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Use two counter moves instead of one
Very good at long 60"+0.05 TC LLR: 2.95 (-2.94,2.94) Total: 5954 W: 1151 L: 1016 D: 3787 [edit: slightly changed form original patch to avoid useless loop across killers when killer is MOVE_NONE] bench: 4327405
This commit is contained in:
committed by
Marco Costalba
parent
148490f04c
commit
f7c013edd0
@@ -42,10 +42,18 @@ struct Stats {
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static const Value Max = Value(2000);
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const T* operator[](Piece p) const { return &table[p][0]; }
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const T* operator[](Piece p) const { return table[p]; }
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void clear() { memset(table, 0, sizeof(table)); }
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void update(Piece p, Square to, Move m) { table[p][to] = m; }
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void update(Piece p, Square to, Move m) {
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if (m == table[p][to].first)
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return;
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table[p][to].second = table[p][to].first;
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table[p][to].first = m;
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}
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void update(Piece p, Square to, Value v) {
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if (Gain)
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@@ -61,7 +69,7 @@ private:
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typedef Stats< true, Value> GainsStats;
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typedef Stats<false, Value> HistoryStats;
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typedef Stats<false, Move> CountermovesStats;
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typedef Stats<false, std::pair<Move, Move> > CountermovesStats;
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/// MovePicker class is used to pick one pseudo legal move at a time from the
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@@ -92,7 +100,7 @@ private:
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Search::Stack* ss;
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Depth depth;
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Move ttMove;
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MoveStack killers[3];
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MoveStack killers[4];
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Square recaptureSquare;
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int captureThreshold, phase;
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MoveStack *cur, *end, *endQuiets, *endBadCaptures;
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