mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 17:16:33 +08:00
Rename some variables for more clarity.
No functional change. Resolves #131
This commit is contained in:
@@ -24,15 +24,15 @@
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#include "bitcount.h"
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#include "rkiss.h"
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Bitboard RMasks[SQUARE_NB];
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Bitboard RMagics[SQUARE_NB];
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Bitboard* RAttacks[SQUARE_NB];
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unsigned RShifts[SQUARE_NB];
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Bitboard RookMasks[SQUARE_NB];
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Bitboard RookMagics[SQUARE_NB];
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Bitboard* RookAttacks[SQUARE_NB];
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unsigned RookShifts[SQUARE_NB];
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Bitboard BMasks[SQUARE_NB];
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Bitboard BMagics[SQUARE_NB];
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Bitboard* BAttacks[SQUARE_NB];
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unsigned BShifts[SQUARE_NB];
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Bitboard BishopMasks[SQUARE_NB];
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Bitboard BishopMagics[SQUARE_NB];
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Bitboard* BishopAttacks[SQUARE_NB];
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unsigned BishopShifts[SQUARE_NB];
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Bitboard SquareBB[SQUARE_NB];
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Bitboard FileBB[FILE_NB];
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@@ -58,8 +58,8 @@ namespace {
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int MS1BTable[256];
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Square BSFTable[SQUARE_NB];
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Bitboard RTable[0x19000]; // Storage space for rook attacks
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Bitboard BTable[0x1480]; // Storage space for bishop attacks
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Bitboard RookTable[0x19000]; // Storage space for rook attacks
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Bitboard BishopTable[0x1480]; // Storage space for bishop attacks
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typedef unsigned (Fn)(Square, Bitboard);
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@@ -195,11 +195,11 @@ void Bitboards::init() {
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StepAttacksBB[make_piece(c, pt)][s] |= to;
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}
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Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
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Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
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Square RookDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
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Square BishopDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
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init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index<ROOK>);
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init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index<BISHOP>);
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init_magics(RookTable, RookAttacks, RookMagics, RookMasks, RookShifts, RookDeltas, magic_index<ROOK>);
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init_magics(BishopTable, BishopAttacks, BishopMagics, BishopMasks, BishopShifts, BishopDeltas, magic_index<BISHOP>);
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for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
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{
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@@ -57,15 +57,15 @@ const Bitboard Rank6BB = Rank1BB << (8 * 5);
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const Bitboard Rank7BB = Rank1BB << (8 * 6);
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const Bitboard Rank8BB = Rank1BB << (8 * 7);
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extern Bitboard RMasks[SQUARE_NB];
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extern Bitboard RMagics[SQUARE_NB];
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extern Bitboard* RAttacks[SQUARE_NB];
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extern unsigned RShifts[SQUARE_NB];
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extern Bitboard RookMasks[SQUARE_NB];
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extern Bitboard RookMagics[SQUARE_NB];
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extern Bitboard* RookAttacks[SQUARE_NB];
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extern unsigned RookShifts[SQUARE_NB];
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extern Bitboard BMasks[SQUARE_NB];
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extern Bitboard BMagics[SQUARE_NB];
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extern Bitboard* BAttacks[SQUARE_NB];
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extern unsigned BShifts[SQUARE_NB];
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extern Bitboard BishopMasks[SQUARE_NB];
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extern Bitboard BishopMagics[SQUARE_NB];
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extern Bitboard* BishopAttacks[SQUARE_NB];
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extern unsigned BishopShifts[SQUARE_NB];
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extern Bitboard SquareBB[SQUARE_NB];
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extern Bitboard FileBB[FILE_NB];
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@@ -230,35 +230,35 @@ inline bool aligned(Square s1, Square s2, Square s3) {
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/// a square and a bitboard of occupied squares as input, and returns a bitboard
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/// representing all squares attacked by Pt (bishop or rook) on the given square.
