey32, v, t, d, m, generation);
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tte->update(v, b, d, m, generation);
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return;
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}
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@@ -110,7 +113,7 @@ void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move
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if (c1 + c2 + c3 > 0)
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replace = tte;
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}
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replace->save(posKey32, v, t, d, m, generation);
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replace->save(posKey32, v, b, d, m, generation);
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}
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