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Use more_than_one() instead of single_bit()
It is more correct given what the function does. In particular single_bit() returns true also in case of empty bitboards. Of course also the usual renaming while there :-) No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -581,7 +581,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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assert(b);
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if (single_bit(b) && (b & pos.pieces(Them)))
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if (!more_than_one(b) && (b & pos.pieces(Them)))
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score += ThreatBonus[Piece][type_of(pos.piece_on(first_1(b)))];
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}
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@@ -689,8 +689,8 @@ Value do_evaluate(const Position& pos, Value& margin) {
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& ~ei.attackedBy[Them][0];
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if (undefendedMinors)
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score += single_bit(undefendedMinors) ? UndefendedMinorPenalty
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: UndefendedMinorPenalty * 2;
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score += more_than_one(undefendedMinors) ? UndefendedMinorPenalty * 2
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: UndefendedMinorPenalty;
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// Enemy pieces not defended by a pawn and under our attack
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weakEnemies = pos.pieces(Them)
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@@ -896,14 +896,14 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// If the pawn is free to advance, increase bonus
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if (pos.square_empty(blockSq))
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{
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squaresToQueen = squares_in_front_of(Us, s);
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squaresToQueen = forward_bb(Us, s);
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defendedSquares = squaresToQueen & ei.attackedBy[Us][0];
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// If there is an enemy rook or queen attacking the pawn from behind,
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// add all X-ray attacks by the rook or queen. Otherwise consider only
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// the squares in the pawn's path attacked or occupied by the enemy.
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if ( (squares_in_front_of(Them, s) & pos.pieces(ROOK, QUEEN, Them))
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&& (squares_in_front_of(Them, s) & pos.pieces(ROOK, QUEEN, Them) & pos.attacks_from<ROOK>(s)))
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if ( (forward_bb(Them, s) & pos.pieces(ROOK, QUEEN, Them))
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&& (forward_bb(Them, s) & pos.pieces(ROOK, QUEEN, Them) & pos.attacks_from<ROOK>(s)))
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unsafeSquares = squaresToQueen;
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else
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unsafeSquares = squaresToQueen & (ei.attackedBy[Them][0] | pos.pieces(Them));
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@@ -978,7 +978,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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{
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s = pop_1st_bit(&b);
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queeningSquare = relative_square(c, make_square(file_of(s), RANK_8));
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queeningPath = squares_in_front_of(c, s);
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queeningPath = forward_bb(c, s);
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// Compute plies to queening and check direct advancement
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movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(c, s) == RANK_2);
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@@ -1026,7 +1026,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// Check if (without even considering any obstacles) we're too far away or doubled
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if ( pliesToQueen[winnerSide] + 3 <= pliesToGo
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|| (squares_in_front_of(loserSide, s) & pos.pieces(PAWN, loserSide)))
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|| (forward_bb(loserSide, s) & pos.pieces(PAWN, loserSide)))
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candidates ^= s;
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}
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@@ -1050,7 +1050,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// Generate list of blocking pawns and supporters
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supporters = adjacent_files_bb(file_of(s)) & candidates;
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opposed = squares_in_front_of(loserSide, s) & pos.pieces(PAWN, winnerSide);
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opposed = forward_bb(loserSide, s) & pos.pieces(PAWN, winnerSide);
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blockers = passed_pawn_mask(loserSide, s) & pos.pieces(PAWN, winnerSide);
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assert(blockers);
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