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template<PieceType Pt>
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FORCE_INLINE unsigned magic_index(Square s, Bitboard occ) {
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FORCE_INLINE unsigned magic_index(Square s, Bitboard occupied) {
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Bitboard* const Masks = Pt == ROOK ? RMasks : BMasks;
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Bitboard* const Magics = Pt == ROOK ? RMagics : BMagics;
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unsigned* const Shifts = Pt == ROOK ? RShifts : BShifts;
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Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks;
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Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics;
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unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts;
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if (HasPext)
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return unsigned(_pext_u64(occ, Masks[s]));
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return unsigned(_pext_u64(occupied, Masks[s]));
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if (Is64Bit)
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return unsigned(((occ & Masks[s]) * Magics[s]) >> Shifts[s]);
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return unsigned(((occupied & Masks[s]) * Magics[s]) >> Shifts[s]);
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unsigned lo = unsigned(occ) & unsigned(Masks[s]);
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unsigned hi = unsigned(occ >> 32) & unsigned(Masks[s] >> 32);
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unsigned lo = unsigned(occupied) & unsigned(Masks[s]);
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unsigned hi = unsigned(occupied >> 32) & unsigned(Masks[s] >> 32);
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return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s];
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}
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template<PieceType Pt>
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inline Bitboard attacks_bb(Square s, Bitboard occ) {
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return (Pt == ROOK ? RAttacks : BAttacks)[s][magic_index<Pt>(s, occ)];
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inline Bitboard attacks_bb(Square s, Bitboard occupied) {
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return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index<Pt>(s, occupied)];
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}
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inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occ) {
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inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) {
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switch (type_of(pc))
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{
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case BISHOP: return attacks_bb<BISHOP>(s, occ);
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case ROOK : return attacks_bb<ROOK>(s, occ);
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case QUEEN : return attacks_bb<BISHOP>(s, occ) | attacks_bb<ROOK>(s, occ);
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case BISHOP: return attacks_bb<BISHOP>(s, occupied);
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case ROOK : return attacks_bb<ROOK>(s, occupied);
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case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
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default : return StepAttacksBB[pc][s];
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}
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}
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@@ -60,8 +60,8 @@ namespace {
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const int PushAway [8] = { 0, 5, 20, 40, 60, 80, 90, 100 };
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#ifndef NDEBUG
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bool verify_material(const Position& pos, Color c, Value npm, int num_pawns) {
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return pos.non_pawn_material(c) == npm && pos.count<PAWN>(c) == num_pawns;
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bool verify_material(const Position& pos, Color c, Value npm, int pawnsCnt) {
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return pos.non_pawn_material(c) == npm && pos.count<PAWN>(c) == pawnsCnt;
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}
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#endif
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@@ -46,7 +46,7 @@ namespace Time {
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template<class Entry, int Size>
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struct HashTable {
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HashTable() : table(Size, Entry()) {}
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Entry* operator[](Key k) { return &table[(uint32_t)k & (Size - 1)]; }
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Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
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private:
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std::vector<Entry> table;
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112
src/movegen.cpp
112
src/movegen.cpp
@@ -25,12 +25,12 @@
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namespace {
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template<CastlingRight Cr, bool Checks, bool Chess960>
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ExtMove* generate_castling(const Position& pos, ExtMove* mlist, Color us, const CheckInfo* ci) {
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ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) {
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static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
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if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
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return mlist;
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return moveList;
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// After castling, the rook and king final positions are the same in Chess960
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// as they would be in standard chess.
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@@ -46,27 +46,27 @@ namespace {
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for (Square s = kto; s != kfrom; s += K)
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if (pos.attackers_to(s) & enemies)
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return mlist;
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return moveList;
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// Because we generate only legal castling moves we need to verify that
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// when moving the castling rook we do not discover some hidden checker.
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// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
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if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
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return mlist;
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return moveList;
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Move m = make<CASTLING>(kfrom, rfrom);
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if (Checks && !pos.gives_check(m, *ci))
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return mlist;
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return moveList;
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(mlist++)->move = m;
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(moveList++)->move = m;
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return mlist;
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return moveList;
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}
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template<GenType Type, Square Delta>
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inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
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inline ExtMove* generate_promotions(ExtMove* moveList, Bitboard pawnsOn7,
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Bitboard target, const CheckInfo* ci) {
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Bitboard b = shift_bb<Delta>(pawnsOn7) & target;
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@@ -76,29 +76,29 @@ namespace {
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Square to = pop_lsb(&b);
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if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
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(mlist++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
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(moveList++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
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if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
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{
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(mlist++)->move = make<PROMOTION>(to - Delta, to, ROOK);
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(mlist++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
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(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
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(moveList++)->move = make<PROMOTION>(to - Delta, to, ROOK);
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(moveList++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
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(moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
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}
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// Knight promotion is the only promotion that can give a direct check
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// that's not already included in the queen promotion.
