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Standardize Comments
use double slashes (//) only for comments. closes #4820 No functional change.
This commit is contained in:
committed by
Joost VandeVondele
parent
fe53a18f7a
commit
edb4ab924f
@@ -57,13 +57,13 @@ namespace Eval {
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std::string currentEvalFileName = "None";
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/// NNUE::init() tries to load a NNUE network at startup time, or when the engine
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/// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
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/// The name of the NNUE network is always retrieved from the EvalFile option.
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/// We search the given network in three locations: internally (the default
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/// network may be embedded in the binary), in the active working directory and
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/// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
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/// variable to have the engine search in a special directory in their distro.
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// NNUE::init() tries to load a NNUE network at startup time, or when the engine
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// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
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// The name of the NNUE network is always retrieved from the EvalFile option.
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// We search the given network in three locations: internally (the default
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// network may be embedded in the binary), in the active working directory and
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// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
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// variable to have the engine search in a special directory in their distro.
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void NNUE::init() {
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@@ -105,7 +105,7 @@ namespace Eval {
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}
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}
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/// NNUE::verify() verifies that the last net used was loaded successfully
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// NNUE::verify() verifies that the last net used was loaded successfully
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void NNUE::verify() {
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std::string eval_file = std::string(Options["EvalFile"]);
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@@ -135,9 +135,9 @@ namespace Eval {
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}
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/// simple_eval() returns a static, purely materialistic evaluation of the position
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/// from the point of view of the given color. It can be divided by PawnValue to get
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/// an approximation of the material advantage on the board in terms of pawns.
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// simple_eval() returns a static, purely materialistic evaluation of the position
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// from the point of view of the given color. It can be divided by PawnValue to get
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// an approximation of the material advantage on the board in terms of pawns.
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Value Eval::simple_eval(const Position& pos, Color c) {
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return PawnValue * (pos.count<PAWN>(c) - pos.count<PAWN>(~c))
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@@ -145,8 +145,8 @@ Value Eval::simple_eval(const Position& pos, Color c) {
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}
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/// evaluate() is the evaluator for the outer world. It returns a static evaluation
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/// of the position from the point of view of the side to move.
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// evaluate() is the evaluator for the outer world. It returns a static evaluation
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// of the position from the point of view of the side to move.
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Value Eval::evaluate(const Position& pos) {
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@@ -189,10 +189,10 @@ Value Eval::evaluate(const Position& pos) {
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return v;
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}
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/// trace() is like evaluate(), but instead of returning a value, it returns
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/// a string (suitable for outputting to stdout) that contains the detailed
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/// descriptions and values of each evaluation term. Useful for debugging.
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/// Trace scores are from white's point of view
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// trace() is like evaluate(), but instead of returning a value, it returns
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// a string (suitable for outputting to stdout) that contains the detailed
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// descriptions and values of each evaluation term. Useful for debugging.
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// Trace scores are from white's point of view
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std::string Eval::trace(Position& pos) {
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