Rename some variables for more clarity.

No functional change.

Resolves #131
This commit is contained in:
hxim
2014-12-08 07:53:33 +08:00
committed by Gary Linscott
parent ba1464751d
commit fbb53524ef
14 changed files with 161 additions and 161 deletions

View File

@@ -195,9 +195,9 @@ void Search::think() {
TimeMgr.init(Limits, RootPos.game_ply(), RootPos.side_to_move());
int cf = Options["Contempt"] * PawnValueEg / 100; // From centipawns
DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(cf);
DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(cf);
int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns
DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(contempt);
DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(contempt);
TB::Hits = 0;
TB::RootInTB = false;
@@ -324,7 +324,7 @@ namespace {
// Save the last iteration's scores before first PV line is searched and
// all the move scores except the (new) PV are set to -VALUE_INFINITE.
for (size_t i = 0; i < RootMoves.size(); ++i)
RootMoves[i].prevScore = RootMoves[i].score;
RootMoves[i].previousScore = RootMoves[i].score;
// MultiPV loop. We perform a full root search for each PV line
for (PVIdx = 0; PVIdx < std::min(multiPV, RootMoves.size()) && !Signals.stop; ++PVIdx)
@@ -333,8 +333,8 @@ namespace {
if (depth >= 5 * ONE_PLY)
{
delta = Value(16);
alpha = std::max(RootMoves[PVIdx].prevScore - delta,-VALUE_INFINITE);
beta = std::min(RootMoves[PVIdx].prevScore + delta, VALUE_INFINITE);
alpha = std::max(RootMoves[PVIdx].previousScore - delta,-VALUE_INFINITE);
beta = std::min(RootMoves[PVIdx].previousScore + delta, VALUE_INFINITE);
}
// Start with a small aspiration window and, in the case of a fail
@@ -461,7 +461,7 @@ namespace {
SplitPoint* splitPoint;
Key posKey;
Move ttMove, move, excludedMove, bestMove;
Depth ext, newDepth, predictedDepth;
Depth extension, newDepth, predictedDepth;
Value bestValue, value, ttValue, eval, nullValue, futilityValue;
bool inCheck, givesCheck, singularExtensionNode, improving;
bool captureOrPromotion, dangerous, doFullDepthSearch;
@@ -789,7 +789,7 @@ moves_loop: // When in check and at SpNode search starts from here
if (PvNode)
(ss+1)->pv = NULL;
ext = DEPTH_ZERO;
extension = DEPTH_ZERO;
captureOrPromotion = pos.capture_or_promotion(move);
givesCheck = type_of(move) == NORMAL && !ci.dcCandidates
@@ -802,7 +802,7 @@ moves_loop: // When in check and at SpNode search starts from here
// Step 12. Extend checks
if (givesCheck && pos.see_sign(move) >= VALUE_ZERO)
ext = ONE_PLY;
extension = ONE_PLY;
// Singular extension search. If all moves but one fail low on a search of
// (alpha-s, beta-s), and just one fails high on (alpha, beta), then that move
@@ -811,7 +811,7 @@ moves_loop: // When in check and at SpNode search starts from here
// ttValue minus a margin then we extend the ttMove.
if ( singularExtensionNode
&& move == ttMove
&& !ext
&& !extension
&& pos.legal(move, ci.pinned))
{
Value rBeta = ttValue - 2 * depth / ONE_PLY;
@@ -822,11 +822,11 @@ moves_loop: // When in check and at SpNode search starts from here
ss->excludedMove = MOVE_NONE;
if (value < rBeta)
ext = ONE_PLY;
extension = ONE_PLY;
}
// Update the current move (this must be done after singular extension search)
newDepth = depth - ONE_PLY + ext;
newDepth = depth - ONE_PLY + extension;
// Step 13. Pruning at shallow depth (exclude PV nodes)
if ( !PvNode
@@ -1386,7 +1386,7 @@ moves_loop: // When in check and at SpNode search starts from here
// RootMoves are already sorted by score in descending order
int variance = std::min(RootMoves[0].score - RootMoves[candidates - 1].score, PawnValueMg);
int weakness = 120 - 2 * level;
int max_s = -VALUE_INFINITE;
int maxScore = -VALUE_INFINITE;
best = MOVE_NONE;
// Choose best move. For each move score we add two terms both dependent on
@@ -1394,19 +1394,19 @@ moves_loop: // When in check and at SpNode search starts from here
// then we choose the move with the resulting highest score.
for (size_t i = 0; i < candidates; ++i)
{
int s = RootMoves[i].score;
int score = RootMoves[i].score;
// Don't allow crazy blunders even at very low skills
if (i > 0 && RootMoves[i - 1].score > s + 2 * PawnValueMg)
if (i > 0 && RootMoves[i - 1].score > score + 2 * PawnValueMg)
break;
// This is our magic formula
s += ( weakness * int(RootMoves[0].score - s)
+ variance * (rk.rand<unsigned>() % weakness)) / 128;
score += ( weakness * int(RootMoves[0].score - score)
+ variance * (rk.rand<unsigned>() % weakness)) / 128;
if (s > max_s)
if (score > maxScore)
{
max_s = s;
maxScore = score;
best = RootMoves[i].pv[0];
}
}
@@ -1437,7 +1437,7 @@ moves_loop: // When in check and at SpNode search starts from here
continue;
Depth d = updated ? depth : depth - ONE_PLY;
Value v = updated ? RootMoves[i].score : RootMoves[i].prevScore;
Value v = updated ? RootMoves[i].score : RootMoves[i].previousScore;
bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
v = tb ? TB::Score : v;