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if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
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(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
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(moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
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else
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(void)ci; // Silence a warning under MSVC
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}
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return mlist;
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return moveList;
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}
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template<Color Us, GenType Type>
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ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
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ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList,
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Bitboard target, const CheckInfo* ci) {
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// Compute our parametrized parameters at compile time, named according to
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@@ -155,13 +155,13 @@ namespace {
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while (b1)
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{
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Square to = pop_lsb(&b1);
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(mlist++)->move = make_move(to - Up, to);
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(moveList++)->move = make_move(to - Up, to);
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}
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while (b2)
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{
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Square to = pop_lsb(&b2);
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(mlist++)->move = make_move(to - Up - Up, to);
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(moveList++)->move = make_move(to - Up - Up, to);
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}
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}
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@@ -174,9 +174,9 @@ namespace {
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if (Type == EVASIONS)
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emptySquares &= target;
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mlist = generate_promotions<Type, Right>(mlist, pawnsOn7, enemies, ci);
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mlist = generate_promotions<Type, Left >(mlist, pawnsOn7, enemies, ci);
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mlist = generate_promotions<Type, Up>(mlist, pawnsOn7, emptySquares, ci);
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moveList = generate_promotions<Type, Right>(moveList, pawnsOn7, enemies, ci);
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moveList = generate_promotions<Type, Left >(moveList, pawnsOn7, enemies, ci);
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moveList = generate_promotions<Type, Up>(moveList, pawnsOn7, emptySquares, ci);
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}
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// Standard and en-passant captures
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@@ -188,13 +188,13 @@ namespace {
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while (b1)
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{
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Square to = pop_lsb(&b1);
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(mlist++)->move = make_move(to - Right, to);
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(moveList++)->move = make_move(to - Right, to);
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}
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while (b2)
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{
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Square to = pop_lsb(&b2);
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(mlist++)->move = make_move(to - Left, to);
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(moveList++)->move = make_move(to - Left, to);
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}
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if (pos.ep_square() != SQ_NONE)
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@@ -205,23 +205,23 @@ namespace {
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// is the double pushed pawn and so is in the target. Otherwise this
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// is a discovery check and we are forced to do otherwise.
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if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
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return mlist;
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return moveList;
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b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
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assert(b1);
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while (b1)
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(mlist++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
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(moveList++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
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}
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}
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return mlist;
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return moveList;
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}
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template<PieceType Pt, bool Checks> FORCE_INLINE
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ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
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ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
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Bitboard target, const CheckInfo* ci) {
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assert(Pt != KING && Pt != PAWN);
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@@ -246,48 +246,48 @@ namespace {
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b &= ci->checkSq[Pt];
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while (b)
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(mlist++)->move = make_move(from, pop_lsb(&b));
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(moveList++)->move = make_move(from, pop_lsb(&b));
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}
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return mlist;
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return moveList;
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}
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template<Color Us, GenType Type> FORCE_INLINE
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ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
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ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
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const CheckInfo* ci = NULL) {
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const bool Checks = Type == QUIET_CHECKS;
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mlist = generate_pawn_moves<Us, Type>(pos, mlist, target, ci);
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mlist = generate_moves<KNIGHT, Checks>(pos, mlist, Us, target, ci);
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mlist = generate_moves<BISHOP, Checks>(pos, mlist, Us, target, ci);
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mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
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mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
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moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci);
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moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci);
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moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci);
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moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci);
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moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci);
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if (Type != QUIET_CHECKS && Type != EVASIONS)
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{
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Square ksq = pos.king_square(Us);
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Bitboard b = pos.attacks_from<KING>(ksq) & target;
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while (b)
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(mlist++)->move = make_move(ksq, pop_lsb(&b));
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(moveList++)->move = make_move(ksq, pop_lsb(&b));
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}
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if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
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{
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if (pos.is_chess960())
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{
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mlist = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, mlist, Us, ci);
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mlist = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, mlist, Us, ci);
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moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
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moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
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}
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else
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{
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mlist = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, mlist, Us, ci);
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mlist = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, mlist, Us, ci);
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moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
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moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
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}
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}
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return mlist;
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return moveList;
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}
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@@ -304,7 +304,7 @@ namespace {
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/// non-captures. Returns a pointer to the end of the move list.
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template<GenType Type>
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ExtMove* generate(const Position& pos, ExtMove* mlist) {
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ExtMove* generate(const Position& pos, ExtMove* moveList) {
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assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
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assert(!pos.checkers());
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@@ -315,8 +315,8 @@ ExtMove* generate(const Position& pos, ExtMove* mlist) {
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: Type == QUIETS ? ~pos.pieces()
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: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
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return us == WHITE ? generate_all<WHITE, Type>(pos, mlist, target)
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: generate_all<BLACK, Type>(pos, mlist, target);
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return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
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: generate_all<BLACK, Type>(pos, moveList, target);
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}
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// Explicit template instantiations
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@@ -328,7 +328,7 @@ template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
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||||
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
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/// underpromotions that give check. Returns a pointer to the end of the move list.
