mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 17:16:33 +08:00
Reformat types.h
Retire obsolete code and reshuffle stuff. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
315
src/types.h
315
src/types.h
@@ -20,15 +20,35 @@
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#if !defined(TYPES_H_INCLUDED)
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#define TYPES_H_INCLUDED
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/// For Linux and OSX configuration is done automatically using Makefile. To get
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/// started type 'make help'.
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///
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/// For Windows, part of the configuration is detected automatically, but some
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/// switches need to be set manually:
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///
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/// -DNDEBUG | Disable debugging mode. Use always.
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///
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/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
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/// | the executable to run on some very old machines.
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///
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/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
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/// | only in 64-bit mode. For compiling requires hardware with
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/// | popcnt support.
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///
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/// -DOLD_LOCKS | Under Windows are used the fast Slim Reader/Writer (SRW)
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/// | Locks and Condition Variables: these are not supported by
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/// | Windows XP and older, to compile for those platforms you
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/// | should enable OLD_LOCKS.
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#include <climits>
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#include <cstdlib>
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#if defined(_MSC_VER)
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// Disable some silly and noisy warning from MSVC compiler
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#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
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#pragma warning(disable: 4127) // Conditional expression is constant
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#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
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#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
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// MSVC does not support <inttypes.h>
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typedef signed __int8 int8_t;
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@@ -41,115 +61,50 @@ typedef signed __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#else
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#include <inttypes.h>
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# include <inttypes.h>
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#endif
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////
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//// Configuration
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////
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//// For Linux and OSX configuration is done automatically using Makefile.
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//// To get started type "make help".
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////
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//// For windows part of the configuration is detected automatically, but
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//// some switches need to be set manually:
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////
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//// -DNDEBUG | Disable debugging mode. Use always.
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////
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//// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want the
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//// | executable to run on some very old machines.
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////
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//// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction.
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//// | Works only in 64-bit mode. For compiling requires hardware
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//// | with popcnt support. Around 4% speed-up.
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////
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//// -DOLD_LOCKS | By default under Windows are used the fast Slim Reader/Writer (SRW)
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//// | Locks and Condition Variables: these are not supported by Windows XP
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//// | and older, to compile for those platforms you should enable OLD_LOCKS.
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// Automatic detection for 64-bit under Windows
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#if defined(_WIN64)
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#define IS_64BIT
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# define IS_64BIT
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# define USE_BSFQ
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#endif
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// Automatic detection for use of bsfq asm-instruction under Windows
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#if defined(_WIN64)
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#define USE_BSFQ
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#endif
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// Intel header for _mm_popcnt_u64() intrinsic
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#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
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#include <nmmintrin.h>
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# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
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#endif
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// Cache line alignment specification
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#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
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#define CACHE_LINE_ALIGNMENT __declspec(align(64))
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# define CACHE_LINE_ALIGNMENT __declspec(align(64))
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#else
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#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
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# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
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#endif
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// Define a __cpuid() function for gcc compilers, for Intel and MSVC
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// is already available as an intrinsic.
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#if defined(_MSC_VER)
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#include <intrin.h>
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#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
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inline void __cpuid(int CPUInfo[4], int InfoType)
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{
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int* eax = CPUInfo + 0;
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int* ebx = CPUInfo + 1;
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int* ecx = CPUInfo + 2;
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int* edx = CPUInfo + 3;
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*eax = InfoType;
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*ecx = 0;
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__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
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: "0" (*eax), "2" (*ecx));
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}
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#else
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inline void __cpuid(int CPUInfo[4], int)
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{
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CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0;
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}
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#endif
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// Define FORCE_INLINE macro to force inlining overriding compiler choice
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#if defined(_MSC_VER)
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#define FORCE_INLINE __forceinline
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# define FORCE_INLINE __forceinline
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#elif defined(__GNUC__)
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#define FORCE_INLINE inline __attribute__((always_inline))
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# define FORCE_INLINE inline __attribute__((always_inline))
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#else
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#define FORCE_INLINE inline
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# define FORCE_INLINE inline
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#endif
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/// HasPopCnt is a global constant initialized at compile time that is set to
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/// true if CPU on which application runs supports popcnt hardware instruction.
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#if defined(USE_POPCNT)
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const bool HasPopCnt = true;
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#else
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const bool HasPopCnt = false;
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#endif
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/// Is64Bit is a global constant initialized at compile time that is set to
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/// true if CPU on which application runs is a 64 bits.
