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https://github.com/HChaZZY/Stockfish.git
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Rename occupied_squares() to pieces()
Also some microoptimizations, were there from ages but hidden: the renaming suddendly made them visible! This is a good example of how better naming lets you write better code. Naming is really a kind of black art! No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -377,7 +377,7 @@ Bitboard Position::hidden_checkers() const {
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while (pinners)
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{
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b = squares_between(ksq, pop_1st_bit(&pinners)) & occupied_squares();
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b = squares_between(ksq, pop_1st_bit(&pinners)) & pieces();
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if (b && single_bit(b) && (b & pieces(sideToMove)))
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result |= b;
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@@ -437,7 +437,7 @@ bool Position::move_attacks_square(Move m, Square s) const {
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assert(!square_is_empty(from));
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// Update occupancy as if the piece is moving
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occ = occupied_squares() ^ from ^ to;
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occ = pieces() ^ from ^ to;
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// The piece moved in 'to' attacks the square 's' ?
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if (attacks_from(piece, to, occ) & s)
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@@ -474,7 +474,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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Square to = to_sq(m);
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Square capsq = to + pawn_push(them);
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Square ksq = king_square(us);
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Bitboard b = (occupied_squares() ^ from ^ capsq) | to;
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Bitboard b = (pieces() ^ from ^ capsq) | to;
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assert(to == ep_square());
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assert(piece_moved(m) == make_piece(us, PAWN));
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@@ -626,7 +626,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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}
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// In case of king moves under check we have to remove king so to catch
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// as invalid moves like b1a1 when opposite queen is on c1.
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else if (attackers_to(to, occupied_squares() ^ from) & pieces(~us))
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else if (attackers_to(to, pieces() ^ from) & pieces(~us))
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return false;
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}
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@@ -668,7 +668,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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// Promotion with check ?
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if (is_promotion(m))
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return attacks_from(Piece(promotion_type(m)), to, occupied_squares() ^ from) & ksq;
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return attacks_from(Piece(promotion_type(m)), to, pieces() ^ from) & ksq;
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// En passant capture with check ? We have already handled the case
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// of direct checks and ordinary discovered check, the only case we
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@@ -677,7 +677,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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if (is_enpassant(m))
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{
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Square capsq = make_square(file_of(to), rank_of(from));
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Bitboard b = (occupied_squares() ^ from ^ capsq) | to;
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Bitboard b = (pieces() ^ from ^ capsq) | to;
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return (attacks_bb< ROOK>(ksq, b) & pieces( ROOK, QUEEN, us))
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| (attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, us));
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@@ -690,7 +690,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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Square rfrom = to; // 'King captures the rook' notation
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Square kto = relative_square(us, rfrom > kfrom ? SQ_G1 : SQ_C1);
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Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1);
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Bitboard b = (occupied_squares() ^ kfrom ^ rfrom) | rto | kto;
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Bitboard b = (pieces() ^ kfrom ^ rfrom) | rto | kto;
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return attacks_bb<ROOK>(rto, b) & ksq;
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}
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@@ -1235,7 +1235,7 @@ int Position::see(Move m) const {
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from = from_sq(m);
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to = to_sq(m);
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capturedType = type_of(piece_on(to));
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occ = occupied_squares();
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occ = pieces();
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// Handle en passant moves
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if (is_enpassant(m))
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@@ -1667,7 +1667,7 @@ bool Position::pos_is_ok(int* failedStep) const {
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// The union of the white and black pieces must be equal to all
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// occupied squares
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if ((pieces(WHITE) | pieces(BLACK)) != occupied_squares())
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if ((pieces(WHITE) | pieces(BLACK)) != pieces())
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return false;
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// Separate piece type bitboards must have empty intersections
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