Rename some variables for more clarity.

No functional change.

Resolves #131
This commit is contained in:
hxim
2014-12-08 07:53:33 +08:00
committed by Gary Linscott
parent ba1464751d
commit fbb53524ef
14 changed files with 161 additions and 161 deletions

View File

@@ -50,7 +50,7 @@ struct CheckInfo {
struct StateInfo {
Key pawnKey, materialKey;
Value npMaterial[COLOR_NB];
Value nonPawnMaterial[COLOR_NB];
int castlingRights, rule50, pliesFromNull;
Score psq;
Square epSquare;
@@ -78,8 +78,8 @@ class Position {
public:
Position() {}
Position(const Position& pos, Thread* t) { *this = pos; thisThread = t; }
Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }
Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }
Position& operator=(const Position&);
static void init();
@@ -114,7 +114,7 @@ public:
// Attacks to/from a given square
Bitboard attackers_to(Square s) const;
Bitboard attackers_to(Square s, Bitboard occ) const;
Bitboard attackers_to(Square s, Bitboard occupied) const;
Bitboard attacks_from(Piece pc, Square s) const;
template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
@@ -346,7 +346,7 @@ inline Score Position::psq_score() const {
}
inline Value Position::non_pawn_material(Color c) const {
return st->npMaterial[c];
return st->nonPawnMaterial[c];
}
inline int Position::game_ply() const {