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Small simplification in space eval scoring
No functional change.
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@@ -39,7 +39,7 @@ namespace Material {
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struct Entry {
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Score material_value() const { return make_score(value, value); }
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int space_weight() const { return spaceWeight; }
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Score space_weight() const { return spaceWeight; }
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Phase game_phase() const { return gamePhase; }
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bool specialized_eval_exists() const { return evaluationFunction != NULL; }
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Value evaluate(const Position& p) const { return (*evaluationFunction)(p); }
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@@ -50,7 +50,7 @@ struct Entry {
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uint8_t factor[COLOR_NB];
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EndgameBase<Value>* evaluationFunction;
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EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
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int spaceWeight;
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Score spaceWeight;
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Phase gamePhase;
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};
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