diff --git a/src/search.cpp b/src/search.cpp index ab58ca64..65ed9b73 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -565,6 +565,7 @@ namespace { constexpr bool PvNode = NT == PV; const bool rootNode = PvNode && ss->ply == 0; + const Depth maxNextDepth = rootNode ? depth : depth + 1; // Check if we have an upcoming move which draws by repetition, or // if the opponent had an alternative move earlier to this position. @@ -1259,7 +1260,8 @@ moves_loop: // When in check, search starts from here (ss+1)->pv = pv; (ss+1)->pv[0] = MOVE_NONE; - value = -search(pos, ss+1, -beta, -alpha, newDepth, false); + value = -search(pos, ss+1, -beta, -alpha, + std::min(maxNextDepth, newDepth), false); } // Step 18. Undo move diff --git a/src/timeman.cpp b/src/timeman.cpp index 6d9c95ef..da08f12d 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -75,7 +75,7 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { // game time for the current move, so also cap to 20% of available game time. if (limits.movestogo == 0) { - optScale = std::min(0.008 + std::pow(ply + 3.0, 0.5) / 250.0, + optScale = std::min(0.0084 + std::pow(ply + 3.0, 0.5) * 0.0042, 0.2 * limits.time[us] / double(timeLeft)); maxScale = std::min(7.0, 4.0 + ply / 12.0); }