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Don't copy the key in do_move
It will be overwritten anyway. Also other little small touches that seem to increase speed more then the whole enum Score patch series :-( Optimization is really a black art. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -718,7 +718,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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// ones which are recalculated from scratch anyway, then switch our state
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// pointer to point to the new, ready to be updated, state.
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struct ReducedStateInfo {
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Key key, pawnKey, materialKey;
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Key pawnKey, materialKey;
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int castleRights, rule50, pliesFromNull;
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Square epSquare;
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Value value;
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@@ -758,16 +758,15 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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Piece piece = piece_on(from);
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PieceType pt = type_of_piece(piece);
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PieceType capture = ep ? PAWN : type_of_piece_on(to);
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assert(color_of_piece_on(from) == us);
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assert(color_of_piece_on(to) == them || square_is_empty(to));
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assert(!(ep || pm) || piece == piece_of_color_and_type(us, PAWN));
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assert(!pm || relative_rank(us, to) == RANK_8);
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st->capture = ep ? PAWN : type_of_piece_on(to);
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if (st->capture)
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do_capture_move(key, st->capture, them, to, ep);
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if (capture)
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do_capture_move(key, capture, them, to, ep);
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// Update hash key
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key ^= zobrist[us][pt][from] ^ zobrist[us][pt][to];
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@@ -817,7 +816,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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st->pawnKey ^= zobrist[us][PAWN][from] ^ zobrist[us][PAWN][to];
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// Set en passant square, only if moved pawn can be captured
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if (abs(int(to) - int(from)) == 16)
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if ((to ^ from) == 16)
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{
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if (attacks_from<PAWN>(from + (us == WHITE ? DELTA_N : DELTA_S), us) & pieces(PAWN, them))
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{
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@@ -830,6 +829,9 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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// Update incremental scores
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st->value += pst_delta(piece, from, to);
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// Set capture piece
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st->capture = capture;
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if (pm) // promotion ?
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{
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PieceType promotion = move_promotion_piece(m);
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