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template<>
|
||||
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
|
||||
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
assert(!pos.checkers());
|
||||
|
||||
@@ -350,18 +350,18 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
|
||||
b &= ~PseudoAttacks[QUEEN][ci.ksq];
|
||||
|
||||
while (b)
|
||||
(mlist++)->move = make_move(from, pop_lsb(&b));
|
||||
(moveList++)->move = make_move(from, pop_lsb(&b));
|
||||
}
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci)
|
||||
: generate_all<BLACK, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci);
|
||||
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
|
||||
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci);
|
||||
}
|
||||
|
||||
|
||||
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
|
||||
/// to move is in check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
|
||||
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
assert(pos.checkers());
|
||||
|
||||
@@ -382,31 +382,31 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
|
||||
// Generate evasions for king, capture and non capture moves
|
||||
Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||
while (b)
|
||||
(mlist++)->move = make_move(ksq, pop_lsb(&b));
|
||||
(moveList++)->move = make_move(ksq, pop_lsb(&b));
|
||||
|
||||
if (more_than_one(pos.checkers()))
|
||||
return mlist; // Double check, only a king move can save the day
|
||||
return moveList; // Double check, only a king move can save the day
|
||||
|
||||
// Generate blocking evasions or captures of the checking piece
|
||||
Square checksq = lsb(pos.checkers());
|
||||
Bitboard target = between_bb(checksq, ksq) | checksq;
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target)
|
||||
: generate_all<BLACK, EVASIONS>(pos, mlist, target);
|
||||
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
|
||||
: generate_all<BLACK, EVASIONS>(pos, moveList, target);
|
||||
}
|
||||
|
||||
|
||||
/// generate<LEGAL> generates all the legal moves in the given position
|
||||
|
||||
template<>
|
||||
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
|
||||
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
ExtMove *end, *cur = mlist;
|
||||
ExtMove *end, *cur = moveList;
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
Square ksq = pos.king_square(pos.side_to_move());
|
||||
|
||||
end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
|
||||
: generate<NON_EVASIONS>(pos, mlist);
|
||||
end = pos.checkers() ? generate<EVASIONS>(pos, moveList)
|
||||
: generate<NON_EVASIONS>(pos, moveList);
|
||||
while (cur != end)
|
||||
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
|
||||
&& !pos.legal(cur->move, pinned))
|
||||
|
||||
@@ -34,24 +34,24 @@ enum GenType {
|
||||
class Position;
|
||||
|
||||
template<GenType>
|
||||
ExtMove* generate(const Position& pos, ExtMove* mlist);
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList);
|
||||
|
||||
/// The MoveList struct is a simple wrapper around generate(). It sometimes comes
|
||||
/// in handy to use this class instead of the low level generate() function.
|
||||
template<GenType T>
|
||||
struct MoveList {
|
||||
|
||||
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) { last->move = MOVE_NONE; }
|
||||
explicit MoveList(const Position& pos) : cur(moveList), last(generate<T>(pos, moveList)) { last->move = MOVE_NONE; }
|
||||
void operator++() { ++cur; }
|
||||
Move operator*() const { return cur->move; }
|
||||
size_t size() const { return last - mlist; }
|
||||
size_t size() const { return last - moveList; }
|
||||
bool contains(Move m) const {
|
||||
for (const ExtMove* it(mlist); it != last; ++it) if (it->move == m) return true;
|
||||
for (const ExtMove* it(moveList); it != last; ++it) if (it->move == m) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
ExtMove mlist[MAX_MOVES];
|
||||
ExtMove moveList[MAX_MOVES];
|
||||
ExtMove *cur, *last;
|
||||
};
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace {
|
||||
|
||||
// Unary predicate used by std::partition to split positive values from remaining
|
||||
// ones so as to sort the two sets separately, with the second sort delayed.
|
||||
inline bool has_positive_value(const ExtMove& ms) { return ms.value > 0; }
|
||||
inline bool has_positive_value(const ExtMove& move) { return move.value > 0; }
|
||||
|
||||
// Picks the best move in the range (begin, end) and moves it to the front.
