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First attempt at tweaking UnpairedPawnsTable[] values
Values by Joona. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -72,10 +72,7 @@ namespace {
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// UnpairedPawnsTable[] gives a score according to the number
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// of panws that do not have an enemy pawn in front of them.
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const int UnpairedPawnsTable[8] = {
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SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL,
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SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL
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};
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const int UnpairedPawnsTable[8] = { 32, 48, 64, 80, 96, 112, 128, 128 };
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// Pawn storm tables for positions with opposite castling
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const int QStormTable[64] = {
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