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Try hard not to lose on time
We try hard not to lose on time even under extreme
time pressure. We achieve this through 3 different but
coordinated steps:
1) Increase max frequency of timer events
2) Quickly return after a stop signal
3) Take in account timer resolution
With these SF played under LittleBlitzer at 1"+0.02 and 3"+0
without losing on time even one game.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -68,7 +68,7 @@ OptionsMap::OptionsMap() {
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o["OwnBook"] = UCIOption(true);
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o["MultiPV"] = UCIOption(1, 1, 500);
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o["Skill Level"] = UCIOption(20, 0, 20);
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o["Emergency Move Horizon"] = UCIOption(40, 0, 50);
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o["Emergency Move Horizon"] = UCIOption(30, 0, 50);
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o["Emergency Base Time"] = UCIOption(200, 0, 30000);
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o["Emergency Move Time"] = UCIOption(70, 0, 5000);
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o["Minimum Thinking Time"] = UCIOption(20, 0, 5000);
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