|
||||
// It's faster than sorting all the moves in advance when there are few
|
||||
|
||||
@@ -268,14 +268,14 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) {
|
||||
|
||||
kingSquares[Us] = ksq;
|
||||
castlingRights[Us] = pos.can_castle(Us);
|
||||
minKPdistance[Us] = 0;
|
||||
minKingPawnDistance[Us] = 0;
|
||||
|
||||
Bitboard pawns = pos.pieces(Us, PAWN);
|
||||
if (pawns)
|
||||
while (!(DistanceRingsBB[ksq][minKPdistance[Us]++] & pawns)) {}
|
||||
while (!(DistanceRingsBB[ksq][minKingPawnDistance[Us]++] & pawns)) {}
|
||||
|
||||
if (relative_rank(Us, ksq) > RANK_4)
|
||||
return make_score(0, -16 * minKPdistance[Us]);
|
||||
return make_score(0, -16 * minKingPawnDistance[Us]);
|
||||
|
||||
Value bonus = shelter_storm<Us>(pos, ksq);
|
||||
|
||||
@@ -286,7 +286,7 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) {
|
||||
if (pos.can_castle(MakeCastling<Us, QUEEN_SIDE>::right))
|
||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
|
||||
|
||||
return make_score(bonus, -16 * minKPdistance[Us]);
|
||||
return make_score(bonus, -16 * minKingPawnDistance[Us]);
|
||||
}
|
||||
|
||||
// Explicit template instantiation
|
||||
|
||||
@@ -70,7 +70,7 @@ struct Entry {
|
||||
Bitboard pawnAttacks[COLOR_NB];
|
||||
Square kingSquares[COLOR_NB];
|
||||
Score kingSafety[COLOR_NB];
|
||||
int minKPdistance[COLOR_NB];
|
||||
int minKingPawnDistance[COLOR_NB];
|
||||
int castlingRights[COLOR_NB];
|
||||
int semiopenFiles[COLOR_NB];
|
||||
int pawnSpan[COLOR_NB];
|
||||
|
||||
@@ -147,13 +147,13 @@ void Position::init() {
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
Zobrist::enpassant[f] = rk.rand<Key>();
|
||||
|
||||
for (int cf = NO_CASTLING; cf <= ANY_CASTLING; ++cf)
|
||||
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
|
||||
{
|
||||
Bitboard b = cf;
|
||||
Bitboard b = cr;
|
||||
while (b)
|
||||
{
|
||||
Key k = Zobrist::castling[1ULL << pop_lsb(&b)];
|
||||
Zobrist::castling[cf] ^= k ? k : rk.rand<Key>();
|
||||
Zobrist::castling[cr] ^= k ? k : rk.rand<Key>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -363,7 +363,7 @@ void Position::set_castling_right(Color c, Square rfrom) {
|
||||
void Position::set_state(StateInfo* si) const {
|
||||
|
||||
si->key = si->pawnKey = si->materialKey = 0;
|
||||
si->npMaterial[WHITE] = si->npMaterial[BLACK] = VALUE_ZERO;
|
||||
si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO;
|
||||
si->psq = SCORE_ZERO;
|
||||
|
||||
si->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
|
||||
@@ -397,7 +397,7 @@ void Position::set_state(StateInfo* si) const {
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (PieceType pt = KNIGHT; pt <= QUEEN; ++pt)
|
||||
si->npMaterial[c] += pieceCount[c][pt] * PieceValue[MG][pt];
|
||||
si->nonPawnMaterial[c] += pieceCount[c][pt] * PieceValue[MG][pt];
|
||||
}
|
||||
|
||||
|
||||
@@ -456,7 +456,7 @@ const string Position::fen() const {
|
||||
|
||||
Phase Position::game_phase() const {
|
||||
|
||||
Value npm = st->npMaterial[WHITE] + st->npMaterial[BLACK];
|
||||
Value npm = st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK];
|
||||
|
||||
npm = std::max(EndgameLimit, std::min(npm, MidgameLimit));
|
||||
|
||||
@@ -492,16 +492,16 @@ Bitboard Position::check_blockers(Color c, Color kingColor) const {
|
||||
|
||||
|
||||
/// Position::attackers_to() computes a bitboard of all pieces which attack a
|
||||
/// given square. Slider attacks use the occ bitboard to indicate occupancy.
|
||||
/// given square. Slider attacks use the occupied bitboard to indicate occupancy.
