mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-17 07:36:23 +08:00
Unify compute_mg_value() and compute_eg_value()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -210,8 +210,8 @@ void Position::from_fen(const std::string& fen) {
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key = compute_key();
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pawnKey = compute_pawn_key();
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materialKey = compute_material_key();
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mgValue = compute_mg_value();
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egValue = compute_eg_value();
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mgValue = compute_value(MidGame);
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egValue = compute_value(EndGame);
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npMaterial[WHITE] = compute_non_pawn_material(WHITE);
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npMaterial[BLACK] = compute_non_pawn_material(BLACK);
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}
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@@ -1817,7 +1817,7 @@ Key Position::compute_material_key() const {
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/// up, and to verify that the scores are correctly updated by do_move
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/// and undo_move when the program is running in debug mode.
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Value Position::compute_mg_value() const {
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Value Position::compute_value(GamePhase p) const {
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Value result = Value(0);
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Bitboard b;
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@@ -1831,31 +1831,12 @@ Value Position::compute_mg_value() const {
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{
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s = pop_1st_bit(&b);
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assert(piece_on(s) == piece_of_color_and_type(c, pt));
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result += mg_pst(c, pt, s);
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result += (p == MidGame ? mg_pst(c, pt, s) : eg_pst(c, pt, s));
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}
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}
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result += (side_to_move() == WHITE)? TempoValueMidgame / 2 : -TempoValueMidgame / 2;
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return result;
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}
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Value Position::compute_eg_value() const {
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Value result = Value(0);
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Bitboard b;
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Square s;
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for (Color c = WHITE; c <= BLACK; c++)
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for (PieceType pt = PAWN; pt <= KING; pt++)
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{
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b = pieces_of_color_and_type(c, pt);
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while(b)
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{
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s = pop_1st_bit(&b);
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assert(piece_on(s) == piece_of_color_and_type(c, pt));
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result += eg_pst(c, pt, s);
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}
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}
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result += (side_to_move() == WHITE)? TempoValueEndgame / 2 : -TempoValueEndgame / 2;
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const Value TempoValue = (p == MidGame ? TempoValueMidgame : TempoValueEndgame);
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result += (side_to_move() == WHITE)? TempoValue / 2 : -TempoValue / 2;
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return result;
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}
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@@ -2076,8 +2057,8 @@ void Position::flipped_copy(const Position &pos) {
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materialKey = compute_material_key();
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// Incremental scores
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mgValue = compute_mg_value();
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egValue = compute_eg_value();
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mgValue = compute_value(MidGame);
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egValue = compute_value(EndGame);
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// Material
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npMaterial[WHITE] = compute_non_pawn_material(WHITE);
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@@ -2206,10 +2187,10 @@ bool Position::is_ok(int* failedStep) const {
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if (failedStep) (*failedStep)++;
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if (debugIncrementalEval)
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{
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if (mgValue != compute_mg_value())
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if (mgValue != compute_value(MidGame))
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return false;
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if (egValue != compute_eg_value())
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if (egValue != compute_value(EndGame))
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return false;
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}
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