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Move pawn and material tables under Thread class
This change allows to remove some quite a bit of code and seems the natural thing to do. Introduced file thread.cpp to move away from search.cpp a lot of threads related stuff. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -65,8 +65,8 @@ private:
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class MaterialInfoTable : public SimpleHash<MaterialInfo, MaterialTableSize> {
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public:
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MaterialInfoTable();
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~MaterialInfoTable();
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void init();
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MaterialInfo* get_material_info(const Position& pos) const;
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static Phase game_phase(const Position& pos);
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