|
||||
|
||||
Bitboard Position::attackers_to(Square s, Bitboard occ) const {
|
||||
Bitboard Position::attackers_to(Square s, Bitboard occupied) const {
|
||||
|
||||
return (attacks_from<PAWN>(s, BLACK) & pieces(WHITE, PAWN))
|
||||
| (attacks_from<PAWN>(s, WHITE) & pieces(BLACK, PAWN))
|
||||
| (attacks_from<KNIGHT>(s) & pieces(KNIGHT))
|
||||
| (attacks_bb<ROOK>(s, occ) & pieces(ROOK, QUEEN))
|
||||
| (attacks_bb<BISHOP>(s, occ) & pieces(BISHOP, QUEEN))
|
||||
| (attacks_from<KING>(s) & pieces(KING));
|
||||
return (attacks_from<PAWN>(s, BLACK) & pieces(WHITE, PAWN))
|
||||
| (attacks_from<PAWN>(s, WHITE) & pieces(BLACK, PAWN))
|
||||
| (attacks_from<KNIGHT>(s) & pieces(KNIGHT))
|
||||
| (attacks_bb<ROOK>(s, occupied) & pieces(ROOK, QUEEN))
|
||||
| (attacks_bb<BISHOP>(s, occupied) & pieces(BISHOP, QUEEN))
|
||||
| (attacks_from<KING>(s) & pieces(KING));
|
||||
}
|
||||
|
||||
|
||||
@@ -526,15 +526,15 @@ bool Position::legal(Move m, Bitboard pinned) const {
|
||||
Square ksq = king_square(us);
|
||||
Square to = to_sq(m);
|
||||
Square capsq = to - pawn_push(us);
|
||||
Bitboard occ = (pieces() ^ from ^ capsq) | to;
|
||||
Bitboard occupied = (pieces() ^ from ^ capsq) | to;
|
||||
|
||||
assert(to == ep_square());
|
||||
assert(moved_piece(m) == make_piece(us, PAWN));
|
||||
assert(piece_on(capsq) == make_piece(~us, PAWN));
|
||||
assert(piece_on(to) == NO_PIECE);
|
||||
|
||||
return !(attacks_bb< ROOK>(ksq, occ) & pieces(~us, QUEEN, ROOK))
|
||||
&& !(attacks_bb<BISHOP>(ksq, occ) & pieces(~us, QUEEN, BISHOP));
|
||||
return !(attacks_bb< ROOK>(ksq, occupied) & pieces(~us, QUEEN, ROOK))
|
||||
&& !(attacks_bb<BISHOP>(ksq, occupied) & pieces(~us, QUEEN, BISHOP));
|
||||
}
|
||||
|
||||
// If the moving piece is a king, check whether the destination
|
||||
@@ -767,7 +767,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
st->pawnKey ^= Zobrist::psq[them][PAWN][capsq];
|
||||
}
|
||||
else
|
||||
st->npMaterial[them] -= PieceValue[MG][captured];
|
||||
st->nonPawnMaterial[them] -= PieceValue[MG][captured];
|
||||
|
||||
// Update board and piece lists
|
||||
remove_piece(capsq, them, captured);
|
||||
@@ -837,7 +837,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
||||
st->psq += psq[us][promotion][to] - psq[us][PAWN][to];
|
||||
|
||||
// Update material
|
||||
st->npMaterial[us] += PieceValue[MG][promotion];
|
||||
st->nonPawnMaterial[us] += PieceValue[MG][promotion];
|
||||
}
|
||||
|
||||
// Update pawn hash key and prefetch access to pawnsTable
|
||||
@@ -1234,8 +1234,8 @@ bool Position::pos_is_ok(int* step) const {
|
||||
if ( st->key != si.key
|
||||
|| st->pawnKey != si.pawnKey
|
||||
|| st->materialKey != si.materialKey
|
||||
|| st->npMaterial[WHITE] != si.npMaterial[WHITE]
|
||||
|| st->npMaterial[BLACK] != si.npMaterial[BLACK]
|
||||
|| st->nonPawnMaterial[WHITE] != si.nonPawnMaterial[WHITE]
|
||||
|| st->nonPawnMaterial[BLACK] != si.nonPawnMaterial[BLACK]
|
||||
|| st->psq != si.psq
|
||||
|| st->checkersBB != si.checkersBB)
|
||||
return false;
|
||||
|
||||
@@ -50,7 +50,7 @@ struct CheckInfo {
|
||||
|
||||
struct StateInfo {
|
||||
Key pawnKey, materialKey;
|
||||
Value npMaterial[COLOR_NB];
|
||||
Value nonPawnMaterial[COLOR_NB];
|
||||
int castlingRights, rule50, pliesFromNull;
|
||||
Score psq;
|
||||
Square epSquare;
|
||||
@@ -78,8 +78,8 @@ class Position {
|
||||
|
||||
public:
|
||||
Position() {}
|
||||
Position(const Position& pos, Thread* t) { *this = pos; thisThread = t; }
|
||||
Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
|
||||
Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }
|
||||
Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }
|
||||
Position& operator=(const Position&);
|
||||
static void init();
|
||||
|
||||
@@ -114,7 +114,7 @@ public:
|
||||
|
||||
// Attacks to/from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
Bitboard attackers_to(Square s, Bitboard occ) const;
|
||||
Bitboard attackers_to(Square s, Bitboard occupied) const;
|
||||
Bitboard attacks_from(Piece pc, Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
@@ -346,7 +346,7 @@ inline Score Position::psq_score() const {
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
return st->npMaterial[c];
|
||||
return st->nonPawnMaterial[c];
|
||||
}
|
||||
|
||||
inline int Position::game_ply() const {
|
||||
|
||||
@@ -195,9 +195,9 @@ void Search::think() {
|
||||
|
||||
TimeMgr.init(Limits, RootPos.game_ply(), RootPos.side_to_move());
|
||||
|
||||
int cf = Options["Contempt"] * PawnValueEg / 100; // From centipawns
|
||||
DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(cf);
|
||||
DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(cf);
|
||||
int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns
|
||||
DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(contempt);
|
||||
DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(contempt);
|
||||
|
||||
TB::Hits = 0;
|
||||
TB::RootInTB = false;
|
||||
@@ -324,7 +324,7 @@ namespace {
|
||||
// Save the last iteration's scores before first PV line is searched and
|
||||
// all the move scores except the (new) PV are set to -VALUE_INFINITE.
|
||||
for (size_t i = 0; i < RootMoves.size(); ++i)
|
||||
RootMoves[i].prevScore = RootMoves[i].score;
|
||||
RootMoves[i].previousScore = RootMoves[i].score;
|
||||
|
||||
// MultiPV loop. We perform a full root search for each PV line
|
||||
for (PVIdx = 0; PVIdx < std::min(multiPV, RootMoves.size()) && !Signals.stop; ++PVIdx)
|
||||
@@ -333,8 +333,8 @@ namespace {
|
||||
if (depth >= 5 * ONE_PLY)
|
||||
{
|
||||
delta = Value(16);
|
||||
alpha = std::max(RootMoves[PVIdx].prevScore - delta,-VALUE_INFINITE);
|
||||
beta = std::min(RootMoves[PVIdx].prevScore + delta, VALUE_INFINITE);
|
||||
alpha = std::max(RootMoves[PVIdx].previousScore - delta,-VALUE_INFINITE);
|
||||
beta = std::min(RootMoves[PVIdx].previousScore + delta, VALUE_INFINITE);
|
||||
}
|
||||
|
||||
// Start with a small aspiration window and, in the case of a fail
|
||||
@@ -461,7 +461,7 @@ namespace {
|
||||
SplitPoint* splitPoint;
|
||||
Key posKey;
|
||||
Move ttMove, move, excludedMove, bestMove;
|
||||
Depth ext, newDepth, predictedDepth;
|
||||
Depth extension, newDepth, predictedDepth;
|
||||
Value bestValue, value, ttValue, eval, nullValue, futilityValue;
|
||||
bool inCheck, givesCheck, singularExtensionNode, improving;
|
||||
bool captureOrPromotion, dangerous, doFullDepthSearch;
|
||||
@@ -789,7 +789,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
if (PvNode)
|
||||
(ss+1)->pv = NULL;
|
||||
|
||||
ext = DEPTH_ZERO;
|
||||
extension = DEPTH_ZERO;
|
||||
captureOrPromotion = pos.capture_or_promotion(move);
|
||||
|
||||
givesCheck = type_of(move) == NORMAL && !ci.dcCandidates
|
||||
@@ -802,7 +802,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
|
||||
// Step 12. Extend checks
|
||||
if (givesCheck && pos.see_sign(move) >= VALUE_ZERO)
|
||||
ext = ONE_PLY;
|
||||
extension = ONE_PLY;
|
||||
|
||||
// Singular extension search. If all moves but one fail low on a search of
|
||||
// (alpha-s, beta-s), and just one fails high on (alpha, beta), then that move
|
||||
@@ -811,7 +811,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
// ttValue minus a margin then we extend the ttMove.