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#if defined(IS_64BIT)
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const bool Is64Bit = true;
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#else
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const bool Is64Bit = false;
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#endif
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#include <string>
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typedef uint64_t Key;
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typedef uint64_t Bitboard;
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const int MAX_MOVES = 256;
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const int PLY_MAX = 100;
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const int PLY_MAX_PLUS_2 = PLY_MAX + 2;
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const int MAX_MOVES = 256;
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const int MAX_PLY = 100;
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const int MAX_PLY_PLUS_2 = MAX_PLY + 2;
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const Bitboard FileABB = 0x0101010101010101ULL;
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const Bitboard FileBBB = FileABB << 1;
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@@ -169,6 +124,7 @@ const Bitboard Rank6BB = Rank1BB << (8 * 5);
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const Bitboard Rank7BB = Rank1BB << (8 * 6);
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const Bitboard Rank8BB = Rank1BB << (8 * 7);
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/// A move needs 16 bits to be stored
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///
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/// bit 0- 5: destination square (from 0 to 63)
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@@ -194,6 +150,22 @@ inline bool operator<(const MoveStack& f, const MoveStack& s) {
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return f.score < s.score;
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}
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enum CastleRight {
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CASTLES_NONE = 0,
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WHITE_OO = 1,
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BLACK_OO = 2,
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WHITE_OOO = 4,
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BLACK_OOO = 8,
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ALL_CASTLES = 15
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};
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enum ScaleFactor {
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SCALE_FACTOR_DRAW = 0,
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SCALE_FACTOR_NORMAL = 64,
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SCALE_FACTOR_MAX = 128,
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SCALE_FACTOR_NONE = 255
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};
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enum ValueType {
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VALUE_TYPE_NONE = 0,
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VALUE_TYPE_UPPER = 1,
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@@ -209,8 +181,8 @@ enum Value {
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VALUE_INFINITE = 30001,
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VALUE_NONE = 30002,
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VALUE_MATE_IN_PLY_MAX = VALUE_MATE - PLY_MAX,
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VALUE_MATED_IN_PLY_MAX = -VALUE_MATE + PLY_MAX,
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VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
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VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
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VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
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VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
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@@ -275,47 +247,54 @@ enum Rank {
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RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
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};
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enum ScaleFactor {
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SCALE_FACTOR_DRAW = 0,
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SCALE_FACTOR_NORMAL = 64,
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SCALE_FACTOR_MAX = 128,
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SCALE_FACTOR_NONE = 255
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};
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enum CastleRight {
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CASTLES_NONE = 0,
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WHITE_OO = 1,
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BLACK_OO = 2,
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WHITE_OOO = 4,
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BLACK_OOO = 8,
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ALL_CASTLES = 15
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};
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/// Score enum keeps a midgame and an endgame value in a single
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/// integer (enum), first LSB 16 bits are used to store endgame
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/// value, while upper bits are used for midgame value. Compiler
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/// is free to choose the enum type as long as can keep its data,
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/// so ensure Score to be an integer type.
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/// Score enum keeps a midgame and an endgame value in a single integer (enum),
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/// first LSB 16 bits are used to store endgame value, while upper bits are used
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/// for midgame value. Compiler is free to choose the enum type as long as can
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/// keep its data, so ensure Score to be an integer type.
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enum Score {
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SCORE_ZERO = 0,
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SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
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SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
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SCORE_ZERO = 0,
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SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
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SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
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};
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#define ENABLE_OPERATORS_ON(T) \
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inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
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inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
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inline T operator* (int i, const T d) { return T(i * int(d)); } \
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inline T operator* (const T d, int i) { return T(int(d) * i); } \
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inline T operator/ (const T d, int i) { return T(int(d) / i); } \
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inline T operator- (const T d) { return T(-int(d)); } \
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inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
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inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
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inline T& operator+= (T& d1, const T d2) { d1 = d1 + d2; return d1; } \
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inline T& operator-= (T& d1, const T d2) { d1 = d1 - d2; return d1; } \
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inline T& operator*= (T& d, int i) { d = T(int(d) * i); return d; } \
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inline T& operator/= (T& d, int i) { d = T(int(d) / i); return d; }
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inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
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/// Extracting the signed lower and upper 16 bits it not so trivial because
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/// according to the standard a simple cast to short is implementation defined
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/// and so is a right shift of a signed integer.
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inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); }
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/// On Intel 64 bit we have a small speed regression with the standard conforming
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/// version, so use a faster code in this case that, although not 100% standard
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/// compliant it seems to work for Intel and MSVC.
