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Rename some variables for more clarity.
No functional change. Resolves #131
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@@ -50,7 +50,7 @@ struct CheckInfo {
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struct StateInfo {
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Key pawnKey, materialKey;
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Value npMaterial[COLOR_NB];
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Value nonPawnMaterial[COLOR_NB];
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int castlingRights, rule50, pliesFromNull;
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Score psq;
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Square epSquare;
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@@ -78,8 +78,8 @@ class Position {
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public:
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Position() {}
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Position(const Position& pos, Thread* t) { *this = pos; thisThread = t; }
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Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
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Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }
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Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }
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Position& operator=(const Position&);
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static void init();
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@@ -114,7 +114,7 @@ public:
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// Attacks to/from a given square
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Bitboard attackers_to(Square s) const;
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Bitboard attackers_to(Square s, Bitboard occ) const;
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Bitboard attackers_to(Square s, Bitboard occupied) const;
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Bitboard attacks_from(Piece pc, Square s) const;
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template<PieceType> Bitboard attacks_from(Square s) const;
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template<PieceType> Bitboard attacks_from(Square s, Color c) const;
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@@ -346,7 +346,7 @@ inline Score Position::psq_score() const {
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}
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inline Value Position::non_pawn_material(Color c) const {
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return st->npMaterial[c];
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return st->nonPawnMaterial[c];
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}
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inline int Position::game_ply() const {
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