|
||||
if ( singularExtensionNode
|
||||
&& move == ttMove
|
||||
&& !ext
|
||||
&& !extension
|
||||
&& pos.legal(move, ci.pinned))
|
||||
{
|
||||
Value rBeta = ttValue - 2 * depth / ONE_PLY;
|
||||
@@ -822,11 +822,11 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
ss->excludedMove = MOVE_NONE;
|
||||
|
||||
if (value < rBeta)
|
||||
ext = ONE_PLY;
|
||||
extension = ONE_PLY;
|
||||
}
|
||||
|
||||
// Update the current move (this must be done after singular extension search)
|
||||
newDepth = depth - ONE_PLY + ext;
|
||||
newDepth = depth - ONE_PLY + extension;
|
||||
|
||||
// Step 13. Pruning at shallow depth (exclude PV nodes)
|
||||
if ( !PvNode
|
||||
@@ -1386,7 +1386,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
// RootMoves are already sorted by score in descending order
|
||||
int variance = std::min(RootMoves[0].score - RootMoves[candidates - 1].score, PawnValueMg);
|
||||
int weakness = 120 - 2 * level;
|
||||
int max_s = -VALUE_INFINITE;
|
||||
int maxScore = -VALUE_INFINITE;
|
||||
best = MOVE_NONE;
|
||||
|
||||
// Choose best move. For each move score we add two terms both dependent on
|
||||
@@ -1394,19 +1394,19 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
// then we choose the move with the resulting highest score.
|
||||
for (size_t i = 0; i < candidates; ++i)
|
||||
{
|
||||
int s = RootMoves[i].score;
|
||||
int score = RootMoves[i].score;
|
||||
|
||||
// Don't allow crazy blunders even at very low skills
|
||||
if (i > 0 && RootMoves[i - 1].score > s + 2 * PawnValueMg)
|
||||
if (i > 0 && RootMoves[i - 1].score > score + 2 * PawnValueMg)
|
||||
break;
|
||||
|
||||
// This is our magic formula
|
||||
s += ( weakness * int(RootMoves[0].score - s)
|
||||
+ variance * (rk.rand<unsigned>() % weakness)) / 128;
|
||||
score += ( weakness * int(RootMoves[0].score - score)
|
||||
+ variance * (rk.rand<unsigned>() % weakness)) / 128;
|
||||
|
||||
if (s > max_s)
|
||||
if (score > maxScore)
|
||||
{
|
||||
max_s = s;
|
||||
maxScore = score;
|
||||
best = RootMoves[i].pv[0];
|
||||
}
|
||||
}
|
||||
@@ -1437,7 +1437,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
continue;
|
||||
|
||||
Depth d = updated ? depth : depth - ONE_PLY;
|
||||
Value v = updated ? RootMoves[i].score : RootMoves[i].prevScore;
|
||||
Value v = updated ? RootMoves[i].score : RootMoves[i].previousScore;
|
||||
|
||||
bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
|
||||
v = tb ? TB::Score : v;
|
||||
|
||||
@@ -56,7 +56,7 @@ struct Stack {
|
||||
/// all non-pv moves.
|
||||
struct RootMove {
|
||||
|
||||
RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE), pv(1, m) {}
|
||||
RootMove(Move m) : score(-VALUE_INFINITE), previousScore(-VALUE_INFINITE), pv(1, m) {}
|
||||
|
||||
bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
@@ -64,7 +64,7 @@ struct RootMove {
|
||||
void insert_pv_in_tt(Position& pos);
|
||||
|
||||
Value score;
|
||||
Value prevScore;
|
||||
Value previousScore;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
|
||||
@@ -69,12 +69,12 @@ void ThreadBase::notify_one() {
|
||||
}
|
||||
|
||||
|
||||
// wait_for() set the thread to sleep until condition 'b' turns true
|
||||
// wait_for() set the thread to sleep until 'condition' turns true
|
||||
|
||||
void ThreadBase::wait_for(volatile const bool& b) {
|
||||
void ThreadBase::wait_for(volatile const bool& condition) {
|
||||
|
||||
mutex.lock();
|
||||
while (!b) sleepCondition.wait(mutex);
|
||||
while (!condition) sleepCondition.wait(mutex);
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
@@ -341,10 +341,10 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
|
||||
|
||||
void ThreadPool::wait_for_think_finished() {
|
||||
|
||||
MainThread* t = main();
|
||||
t->mutex.lock();
|
||||
while (t->thinking) sleepCondition.wait(t->mutex);
|
||||
t->mutex.unlock();
|
||||
MainThread* th = main();
|
||||
th->mutex.lock();
|
||||
while (th->thinking) sleepCondition.wait(th->mutex);
|
||||
th->mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user