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https://github.com/HChaZZY/Stockfish.git
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Rename pawn_rank() in relative_rank()
It is more clear, at last for me. Also cleanup evaluate_rook() and evaluate_queen() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
117
src/evaluate.cpp
117
src/evaluate.cpp
@@ -650,28 +650,6 @@ namespace {
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void evaluate_rook(const Position &p, Square s, Color us, EvalInfo &ei) {
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Color them = opposite_color(us);
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// Open and half-open files:
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File f = square_file(s);
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if(ei.pi->file_is_half_open(us, f)) {
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if(ei.pi->file_is_half_open(them, f)) {
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ei.mgValue += Sign[us] * RookOpenFileBonus;
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ei.egValue += Sign[us] * RookOpenFileBonus;
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}
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else {
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ei.mgValue += Sign[us] * RookHalfOpenFileBonus;
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ei.egValue += Sign[us] * RookHalfOpenFileBonus;
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}
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}
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// Rook on 7th rank:
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if(pawn_rank(us, s) == RANK_7 &&
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pawn_rank(us, p.king_square(them)) == RANK_8) {
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ei.mgValue += Sign[us] * MidgameRookOn7thBonus;
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ei.egValue += Sign[us] * EndgameRookOn7thBonus;
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}
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//Bitboard b = p.rook_attacks(s);
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Bitboard b = rook_attacks_bb(s, p.occupied_squares() & ~p.rooks_and_queens(us));
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ei.attackedBy[us][ROOK] |= b;
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@@ -680,31 +658,55 @@ namespace {
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int mob = evaluate_common(p, b, us, ei, RookAttackWeight, MidgameRookMobilityBonus,
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EndgameRookMobilityBonus);
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// Penalize rooks which are trapped inside a king which has lost the
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// right to castle:
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if(mob <= 6 && !ei.pi->file_is_half_open(us, f)) {
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Square ksq = p.king_square(us);
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if(square_file(ksq) >= FILE_E && square_file(s) > square_file(ksq) &&
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(pawn_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s))) {
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// Is there a half-open file between the king and the edge of the
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// board?
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if(!(ei.pi->has_open_file_to_right(us, square_file(ksq)))) {
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ei.mgValue -= p.can_castle(us)?
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Sign[us] * ((TrappedRookPenalty - mob * 16) / 2) :
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Sign[us] * (TrappedRookPenalty - mob * 16);
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// Rook on 7th rank
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Color them = opposite_color(us);
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if ( relative_rank(us, s) == RANK_7
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&& relative_rank(us, p.king_square(them)) == RANK_8)
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{
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ei.mgValue += Sign[us] * MidgameRookOn7thBonus;
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ei.egValue += Sign[us] * EndgameRookOn7thBonus;
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}
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// Open and half-open files
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File f = square_file(s);
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if (ei.pi->file_is_half_open(us, f))
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{
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if (ei.pi->file_is_half_open(them, f))
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{
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ei.mgValue += Sign[us] * RookOpenFileBonus;
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ei.egValue += Sign[us] * RookOpenFileBonus;
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}
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}
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else if(square_file(ksq) <= FILE_D && square_file(s) < square_file(ksq)
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&& (pawn_rank(us, ksq) == RANK_1 ||
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square_rank(ksq) == square_rank(s))) {
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// Is there a half-open file between the king and the edge of the
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// board?
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if(!(ei.pi->has_open_file_to_left(us, square_file(ksq)))) {
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ei.mgValue -= p.can_castle(us)?
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Sign[us] * ((TrappedRookPenalty - mob * 16) / 2) :
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Sign[us] * (TrappedRookPenalty - mob * 16);
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else
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{
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ei.mgValue += Sign[us] * RookHalfOpenFileBonus;
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ei.egValue += Sign[us] * RookHalfOpenFileBonus;
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}
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}
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}
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// Penalize rooks which are trapped inside a king. Penalize more if
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// king has lost right to castle
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if (mob > 6 || ei.pi->file_is_half_open(us, f))
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return;
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Square ksq = p.king_square(us);
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if ( square_file(ksq) >= FILE_E
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&& square_file(s) > square_file(ksq)
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&& (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
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{
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// Is there a half-open file between the king and the edge of the board?
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if (!ei.pi->has_open_file_to_right(us, square_file(ksq)))
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ei.mgValue -= p.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2)
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: Sign[us] * (TrappedRookPenalty - mob * 16);
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}
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else if ( square_file(ksq) <= FILE_D
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&& square_file(s) < square_file(ksq)
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&& (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
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{
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// Is there a half-open file between the king and the edge of the board?
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if (!ei.pi->has_open_file_to_left(us, square_file(ksq)))
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ei.mgValue -= p.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2)
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: Sign[us] * (TrappedRookPenalty - mob * 16);
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}
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}
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@@ -714,21 +716,22 @@ namespace {
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void evaluate_queen(const Position &p, Square s, Color us, EvalInfo &ei) {
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Color them = opposite_color(us);
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// Queen on 7th rank:
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if(pawn_rank(us, s) == RANK_7 &&
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pawn_rank(us, p.king_square(them)) == RANK_8) {
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ei.mgValue += Sign[us] * MidgameQueenOn7thBonus;
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ei.egValue += Sign[us] * EndgameQueenOn7thBonus;
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}
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Bitboard b = p.queen_attacks(s);
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ei.attackedBy[us][QUEEN] |= b;
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// King attack and mobility
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evaluate_common(p, b, us, ei, QueenAttackWeight, MidgameQueenMobilityBonus,
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EndgameQueenMobilityBonus);
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// Queen on 7th rank
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Color them = opposite_color(us);
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if ( relative_rank(us, s) == RANK_7
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&& relative_rank(us, p.king_square(them)) == RANK_8)
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{
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ei.mgValue += Sign[us] * MidgameQueenOn7thBonus;
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ei.egValue += Sign[us] * EndgameQueenOn7thBonus;
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}
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}
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@@ -740,7 +743,7 @@ namespace {
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int shelter = 0, sign = Sign[us];
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// King shelter.
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if(pawn_rank(us, s) <= RANK_4) {
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if(relative_rank(us, s) <= RANK_4) {
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Bitboard pawns = p.pawns(us) & this_and_neighboring_files_bb(s);
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Rank r = square_rank(s);
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for(int i = 0; i < 3; i++)
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@@ -912,7 +915,7 @@ namespace {
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assert(pos.piece_on(s) == pawn_of_color(us));
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assert(pos.pawn_is_passed(us, s));
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int r = int(pawn_rank(us, s) - RANK_2);
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int r = int(relative_rank(us, s) - RANK_2);
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int tr = Max(0, r * (r-1));
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Square blockSq = s + pawn_push(us);
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@@ -977,7 +980,7 @@ namespace {
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+ ((us == pos.side_to_move())? 0 : 1);
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if(d < 0) {
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int mtg = RANK_8 - pawn_rank(us, s);
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int mtg = RANK_8 - relative_rank(us, s);
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int blockerCount =
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count_1s_max_15(squares_in_front_of(us,s)&pos.occupied_squares());
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mtg += blockerCount;
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