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#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
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inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
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#else
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inline Value eg_value(Score s) {
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return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u));
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}
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#endif
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#define ENABLE_SAFE_OPERATORS_ON(T) \
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inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
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inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
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inline T operator*(int i, const T d) { return T(i * int(d)); } \
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inline T operator*(const T d, int i) { return T(int(d) * i); } \
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inline T operator-(const T d) { return T(-int(d)); } \
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inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \
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inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \
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inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; }
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#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
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inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \
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inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \
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inline T operator/(const T d, int i) { return T(int(d) / i); } \
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inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; }
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ENABLE_OPERATORS_ON(Value)
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ENABLE_OPERATORS_ON(PieceType)
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@@ -326,44 +305,23 @@ ENABLE_OPERATORS_ON(Square)
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ENABLE_OPERATORS_ON(File)
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ENABLE_OPERATORS_ON(Rank)
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#undef ENABLE_OPERATORS_ON
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/// Added operators for adding integers to a Value
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inline Value operator+(Value v, int i) { return Value(int(v) + i); }
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inline Value operator-(Value v, int i) { return Value(int(v) - i); }
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// Extra operators for adding integers to a Value
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inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
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inline Value operator- (Value v, int i) { return Value(int(v) - i); }
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ENABLE_SAFE_OPERATORS_ON(Score)
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// Extracting the _signed_ lower and upper 16 bits it not so trivial
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// because according to the standard a simple cast to short is
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// implementation defined and so is a right shift of a signed integer.
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inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); }
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// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
|
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// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
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#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
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inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
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#else
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inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
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#endif
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inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
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// Division must be handled separately for each term
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inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
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// Only declared but not defined. We don't want to multiply two scores due to
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// a very high risk of overflow. So user should explicitly convert to integer.
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/// Only declared but not defined. We don't want to multiply two scores due to
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/// a very high risk of overflow. So user should explicitly convert to integer.
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inline Score operator*(Score s1, Score s2);
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// Remaining Score operators are standard
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inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
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inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
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inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
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inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
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inline Score operator- (const Score d) { return Score(-int(d)); }
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inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
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inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
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inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
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inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
|
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/// Division of a Score must be handled separately for each term
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inline Score operator/(Score s, int i) {
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return make_score(mg_value(s) / i, eg_value(s) / i);
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}
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#undef ENABLE_OPERATORS_ON
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#undef ENABLE_SAFE_OPERATORS_ON
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const Value PawnValueMidgame = Value(0x0C6);
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const Value PawnValueEndgame = Value(0x102);
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@@ -469,36 +427,10 @@ inline char rank_to_char(Rank r) {
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return char(r - RANK_1 + int('1'));
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}
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inline const std::string square_to_string(Square s) {
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char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 };
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return ch;
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}
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inline Square pawn_push(Color c) {
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return c == WHITE ? DELTA_N : DELTA_S;
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}
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||||
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// An helper insertion sort implementation, works with pointers and iterators
|
||||
template<typename T, typename K>
|
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inline void sort(K firstMove, K lastMove)
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||||
{
|
||||
T value;
|
||||
K cur, p, d;
|
||||
|
||||
if (firstMove != lastMove)
|
||||
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||
{
|
||||
p = d = cur;
|
||||
value = *p--;
|
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if (*p < value)
|
||||
{
|
||||
do *d = *p;
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while (--d != firstMove && *--p < value);
|
||||
*d = value;
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||||
}
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||||
}
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||||
}
|
||||
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inline Square move_from(Move m) {
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return Square((m >> 6) & 0x3F);
|
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}
|
||||
@@ -547,4 +479,33 @@ inline bool is_ok(Move m) {
|
||||
return move_from(m) != move_to(m); // Catches also MOVE_NULL and MOVE_NONE
|
||||
}
|
||||
|
||||
#include <string>
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 };
|
||||
return ch;
|
||||
}
|
||||
|
||||
/// Our insertion sort implementation, works with pointers and iterators and is
|
||||
/// guaranteed to be stable, as is needed.
|
||||
template<typename T, typename K>
|
||||
void sort(K firstMove, K lastMove)
|
||||
{
|
||||
T value;
|
||||
K cur, p, d;
|
||||
|
||||
if (firstMove != lastMove)
|
||||
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||
{
|
||||
p = d = cur;
|
||||
value = *p--;
|
||||
if (*p < value)
|
||||
{
|
||||
do *d = *p;
|
||||
while (--d != firstMove && *--p < value);
|
||||
*d = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
||||
|
||||
Reference in New Issue
Block a user